1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<html>
3<head>
4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5<meta http-equiv="Content-Style-Type" content="text/css" />
6<link rel="stylesheet" href="css/manpage.css" type="text/css" />
7<title>Export Plug-In</title>
8</head>
9<body>
10
11<h1>Export Plug-In</h1>
12
13<p>This chapter describes the use and features of the Export plug-in.</p>
14<p>
15<a href="#function">Export Plug-in Features</a><br /> <a href="#usage">Usage</a><br /> <a href="#scene_settings">Setting the Automatic Save Destination of the Dialog Box</a><br><a href="#export_script">Script Command Output</a><br /> <a href="#export_batch_export">Batch Export</a><br /> <a href="#error_warning">Errors and Warnings</a><br />
16</p>
17
18<h2><a name="function">Export Plug-In Features</a></h2>
19<p>The Export plug-in has the following features:</p>
20<ul>
21<li>Output intermediate files to specified folders</li>
22<li>Feature for transferring data to 3DEditor (Creative Studio)</li>
23<li>Output one or multiple scenes at once to intermediate files (<a href="batch_export.html">Batch Export</a>)</li>
24</ul>
25
26
27<h2><a name="usage">Using the Tool</a></h2>
28
29<p>
30To output data for particular nodes only (including lower nodes in the hierarchy), select the nodes you want to output. Node selection is not required to output the entire scene.<br /> To display the NW4C Export option window, click <B>NW4C</B> &gt; <B>NW4C Export with Setting...</B>.<br /> Setting the appropriate options and clicking <B>OK</B> outputs an intermediate file.
31</p>
32<p>
33To output the file using the current options without opening the Options window, click NW4C &gt; NW4C Export.
34</p>
35
36<h3><a name="options">Option Settings</a></h3>
37
38<h4><a name="options_output">Output Options</a></h4>
39
40<p>This option specifies the output method for the intermediate file.</p>
41<p><img src="images/OutputOpt1.gif" border="0"></p>
42<ul>
43<li><strong>Export Target</strong>
44 <p>Selects the target to be output to the intermediate file.<br /> Specifying <B>All</B> outputs all nodes in the Softimage scene.<br /> <br>Specifying <B>Selection</B> outputs nodes located in the hierarchy below the currently selected node.<br /> If an envelope model is output with <B>Selection</B> specified, weighted nodes must be output to the intermediate file.</p>
45  </li>
46<li><strong>Output File Name</strong>
47  <p>Specifies the name of the intermediate file to be output (excluding the extension).<br /> Clicking the <B>Scene</B> button sets the current scene name. Clicking the <B>Node</B> button sets the name of the selected node (node at the top of the hierarchy). If there are more than one node in the same hierarchical level, the name of the node that is first alphabetically is set. If a node has not been selected, the name of the node that is first alphabetically in the scene is set.</p>
48Double-byte characters, half-width katakana, equal signs (=), and semicolons (;) cannot be used if file names.<br />
49  </li>
50<li><strong>Output 3D Intermediate Files</strong>
51  <p>Select this option when outputting an intermediate file to a particular folder. <br /> <B>Output Folder</B> specifies the folder used to output the intermediate file.<br /> Texture files are output to the <CODE>Textures</CODE> folder located inside the folder specified under <B>Output Folder</B>. <br /> Double-byte characters, half-width katakana, equal signs (=), and semicolons (;) cannot be used when specifying the <B>Output Folder</B>.<br> If <B>Output Folder</B> is not specified as a full path, a folder is created in the current project folder.</p>
52  </li>
53<li><strong>Use Creative Studio</strong>
54  <p>Select this option when transferring intermediate file data to CreativeStudio. You cannot select both <B>File path</B> and <B>Use Creative Studio</B> at the same time. <br /> For details on using Creative Studio, see the <I>NintendoWare for CTR CreativeStudio </I>manual.
55  </p>
56</li>
57<li><strong>Use 3DEditor</strong>
58  <p>Select this option when transferring intermediate file data to 3DEditor. It is not possible to select <B>Output 3D Intermediate Files</B> and <B>3DEditor</B> at the same time. <br /> For details about using 3DEditor, see NintendoWare for CTR 3DEditor Manual.
59  </p>
60</li>
61<li><strong>Merge cmdl File</strong>
62<p>Enable this option and specify the path of a CMDL file to merge that file.<br /> You cannot use double-byte characters, half-space kana characters, equal signs (=), and semicolons (;) when specifying the CMDL file path.
