1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.0.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Author="xxx" Date="20xx-xx-xxTxx:xx:xx" Source="skin0.mb"> 8 <ToolDescriptions Name="NW4C_Export for Maya 2008 Service Pack 1" Version="1.0.0" /> 9 </Create> 10 </MetaData> 11 <ContentSummaryMetaData> 12 <Key>ContentSummaries</Key> 13 <Values> 14 <ContentSummary ContentTypeName="GraphicsContent"> 15 <ObjectSummaries> 16 <ObjectSummary TypeName="SkeletalModel" Name=""> 17 <Notes> 18 <Note Name="MaterialCount" Value="1" /> 19 <Note Name="ShapeCount" Value="1" /> 20 <Note Name="MeshCount" Value="1" /> 21 <Note Name="BoneCount" Value="5" /> 22 </Notes> 23 </ObjectSummary> 24 </ObjectSummaries> 25 </ContentSummary> 26 </Values> 27 </ContentSummaryMetaData> 28 </EditData> 29 <Models> 30 <SkeletalModel Name="" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" NeededBoneCapacity="20"> 31 <AnimationGroupDescriptions> 32 <GraphicsAnimationGroupDescription Name="SkeletalAnimation" EvaluationTiming="AfterSceneCulling"> 33 <MemberInformationSet> 34 <AnimationMemberDescription BlendOperationName="CalculatedTransform"> 35 <Path>Skeleton.Bones["*"].AnimatedTransform</Path> 36 </AnimationMemberDescription> 37 </MemberInformationSet> 38 </GraphicsAnimationGroupDescription> 39 <GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate"> 40 <MemberInformationSet> 41 <AnimationMemberDescription BlendOperationName="Bool"> 42 <Path>IsVisible</Path> 43 </AnimationMemberDescription> 44 <AnimationMemberDescription BlendOperationName="Bool"> 45 <Path>Meshes["*"].IsVisible</Path> 46 </AnimationMemberDescription> 47 </MemberInformationSet> 48 </GraphicsAnimationGroupDescription> 49 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 50 <MemberInformationSet> 51 <AnimationMemberDescription BlendOperationName="RgbaColor"> 52 <Path>Materials["*"].MaterialColor.Emission</Path> 53 </AnimationMemberDescription> 54 <AnimationMemberDescription BlendOperationName="RgbaColor"> 55 <Path>Materials["*"].MaterialColor.Ambient</Path> 56 </AnimationMemberDescription> 57 <AnimationMemberDescription BlendOperationName="RgbaColor"> 58 <Path>Materials["*"].MaterialColor.Diffuse</Path> 59 </AnimationMemberDescription> 60 <AnimationMemberDescription BlendOperationName="RgbaColor"> 61 <Path>Materials["*"].MaterialColor.Specular0</Path> 62 </AnimationMemberDescription> 63 <AnimationMemberDescription BlendOperationName="RgbaColor"> 64 <Path>Materials["*"].MaterialColor.Specular1</Path> 65 </AnimationMemberDescription> 66 <AnimationMemberDescription BlendOperationName="RgbaColor"> 67 <Path>Materials["*"].MaterialColor.Constant0</Path> 68 </AnimationMemberDescription> 69 <AnimationMemberDescription BlendOperationName="RgbaColor"> 70 <Path>Materials["*"].MaterialColor.Constant1</Path> 71 </AnimationMemberDescription> 72 <AnimationMemberDescription BlendOperationName="RgbaColor"> 73 <Path>Materials["*"].MaterialColor.Constant2</Path> 74 </AnimationMemberDescription> 75 <AnimationMemberDescription BlendOperationName="RgbaColor"> 76 <Path>Materials["*"].MaterialColor.Constant3</Path> 77 </AnimationMemberDescription> 78 <AnimationMemberDescription BlendOperationName="RgbaColor"> 79 <Path>Materials["*"].MaterialColor.Constant4</Path> 80 </AnimationMemberDescription> 81 <AnimationMemberDescription BlendOperationName="RgbaColor"> 82 <Path>Materials["*"].MaterialColor.Constant5</Path> 83 </AnimationMemberDescription> 84 <AnimationMemberDescription BlendOperationName="RgbaColor"> 85 <Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path> 86 </AnimationMemberDescription> 87 <AnimationMemberDescription BlendOperationName="Int"> 88 <Path>Materials["*"].TextureMappers["*"].Texture</Path> 89 </AnimationMemberDescription> 90 <AnimationMemberDescription BlendOperationName="RgbaColor"> 91 <Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path> 