1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     ctr.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_CONFIG_PLATFORM_CTR_H_
19 #define NW_CONFIG_PLATFORM_CTR_H_
20 
21 #include <nn/types.h>
22 
23 #if !defined(NW_DEBUG) && !defined(NW_DEVELOPMENT) && !defined(NW_RELEASE)
24   #if defined(NN_BUILD_NOOPT) || defined(NN_BUILD_DEBUG)
25     #define NW_DEBUG
26   #elif defined(NN_BUILD_VERBOSE) || defined(NN_BUILD_DEVELOPMENT)
27     #define NW_DEVELOPMENT
28   #else
29     #define NW_RELEASE
30   #endif
31 #endif
32 
33 
34 #define NW_LITTLE_ENDIAN
35 
36 #define NW_PLATFORM_NAME   CTR
37 #define NW_PLATFORM_CTR
38 
39 #if defined(NN_HARDWARE_CTR_TS)
40   #define NW_TARGET_CTR_GL_FINAL
41 #endif
42 
43 #define NW_TARGET_CTR
44 
45 typedef unsigned int uint;
46 
47 /* NW_CONFIG_PLATFORM_CTR_H_ */
48 #endif
49