1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Skeletal animation Properties panel</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Skeletal animation Properties panel</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This panel is used to edit skeletal animation settings.</p> 19 <h2>Skeletal Animation Properties Panel Settings and Features</h2> 20 <p>This page describes the skeletal animation Properties panel settings and features.</p> 21 <div class="wrap_picture"> <img src="assets/skeletal_animation_panel.png" alt="Skeletal animation"/> </div> 22 <div class="wrap_text"> 23 <table class="space"> 24 <tr> 25 <th><em>A</em></th> 26 <td class="td_color">Categories</td> 27 <td>Settings on the skeletal animation Properties panel can be copied. <br /> Note that settings are not copied if the checkbox is not selected.</td> 28 </tr> 29 <tr> 30 <th><em>B</em></th> 31 <td class="td_color">General</td> 32 <td>Set the number of frames and whether to loop playback. You can also set whether to convert into frames using binary output settings. <br /> If you change the number of frames, be sure to also change the setting on the CreativeStudio timeline panel.<br /> In addition to SRT, you can also set the quantization quality to levels 0 ~ 9.<br /> <B>Note</B>: If you are exporting in frame format you cannot specify a quantization quality.</td> 33 </tr> 34 <tr> 35 <th><em>C</em></th> 36 <td class="td_color">User Data</td> 37 <td>Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</td> 38 </tr> 39 </table> 40 </div> 41 <h3 class="wrap_clear">General</h3> 42 <p>You following four items can be settings under the General category.</p> 43 <ul> 44 <li>Number of frames: Sets the number of frames for a skeletal animation.</li> 45 <li>Loop playback: Select this checkbox to loop playback of a skeletal animation.</li> 46 <li>Binary output settings: Select this checkbox to output frame format binary data.</li> 47 <li>Quantization quality: Set the quality of the animation to a level between 0 (lowest quality) and 9 (highest quality).</li> 48 </ul> 49 <p class="hint_warn">Caution:<br /> Quantization quality can be set to a value between 0 and 9, and while a larger the number means higher quality it also means a larger data size.</p> 50 <h4>Note on Binary Output Settings</h4> 51 <h5>Frame format</h5> 52 <p>The skeleton data in the .cmdl and .skla intermediate files must match when outputting a skeletal animation in frame format. <br /></p> 53 <p>If they do not match, there may be a difference in behavior between standard binary output and frame format output.</p> 54 <p>To read more about the differences in behavior between frame format and standard format, see <a href="information_program/index.html#format_difference">here</a>.</p> 55 <h5>Quantization quality</h5> 56 <p>At the highest quality level of 9, no quantization is performed.</p> 57 <p>For details on quantization quality, click <a href="information_program/index.html#compression_quality">here</a>.</p> 58 <!-- InstanceEndEditable --> </div> 59 <div class="footer" /> 60</div> 61<hr><p>CONFIDENTIAL</p></body> 62<!-- InstanceEnd --> 63</html>