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7  <title>Revision History</title>
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10
11<!-- =================================================== -->
12<h1 id="HISTORY">Revision History</h1>
13
14<p>([*]) is a link to the relevant page.</p>
15
16<h2 id="VERSION_2_0_0">Version 2.0.0  2011/02/28</h2>
17<h3>Added Features</h3>
18<ul>
19<li>Added Sound mode.<A href="../snd/index.html">[*]</a></li>
20<li>Added support for screen capture in render buffer formats other than RGBA8<A href="../setup/index.html#init_video">[*]</a></li>
21<li>Added support for Aim camera and Rotate camera operations.<A href="../g3d/index.html#control">[*]</a></li>
22<li>Added support for touch panel operation of animation slider bar.<A href="../g3d/index.html#control">[*]</a></li>
23<li>Added support for light operations.<A href="../g3d/index.html#control">[*]</a></li>
24<li>Added support for displaying the direction of the light being operated.<A href="../g3d/index.html#3d_mode">[*]</a></li>
25<li>Added support for FPS display.<A href="../g3d/index.html#3d_mode">[*]</a></li>
26<li>Added support in the  the Settings File for selecting whether and how to display background images.<A href="../setup/index.html#init_system">[*]</a></li>
27<li>Added support in the Settings File for selecting the locations in memory of textures and vertices. <A href="../setup/index.html#init_g3d">[*]</a></li>
28<li>Added text to the documentation about how to use PARTNER UIC-MIDI + test units and other CTR development hardware.<A href="../setup/index.html#startup">[*]</a></li>
29<li>Added support for the output of logs.<A href="../common/index.html#view">[*]</a></li>
30<li>Added support for displaying icons for the locations of lights/cameras.<A href="../common/index.html#view">[*]</a></li>
31<li>Added support for the display of particle emitter SRT.</li>
32<li>Added support for simple previewing in the lower screen.<A href="../g3d/index.html#menu">[*]</a></li>
33<li>Added support for the output of the version.<A href="../menu_mode/index.html#fileview">[*]</a></li>
34<li>Added support in the Settings File for setting the looped playback feature for one-time animation.<A href="../setup/index.html#init_g3d">[*]</a></li>
35<li>Added an operation for toggling looped playback feature of one-time animations.<A href="../g3d/index.html#control">[*]</a></li>
36</ul>
37<h3>Changes</h3>
38<ul>
39<li>Resources can now be selected based on operations in the lower screen. <A href="../g3d/index.html#3d_mode">[*]</a></li>
40<li>When VRAM is being used, it is now possible to also use VRAM-B.</li>
41<li>The frame rate can now be set from the menu.<A href="../g3d/index.html#menu">[*]</a></li>
42<li>The size of the grid scale and the number of gridlines can now be set from the menu.<A href="../g3d/index.html#menu">[*]</a></li>
43<li>Stereoscopic-related parameters can now be set from the menu.<A href="../g3d/index.html#menu">[*]</a></li>
44<li>Show/hide the camera's look-at point can now be set from the menu.<A href="../g3d/index.html#menu">[*]</a></li>
45<li>For one-time animations, pressing the A Button at the final frame now returns the animation to the starting frame.</li>
46<li>For one-time animations, when the frame rate is a negative, pressing the A Button at the starting frame now returns the animation to the final frame.</li>
47<li>Overwriting no longer takes place when the default save location is specified for screen capture.<A href="../setup/index.html#init_system">[*]</a></li>
48<li>Changed the operations for switching main modes and switching sub-modes.<A href="../common/index.html#control">[*]</a></li>
49<li>The initial settings file is now loaded via a relative path,</li>
50<li>DebuggerLauncher has been moved to below the Viewer folder.</li>
51<li>Added chm format documents.</li>
52</ul>
53
54<h3>Bug Fixes</h3>
55<ul>
56<li><B>BranchVisible </B>could not be previewed correctly. That problem was fixed.</li>
57<li>Fixed the decline in performance that happened when Projection textures were used with cameras with non-existent camera numbers.</li><li>Sometimes the display of cube-map textures would break down. That problem was fixed.</li>
58<li>Corrected the inability to use negative values in the Settings File for the default camera position, the target position and the upward vector.</li>
59<li>Corrected the problem of locking up when unable to detect HIODaemon.</li>
60</ul>
61
62<h2 id="VERSION_1_3_0">Version 1.3.0 2010/12/13</h2>
63<h3>Added Features</h3>
64<ul>
65<li>Added Layout mode.<A href="../lyt/index.html">[*]</a></li>
66<li>Support for display of camera viewpoint.<A href="../common/index.html#view">[*]</a></li>
67<li>Support for display of particle emitter shape.<A href="../effect/index.html#view">[*]</a></li>
68<li>Support for switching scene environment.<A href="../g3d/index.html#control">[*]</a></li>
69<li>Support for animation control at the model/scene level<A href="../g3d/index.html#control">[*]</a></li>
70<li>Support for previewing of fog animations.</li>
71<li>Stereoscopic view parameter can now be specified in the settings file.<A href="../setup/index.html#init_g3d_scene">[*]</a></li>
72<li>The render buffer format can now be specified in the settings file.<A href="../setup/index.html#init_video">[*]</a></li>
73</ul>
74
75<h3>Changes</h3>
76<ul>
77<li>The processing load for rendering was reduced by using the GR library.</li>
78<li>Since the processing load for rendering was reduced, there is now support for showing the default state of grids and other information.</li>
79<li>Screen captures and file reloading can now be performed from the menu.</li>
80<li>Changed the font.</li>
81</ul>
82
83<h3>Bug Fixes</h3>
84<ul>
85<li>Fixed a problem with incorrect control over frame rate.</li>
86<li>Fixed a problem with incorrect binding at times when there were multiple animation bind targets.</li>
87<li>When the animation playback rate was changed, errors would arise in the calculation of animation  frames.  That problem has been fixed.</li>
88<li>In Effect mode,  the animation slider bar did not link correctly. That problem was fixed.</li>
89<li>Depending on the frame rate setting, the speed of camera operations and the other operations would become faster. That problem was fixed.</li>
90</ul>
91
92
93<h2 id="VERSION_1_0_1">Version 1.0.1  2010/11/04</h2>
94<h3>Added Features</h3>
95<ul>
96<li>Support for displaying a bar that depicts the overall Viewer system load.<A href="../common/index.html#view">[*]</a></li>
97<li>Can now use key to switch between show/hide of grids.<A href="../common/index.html#control">[*]</a></li>
98<li>Frame Rate can be specified in the Settings file.<A href="../setup/index.html#init_system">[*]</a></li>
99<li>Frame Skipping can be specified in the Settings file.<A href="../setup/index.html#init_system">[*]</a></li>
100<li>Support for the switching of animations.<A href="../g3d/index.html#control">[*]</a></li>
101<li>Added Effect Mode.<A href="../effect/index.html">[*]</a></li>
102</ul>
103
104<h3>Changes</h3>
105<ul>
106<li>Support for command version of font library.</li>
107<li>Made revision so now when animations are bound, the biding is based on the names.</li></ul>
108</ul>
109
110<h3>Bug Fixes</h3>
111<ul>
112<li>Grids were not transparent on translucent models. That problem was corrected.</li>
113</ul>
114
115<h2 id="VERSION_1_0_0">Version 1.0.0  2010/10/04</h2>
116<p>Initial version.</p>
117<BR><BR>
118
119<hr><p>CONFIDENTIAL</p></body>
120</html>
121