63</p>
64<p>The following information gets merged:
65<ul>
66	<li>The general material information</li>
67	<li>The mesh information (Visibility, Priority)</li>
68	<li>The model information (Visibility, User data, Animation member settings)</li>
69	<li>Dependent files (Textures, lookup tables, etc. These are copied to the Output Folder.)</li>
70</ul>
71<p></p>
72</li>
73<li><strong>Copy Related Files</strong>
74<p>If turned ON, files dependent on the cmdl file specified for <B>Merge cmdl File</B> are copied during merging.
75<table class="list_table"><tbody>
76	<tr>
77           <td>Copy Related Files Setting</td>
78           <td>Description</td>
79        </tr>
80	<tr>
81 	   <td valign="top"><strong>ON</strong></td>
82	   <td valign="top">This setting is best used when using a programming style where each instance of model data is managed separately. <BR> <br> All files dependent on merge source files are copied below the output folder. This also facilitates passing data back and forth with other people with ease, because all required data is included in the output folder.</td>
83	</tr>
84        <tr>
85 	   <td valign="top"><strong>OFF</strong></td>
86	   <td valign="top">This setting best suits a programming style where various ctex and clts files are being shared with multiple instances of model data.<BR> <br> Files referenced by merge source files are not moved, but used as-is. You can merge output data while preserving the location of shared textures and shared lookup tables defined for each project. </td>
87	</tr>
88</table>
89</p>
90</li>
91</ul>
92<h4><a name="options_general">General Options</a></h4>
93
94<p>These are general options available for intermediate files.</p>
95<p><img src="images/GeneralOpt1.gif"  border="0"></p>
96<ul>
97
98<li><strong>Magnify</strong>
99  <p>Specifies the magnification ratio by which the model's vertex coordinates and Translate value should be multiplied.</p>
100  </li>
101<li><strong>Select Frame</strong>
102  <p>
103  Selecting <B>All</B> outputs the full range of animation on Softimage (<CODE>PlayControl.GlobalIn/Out</CODE>).<br /> Selecting <B>Playback</B> outputs the playback range of animation on Softimage (<CODE>PlayControl.In/Out</CODE>).<br /> Selecting <B>Range</B> allows the start frame and end frame to be entered as numeric values. Note, however, that if the entered start frame is lower than <CODE>Global.In</CODE> used on Softimage, the <CODE>GlobalIn</CODE> value is used for the start frame. If the end frame entered is greater than <CODE>GlobalOut</CODE> used on Softimage, the <CODE>GlobalOut</CODE> value is used for the end frame.<br />
104<p>If attributes are being animated, the start frame value will be output to the CMDL file.</p>
105<p>Be sure to specify the same mode for the end frame of a loop animation as for the start frame.</p>
106<p>Animation playback for the frame before the Start Frame and the frame after the End Frame is not guaranteed.</p></li>
107  </li>
108<li><strong>Start / End Frame</strong>
109  <p>Specifies the range of animation to output (that is, the start frame and end frame).</p>
110  </li>
111
112</ul>
113
114<h4><a name="options_file_selection">Output File Selection</a></h4>
115
116<p>
117This option specifies the type of intermediate file to be output.<br /> Set output on/off for the following files.
118</p>
119<p><img src="images/OutFileSel1.gif" border="0"></p>
120
121<p>The value of <CODE>HasSkinningMatrix</CODE> in the intermediate file will differ depending on whether the CMDL file and the CSKLA file are output at the same time, or only the CSKLA file is output. This is because vertex processing is omitted when the CMDL file is not output in order to shorten the processing time. Nothing is affected by the differing values for <CODE>HasSkinningMatrix</CODE>.
