1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 2 "http://www.w3.org/TR/html4/strict.dtd"> 3<html lang="ja"> 4<head> 5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 6 <link href="../css/manpage.css" rel="stylesheet" type="text/css"> 7 <title>Revision History</title> 8</head> 9<body> 10 11<!-- =================================================== --> 12<h1 id="HISTORY">Revision History</h1> 13 14<p>([*]) is a link to the relevant page.</p> 15 16<h2 id="VERSION_2_0_0">Version 2.0.0 2011/02/28</h2> 17<h3>Added Features</h3> 18<ul> 19<li>Added Sound mode.<A href="../snd/index.html">[*]</a></li> 20<li>Added support for screen capture in render buffer formats other than RGBA8<A href="../setup/index.html#init_video">[*]</a></li> 21<li>Added support for Aim camera and Rotate camera operations.<A href="../g3d/index.html#control">[*]</a></li> 22<li>Added support for touch panel operation of animation slider bar.<A href="../g3d/index.html#control">[*]</a></li> 23<li>Added support for light operations.<A href="../g3d/index.html#control">[*]</a></li> 24<li>Added support for displaying the direction of the light being operated.<A href="../g3d/index.html#3d_mode">[*]</a></li> 25<li>Added support for FPS display.<A href="../g3d/index.html#3d_mode">[*]</a></li> 26<li>Added support in the the Settings File for selecting whether and how to display background images.<A href="../setup/index.html#init_system">[*]</a></li> 27<li>Added support in the Settings File for selecting the locations in memory of textures and vertices. <A href="../setup/index.html#init_g3d">[*]</a></li> 28<li>Added text to the documentation about how to use PARTNER UIC-MIDI + test units and other CTR development hardware.<A href="../setup/index.html#startup">[*]</a></li> 29<li>Added support for the output of logs.<A href="../common/index.html#view">[*]</a></li> 30<li>Added support for displaying icons for the locations of lights/cameras.<A href="../common/index.html#view">[*]</a></li> 31<li>Added support for the display of particle emitter SRT.</li> 32<li>Added support for simple previewing in the lower screen.<A href="../g3d/index.html#menu">[*]</a></li> 33<li>Added support for the output of the version.<A href="../menu_mode/index.html#fileview">[*]</a></li> 34<li>Added support in the Settings File for setting the looped playback feature for one-time animation.<A href="../setup/index.html#init_g3d">[*]</a></li> 35<li>Added an operation for toggling looped playback feature of one-time animations.<A href="../g3d/index.html#control">[*]</a></li> 36</ul> 37<h3>Changes</h3> 38<ul> 39<li>Resources can now be selected based on operations in the lower screen. <A href="../g3d/index.html#3d_mode">[*]</a></li> 40<li>When VRAM is being used, it is now possible to also use VRAM-B.</li> 41<li>The frame rate can now be set from the menu.<A href="../g3d/index.html#menu">[*]</a></li> 42<li>The size of the grid scale and the number of gridlines can now be set from the menu.<A href="../g3d/index.html#menu">[*]</a></li> 43<li>Stereoscopic-related parameters can now be set from the menu.<A href="../g3d/index.html#menu">[*]</a></li> 44<li>Show/hide the camera's look-at point can now be set from the menu.<A href="../g3d/index.html#menu">[*]</a></li> 45<li>For one-time animations, pressing the A Button at the final frame now returns the animation to the starting frame.</li> 46<li>For one-time animations, when the frame rate is a negative, pressing the A Button at the starting frame now returns the animation to the final frame.</li> 47<li>Overwriting no longer takes place when the default save location is specified for screen capture.<A href="../setup/index.html#init_system">[*]</a></li> 48<li>Changed the operations for switching main modes and switching sub-modes.