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8<ul>
9  <li><strong>Face Culling</strong>
10    <p>Specifies the faces for culling polygons.<BR> <strong>Back Face</strong> culls the back face and displays only the front face, <strong>Front Face</strong> culls the front face and displays only the back face, <strong>Always</strong> does not display either face, and <strong>Never</strong> displays both faces. The default is Back Face.
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13    <strong><font color="#ff0000"><B>Always </B>(do not show either face) is not supported at runtime. It is handled as <B>Front Face</B> (show only back face).<br /> <B>Always </B> will be deprecated from Nintendo Ware 1.2.0.</font></strong>
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17  <li><strong>Fragment Lighting</strong>
18    <p>Specifies whether to use fragment lighting. The default setting is ON.</p>
19  </li>
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21  <li><strong>Vertex Lighting</strong>
22    <p>Specifies whether to use vertex lighting. The default setting is OFF.<br /> If set to ON, the maximum number of matrix palettes decreases, so the drawing process load increases for skin models that effect many nodes.</p>
23  </li>
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25  <li><strong>Compress</strong>
26    <p>
27    <!-- <strong>この機能はまだ実装されていませんが、設定した値は保存されます。</strong><br /> --> If the Export plug-in option Compress Material has been set to Compress Same Material, a flag is set so that compression is not used.<br /> If set to <strong>Compress if possible</strong>, compression is used if the attributes are the same as other materials. This is the default.<br /> If set to <B>Don’t compress</B>, the material is output as an independent material without compression even if the attributes are the same as other materials.
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31  <li><strong>Blend Mode</strong>
32    <p>Specifies the material's Translucent Setting. <br /> If set to <STRONG>Auto</STRONG>, the PE is set automatically to either Opaque or Translucent, based on what is optimal given the material, vertex color and texture alpha.<BR> The default is <B>Auto</B>. If Auto does not result in the desired translucency setting, specify a setting other than Auto for the PE.<BR> <B>Opaque</B> sets the PE to standard opaque rendering.<BR> <B>Alpha Test</B> sets the PE to standard mask rendering.<BR> <B>Translucent</B> sets the PE to standard translucent rendering.<BR> Setting <strong>Add</strong> results in settings for an additive translucent image.<br /> Setting <strong>Sub</strong> results in settings for a subtractive translucent image.<br /> Setting <strong>Multiply</strong> results in settings for a multiplicative translucent image.<br />
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34    <p><strong>Details about Auto</strong> <!-- >マテリアルの Transparency にアニメーションが設定されている場合は、開始フレームにおける Transparency の値で判定します。< --><br />PE is set to Translucent in the following cases. In all other cases it is set to Opaque.
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36    <ul>
37      <li>The opacity of the material is not 100.</li>
38      <li>A texture has been set for the opacity.</li>
39      <li>Vertex alpha is being used.</li>
40    </ul>
41  </li>
42</ul>
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