122</p>
123
124<h4><a name="options_quantization">Quantization Options</a></h4>
125<p>This option is for setting the degree of precision to use for vertex data when converting to binary data. <br /> If a fixed-point number is used, the amount of data is less than when a floating-point number is used, but precision is lowered.</p>
126<p><img src="images/QuantizeOpt1.gif"></p>
127<iframe id="CommonQuantization" src="../../common/CommonQuantization.html" frameborder="0" scrolling="auto" width="100%" height="400px"></iframe>
128
129
130
131<h4><a name="options_model">Model Options</a></h4>
132<p>These are model-related options.</p>
133<p><img src="images/ModelOpt1.gif"></p>
134
135
136<iframe id="CommonModelOption1" src="../../common/CommonModelOption1.html" frameborder="0" scrolling="auto" width="100%" height="600px"></iframe>
137
138	<table class="table">
139		<tbody>
140		<tr>
141			<td colspan="2"><strong>Example of valid data: Node configuration on Softimage</strong><br /></td>
142
143		</tr>
144		<tr>
145			<td> <img src="images/rigidskin_preview.gif" height="300" border="0"> </td>
146			<td> <img src="images/rigidskin_structure.gif" border="0"> </td>
147		</tr>
148		</tbody>
149	</table>
150<iframe id="CommonModelOption2" src="../../common/CommonModelOption2.html" frameborder="0" scrolling="auto" width="100%" height="600px"></iframe>
151
152
153<h4><a name="options_anim">Animation Options</a></h4>
154<p>These are animation-related options.</p>
155<p><img src="images/AnimOpt1.gif"></p>
156<ul>
157<li><strong>Bake All Animation</strong>
158  <p>If this option is selected, animation curve data is created automatically from baked data and output for all animations.<br> If this option is cleared, the animation curve in Softimage is output as-is whenever possible. Parts that cannot be output as is are automatically created and output from baked data.</p></li>
159</ul>
160<iframe id="CommonAnimationOption" src="../../common/CommonAnimationOption.html" frameborder="0" scrolling="auto" width="100%" height="1400px"></iframe>
161
162
163<h4><a name="options_tolerance">Tolerance Options</a></h4>
164<p>This option specifies the allowable range of errors when animation curve data is optimized.</p>
165<img src="images/ToleranceOpt1.gif"> <br /> <iframe id="CommonTolerance" src="../../common/CommonTolerance.html" frameborder="0" scrolling="auto" width="100%" height="350px"></iframe>
166
167
168
169
170
171<br />
172
173
174
175<h4><a name="options_optimization">Optimization Options</a></h4>
176
177<p>
178You can optimize data using CreativeStudio when outputting intermediate files from Softimage. Optimization-related options are specified here. <br />
179</p>
180<p><img src="images/OptimizeOpt1.gif" border="0"></p>
181
182<iframe id="CommonCompressNode" src="../../common/CommonCompressNode.html" frameborder="0" scrolling="auto" width="100%" height="1000px"></iframe>
183
184
185
186
187
188
189
190
191
192
193
194<h4><a name="options_softimage">Softimage Options</a></h4>
195<p>An output option specific to Softimage.</p>
196<p><img src="images/SoftimageOpt.gif"  border="0"></p>
197<ul>
198<li><strong>Invert VertexColor Alpha</strong>
199  <p>Specifies whether the vertex color alpha is to be inverted before output.</p>
200  </li>
201<li><strong>Ignore Ambient Texture</strong>
202  <p>Sets whether to ignore textures connected to ambient.<BR> If enabled, textures connected to an ambient are not output.<BR></p>
203  </li>
204
205</ul>
206
207
208<h2><a name="manage_options">How to Save Intermediate File Output Dialog Box Settings</a></h2>
209<p>
210Options set in the Export plug-in are automatically saved to a file during intermediate file output. The next time the dialog box is opened, the options are automatically reloaded as initial values.<br /> Option settings are saved in $(NW4C_ROOT)/tools/DccPlugin/softimage/ini.<B></B> Although intermediate file output settings are saved in last_export_options.c3es, plug-in settings are saved in plugin_preference.txt. <BR> If these files are deleted and the Export Plug-in is run, the options are set to their default values.
211</p>
212<p>
213Items that have been set can also be input or output as a C3ES (CTR 3D Export Settings) file.<br /> For details on the format of the C3ES file, see c3esFileFormat.pdf.</p>
214
215<h2><a name="scene_settings">Setting for the Automatic Save Destination of the Dialog</a></h2>
216<p> Select <strong>NW4C Auto Save Export Setting</strong> from the NW4C menu to open the dialog box and turn on/off the Auto_SaveLoad_Setting checkbox.</p>
217<p>If the checkbox is selected:</p>
218<ul>
219<li>When outputting an intermediate file: The dialog box settings are saved to file and saved to the scene as well. (Adds the custom parameter set called <EM>NW4R_ExpDialogPSet</EM> to scenes.)
220  </li>
221<li>When the dialog box is opened: Settings saved for the scene are given priority and loaded. If settings have not been saved for the scene, the settings saved in the file are loaded.<br /> This is useful when different settings are used for separate scenes.
