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9<ul>
10<li><strong>Position</strong>
11  <p>Specifies the precision to use for vertex coordinates.</p>
12  <p>
13  Setting <B>Float</B> stores the position as a 32-bit floating-point number. <br /> Setting <B>Short</B> stores the position as a quantized 16-bit integer number. <br /> Setting <B>Byte</B> stores the position as a quantized 8-bit integer number. <br />
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15  </li>
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17<li><strong>Normal</strong>
18  <p>Specifies the precision to use for normal vector.</p>
19  <p>
20  Setting <B>Float</B> stores the position as a 32-bit floating-point number. <br /> Setting <B>Short</B> stores the position as a quantized 16-bit integer number. <br /> Setting <B>Byte</B> stores the position as a quantized 8-bit integer number. <br /> The tangent is stored using the same precision specified for the normal.
21  </p>
22  </li>
23
24<li><strong>Tex Coord</strong>
25  <p>Specifies the precision to use for texture coordinates.</p>
26  <p>
27  Setting <B>Float</B> stores the position as a 32-bit floating-point number. <br /> Setting <B>Short</B> stores the position as a quantized 16-bit integer number. <br /> Setting <B>Byte</B> stores the position as a quantized 8-bit integer number. <br />
28  </p>
29</li>
30</ul>
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32<hr><p>CONFIDENTIAL</p></body>
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