92 </AnimationMemberDescription> 93 <AnimationMemberDescription BlendOperationName="Vector2"> 94 <Path>Materials["*"].TextureCoordinators["*"].Scale</Path> 95 </AnimationMemberDescription> 96 <AnimationMemberDescription BlendOperationName="Float"> 97 <Path>Materials["*"].TextureCoordinators["*"].Rotate</Path> 98 </AnimationMemberDescription> 99 <AnimationMemberDescription BlendOperationName="Vector2"> 100 <Path>Materials["*"].TextureCoordinators["*"].Translate</Path> 101 </AnimationMemberDescription> 102 </MemberInformationSet> 103 </GraphicsAnimationGroupDescription> 104 </AnimationGroupDescriptions> 105 <Transform> 106 <Scale X="1" Y="1" Z="1" /> 107 <Rotate X="0" Y="0" Z="0" /> 108 <Translate X="0" Y="0" Z="0" /> 109 </Transform> 110 <Shapes> 111 <SeparateDataShapeCtr> 112 <OrientedBoundingBox> 113 <CenterPosition X="1" Y="0" Z="1" /> 114 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="0" M12="1" M20="0" M21="1" M22="0" /> 115 <Size X="2" Y="2" Z="0" /> 116 </OrientedBoundingBox> 117 <PositionOffset X="0" Y="0" Z="0" /> 118 <PrimitiveSets> 119 <PrimitiveSetCtr SkinningMode="SmoothSkinning"> 120 <BoneIndexTable>1 2 3</BoneIndexTable> 121 <Primitives> 122 <PrimitiveCtr> 123 <IndexStreams> 124 <UbyteIndexStreamCtr PrimitiveMode="Triangles" Size="96">0 1 2 1 3 2 1 4 3 4 5 3 4 6 5 6 7 5 3 5 8 5 9 8 5 7 9 7 10 9 9 11 12 9 10 11 10 13 11 12 14 15 12 11 14 11 16 14 11 13 16 13 17 16 18 0 19 0 2 19 19 2 20 2 21 20 2 3 21 3 8 21 20 21 22 21 23 22 21 8 23 8 12 23 8 9 12 22 23 24 23 15 24 23 12 15</UbyteIndexStreamCtr> 125 </IndexStreams> 126 </PrimitiveCtr> 127 </Primitives> 128 </PrimitiveSetCtr> 129 </PrimitiveSets> 130 <VertexAttributes> 131 <Vector3VertexStreamCtr Usage="Position" VertexSize="25" Scale="1" QuantizedMode="Float"> 1320.5 0 2 1331 0 2 1340.5 0 1.5 1351 0 1.5 1361.5 0 2 1371.5 0 1.5 1382 0 2 1392 0 1.5 1401 0 1 1411.5 0 1 1422 0 1 1431.5 0 0.5 1441 0 0.5 1452 0 0.5 1461 0 0 1470.5 0 0 1481.5 0 0 1492 0 0 1500 0 2 1510 0 1.5 1520 0 1 1530.5 0 1 1540 0 0.5 1550.5 0 0.5 1560 0 0 157</Vector3VertexStreamCtr> 158 <Vector3VertexAttributeCtr Usage="Normal" Scale="1">0 1 0</Vector3VertexAttributeCtr> 159 <Vector3VertexAttributeCtr Usage="BoneIndex" Scale="1">0 1 2</Vector3VertexAttributeCtr> 160 <Vector3VertexStreamCtr Usage="BoneWeight" VertexSize="25" Scale="0.01" QuantizedMode="Ubyte"> 16160 40 0 16240 40 20 16380 20 0 16450 50 0 16530 40 30 16620 70 10 16710 40 50 1680 50 50 16950 50 0 1700 100 0 1710 50 50 17220 70 10 17350 50 0 174100 0 0 17540 40 20 17660 40 0 17730 40 30 178100 0 0 17980 20 0 180100 0 0 181100 0 0 182100 0 0 183100 0 0 18480 20 0 18580 20 0 186</Vector3VertexStreamCtr> 187 </VertexAttributes> 188 </SeparateDataShapeCtr> 189 </Shapes> 190 <Materials> 191 <MaterialCtr Name="lambert1" IsCompressible="true" IsFragmentLightEnabled="true" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Opaque" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Default"> 192 <ShaderReference /> 193 <MaterialColor VertexColorScale="1"> 194 <Emission R="0" G="0" B="0" A="0" /> 195 <Ambient R="1" G="1" B="1" A="0" /> 196 <Diffuse R="1" G="1" B="0" A="1" /> 197 <Specular0 R="1" G="1" B="1" A="0" /> 198 <Specular1 R="0" G="0" B="0" A="0" /> 199 <Constant0 R="0" G="0" B="0" A="1" /> 200 <Constant1 R="0" G="0" B="0" A="1" /> 201 <Constant2 R="0" G="0" B="0" A="1" /> 202 <Constant3 R="0" G="0" B="0" A="1" /> 203 <Constant4 R="0" G="0" B="0" A="1" /> 204 <Constant5 R="0" G="0" B="0" A="1" /> 205 </MaterialColor> 206 <Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetFactor="0" PolygonOffsetUnit="0" /> 207 <FragmentShader LayerConfig="ConfigurationType0"> 208 <BufferColor R="0" G="0" B="0" A="1" /> 209 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 210 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 211 <FragmentLightingTable> 212 <ReflectanceRSampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 213 <NullLookupTableCtr /> 214 </ReflectanceRSampler> 215 <ReflectanceGSampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 216 <NullLookupTableCtr /> 217 </ReflectanceGSampler> 218 <ReflectanceBSampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 219 <NullLookupTableCtr /> 220 </ReflectanceBSampler> 221 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 222 <NullLookupTableCtr /> 223 </Distribution0Sampler> 224 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 225 <NullLookupTableCtr /> 226 </Distribution1Sampler> 227 <FresnelSampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 228 <NullLookupTableCtr /> 229 </FresnelSampler> 230 </FragmentLightingTable> 231 <TextureCombiners> 232 <TextureCombinerCtr CombineRgb="Replace" CombineAlpha="Replace" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer"> 233 <SourceRgb Source0="FragmentPrimaryColor" Source1="Constant" Source2="Constant" /> 234 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 235 <SourceAlpha Source0="PrimaryColor" Source1="Constant" Source2="Constant" /> 236 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 237 </TextureCombinerCtr> 238 </TextureCombiners> 239 <AlphaTest IsTestEnabled="false" TestFunction="Always" TestReference="0" /> 240 </FragmentShader> 241 <FragmentOperation> 242 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="true" /> 243 <BlendOperation Mode="NotUsed" LogicOperation="Copy"> 244 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" /> 245 <AlphaParameter BlendFunctionSource="One" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 246 <BlendColor R="0" G="0" B="0" A="1" /> 247 </BlendOperation> 248 </FragmentOperation> 249 </MaterialCtr> 250 </Materials> 251 <Meshes> 252 <Mesh IsVisible="true" RenderPriority="0"> 253 <EditData> 254 <DccToolSourceNodeMetaData> 255 <Key>DccToolSourceNode</Key> 256 <Values> 257 <NodeName>pPlane1</NodeName> 258 </Values> 259 </DccToolSourceNodeMetaData> 260 </EditData> 261 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 262 <MaterialReference>Materials["lambert1"]</MaterialReference> 263 </Mesh> 264 </Meshes> 265 <Skeleton RootBoneName="Nw4cRoot" ScalingRule="Maya" IsTranslateAnimationEnabled="true"> 266 <Bones> 267 <Bone Name="Nw4cRoot" ParentBoneName="" IsSegmentScaleCompensate="false" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 268 <Transform> 269 <Scale X="1" Y="1" Z="1" /> 270 <Rotate X="0" Y="0" Z="0" /> 271 <Translate X="0" Y="0" Z="0" /> 272 </Transform> 273 </Bone> 274 <Bone Name="joint1" ParentBoneName="Nw4cRoot" IsSegmentScaleCompensate="false" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="true" BillboardMode="Off"> 275 <Transform> 276 <Scale X="1" Y="1" Z="1" /> 277 <Rotate X="-1.5708" Y="0" Z="0" /> 278 <Translate X="0" Y="0" Z="1" /> 279 </Transform> 280 </Bone> 281 <Bone Name="joint2" ParentBoneName="joint1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="true" BillboardMode="Off"> 282 <Transform> 283 <Scale X="1" Y="1" Z="1" /> 284 <Rotate X="1.5708" Y="0" Z="0" /> 285 <Translate X="1" Y="0" Z="0" /> 286 </Transform> 287 </Bone> 288 <Bone Name="joint3" ParentBoneName="joint2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="true" BillboardMode="Off"> 289 <Transform> 290 <Scale X="1" Y="1" Z="1" /> 291 <Rotate X="0" Y="0" Z="0" /> 292 <Translate X="1" Y="0" Z="0" /> 293 </Transform> 294 </Bone> 295 <Bone Name="pPlane1" ParentBoneName="Nw4cRoot" IsSegmentScaleCompensate="false" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 296 <Transform> 297 <Scale X="1" Y="1" Z="1" /> 298 <Rotate X="0" Y="0" Z="0" /> 299 <Translate X="1" Y="0" Z="1" /> 300 </Transform> 301 </Bone> 302 </Bones> 303 </Skeleton> 304 <ToolInfo StartFrame="1" Magnify="1" /> 305 </SkeletalModel> 306 </Models> 307 </GraphicsContentCtr> 308</NintendoWareIntermediateFile> 309