222  </li>
223</ul>
224<p>If the checkbox is left unselected:</p>
225<ul>
226<li>When outputting an intermediate file: The dialog box settings are saved to the file.
227  </li>
228<li>When opening the dialog box: Settings saved in the file are loaded.<br /> This is useful when you want to switch scenes but output under the same settings.
229  </li>
230</ul>
231<p>The default is <B>On</B>.</p>
232<B>c3es File I/O</B><br> To control the input/output of the c3ES files, click <B>Save</B> or <B>Load</B>, located in the lower left of the intermediate file output dialog box.<br /> Clicking <B>Save</B> displays a dialog box, and the following items can be set. (The same applies for the <B>Load</B> dialog box.)
233<ul>
234  <li><B>File Name</B><br> Specifies the name of the C3ES file to be output (or to be input when <B>Load</B> is used).<br /> The file extension is C3ES (CTR 3D Export Settings).<br />
235  </li>
236</ul>
237<br />
238
239<h2><a name="export_script">Script Command Output</a></h2>
240<p>
241The Export plug-in can be executed from the script editor in the following command format.<br /> This process is called <B>Script Command Output</B>.<br /> The format of the script command <CODE>NW4CExportSettingFile</CODE> is as follows.
242</p>
243<p>
244<strong>NW4CExportSettingFile c3esFileName, [sceneName], [outputFolder]</strong>
245</p>
246
247<p>
248<strong>c3esFileName:</strong><br /> Specifies the C3ES file to be used for option settings as a full path.<br />
249</p>
250
251<p>
252<strong>sceneName:</strong><br /> Specifies the name of the intermediate file to output. <br />If not specified, then <B>OutputFileName</B> of the C3ES file is applied.
253</p>
254
255<p>
256<strong>outputFolder:</strong><br /> Specifies the folder to output intermediate files to. <br />If not specified, then <B>OutputFolder</B> of the C3ES file is applied.
257</p>
258
259<p>
260Below are some execution examples:</p>
261<ul>
262<li>Output using the output file name and output folder described in C3ES.<br /> <strong>NW4CExportSettingFile &quot;C:/data/test.c3es&quot;[Enter]</strong><br /><br />
263</li>
264<li>Output to output file name and output folder after changing what is described in C3ES. <strong>NW4CExportSettingFile &quot;C:/data/test.c3es&quot;, &quot;renamed&quot;, &quot;C:/tmp&quot;[Enter]</strong><br /><br />
265</li>
266</ul>
267<br />
268
269
270<h2><a name="export_batch_export">Batch Export</a></h2>
271<p>
272Intermediate files can be output in Softimage by specifying a folder and batch exporting one or more scenes all at once, as well as one at a time.<br /> This process is called <B>batch export</B>.<br />
273</p>
274<h3><a name="export_batch_run">How to Run Batch Export</a></h3>
275<p>
276Click NW4C &gt; Batch Export to display the Batch Export option window.<br /> Specify an Input Folder and Output Folder and click <strong>OK</strong> to automatically load scn files in the specified Input Folder and output intermediate files to the specified Output Folder.<BR>
277</p>
278<p><img src="images/BatchExpOpt1.gif" border="0"></p>
279<ul>
280  <li><strong>Input Folder</strong><br /><br />
281  <p>
282  Specifies the folder storing scn files to be converted to intermediate files.
283  </p>
284  </li>
285  <li><strong>Output Folder</strong><br /><br />
286  <p>
287  Specifies the folder to output intermediate files to.
288  </p>
289  </li>
290</ul>
291<h3><a name="export_batch_run_command">How to execute batch export from the command line</a></h3>
292<p>
293	You cna perform batch export from the command line by creating a script file containing export commands arranged in order and then executing that script using Softimage.<BR> <br/> An examples is shown below.<br/> <br/> Create the scenes to be output and the script file containing the export commands to be executed as follows in batch_export.vbs:<BR><br/> <strong>OpenScene</strong> &quot;C:\path\to\scene1.scn&quot;, false<br/> <strong>NW4CExportSettingFile</strong> &quot;C:\settings.c3es&quot;, &quot;output_filename1&quot;, &quot;C:\out&quot;<br/> <strong>OpenScene</strong> &quot;C:\path\to\scene2.scn&quot;, false<br/> <strong>NW4CExportSettingFile</strong> &quot;C:\settings.c3es&quot;, &quot;output_filename2&quot;, &quot;C:\out&quot;<br/><BR>From the command line, execute the script in batch mode by specifying -script option as follows:<br/> <br/> C:\&gt;C:\Softimage\Softimage_7.5\Applicatio\bin\XSI.exe -script C:\batch_export.vbs<br/> <br/>This allows you to make all exports at once from the command line.<br/>
294
295</p>
296<h2><a name="error_warning">Errors and Warnings</a></h2>
297
298<h3><a name="errors">Error Types and Handling Errors</a></h3>
299<p>
300If an error occurs during output, it is displayed by Script Editor and in the status line (at the bottom of the Softimage screen).<br />
301</p>
302
303<p>
304Errors that deserve particular attention are described in alphabetical order.
