1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: platform.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_CONFIG_PLATFORM_H_ 19 #define NW_CONFIG_PLATFORM_H_ 20 21 #if defined( NW_PLATFORM_RVL ) 22 #include <nw/config/platform/rvl.h> 23 #elif defined( NW_PLATFORM_TWL ) 24 #include <nw/config/platform/twl.h> 25 #elif defined( NN_PLATFORM_CTR ) 26 #include <nw/config/platform/ctr.h> 27 #elif defined( NW_PLATFORM_CTRWIN ) 28 #include <nw/config/platform/ctrwin.h> 29 #elif defined( NW_PLATFORM_WIN32 ) 30 #include <nw/config/platform/win32.h> 31 #else 32 33 #error "Unknown platform" 34 35 #endif 36 37 // TODO: 今からの変更は影響が大きいが、 TARGET と PLATFORM の名前の用途が逆の方がよいかも。 38 39 // ByteOrder Macro 40 #define NW_ENDIAN_LITTLE (0) 41 #define NW_ENDIAN_BIG (1) 42 43 44 // NW_PLATFORM_ENDIAN (ターゲットとなるプラットフォームのバイトオーダー) の決定 45 #if defined( NW_LITTLE_ENDIAN ) 46 #define NW_PLATFORM_ENDIAN NW_ENDIAN_LITTLE 47 #define NW_CPU_ENDIAN NW_ENDIAN_LITTLE 48 #else 49 #define NW_PLATFORM_ENDIAN NW_ENDIAN_BIG 50 #define NW_CPU_ENDIAN NW_ENDIAN_BIG 51 #endif 52 53 /* NW_CONFIG_PLATFORM_H_ */ 54 #endif 55