1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     win32.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_CONFIG_PLATFORM_WIN32_H_
19 #define NW_CONFIG_PLATFORM_WIN32_H_
20 
21 typedef __int8              s8;
22 typedef __int16             s16;
23 typedef __int32             s32;
24 typedef __int64             s64;
25 typedef unsigned __int8     u8;
26 typedef unsigned __int16    u16;
27 typedef unsigned __int32    u32;
28 typedef unsigned __int64    u64;
29 typedef float               f32;
30 typedef double              f64;
31 
32 #define NW_LITTLE_ENDIAN
33 
34 #define NW_ENABLE_FLOAT64
35 
36 #define NW_PLATFORM_NAME    WIN32
37 
38 /* NW_CONFIG_PLATFORM_WIN32_H_ */
39 #endif
40