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12<h1 id="SUMMARY">Rendering Order of Panes</h1>
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14The rendering order of panes located in a layout is determined according to the conventions given below.<br>
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18    <li>Rendering occurs in order from parent panes to child panes. In other words, child panes are rendered on top.</li>
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20    <li>If multiple child panes exist, rendering occurs in the order of the number assigned to the child pane.<br> The number of a child pane can be checked and modified in the <a href="../ui/sub_window/relation/index.html">Parent-Child Hierarchy Window</a>. (In the parent-child hierarchy window, the tree items are in the order of the children's pane number.)</li>
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22    <li>In addition to the rendering order described above, it is possible to change display priorities by <a href="../ui/property/pane/null.html">setting a Z value for the pane</a>. Currently, display priority settings made using this Z value are not reflected in display results on the tree, but can be checked by transferring to the Viewer.<br> <strong>To enable Z value-based display priority settings for a game project, be sure the game program renders with Z comparison enabled.</strong></li>
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25<hr><p>CONFIDENTIAL</p></body>
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