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10<title>Skeletal animation Properties panel</title>
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16    <h1>Skeletal animation Properties panel</h1>
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18    <p>This panel is used to edit skeletal animation settings.</p>
19    <h2>Skeletal Animation Properties Panel Settings and Features</h2>
20    <p>This page describes the skeletal animation Properties panel settings and features.</p>
21    <div class="wrap_picture"> <img src="assets/skeletal_animation_panel.png" alt="Skeletal animation"/> </div>
22    <div class="wrap_text">
23      <table class="space">
24        <tr>
25          <th><em>A</em></th>
26          <td class="td_color">Categories</td>
27          <td>Settings on the skeletal animation Properties panel can be copied. <br /> Note that settings are not copied if the checkbox is not selected.</td>
28        </tr>
29        <tr>
30          <th><em>B</em></th>
31          <td class="td_color">General</td>
32          <td>Set the number of frames and whether to loop playback. You can also set whether to convert into frames using binary output settings. <br /> If you change the number of frames, be sure to also change the setting on the CreativeStudio timeline panel.<br /> In addition to SRT, you can also set the quantization quality to levels 0 ~ 9.<br /> <B>Note</B>: If you are exporting in frame format you cannot specify a quantization quality.</td>
33        </tr>
34        <tr>
35          <th><em>C</em></th>
36          <td class="td_color">User Data</td>
37          <td>Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</td>
38        </tr>
39      </table>
40    </div>
41    <h3 class="wrap_clear">General</h3>
42    <p>You following four items can be settings under the General category.</p>
43    <ul>
44      <li>Number of frames: Sets the number of frames for a skeletal animation.</li>
45      <li>Loop playback: Select this checkbox to loop playback of a skeletal animation.</li>
46      <li>Binary output settings: Select this checkbox to output frame format binary data.</li>
47      <li>Quantization quality: Set the quality of the animation to a level between 0 (lowest quality) and 9 (highest quality).</li>
48    </ul>
49    <p class="hint_warn">Caution:<br /> Quantization quality can be set to a value between 0 and 9, and while a larger the number means higher quality it also means a larger data size.</p>
50    <h4>Note on Binary Output Settings</h4>
51    <h5>Frame format</h5>
52    <p>The skeleton data in the .cmdl and .skla intermediate files must match when outputting a skeletal animation in frame format. <br /></p>
53    <p>If they do not match, there may be a difference in behavior between standard binary output and frame format output.</p>
54    <p>To read more about the differences in behavior between frame format and standard format, see <a href="information_program/index.html#format_difference">here</a>.</p>
55    <h5>Quantization quality</h5>
56    <p>At the highest quality level of 9, no quantization is performed.</p>
57    <p>For details on quantization quality, click <a href="information_program/index.html#compression_quality">here</a>.</p>
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