1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Rendering environment settings panel</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Scene Environment Properties Panel</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>The scene environment <B>Properties</B> panel is used to set the light, camera and fog for each model when more than one one model has been loaded into CreativeStudio.</p> 19 <p>This panel can be opened by selecting <B>Create > Scene environment</B> on the CreativeStudio menu.</p> 20 <p class="new_hint"><B>Note:</B> The scene environment <B>Properties </B>panel links to settings made on the material <B>Properties </B>panel.</p> 21 <h2>Settings and Features of the Scene Environment Properties Panel</h2> 22 <p>The settings and features on the scene environment <B>Properties </B>panel are described here.</p> 23 <div class="wrap_picture"> <img src="assets/drawing_environment_panel.png" alt="Rendering environment settings panel"/> </div> 24 <div class="wrap_text"> 25 <table class="space"> 26 <tr> 27 <th><em>A</em></th> 28 <td class="td_color">Categories</td> 29 <td>You can show/hide the various categories in the scene <B>Properties </B>panel and also copy category settings.</td> 30 </tr> 31 <tr> 32 <th><em>B</em></th> 33 <td class="td_color"><a href="#camera_set_no">Camera</a></td> 34 <td>Adds a camera in CreativeStudio contents so it can be configured for the target model. <br /> Once added, the fog can be configured on the material <B>Properties </B>panel of each model. <br /></td> 35 </tr> 36 <tr> 37 <th><em>C</em></th> 38 <td class="td_color"><a href="#light_set_no">Light Set</a></td> 39 <td>Adds a light in CreativeStudio contents so it can be configured for the target model. <br /> Unlike cameras and fogs, multiple lights can be added as a single set.</td> 40 </tr> 41 <tr> 42 <th><em>D</em></th> 43 <td class="td_color"><a href="#fog_set_no">Fog</a></td> 44 <td>Adds a fog in CreativeStudio contents so it can be configured for the target model. <br /> Once added, the fog can be configured on the material <B>Properties </B>panel of each model. <br /></td> 45 </tr> 46 </table> 47 </div> 48 <div class="wrap_clear"></div> 49 <a name="camera_set_no" id="camera_set_no"></a> 50 <h3>Camera</h3> 51 <p>Adds a camera in CreativeStudio contents so it can be configured for the target model.</p> 52 <p>Added cameras can also be edited and deleted.</p> 53 <p>This panel can be opened by selecting <B>Create > Scene environment</B> on the CreativeStudio menu.</p> 54 <img src="assets/drawing_environment_camera.png" alt="Rendering environment panel for camera settings"/> 55 <h4>Add</h4> 56 <p>Pressing the <B>Add </B>button opens a dialog for adding a camera.</p> 57 <img src="assets/drawing_environment_camera01.png" alt="Rendering environment setting panel for Camera 01."/> 58 <p>The <B>Add a camera</B> dialog can be used to add a camera included in CreativeStudio contents to any number.</p> 59 <img src="assets/drawing_environment_camera02.png" alt="Rendering environment settings panel for Camera 02"/> 60 <p>If the <B>OK</B> button is pressed with Camera2 set for Number 3 as shown in the figure above, the camera will be added to the scene environment <B>Properties </B>panel.</p> 61 <img src="assets/drawing_environment_camera03.png" alt="Rendering environment settings panel for Camera 03"/> 62 <p>Added cameras can be configured using the mapping methods available in the Texture coordinators category in the material <B>Properties </B>panel.</p> 63 <p>For details on the texture coordinator mapping methods click <a href="../../panel/material/standard_panel/standard_panel_texture/index.html#mapping_method">here</a>.</p> 64 <h4>Edit</h4> 65 <p>Selecting a camera you want to edit and pressing the <B>Edit </B>button opens a dialog for editing the camera.</p> 66 <img src="assets/drawing_environment_camera04.png" alt="Rendering environment settings panel for Camera 04"/> 67 <p>The <B>Edit camera dialog</B> can be used to change the camera number and camera to be configured.</p> 68 <h4>Deletions</h4> 69 <p>An added camera can be deleted by selecting the camera you want to delete and pressing the Delete button.</p> 70 <a name="light_set_no" id="light_set_no"></a> 71 <h3>Light Set</h3> 72 <p>Adds a light in CreativeStudio contents so it can be configured for the target model.</p> 73 <p>Unlike cameras and fogs, multiple lights can be added as a single set.</p> 74 <p>Added light sets can also be edited and deleted.</p> 75 <p>This panel can be opened by selecting <B>Create > Scene environment</B> on the CreativeStudio menu.</p> 76 <img src="assets/drawing_environment_light.png" alt="Rendering environment settings panel for light sets"/> 77 <h4>Add</h4> 78 <p>Pressing the <B>Add </B>button opens a dialog for adding a light set.</p> 79 <img src="assets/drawing_environment_light01.png" alt="Rendering environment setting panel for Light Set 01"/> 80 <p>The <B>Add a light set</B> dialog allows you to enter a comment for any number.</p> 81 <p>Entering a comment and pressing OK adds the entered comment to the scene environment.</p> 82 <img src="assets/drawing_environment_light02.png" alt="Rendering environment setting panel for Light Set 02"/> 83 <p>The figure above shows conditions when the comment "Light set for Model A" has been entered and the <B>OK</B> button on the <B>Add a light set</B> dialog has been pressed.</p> 84 <p>In this state, the software is ready to create a light set. Currently, no lights have been set for the light set.