305</p>
306<ul>
307
308
309<li><strong>CreativeStudio cannot be found</strong>
310<p>CreativeStudio has not been correctly installed.<br /> CreativeStudio must be installed in the folder <CODE>tools\CreativeStudio</CODE>, located beneath the folder defined by the environment variable <CODE>NW4C_ROOT</CODE>. If the environment variable <strong><CODE>NW4C_ROOT</CODE></strong> is not defined correctly, correct it and restart Softimage.</p></li>
311
312<li><strong>Failed to start CreativeStudio</strong>
313<p>CreativeStudio has failed to start. Be sure to check CreativeStudio error output.</p>
314</li>
315
316<li><strong>3DEditor cannot be found</strong>
317<p>3D editor has not been correctly installed.<br /> 3DEditor must be installed in the folder <CODE>3DEditor</CODE>, located beneath the folder defined by the environment variable <CODE>NW4R_ROOT</CODE>. If the environment variable <strong><CODE>NW4C_ROOT</CODE></strong> is not defined correctly, correct it and restart Softimage.</p>
318</li>
319
320<li><strong>Can't get texture size</strong>
321  <p>Cannot get the size of image due to invalid data in the texture file.</p>
322  </li>
323<li><strong>Can't open file</strong>
324  <p>This error occurs when the file does not exist, cannot be opened, or cannot be overwritten.</p>
325  </li>
326<li><strong>Can't get UV data of Texture(TextureName) at Material(MaterialName).</strong>
327  <p>This error occurs when the UV coordinates have not been set for the surface to which the texture has been applied.</p>
328  </li>
329
330
331<li><strong>Hierarchical Scaling settings are not identical</strong>
332  <p>The hierarchical scaling method is not standardized.</p>
333  </li>
334<li><strong>Influence object is not outputted</strong>
335  <p>Nodes that affect envelope are not output. This is issued when the output option <B>Export Target</B> is set to <B>Selection</B>, and a node affected by the envelope is not selected</p>
336  </li>
337
338<li><strong>Max Reserved Uniform Registers is wrong</strong>
339<p>An out-of-bounds value has been specified for the <a href="export.html#options_model">Max Reserved Uniform Registers option</a>.<br /> The setting value must range from 0 to 57 (from 0 to 54 when the <a href="export.html#options_model">Non-Uniform Scale option</a> is ON.
340</p></li>
341
342<li><strong>No effective node</strong>
343  <p>There is no active node to be output. Be sure to set the node compression disable flag using the <CODE><a href="data_plugins.html#no_compress_node">NW4C Set No Compress Node</a></CODE> plug-in when you want to output only <CODE>NULL</CODE>.</p>
344</li>
345
346<li><strong>No output file</strong>
347  <p>This error occurs when the output specifications for the intermediate file are all cleared, or when only the output specifications for texture data are selected but there is no texture to output.</p>
348</li>
349
350
351<li><strong>Output File Name is wrong</strong>
352<p>This error occurs if the Export option <B>Output File Name</B> is left blank or contains illegal characters.</p>
353</li>
354<li><strong>Output Folder is wrong</strong>
355<p>This error occurs if the Export option <B>Output Folder</B> is left blank or contains illegal characters.</p></li>
356
357<li><strong>Polygon bone size is over</strong>
358<p>The number of bones used by a polygon exceeds the maximum number of bones that can be referenced by a primitive.<BR> If an error occurs, adjust the <a href="export.html#options_model">Max Reserved Uniform Registers option</a> to decrease the number of uniform registers being reserved.
