1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<META http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6 <link href="../css/manpage.css" rel="stylesheet" type="text/css"> 7 <title>Overview</title> 8</head> 9<body> 10 11<!-- =================================================== --> 12<h1 id="SUMMARY">Overview</h1> 13 14<a href="#introduction">Introduction</a><br> <a href="#construction">Viewer Environment Structure</a><br> <a href="#requirements">Operating Environment</a> <br> 15 16<h2><a name="introduction">Introduction</a></h2> 17 18<p> 19This is the Viewer environment for displaying data created with the tools and plug-ins provided by NintendoWare for CTR (hereafter, NintendoWare) on the CTR platform. 20</p> 21 22<p> 23The Viewer environment comprises the following tools. 24<ul> 25<li>The Viewer program for the Revolution console.<BR><BR></li> 26</ul> 27<p> 28 29 30<h2><a name="construction">Viewer Environment Structure</a></h2> 31<p>The Viewer environment has the following structure.</p> 32 33<center><IMG src="./images/products.png"></center> 34<BR> 35<p> 36Data edited by the various tools can be sent via HIO-Daemon for preview on the Viewer. 37</p> 38<p> 39There are two ways to send data to the Viewer for previewing. 40</p> 41<ul> 42<li> 43Send data directly from each tool to the Viewer for previewing.<br> 44<p> 45Transfer data from the tools to the Viewer. For details, see the manuals for the various tools. 46</p> 47</li> 48<li> 49Load binary files and preview<BR> 50<p> 51By performing a reload operation while PARTNER-CTR HIO-Daemon is running, you can load data located in the reload file path given in the settings file. 52</p> 53<p class="warn">Note: Currently, binary files saved with CreativeStudio can be previewed.</p> 54</li> 55</ul> 56 57<h2><a name="requirements">Operating Environment</a></h2> 58 59<h3>Hardware Configuration</h3> 60<p>Currently the operation of the Viewer has been confirmed with the following environments.</p> 61<p>Development Devices</p> 62<ul> 63<li>PARTNER-CTR Debugger</li> 64<p class="warn">When using PARTNER-CTR Debugger, you must first install firmware compatible with the SDK being set up.</p> 65<BR> 66<li>PARTNER-CTR UIC-MIDI + CTR test unit </li> 67<p class="warn">By combining the UIC-MIDI with a CTR test unit, you can prepare a preview environment in the Viewer without using PARTNER-CTR Debugger.</p> 68</ul> 69 70<br> 71<p> Operations were tested for the following connection methods between the development device and a PC.</p> 72<p>Communication Environment</p> 73<ul> 74<li>PARTNER-CTR Debugger Built-in USB Cable </li> 75<li>PARTNER-CTR UIC-MIDI Built-in USB Cable </li> 76</ul> 77 78 79<table border="0" height="100%"><tr><td style="background-color : white;"></td></tr></table> 80 81<hr><p>CONFIDENTIAL</p></body> 82</html> 83