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6		<title>PrimitiveSets</title>
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10		<h1>&lt;PrimitiveSets&gt;</h1>
11		<h2>Description</h2>
12		<p>
13List of primitives.
14            </p>
15
16<h2>Example Output</h2>
17
18<table>
19<tr>
20<td><pre>
21&lt;Shapes&gt;<br>
22    &lt;SeparateDataShapeCtr&gt;<br>
23        &lt;OrientedBoundingBox&gt;<br>
24            &lt;CenterPosition X=&quot;0&quot; Y=&quot;0&quot; Z=&quot;0&quot; /&gt;<br>
25            &lt;OrientationMatrix M00=&quot;1&quot; M01=&quot;0&quot; M02=&quot;0&quot; M10=&quot;0&quot; M11=&quot;0&quot; M12=&quot;1&quot; M20=&quot;0&quot; M21=&quot;1&quot; M22=&quot;0&quot; /&gt;<br>
26            &lt;Size X=&quot;16.651&quot; Y=&quot;16.0032&quot; Z=&quot;0&quot; /&gt;<br>
27        &lt;/OrientedBoundingBox&gt;<br>
28        &lt;PositionOffset X=&quot;0&quot; Y=&quot;0&quot; Z=&quot;0&quot; /&gt;<br>
29        <strong>&lt;PrimitiveSets&gt;</strong><br>
30            &lt;PrimitiveSetCtr SkinningMode=&quot;None&quot;&gt;<br>
31                &lt;BoneIndexTable&gt;0&lt;/BoneIndexTable&gt;<br>
32                &lt;Primitives&gt;<br>
33                    &lt;PrimitiveCtr&gt;<br>
34                        &lt;IndexStreams&gt;<br>
35                            &lt;UbyteIndexStreamCtr PrimitiveMode=&quot;Triangles&quot; Size=&quot;6&quot;&gt;0 1 2 1 3 2&lt;/UbyteIndexStreamCtr&gt;<br>
36                        &lt;/IndexStreams&gt;<br>
37                    &lt;/PrimitiveCtr&gt;<br>
38                &lt;/Primitives&gt;<br>
39            &lt;/PrimitiveSetCtr&gt;<br>
40        <strong>&lt;/PrimitiveSets&gt;</strong><br>
41        &lt;VertexAttributes&gt;<br>
42            &lt;Vector3VertexStreamCtr Usage=&quot;Position&quot; VertexSize=&quot;4&quot; Scale=&quot;1&quot; QuantizedMode=&quot;Float&quot;&gt;<br>
43            -8.32549 0 8.00161<br>
44            8.32549 0 8.00161<br>
45            -8.32549 0 -8.00161<br>
46            8.32549 0 -8.00161<br>
47            &lt;/Vector3VertexStreamCtr&gt;<br>
48            &lt;Vector3VertexAttributeCtr Usage=&quot;Normal&quot;&gt;0 1 0&lt;/Vector3VertexAttributeCtr&gt;<br>
49            &lt;Vector2VertexStreamCtr Usage=&quot;TextureCoordinate0&quot; VertexSize=&quot;4&quot; Scale=&quot;1&quot; QuantizedMode=&quot;Float&quot;&gt;<br>
50            0 0<br>
51            1 0<br>
52            0 0.961097<br>
53            1 0.961097<br>
54            &lt;/Vector2VertexStreamCtr&gt;<br>
55        &lt;/VertexAttributes&gt;<br>
56    &lt;/SeparateDataShapeCtr&gt;<br>
57&lt;/Shapes&gt;<br>
58</pre></td>
59</tr></table>
60	<hr><p>CONFIDENTIAL</p></body>
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