1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3	<head>
4		<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5		<meta http-equiv="Content-Style-Type" content="text/css" />
6		<title>ImageTextureCtr</title>
7		<link rel="stylesheet" href="../css/mainpage.css" type="text/css" />
8	</head>
9	<body>
10		<h1>&lt;ImageTextureCtr&gt;</h1>
11		<h2>Description</h2>
12		<p>
13            Tag denoting an image texture. The child hierarchy of this tag stores the texture information and pixel image.
14            </p>
15		<h2>Attributes</h2>
16		<table class="arguments">
17<thead><tr><td>Type</td><td>Attributes</td><td>Description</td></tr></thead><tr><td>ImageDataEncoding</td><th><CODE>Encoding</CODE></th><td>
18            The encoding type.
19            </td></tr><tr><td>PixelBasedImagePixelFormatCtr</td><th>Format</th><td>
20            The texture's pixel format.
21            </td></tr><tr><td /><th>Height</th><td>
22            Image height.
23            </td></tr><tr><td /><th>MipmapSize</th><td>
24            The number of texture mipmap levels.
25            </td></tr><tr><td /><th>Name</th><td>
26            Name.
27            </td></tr><tr><td /><th>Path</th><td>
28            The path for the original file.
29            </td></tr><tr><td /><th>Width</th><td>
30            Image width.
31            </td></tr></table>
32		<h2><CODE>ImageDataEncoding</CODE> Enumerated Type</h2>
33		<table class="arguments">
34<thead><tr><td>Value</td><td>Description</td></tr></thead><tr><th>Base64</th><td>
35            Base64 format.
36            </td></tr></table>
37		<h2><CODE>PixelBasedImagePixelFormatCtr</CODE>Enumerated Type</h2>
38		<table class="arguments">
39<thead><tr><td>Value</td><td>Description</td></tr></thead><tr><th>Min</th><td>Minimum value for format type.</td></tr><tr><th>Invalid</th><td>Invalid format.</td></tr><tr><th>Rgba4</th><td>Format  where 1 pixel is 2 bytes; RGBA are 4 bits each.</td></tr><tr><th>Rgb5_a1</th><td>Format  where 1 pixel is 2 bytes; RGB are 5 bits each and A is 1 bit.</td></tr><tr><th>Rgba8</th><td>Format  where 1 pixel is 4 bytes; RGBA are 8 bits each.</td></tr><tr><th>Rgb565</th><td>Format  where 1 pixel is 2 bytes; RGB are 5, 6, 5 bits respectively.</td></tr><tr><th>Rgb8</th><td>Format  where 1 pixel is 3 bytes; RGB are 8 bits each.</td></tr><tr><th>A4</th><td>Format  where 1 pixel is 1 byte; Alpha is 4 bits.</td></tr><tr><th>L4</th><td>Format  where 1 pixel is 1 byte; Luminance is 4 bits.</td></tr><tr><th>A8</th><td>Format  where 1 pixel is 1 byte; Alpha is 8 bits.</td></tr><tr><th>L8</th><td>Format  where 1 pixel is 1 byte; Luminance is 8 bits.</td></tr><tr><th>La8</th><td>Format  where 1 pixel is 2 byte; Alpha and Luminance are 8 bits each.</td></tr><tr><th>La4</th><td>Format  where 1 pixel is 1 byte; Alpha and Luminance are 4 bits each.</td></tr><tr><th>Shadow</th><td>Format for shadow; 1 pixel is 1 byte.</td></tr><tr><th>Gas</th><td>Format for gas; 1 pixel is 1 byte.</td></tr><tr><th>Hilo8</th><td>Format  where 1 pixel is 2 bytes; X and Y are 8 bits each.</td></tr><tr><th>Etc1</th><td>1 pixel is 4 bytes equivalent compressed format .</td></tr><tr><th>Etc1_a4</th><td>1 pixel is 8 bytes equivalent compressed format .</td></tr><tr><th>Max</th><td>Maximum value for format type.</td></tr></table>
40
41<h2>Example Output</h2>
42
43<table>
44<tr>
45<td><pre>
46&lt;Textures&gt;<br>
47    <strong>&lt;ImageTextureCtr Name=&quot;&quot; Width=&quot;8&quot; Height=&quot;8&quot; MipmapSize=&quot;1&quot; Path=&quot;C:/projects/Nintendo/CTR/tools/DccPlugin/Maya/samples/sourceimages/Number.1.tga&quot; Encoding=&quot;Base64&quot; Format=&quot;Rgb565&quot;&gt;</strong><br>
48        &lt;Images&gt;<br>
49            &lt;PixelBasedImageCtr&gt;IP8g/yD/ge4g9wLmRM2nq8LdRrxIo+uBqZJsee1wrXClvAmbKooNcax5zXCtcOuIrWiseAqR57lpoUXK4+Kg+yxxrWiseCqZy4CIqSbCAuunsaTaQuvA+4Hz4PvA82LDhNJh86D7wPPA+8DrgsvlkqHjJKvGigpKh3LLMY0ZTgE=&lt;/PixelBasedImageCtr&gt;<br>
50        &lt;/Images&gt;<br>
51    <strong>&lt;/ImageTextureCtr&gt;</strong><br>
52&lt;/Textures&gt;<br>
53</pre></td>
54</tr></table>
55
56	<hr><p>CONFIDENTIAL</p></body>
57</html>