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7	<title>Overview</title>
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12<h1 id="SUMMARY">Overview</h1>
13
14<a href="#introduction">Introduction</a><br> <a href="#construction">Viewer Environment Structure</a><br> <a href="#requirements">Operating Environment</a> <br>
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16<h2><a name="introduction">Introduction</a></h2>
17
18<p>
19This is the Viewer environment for displaying data created with the tools and plug-ins provided by NintendoWare for CTR (hereafter, NintendoWare) on the CTR platform.
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21
22<p>
23The Viewer environment comprises the following tools.
24<ul>
25<li>The Viewer program for the Revolution console.<BR><BR></li>
26</ul>
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30<h2><a name="construction">Viewer Environment Structure</a></h2>
31<p>The Viewer environment has the following structure.</p>
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33<center><IMG src="./images/products.png"></center>
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35<p>
36Data edited by the various tools can be sent via HIO-Daemon for preview on the Viewer.
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38<p>
39There are two ways to send data to the Viewer for previewing.
40</p>
41<ul>
42<li>
43Send data directly from each tool to the Viewer for previewing.<br>
44<p>
45Transfer data from the tools to the Viewer. For details, see the manuals for the various tools.
46</p>
47</li>
48<li>
49Load binary files and preview<BR>
50<p>
51By performing a reload operation while PARTNER-CTR HIO-Daemon is running, you can load data located in the reload file path given in the settings file.
52</p>
53<p class="warn">Note: Currently, binary files saved with CreativeStudio can be previewed.</p>
54</li>
55</ul>
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57<h2><a name="requirements">Operating Environment</a></h2>
58
59<h3>Hardware Configuration</h3>
60<p>Currently the operation of the Viewer has been confirmed with the following environments.</p>
61<p>Development Devices</p>
62<ul>
63<li>PARTNER-CTR Debugger</li>
64<p class="warn">When using PARTNER-CTR Debugger, you must first install firmware compatible with the SDK being set up.</p>
65<BR>
66<li>PARTNER-CTR UIC-MIDI + CTR test unit </li>
67<p class="warn">By combining the UIC-MIDI with a CTR test unit, you can prepare a preview environment in the Viewer without using PARTNER-CTR Debugger.</p>
68</ul>
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70<br>
71<p> Operations were tested for the following connection methods between the development device and a PC.</p>
72<p>Communication Environment</p>
73<ul>
74<li>PARTNER-CTR Debugger Built-in USB Cable </li>
75<li>PARTNER-CTR UIC-MIDI Built-in USB Cable </li>
76</ul>
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81<hr><p>CONFIDENTIAL</p></body>
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