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6		<title>PositionOffset</title>
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9	<body>
10		<h1>&lt;PositionOffset&gt;</h1>
11		<h2>Description</h2>
12		<p>
13            Position offset values.
14            </p>
15		<h2>Attributes</h2>
16		<table class="arguments">
17<thead><tr><td>Type</td><td>Attributes</td><td>Description</td></tr></thead><tr><td /><th>X</th><td>
18            X component.
19            </td></tr><tr><td /><th>Y</th><td>
20            Y component.
21            </td></tr><tr><td /><th>Z</th><td>
22            Z component.
23            </td></tr></table>
24
25<h2>Example Output</h2>
26
27<table>
28<tr>
29<td><pre>
30&lt;Shapes&gt;<br>
31    &lt;SeparateDataShapeCtr&gt;<br>
32        &lt;OrientedBoundingBox&gt;<br>
33            &lt;CenterPosition X=&quot;0&quot; Y=&quot;0&quot; Z=&quot;0&quot; /&gt;<br>
34            &lt;OrientationMatrix M00=&quot;1&quot; M01=&quot;0&quot; M02=&quot;0&quot; M10=&quot;0&quot; M11=&quot;0&quot; M12=&quot;1&quot; M20=&quot;0&quot; M21=&quot;1&quot; M22=&quot;0&quot; /&gt;<br>
35            &lt;Size X=&quot;16.651&quot; Y=&quot;16.0032&quot; Z=&quot;0&quot; /&gt;<br>
36        &lt;/OrientedBoundingBox&gt;<br>
37        <strong>&lt;PositionOffset X=&quot;0&quot; Y=&quot;0&quot; Z=&quot;0&quot; /&gt;</strong><br>
38        &lt;PrimitiveSets&gt;<br>
39            &lt;PrimitiveSetCtr SkinningMode=&quot;None&quot;&gt;<br>
40                &lt;BoneIndexTable&gt;0&lt;/BoneIndexTable&gt;<br>
41                &lt;Primitives&gt;<br>
42                    &lt;PrimitiveCtr&gt;<br>
43                        &lt;IndexStreams&gt;<br>
44                            &lt;UbyteIndexStreamCtr PrimitiveMode=&quot;Triangles&quot; Size=&quot;6&quot;&gt;0 1 2 1 3 2&lt;/UbyteIndexStreamCtr&gt;<br>
45                        &lt;/IndexStreams&gt;<br>
46                    &lt;/PrimitiveCtr&gt;<br>
47                &lt;/Primitives&gt;<br>
48            &lt;/PrimitiveSetCtr&gt;<br>
49        &lt;/PrimitiveSets&gt;<br>
50        &lt;VertexAttributes&gt;<br>
51            &lt;Vector3VertexStreamCtr Usage=&quot;Position&quot; VertexSize=&quot;4&quot; Scale=&quot;1&quot; QuantizedMode=&quot;Float&quot;&gt;<br>
52            -8.32549 0 8.00161<br>
53            8.32549 0 8.00161<br>
54            -8.32549 0 -8.00161<br>
55            8.32549 0 -8.00161<br>
56            &lt;/Vector3VertexStreamCtr&gt;<br>
57            &lt;Vector3VertexAttributeCtr Usage=&quot;Normal&quot;&gt;0 1 0&lt;/Vector3VertexAttributeCtr&gt;<br>
58            &lt;Vector2VertexStreamCtr Usage=&quot;TextureCoordinate0&quot; VertexSize=&quot;4&quot; Scale=&quot;1&quot; QuantizedMode=&quot;Float&quot;&gt;<br>
59            0 0<br>
60            1 0<br>
61            0 0.961097<br>
62            1 0.961097<br>
63            &lt;/Vector2VertexStreamCtr&gt;<br>
64        &lt;/VertexAttributes&gt;<br>
65    &lt;/SeparateDataShapeCtr&gt;<br>
66&lt;/Shapes&gt;<br>
67</pre></td>
68</tr></table>
69	<hr><p>CONFIDENTIAL</p></body>
70</html>