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9<ul>
10    <li><strong>Adjust Skinning</strong>
11    <p>
12    Selects how the skinning mode for export is determined.
13    </p>
14    <table class="list_table"><tbody>
15    <tr><td>Mode</td><td>Description</td></tr>
16    <tr>
17
18    <td valign="top"><strong>None If Possible</strong></td>
19    <td valign="top"><strong>Behaves the same as 1.0.0 and previous versions. (Default value)</strong><br />For meshes that are to be skinned, the skinning is not performed if all vertices reference only a single bone. Otherwise, Rigid Skinning is performed if each vertex references only a single bone, and Smooth Skinning is performed if each vertex references two or more bones.</td>
20    </tr>
21    <tr>
22    <td valign="top" nowrap="nowrap"><strong>Rigid Skinning</strong></td>
23    <td valign="top"><strong>New behavior introduced from 1.1.0. This can be more efficient, but problems of compatibility can also arise.</strong><br /> For meshes that are to be skinned, Smooth Skinning is performed if each vertex references two or more bones, and otherwise Rigid Skinning is performed.</td>
24    </tr>
25    </tbody></table><br />
26
27	    <strong>Selection Criteria (for deciding which would be the better selection)</strong>
28	    <p>
29		    If there no problems with compatibility, try the Rigid Skinning mode.<br /> If you can confirm that drawing is more efficient, select Rigid Skinning mode.<br />
30	    </p>
31	    <ul>
32		    <li>The various modes only influence skinning meshes.</li>
33
34		    <li>Rigid Skinning mode tends to improve the efficiency of drawing.
35			    <ul>
36				    <li>Mesh merging becomes easier in the intermediate file.</li>
37				    <li>It is particularly effective for data that fully satisfy the following conditions:
38				      <ul>
39					      <li>Comprised from multiple models on a DCC tool.</li>
40					      <li>Materials are being shared.</li>
41
42					      <li>Weight is influenced by a single bone (100% of weight is set to a single bone).</li>
43				      </ul>
44            </li>
45				    <li>Since it all depends on the data to some extent, we recommend you actually compare them before ultimately deciding which to use.
46				      <ul>
47					      <li>For a simple comparison, just compare the number of meshes.</li>
48					      <li>For a precise comparison, conduct load measurements on the hardware.</li>
49				      </ul>
50            </li>
51			    </ul>
52		    </li>
53		    <li>In Rigid Skinning mode you might not be able to use visibility animation created on the past.
54			    <ul>
55				    <li><strong>The number of meshes may be less than before so there may be a disagreement with the number-associated mesh visibility animations.</strong></li>
56				    <li>In order to maintain compatibility, the default mode is None If Possible.</li>
57			    </ul>
58		    </li>
59	    </ul>
60    </li>
61</ul>
62
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