1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Billboard</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Billboard</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This section describes billboarding.</p> 19 <p>Billboarding is the process of controlling the orientation of polygons according to the orientation of the viewpoint.</p> 20 <h2>Billboard Types</h2> 21 <p>Table 1. Types of Billboards</p> 22 <table> 23 <thead> 24 <tr> 25 <th>Billboard Types</th> 26 <th>Description</th> 27 </tr> 28 </thead> 29 <tbody> 30 <tr> 31 <th>World (Standard)</th> 32 <td>Rotates to display with the z-axis parallel with the camera lens axis.<br /> In <CODE>World </CODE>billboarding, the scale and rotation of the parent node influences the process and the z-axis is always parallel with the camera lens axis.</td> 33 </tr> 34 <tr> 35 <th>World Viewpoint (Standard Persp)</th> 36 <td>Rotates to display with the z-axis facing the camera.<br /> In <CODE>World Viewpoint</CODE> billboarding, the scale and rotation of the parent node influences the process and the z-axis always faces the camera. <img src="assets/billboad_World_World Viewpoint.png" alt="World billboarding and World Viewpoint billboarding"/></td> 37 </tr> 38 <tr> 39 <th>Screen (Rotate)</th> 40 <td>Rotates to display with the z-axis parallel with the camera lens axis.<br /> In <CODE>Screen</CODE> billboarding, the y-axis is tethered to the camera's up direction and the x-axis is always parallel with the camera lens axis. <br /> Influenced by scale of the parent node.</td> 41 </tr> 42 <tr> 43 <th>Screen Viewpoint (Rotate Persp)</th> 44 <td>Rotates to display with the z-axis facing the camera.<br /> In <CODE>Screen Viewpoint</CODE> billboarding, the y-axis is tethered to the camera's up direction and the x-axis always faces the camera. <br /> Influenced by scale of the parent node.<br /> <img src="assets/billboad_Screen_Screen Viewpoint.png" alt="World billboarding and World Viewpoint billboarding"/></td> 45 </tr> 46 <tr> 47 <th>Y Axial (Y-axis Rotate)</th> 48 <td>Rotates only around the y-axis to display with the z-axis parallel with the camera lens axis.<br /> In <CODE>Y Axial </CODE>billboarding, only the y-axis rotates and the z-axis is always parallel with the camera lens axis.<br /> Influenced by scale and rotate of the parent node.</td> 49 </tr> 50 <tr> 51 <th>Y Axial Viewpoint (Y-axis Rotate Persp)</th> 52 <td>Rotates only around the y-axis to display with the z-axis facing the camera.<br /> In <CODE>Y Axial Viewpoint</CODE> billboarding, only the y-axis rotates and the z-axis always faces the camera. <br /> Influenced by scale and rotate of the parent node.<br /> <img src="assets/billboad_Y Axial_Y Axial_ Viewpoint.png" alt="World billboarding and World Viewpoint billboarding"/></td> 53 </tr> 54 </tbody> 55 </table> 56 <!-- #EndLibraryItem --> <!-- InstanceEndEditable --> </div> 57 <div class="footer" /> 58</div> 59<hr><p>CONFIDENTIAL</p></body> 60<!-- InstanceEnd --> 61</html>