1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html xmlns="http://www.w3.org/1999/xhtml"> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<link rel="stylesheet" href="css/manpage.css" type="text/css" /> 7<title>Notes</title> 8</head> 9<body> 10<h1>Notes</h1> 11<p>This chapter describes general precautions.</p> 12<p> 13 14<a href="#letters">Character Restrictions</a><br /> <a href="#difference_maya">Differences from the Maya Plug-in</a><br /> <a href="#3dsMax2011">3dsMax 2011 Restrictions</a><br /> <a href="#problems">Known Issues</a><br /> 15 16</p> 17 18 19 20 21<h2 id="letters">Restrictions on Usable Characters</h2> 22<ul> 23<li>Prohibited Characters<br /><br /> 24<p> 25For node names, material names, texture names and any other names reflected in the 3D intermediate file, the only allowed characters are single-byte alphabet letters (uppercase and lower case), numerals, the hyphen ( - ) and the underscore ( _ ). 26</p> 27<p> 28Use of any other character or symbol is prohibited. Japanese characters and other double-byte characters are not supported. If prohibited characters exist within the model data that will be exported, a warning will display and the characters will be replaced with the underscore ( _ ) in the intermediate file. 29</p> 30</li> 31 32<li>Duplicate Name Prohibition<br /><br /> 33<p> 34If multiple items share the same name in 3ds Max, the names will be altered so there are no duplicate names when the intermediate file is output. 35</p> 36</li> 37</ul> 38<br /> 39 40<h2 id="axis">Coordinate Systems</h2> 41<br /> 42<p> 43Because the coordinate systems differ between 3ds Max and NintendoWare, data is converted and then output. <br /><br /> 44</p> 45 46<table class="arguments"><tbody> 47<tr><td></td><td>Coordinate System</td><td>Horizontal direction</td><td>Up</td><td>Depth direction</td></tr> 48<tr><td>3ds Max</td><td>Right-hand system</td><td>X</td><td>Z</td><td>Y</td></tr> 49<tr><td>NintendoWare</td><td>Right-hand system</td><td>X</td><td>Y</td><td>-Z</td></tr> 50</tbody></table> 51<br /> 52<center><img src="images/billboard-axis.gif" alt="billboard-axis" border="0" /></center> 53<h2 id="difference_maya">Differences with the Maya Plug-Ins</h2> 54 55<p> 56Here is a rundown of the main differences between the 3ds Max plug-ins and the Maya plug-ins. 57</p> 58 59<ul> 60 61 62<li>Animation Curve Key and Data Output<BR><BR> 63<p> 64In the NintendoWare 3D development environment, animation curves are calculated using keys and data formats based on Hermite interpolation.<br> With the Maya plug-ins, when animation data is output, you can select to either output the keys and data as they were in Maya or to bake them inside the Export plug-in.<br /> 3ds Max uses a different calculation method for animation interpolation, so with the 3ds Max plug-ins there is no selection, and the keys and data are always baked inside the Export plug-in for output. 65</p> 66</li> 67 68 69</ul> 70 71<h2 id="3dsMax2011">3dsMax 2011 Restrictions</h2> 72<p>The following restrictions apply to the new features in 3ds Max 2011.</p> 73<ul> 74 <li> 75 The folloowing operations are impossible using a straight material editor.<BR> 76 <ul> 77 <li>Adding and deleting attributes by material</li> 78 <li>Setting user data</li> 79 </ul> 80 If you want to perform the tasks listed above, switch to using a compact material editor. 81 </li> 82</ul> 83 84<h2 id="problems">Known Issues</h2> 85<ul> 86<li>Sometimes "system exception" is displayed in the middle of batch export and export fails.<br /><br /> 87<p> 88Sometimes some of the files will fail to export during a batch export.<br /> In some cases this can be rectified by restarting 3ds Max and executing the batch export process again. 89</p> 90</li> 91 92<li>In 3ds Max 2009 (32bit), the bounding box is sometimes exported in a size larger than the optimal size.<br /><br /> 93</li> 94<li>If the <B>Convert To Model</B> option is set ON for a scene that contains a skinning model, in some cases it may not be correctly exported.<BR> 95</li> 96 97</ul> 98 99<hr><p>CONFIDENTIAL</p></body> 100</html>