359</p></li>
360<li><strong>Path of cmdl file to merge is wrong</strong>
361<p>This error occurs if the path for the CMDL file to be merged is left blank or if the path name contains illegal characters.</p>
362</li>
363
364<li><strong>Same user attribute exists</strong>
365<p>More than one vertex color exists for the user vertex attribute of the given number. For example, this error would occur if there were vertex colors with the names <I>nw4cUser0</I> and <I>nw4cUser0_b</I> for the same single object. Either delete the unnecessary vertex colors or change their names.</p></li>
366
367
368<li><strong>Texture size is wrong</strong>
369<p>A texture has a size whose height and width cannot be handled by CTR. Height and width must both be set to a power of two equal to or greater than 8 and equal to or less than 1024.</p></li>
370
371<li><strong>TGA file is wrong</strong>
372<p>TGA file contents are invalid.</p></li>
373
374
375<li><strong>Texture size is over</strong>
376  <p>The width or height of the texture image exceeds 1024.</p>
377  </li>
378
379<li><strong>The number of composite textures is over 3</strong>
380<p>This is issued when four or more textures are being used by the material.<BR> Make sure the number of textures used by a material is three or less.</p>
381  </li>
382
383<li><strong>The number of vertices exceeds the limitation</strong>
384<p>The number of mesh vertices excess the limit (65535). If this error occurs, divide up the pertinent mesh to get the appropriate size.</p></li>
385
386
387<li><strong>Wrong weighted vertices exist</strong>
388  <p>This error occurs when there are vertices whose total envelope weight is a value other than 1.0. Be sure to correct the weight value.<br /> Note that the total is automatically adjusted to 1.0 when the weight value is changed, as long as the <B>Normalize</B> button of Weight Editor is on.</p>
389  </li>
390</ul>
391
392<h3><a name="warnings">Warning Types and Handling Warnings</a></h3>
393<p>If a warning occurs during output, it is displayed by Script Editor.<br /> Warnings which should be paid particular attention are described in alphabetical order.</p>
394<ul>
395
396
397<li><strong>Can't export NURBS curve</strong>
398<p>NURBS curves cannot be output. Output as <CODE>NULL</CODE>.</p></li>
399
400<li><strong>Can't export NURBS surface</strong>
401<p>NURBS surfaces cannot be output. Output as <CODE>NULL</CODE>.</p></li>
402
403<li><strong>Can't export Subdivision surface</strong>
404<p>Subdivision surfaces cannot be output. An original shape is output.</p></li>
405
406
407<li><strong>Can't get UV data for generating the tangent</strong>
408  <p>This error occurs when UV data used to calculate the tangent used by an anisotropic shader cannot be found.</p>
409  </li>
410<li><strong>End frame is wrong</strong>
411<p>The specified end frame is set earlier than <B>Animation Start</B> in Softimage. <B>Animation End</B> in Softimage is output as the end frame.</p></li>
412<li><strong>Material name is changed</strong>
413<p>A material name output to the intermediate file was changed because two or more materials had the same name. This error occurs when the materials that have the same name exist across different material libraries.</p></li>
414
415<li><strong>Node name is changed</strong>
416<p>This warning occurs when two or more nodes have the same name, when illegal characters are included in a node name, or when the node name to be output to the intermediate file is changed.</p></li>
417
418<li><strong>Shader is not supported</strong>
419<p>A shader not supported by the Export plug-in is being used.</p></li>
420
421<li><strong>Shear is not zero</strong>
422<p>Correct output is not possible because the scale inclination (shear) of the kinematics node has a value other than 0. Be sure to set the scale inclination (shear) to (0, 0, 0).</p></li>
423
424<li><strong>Start frame is bigger than End frame</strong>
425<p>The start frame has been set after the end frame. Data is output after the value for the start frame is swapped with the value for the end frame.</p></li>
426
427<li><strong>Start frame is wrong</strong>
428<p>The specified start frame is set after <B>Animation End</B> in Softimage. <B>Animation Start</B> in Softimage is output as the start frame.</p></li>
429
430<li><strong>Texture name is changed</strong>
431<p>The texture name contains illegal characters. Illegal characters are converted to an underscore (<CODE>_</CODE>) and output as such.</p>
432</li>
433
434
435<li><strong>Zero normal exists</strong>
436<p>A normal vector that has length 0 exists. Lighting effects will not be carried out normally. Correct this using <CODE>XSI_UserNormalEditing</CODE>.</p>
437</li>
438
439<li><strong>Optimization failed</strong>
440<p>The optimization process in 3DEditor (CreativeStudio) has failed.</p>
441</li>
442
443
444
445</ul>
446<p><br /><br /><br /></p>
447<hr><p>CONFIDENTIAL</p></body>
448</html>
449