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11<h1 id="ADV_SSET_STRM">Stream Sound</h1>
12<p>Select the <B>Stream Sound</B> node in the project tree to show the stream sounds in the <B>Sound Set</B> tab.<br> The list displayed here is called the Stream Sound List.<br>
13		</p>
14
15<h2>Creating and Adding Stream Sounds</h2>
16<p>To create or add a Stream Sound, select the list region in the <B>Sound Set</B> tab and then select <B>Project</B> → <B>Add Item</B> → <B>Stream Sounds</B>.<br>
17		</p>
18<p>You can also create or add a stream sound by right-clicking the Stream Sound List and using the shortcut menu that appears.</p>
19<h2>Editing Stream Sounds</h2>
20<p>Stream sounds are edited from the Stream Sound List.<br> The columns in the Stream Sound List show the defined elements that are essential to the stream sound. These correspond to the elements that are essential for the stream sound data in the Sound archive.<br>
21		</p>
22<h2>Defined Elements in Stream Sound List<a name="STRM_ELM"></a></h2>
23<p>This section explains the meanings of the various defined elements in the Stream Sound List.<br>
24		</p>
25
26<h3>Play</h3>
27<p>
28Clicking this button will register the selected sound in the Preview Player window, and will trigger playback of stream sound.<br>
29</p>
30
31<h3>Name</h3>
32<p>
33Specifies the name of the stream sound. Programs use this name to play the stream sound through the snd library from the sound archive that is ultimately created.<br> There are restrictions on the characters that can be used in a name. The following characters can be used.<br> - The first character must be a single-byte letter or an underscore. [a-zA-Z_]<br>- Other characters must be single-byte alphanumeric or an underscore. [a-zA-Z0-9_]
34</p>
35
36<h3>Compression Method</h3>
37<p>
38Specifies the compression method to use when the converter converts reference wave files.<br>
39</p>
40<ul>
41<li>ADPCM</li><br> Converts a waveform file into a dedicated ADPCM format. <br>Be aware that the loop header is automatically transferred to the block header when the file is compressed, so you need to be careful if you are using the loop position to control the timing of playback.
42<li>PCM16</li><br>Converts into 16-bit PCM data.
43<li>PCM8</li><br>Converts into 8-bit PCM data.
44</ul>
45
46<h3>File Path</h3>
47<p>
48Specifies the wave file to be referenced when creating a stream sound.<br>
49</p>
50<p>
51There are restrictions on the characters that can be used in a file name or path name. The following characters can be used.<br> - The first character of a file name must be a single-byte letter or an underscore. [a-zA-Z_]<br>- Other characters in a file name must be single-byte alphanumeric or an underscore. [a-zA-Z0-9_]
52</p>
53
54<h3>Duration</h3>
55<p>
56Displays the playback time for sounds (the length of the waveform data expressed as time).<br> The units are displayed in the &quot;m:s.ms&quot; format. The milliseconds are rounded up to the nearest two decimal places.
57</p>
58
59<h3>Volume</h3>
60<p>
61Specifies the volume (from 0 to 255) to use when the snd library plays the stream sound.<br>
62</p>
63<p>
64If sound data volume is set to 127, playback is made at an equal volume (x1) as source data.<BR>
65</p>
66<p>
67However, volume can be set in various ways (data or program).<BR> The result after all setting values are applied is clamped between 0.0x and 2.0x versus the source volume.<br> For more details, see the chapter <EM>Operating Sound Parameter Controls</EM> in the <EM>Sound System Manual</EM>.
68</p>
69
70<h3>Player Priority</h3>
71<p>
72Specifies the player priority of the stream sound as a value from 0 through 127. The higher the value, the higher the priority.<br> Player Priority selects which sounds to play (or stop) when the Player attempts to play more than its sound limit, or more than the maximum number of sounds and tracks as configured in the system settings.<br> For details, see the <I>Sound System Manual</I>.
73</p>
74
75<h3>Player</h3>
76<p>
77Specifies the player to use when voicing a stream sound.
