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11<title>CurveEditor panel</title>
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17    <h1>CurveEditor panel</h1>
18    <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" -->
19    <p>The <B>Curve Editor</B> panel can be used to edit lookup tables and animations.</p>
20    <p>On the CreativeStudio menu, select <B>Window &gt; CurveEditor</B> to open the <B>CurveEditor</B> panel in a separate window.</p>
21    <p class="new_hint"><B>Note:</B> If some item of content has been selected at this time, the <B>CurveEditor</B> panel corresponding to that content will open.</p>
22    <p>For details about the <B>Curve Editor</B> shortcut keys, see <a href="../../shortcut/index.html#curveeditor_shortcut">here</a>.</p>
23    <h2>CurveEditor Panel Settings and Features</h2>
24    <p>This page describes <B>CurveEditor</B> panel settings and features.</p>
25    <p>For details about the horizontal and vertical axes set in the <B>CurveEditor</B> panel, see <a href="#curveeditor_set">here</a>.</p>
26    <a href="assets/curveeditor_panel.png" rel="ibox" title="Click the image"><img class="ui_thumb" src="assets/curveeditor_panel.png" alt="CurveEditor panel"/></a>
27    <table class="space">
28      <tr>
29        <th><em>A</em></th>
30        <td class="td_color">Pin feature</td>
31        <td>Enable the Pin feature to fix the content being edited in the <B>CurveEditor</B> panel.</td>
32      </tr>
33      <tr>
34        <th><em>B</em></th>
35        <td class="td_color">Filter button</td>
36        <td>Display just the items that the curve possesses.</td>
37      </tr>
38      <tr>
39        <th><em>C</em></th>
40        <td class="td_color">Key control</td>
41        <td>Allows you to change the numeric input of keys and type of keys (Hermite, linear, step or flat).</td>
42      </tr>
43      <tr>
44        <th><em>D</em></th>
45        <td class="td_color">Slope control</td>
46        <td>Allows you to change the slope and enter numeric values.</td>
47      </tr>
48      <tr>
49        <th><em>E</em></th>
50        <td class="td_color">Snap</td>
51        <td>Allows you to change the frame for the key to be created and the snap unit for the value.</td>
52      </tr>
53      <tr>
54        <th><em>F</em></th>
55        <td class="td_color">Graph tree view</td>
56        <td>Shows content names and settings items.<br /> If a if a curve already exists for a content item, the content name is shown <B>in bold</B> for emphasis.</td>
57      </tr>
58      <tr>
59        <th><em>G</em></th>
60        <td class="td_color">Graph view</td>
61        <td>Allows you to create and edit a curve for the selected content.</td>
62      </tr>
63    </table>
64    <h3>Graph tree view</h3>
65    <p>Contents selected under CreativeStudio are displayed when <B>CurveEditor</B> is opened.</p>
66    <p>Contents and settings items for which curves are created are shown<B> in bold</B> for emphasis.</p>
67    <a href="assets/curveeditor_panel02.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/curveeditor_panel02.png" alt="CurveEditor panel 2"/></a>
68    <h4>Editing Multiple Curves</h4>
69    <p>If there are multiple curves, all of the curves can be displayed for editing in the graph view by selecting the settings item.</p>
70    <p>In the figure below, the curves for R and B included in the settings item MaterialColor.Emission are being edited at the same time.</p>
71    <a href="assets/curveeditor_panel03.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/curveeditor_panel03.png" alt="CurveEditor panel 3"/></a>
72    <h2>Configuring the Color Editor Panel</h2>
73    <p>The values set to  the horizontal and vertical axes in the <B>CurveEditor </B>panel differ for the various animations and for lookup tables.</p>
74    <ul>
75      <li><a href="#animation">Animation</a></li>
76      <li><a href="#lookup_table">Lookup tables</a></li>
77    </ul>
78    <a name="animation" id="animation"></a>
79    <h3>Animation</h3>
80    <p>Below is a description of the values set for the horizontal and vertical axes for the different types of animations created using CurveEditor.</p>
81    <p>To read about the types of animations that can be created using <B>CurveEditor</B>, see <a href="../../../user_guide/animation/animation_type/index.html">here</a>.</p>
82    <h4>SRT Animation</h4>
83    <p>Currently, SRT animations are supported for texture UV, lights, and cameras.</p>
84    <table>
85      <thead>
86        <tr>
87          <th>Settings</th>
88          <th>Vertical / horizontal axes on <B>CurveEditor</B></th>
89          <th>Values set to axis</th>
90        </tr>
91      </thead>
92      <tbody>
93        <tr>
94          <th rowspan="2">Scale</th>
95          <td>Vertical axis</td>
96          <td>Scale values.</td>
97        </tr>
98        <tr>
99          <td>Horizontal axis</td>
100          <td>Number of frames (number of frames being animated)</td>
101        </tr>
102        <tr>
103          <th rowspan="2">Rotate</th>
104          <td>Vertical axis</td>
105          <td>Rotation values.</td>
106        </tr>
107        <tr>
108          <td>Horizontal axis</td>
109          <td>Number of frames (number of frames being animated)</td>
110        </tr>
111        <tr>
112          <th rowspan="2">Translate</th>
113          <td>Vertical axis</td>
114          <td>Translation values.</td>
115        </tr>
116        <tr>
117          <td>Horizontal axis</td>
118          <td>Number of frames (number of frames being animated)</td>
119        </tr>
120      </tbody>
121    </table>
122    <h4>Color Animation</h4>
123    <p>The following values are set for color animations:</p>
