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10<title>Material</title>
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16    <h1>Material</h1>
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18    <p>The items in this section describe the following concepts regarding materials.</p>
19    <table>
20      <thead>
21        <tr>
22          <th>Item</th>
23          <th>Content</th>
24        </tr>
25      </thead>
26      <tbody>
27        <tr>
28          <th><a href="vertex_process/index.html">Vertex Operations (Vertex Shader)</a></th>
29          <td>Describes vertex processing.</td>
30        </tr>
31        <tr>
32          <th><a href="vertex_lighting/index.html">Vertex Lighting</a></th>
33          <td>Describes vertex light settings and types.</td>
34        </tr>
35        <tr>
36          <th><a href="fragment_lighting/index.html#fragment_lighting">Fragment lighting</a></th>
37          <td>Describes fragment light settings and types.</td>
38        </tr>
39        <tr>
40          <th><a href="layer_configuration/index.html">Layer Configuration</a></th>
41          <td>The combination of lookup tables to use for fragment light calculations.</td>
42        </tr>
43        <tr>
44          <th><a href="combiner/index.html">Texture combiners</a></th>
45          <td>Describes texture combiners.</td>
46        </tr>
47        <tr>
48          <th><a href="lookup_tables/index.html">Lookup tables</a></th>
49          <td>Describes lookup tables.</td>
50        </tr>
51        <tr>
52          <th><a href="write_test/index.html">Write Test</a></th>
53          <td>Describes the Write Test process.</td>
54        </tr>
55        <tr>
56          <th><a href="write_frame_buffer/index.html">Write to Framebuffer</a></th>
57          <td>Describes the mechanisms of the process up through writing fragments to the framebuffer.</td>
58        </tr>
59        <tr>
60          <th><a href="frame_buffer/index.html">Framebuffer</a></th>
61          <td>Describes the framebuffer.</td>
62        </tr>
63        <tr>
64          <th><a href="default_shader/index.html">Default Shader Color Output</a></th>
65          <td>Describes the methods for computing color output by the default shader.</td>
66        </tr>
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72<hr><p>CONFIDENTIAL</p></body>
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