78</p>
79
80<h3>Actor Players</h3>
81<p>
82The values 0 through 3 represent the four types of actor players to be played.<br> Because actor players correspond to a real-world sound source or, specifically, the vocal chords of a certain voice, it is possible to limit the number of sounds that can be played at the same time for each actor player.<br> Just as with a player, if the set number of sounds is exceeded, the player priority set for each sound is compared, and the sound with the lowest priority is stopped. The initial value of the number of restricted sounds for each actor player is unlimited for actor player number 0, and 1 for all other actor player numbers 1 through 3.<br>
83</p>
84<p>
85Actor players are mainly used in conjunction with 3D sound actors. As an example, this is useful when you want to suppress the playback of a sound at the actor level in situations where the same sound might be played simultaneously by multiple 3D sound actors.<br>
86</p>
87
88<h3>3D Vol</h3>
89<p>
90Sets whether 3D sound volume control is applied.<br> 3D sound volume control for sounds can be disabled by removing this check.<br>
91</p>
92
93<h3>3D Pan</h3>
94<p>
95Sets whether 3D sound pan control is applied.<br> Clear this check box to disable 3D sound pan control for sounds.<br>
96</p>
97
98<h3>3D SPan</h3>
99<p>
100Sets whether 3D sound surround pan control is applied.<br> Clear this check box to disable 3D sound surround pan control for sounds.<br>
101</p>
102
103<h3>3D Pri</h3>
104<p>
105Sets whether 3D sound voice priority control is applied.<br> Clear this check box to disable 3D sound voice priority control for sounds.<br>
106</p>
107
108<h3>3D Filter</h3>
109<p>
110Sets whether 3D sound Biquad filter control is applied.<br> Check this item to enable 3D sound Biquad filter controls for sounds.<br>
111</p>
112
113<h3>3D Decay Curve</h3>
114<p>
115Selects the volume decay system to be applied to 3D sounds.<br>
116</p>
117
118<h3>3D Decay Ratio</h3>
119<p>
120Selects the volume decay ratio to be applied to 3D sounds.<br>
121</p>
122
123<h3>3D Doppler Factor</h3>
124<p>
125Sets the Doppler effect to be performed by the 3D sound.<br> Sets the pitch variation to be used by the Doppler effect as a value from 0 through 255.<br> The default value is 0. The larger the value, the greater the change in pitch, while a value of 0 represents absolutely no change in pitch.<br>
126</p>
127
128<h3>Pan Mode</h3>
129<p>
130Select Dual or Balance as the pan operational mode for stereo waveforms. Balance is the mode in which the left/right audio volume balance is adjusted, and Dual is the mode in which pan is set using the left and right channels as separate monaural voices.
131</p>
132<p>For more information about setting and using pan modes, see the &quot;Pan Operations&quot; section in the <I>Sound System Manual</I>.
133</p>
134
135<h3>Pan Curve</h3>
136<p>
137Pan curve sets the type of attenuation curve used to determine the audio volume on the left and right channels during pan operations.
138</p>
139<p>For more information about setting and using pan curves, see the &quot;Pan Operations&quot; section in the <I>Sound System Manual</I>.
140</p>
141
142<h3>Front Bypass</h3>
143<p>
144Sets whether to use the front bypass setting for 3D Surround. <br> When this check box is selected, the mode becomes Front Bypass mode.
145</p>
146<p>
147In Front Bypass  mode, the front L/R audio plays from the locations of the physical speakers.<br> In normal 3D Surround, the front L/R audio plays from the locations of the virtual speakers (which are wider than the physical speakers)
148</p>
149
150<h3>User Settings</h3>
151<p>
152Configures the 32-bit numerical value that the user is free to set.<br>
153</p>
154
155<h2>Configuring Multi-Track Streams</h2>
156<p>
157Multi-track specifications are possible when stream sounds are used.<br>
158</p>
159<p>
160You can set up to four tracks for a single stream sound.
161</p>
162<p>
163<strong>Wave files set to multi-track must all use the same sampling rate.<br></strong>
164</p>
165<p>
166<strong>Wave file information of Track 0 is used for the data length after conversion and loop specifications.<br></strong>
167</p>
168
169<br><br>
170
171<p>Right-click the Stream Sound List you want to configure and open the <B>Settings</B> dialog box from the shortcut menu that appears.<br>
172		</p>
173<p>
174<IMG src="../img/multitrack_set.gif">
175</p>
176<p>
177Wave files are added by clicking the <B>Add</B> button.<br> To delete a track, select the list and click the <B>Remove</B> button.<br>
178</p>
179
180<p>
181<IMG src="../img/multitrack_strm.gif">
182</p>
183<p>If multiple files have been specified for the stream sound, an asterisk displays in the <B>File Path</B> field of the Stream Sound List; the file path cannot be edited from here.</p>
184
185<p><br></p>
186
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