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13<h1>Output Files</h1>
14	<p>
15	This page describes the types of files generated by the conversion process and the locations where they are output.<br> The set of files described here represent the files required to play sounds in applications. (Excluding HTML files)
16	</p>
17<p>By default, an output folder named &quot;<I>output</I>&quot; is created in the project folder, but you change this by defining a <B>Sound Archive Output Location</B> in the <a href="../../manual/options/prj_option.html#convert">Project Settings</a> dialog box.
18</p>
19
20<h2>Sound Archive Files</h2>
21	<p>
22	The Sound Archive file stores the body of the sound data as a sound archive.<br> The file is output to the folder specified by the <B>Sound Archive Output Location</B>, given the same name as the sound project file, but with the <I>.bcsar </I>extension.<br>
23	</p>
24
25<h2>Stream Files</h2>
26	<p>
27	The Stream file stores the waveform data for stream sounds included in the sound archive.<br> The file is output to the folder specified by <B>Stream File Output Location</B> inside the  folder specified by <B>Sound Archive Output Location</B>, with the name &quot;<I>stream sound label name</I>.bcstm&quot;
28	</p>
29	<p>
30	The location of the Stream file is stored in the form of a relative path in Sound Archive file. The directory path below the output location is the path where the stream file is actually located in ROM, and this information is essential when the sound archive plays stream sounds.
31	</p>
32
33<h2>Sound ID Files</h2>
34	<p>
35	The Sound ID file is a text file containing a list of all item names included in the sound archive.<br> The file is output to the folder specified by the <B>Sound Archive Output Location</B>, given the same name as the sound project file, but with the <I>.csid </I>extension.<br>
36	</p>
37	<p>「When the check box for <B><B>Output Labels by Items</B></B> is selected in the <a href="../../manual/options/prj_option.html#convert">Project Settings</a> dialog, the ID headers are divided into files by type and output. The following seven different types of files are output:</p>
38	<ul>
39	  <li><CODE>*.BANK.csid</CODE></li>
40	  <li><CODE>*.GROUP.csid</CODE></li>
41	  <li><CODE>*.PLAYER.csid</CODE></li>
42	  <li><CODE>*.SEQSET.csid</CODE></li>
43	  <li><CODE>*.SOUND.csid</CODE>    </li>
44	  <li><CODE>*.WAVEARCHIVE.csid</CODE></li>
45	  <li><CODE>*.WSDSET.csid</CODE></li>
46	</ul>
47
48<h2>Intermediate Binary Files</h2>
49	<p>These are the intermediate binary files that are created during conversion, and include files with the .bcstm and .bcwar extensions.<br> These are all output to the &quot;cache&quot; folder within the sound project folder.</p>
50	<p>You can choose whether or not to output the intermediate binary files to the cache folder from Project Settings.<br>
51	</p>
52	<p>All files within the cache folder will be deleted if the project is converted again.</p>
53
54<h2>HTML Sound List</h2>
55	<p>
56	An HTML-formatted sound list is automatically generated from the content of a converted project.<br> From the project settings, you can freely choose the items to output to the sound list.<br> The list is output to the Sound Project folder using the same name as the Sound Project file but with the .html extension.</p>
57<p>Instrument lists will not be output as HTML-formatted files during conversion.「See <a href="../../manual/sset/bank.html#HTML_instlist">Outputting HTML Instrument Lists</a>.<br>
58	</p>
59
60
61	<h2>MAP Files</h2>
62	<p>Sound archive map files are created at conversion time.</p>
63	<p>An XML format file named the same as the sound project file and an HTML format file named with <I>Map </I>appended to the end of name of the sound project file are both exported to the <B>Sound Archive Output Location</B> folder.</p>
64<p>The file can be structured in these ways:</p>
65	<ul>
66	  <li>Group List</li>
67	  <li>File List</li>
68	  <li>Binary Map</li>
69	</ul>
70	<p> </p>
71	<p>From the MAP file you can determine such information as the ROM size, the header size, the bank capacity and the waveform capacity (the waveform archive capacity). <br> The table below shows an example of the relationship between <CODE>Name</CODE> and capacity for <B>Binary Map</B> items.</p>
72<TABLE class="explain" border="1">
73  <THEAD>
74  <tr>
75    <td>Name</td>
76    <td>Type</td>
77  </tr>
78  </THEAD>
79  <TBODY>
80  <tr>
81    <td>SoundArchiveBinaryFile</td>
82    <td>ROM size</td>
83  </tr>
84  <tr>
85    <td>InfoBlock</td>
86    <td>Header size</td>
87  </tr>
88  <tr>
89    <td>../cache/BANK_BGM.bcbnk</td>
90    <td>Bank size</td>
91  </tr>
92  <tr>
93    <td>../cache/WARC_SAMPLE.bcwar</td>
94    <td>Waveform archive size</td>
95  </tr>
96  </TBODY>
97</table>
98<p><br>
99</p>
100
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