124    <p>A (alpha) is only supported for diffuse color.</p>
125    <table>
126      <thead>
127        <tr>
128          <th>Settings</th>
129          <th>Vertical / horizontal axes on <B>CurveEditor</B></th>
130          <th>Values set to axis</th>
131        </tr>
132      </thead>
133      <tbody>
134        <tr>
135          <th rowspan="2">Color (R G B A)</th>
136          <td>Vertical axis</td>
137          <td>Each RGB color component set in range of 0 to 1.<br /> RGB color components become stronger as the value approaches 1.<br /> The A (alpha) component becomes more transparent as the value approaches 1.</td>
138        </tr>
139        <tr>
140          <td>Horizontal axis</td>
141          <td>Number of frames (number of frames animating color)</td>
142        </tr>
143      </tbody>
144    </table>
145    <h4>Texture Pattern Animation</h4>
146    <p>The following values are set for texture pattern animations:</p>
147    <table>
148      <thead>
149        <tr>
150          <th>Settings</th>
151          <th>Vertical / horizontal axes on <B>CurveEditor</B></th>
152          <th>Values set to axis</th>
153        </tr>
154      </thead>
155      <tbody>
156        <tr>
157          <th rowspan="2">Texture Patterns</th>
158          <td>Vertical axis</td>
159          <td>The texture number being used.</td>
160        </tr>
161        <tr>
162          <td>Horizontal axis</td>
163          <td>Number of frames (number of frames animating the texture)</td>
164        </tr>
165      </tbody>
166    </table>
167    <h4>Visibility animation</h4>
168    <p>The following values are set for visibility animations:</p>
169    <table>
170      <thead>
171        <tr>
172          <th>Settings</th>
173          <th>Vertical / horizontal axes on <B>CurveEditor</B></th>
174          <th>Values set to axis</th>
175        </tr>
176      </thead>
177      <tbody>
178        <tr>
179          <th rowspan="2">Visibility</th>
180          <td>Vertical axis</td>
181          <td>Show/hide model is set using 0 (hide) and 1 (show).</td>
182        </tr>
183        <tr>
184          <td>Horizontal axis</td>
185          <td>Number of frames (number of frames to show/hide the model)</td>
186        </tr>
187      </tbody>
188    </table>
189    <p><a name="lookup_table" id="lookup_table"></a></p>
190    <h4>Camera animation</h4>
191    <p>The following values are set for camera animations:</p>
192    <table>
193      <thead>
194        <tr>
195          <th>Settings</th>
196          <th>Vertical / horizontal axes on <B>CurveEditor</B></th>
197          <th>Values set to axis</th>
198        </tr>
199      </thead>
200      <tbody>
201        <tr>
202          <th rowspan="2">Near / Far</th>
203          <td>Vertical axis</td>
204          <td>The Near / Far values.</td>
205        </tr>
206        <tr>
207          <td>Horizontal axis</td>
208          <td>Number of frames (number of frames to animate near/far)</td>
209        </tr>
210      </tbody>
211      <tbody>
212        <tr>
213          <th rowspan="2">Fovy</th>
214          <td>Vertical axis</td>
215          <td>The view angle, in degrees.</td>
216        </tr>
217        <tr>
218          <td>Horizontal axis</td>
219          <td>Number of frames (number of frames to animate Fovy)</td>
220        </tr>
221      </tbody>
222      <tbody>
223        <tr>
224          <th rowspan="2">Aspect</th>
225          <td>Vertical axis</td>
226          <td>The aspect ratio.</td>
227        </tr>
228        <tr>
229          <td>Horizontal axis</td>
230          <td>Number of frames (number of frames animating Aspect)</td>
231        </tr>
232      </tbody>
233      <tbody>
234        <tr>
235          <th rowspan="2">Look-at Point</th>
236          <td>Vertical axis</td>
237          <td>The viewpoint position, in world coordinates.</td>
238        </tr>
239        <tr>
240          <td>Horizontal axis</td>
241          <td>Number of frames (number of frames animating the viewpoint)</td>
242        </tr>
243      </tbody>
244      <tbody>
245        <tr>
246          <th rowspan="2">UpVector</th>
247          <td>Vertical axis</td>
248          <td>The UpVector position, in world coordinates.</td>
249        </tr>
250        <tr>
251          <td>Horizontal axis</td>
252          <td>Number of frames (number of frames animating the UpVector)</td>
253        </tr>
254      </tbody>
255    </table>
256    <p>To read details about the types of cameras, see <a href="../../../user_guide/camera/index.html">here</a>.</p>
257    <h3>Lookup tables</h3>
258    <p>When lookup tables are set in the <B>CurveEditor </B>panel, the horizontal and vertical axes are set as described below.</p>
259    <p>Lookup tables are used for lighting calculations by pre-registering output values for each of 256 different input values.</p>
260    <table>
261      <thead>
262        <tr>
263          <th>Settings</th>
264          <th>Vertical / horizontal axes on <B>CurveEditor</B></th>
265          <th>Values set to axis</th>
266        </tr>
267      </thead>
268      <tbody>
269        <tr>
270          <th rowspan="2">Lookup tables</th>
271          <td>Vertical axis</td>
272          <td>Output value. Set to values in range from 0.0 to 1.0.</td>
273        </tr>
274        <tr>
275          <td>Horizontal axis</td>
276          <td>Input value. Set to values from minimum of 0 to maximum of 256.</td>
277        </tr>
278      </tbody>
279    </table>
280    <p>For details on lookup tables, click <a href="../../../user_guide/material/lookup_tables/index.html">Here</a>.</p>
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