<A href="../common/index.html#control">[*]</a></li> 49<li>The initial settings file is now loaded via a relative path,</li> 50<li>DebuggerLauncher has been moved to below the Viewer folder.</li> 51<li>Added chm format documents.</li> 52</ul> 53 54<h3>Bug Fixes</h3> 55<ul> 56<li><B>BranchVisible </B>could not be previewed correctly. That problem was fixed.</li> 57<li>Fixed the decline in performance that happened when Projection textures were used with cameras with non-existent camera numbers.</li><li>Sometimes the display of cube-map textures would break down. That problem was fixed.</li> 58<li>Corrected the inability to use negative values in the Settings File for the default camera position, the target position and the upward vector.</li> 59<li>Corrected the problem of locking up when unable to detect HIODaemon.</li> 60</ul> 61 62<h2 id="VERSION_1_3_0">Version 1.3.0 2010/12/13</h2> 63<h3>Added Features</h3> 64<ul> 65<li>Added Layout mode.<A href="../lyt/index.html">[*]</a></li> 66<li>Support for display of camera viewpoint.<A href="../common/index.html#view">[*]</a></li> 67<li>Support for display of particle emitter shape.<A href="../effect/index.html#view">[*]</a></li> 68<li>Support for switching scene environment.<A href="../g3d/index.html#control">[*]</a></li> 69<li>Support for animation control at the model/scene level<A href="../g3d/index.html#control">[*]</a></li> 70<li>Support for previewing of fog animations.</li> 71<li>Stereoscopic view parameter can now be specified in the settings file.<A href="../setup/index.html#init_g3d_scene">[*]</a></li> 72<li>The render buffer format can now be specified in the settings file.<A href="../setup/index.html#init_video">[*]</a></li> 73</ul> 74 75<h3>Changes</h3> 76<ul> 77<li>The processing load for rendering was reduced by using the GR library.</li> 78<li>Since the processing load for rendering was reduced, there is now support for showing the default state of grids and other information.</li> 79<li>Screen captures and file reloading can now be performed from the menu.</li> 80<li>Changed the font.</li> 81</ul> 82 83<h3>Bug Fixes</h3> 84<ul> 85<li>Fixed a problem with incorrect control over frame rate.</li> 86<li>Fixed a problem with incorrect binding at times when there were multiple animation bind targets.</li> 87<li>When the animation playback rate was changed, errors would arise in the calculation of animation frames. That problem has been fixed.</li> 88<li>In Effect mode, the animation slider bar did not link correctly. That problem was fixed.</li> 89<li>Depending on the frame rate setting, the speed of camera operations and the other operations would become faster. That problem was fixed.</li> 90</ul> 91 92 93<h2 id="VERSION_1_0_1">Version 1.0.1 2010/11/04</h2> 94<h3>Added Features</h3> 95<ul> 96<li>Support for displaying a bar that depicts the overall Viewer system load.<A href="../common/index.html#view">[*]</a></li> 97<li>Can now use key to switch between show/hide of grids.<A href="../common/index.html#control">[*]</a></li> 98<li>Frame Rate can be specified in the Settings file.<A href="../setup/index.html#init_system">[*]</a></li> 99<li>Frame Skipping can be specified in the Settings file.<A href="../setup/index.html#init_system">[*]</a></li> 100<li>Support for the switching of animations.<A href="../g3d/index.html#control">[*]</a></li> 101<li>Added Effect Mode.<A href="../effect/index.html">[*]</a></li> 102</ul> 103 104<h3>Changes</h3> 105<ul> 106<li>Support for command version of font library.</li> 107<li>Made revision so now when animations are bound, the biding is based on the names.</li></ul> 108</ul> 109 110<h3>Bug Fixes</h3> 111<ul> 112<li>Grids were not transparent on translucent models. That problem was corrected.</li> 113</ul> 114 115<h2 id="VERSION_1_0_0">Version 1.0.0 2010/10/04</h2> 116<p>Initial version.</p> 117<BR><BR> 118 119<hr><p>CONFIDENTIAL</p></body> 120</html> 121