1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 2 "http://www.w3.org/TR/html4/strict.dtd"> 3<html> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 6<meta http-equiv="Content-Style-Type" content="text/css"> 7<link href="../css/manpage.css" rel="stylesheet" type="text/css"> 8<title>Display/hide settings and output data</title> 9</head> 10<body> 11 12<h1 id="SUMMARY">Display/hide settings and output data</h1> 13 14<p> 15Panes can be configured with an attribute to be either shown or hidden.<br> <br> For the sake of processing efficiency and programmer convenience, when the show/hide flag is set to OFF for a pane, a variety of processes for the pane's children and lower levels in the hierarchy are omitted in the console program (the layout library).<br> <br> For example, collision judgments are not performed for boundary region panes.<br> This feature gives the game programmer a simple way to omit decisions for hidden panes.<br> <br> The Hide Pane feature is very similar to this show/hide feature.<br> Use it to temporarily hide panes for convenience while editing. <br><I>The settings are not applied to the binary data.</I> (In other words, the settings are not reflected in the actual game.)<br> <br> 16</p> 17 18<hr><p>CONFIDENTIAL</p></body> 19</html> 20