</p> 85 <p>To set a light, select the comment added to the scene environment <B>Properties </B>panel.</p> 86 <img src="assets/drawing_environment_light03.png" alt="Rendering environment setting panel for Light Set 03"/> 87 <p>Selecting the added comment causes the <B>List of lights</B> panel, used to add lights to the light set, to be displayed in the scene environment <B>Properties</B> panel as shown in the figure above.</p> 88 <p>Pressing the <B>Add</B> button on the <B>List of lights</B> panel opens the <B>Add a light</B> dialog.</p> 89 <img src="assets/drawing_environment_light04.png" alt="Rendering environment settings panel for Light Set 04"/> 90 <p>Any light included in CreativeStudio contents can be added using the <B>Add a light</B> dialog.</p> 91 <p>Although any number can be set, lights are automatically configured in the order added without this number being reflected in data.</p> 92 <p class="warning">Unlike cameras, the number for each added light cannot be used for other settings.</p> 93 <img src="assets/drawing_environment_light05.png" alt="Rendering environment settings panel for Camera 05"/> 94 <p>If the <B>OK </B>button is pressed with VertexLight1 set for Number 2 as shown in the figure above, the light will be added to the scene environment <B>Properties </B>panel.</p> 95 <img src="assets/drawing_environment_light06.png" alt="Rendering environment settings panel for Camera 06"/> 96 <p>As shown in the figure above, light sets can be configured by forming a set from multiple lights.</p> 97 <p>Note the following restrictions on the maximum number and types of lights that can be added to a set.</p> 98 <table> 99 <thead> 100 <tr> 101 <th>Light Types</th> 102 <th>Maximum number</th> 103 </tr> 104 </thead> 105 <tbody> 106 <tr> 107 <th>Ambient light</th> 108 <th>1</th> 109 </tr> 110 <tr> 111 <th>Hemispherical Lights</th> 112 <th>1</th> 113 </tr> 114 <tr> 115 <th>Fragment light</th> 116 <th>8</th> 117 </tr> 118 <tr> 119 <th>Vertex lights</th> 120 <th>4</th> 121 </tr> 122 </tbody> 123 </table> 124 <p class="new_hint"><B>Note:</B> Presently on CreativeStudio, you can configure 9 vertex lights to the light set.<br /> However, the default value for runtime is 4 vertex lights, and the maximum number will vary depending on the vertex shader, so the number of vertex lights that you can be certain will operate is 4.</p> 125 <p>Added light sets can be configured using the light set number shown in the <B>General</B> category of the material <B>Properties</B> panel.</p> 126 <p>To read details about the light set number in the <B>General </B> category of the material <B>Properties </B>panel, see<a href="../../panel/material/standard_panel/standard_panel_whole/index.html#light_set">here</a>.</p> 127 <h4>Edit</h4> 128 <p>Selecting a light set or light that you want to edit and pressing the <B>Edit </B>button opens a dialog for editing that light set or light.</p> 129 <img src="assets/drawing_environment_light07.png" alt="Rendering environment settings panel for Camera 07"/> 130 <p>When editing a light set, you can edit the comment or number.</p> 131 <p>When editing a light, you can change the light to be added.</p> 132 <h4>Deletions</h4> 133 <p>An added light set or light can be deleted by selecting the light set or light that you want to delete and pressing the <B>Delete </B>button.</p> 134 <a name="fog_set_no" id="fog_set_no"></a> 135 <h3>Fog</h3> 136 <p>Adds a fog in CreativeStudio contents so it can be configured for the target model.</p> 137 <p>Added fogs can also be edited and deleted.</p> 138 <p>This panel can be opened by selecting <B>Create > Scene environment</B> on the CreativeStudio menu.</p> 139 <img src="assets/drawing_environment_fog.png" alt="Rendering environment settings panel for fogs"/> 140 <h4>Add</h4> 141 <p>Pressing the <B>Add </B>button opens the <B>Add fog</B> dialog box.</p> 142 <img src="assets/drawing_environment_fog01.png" alt="Rendering environment setting panel for Fog 01."/> 143 <p>Any fog included in CreativeStudio contents can be added using the <B>Add fog</B> dialog.</p> 144 <img src="assets/drawing_environment_fog02.png" alt="Rendering environment settings panel for Camera 02"/> 145 <p>If the <B>OK</B> button is pressed with FogCtr2 set for Number 3 as shown in the figure above, the fog will be added to the scene environment <B>Properties</B> panel.</p> 146 <p>Although any number can be set, fogs are automatically configured in the order added without this number being reflected in data.</p> 147 <img src="assets/drawing_environment_fog03.png" alt="Rendering environment settings panel for Camera 03"/> 148 <p>Added fogs can be configured using the fog number on the <B>General</B> tab of the material <B>Properties</B> panel.</p> 149 <p>For details on the <B>General </B>tab of the material <B>Properties </B>panel, click <a href="../../panel/material/standard_panel/standard_panel_whole/index.html#fog_set">Here</a>.</p> 150 <h4>Edit</h4> 151 <p>Selecting a fog you want to edit and pressing the <B>Edit </B>button opens a dialog for editing the fog.</p> 152 <img src="assets/drawing_environment_fog04.png" alt="Rendering environment settings panel for Camera 04"/> 153 <p>The <B>Edit fog</B> dialog can be used to change the fog number and fog to be configured.</p> 154 <h4>Deletions</h4> 155 <p>An added fog can be deleted by selecting the fog you want to delete and pressing the <B>Delete </B>button.</p> 156 <!-- InstanceEndEditable --> </div> 157 <div class="footer" /> 158</div> 159<hr><p>CONFIDENTIAL</p></body> 160<!-- InstanceEnd --> 161</html>