1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US">
3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" -->
4<head>
5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
6<meta http-equiv="Content-Style-Type" content="text/css" />
7<!-- InstanceBeginEditable name="CSS の相対パス指定" -->
8<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" />
9<script type="text/javascript" src="../../../../common/ibox.js"></script>
10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" -->
11<title>Model Properties Panel (Details Mode)</title>
12<!-- InstanceEndEditable -->
13</head>
14<body>
15<div>
16  <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" -->
17    <h1>Model Properties Panel</h1>
18    <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" -->
19    <p>The model Properties panel allows you to make various settings for models such as whether the model is displayed.</p>
20    <h2>Model Properties Panel Settings and Features</h2>
21    <p>This page describes model Properties panel settings and features.</p>
22    <a href="assets/model_panel.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/model_panel.png" alt="model Properties panel"/></a>
23    <table class="space">
24      <tr>
25        <th><em>A</em></th>
26        <td class="td_color">Categories</td>
27        <td>You can select whether to show or hide categories on the model <B>Properties</B> panel using the checkboxes located under <B>Category</B>. <br /> You can also copy parameters to be set on the model <B>Properties</B> panel by pressing <B>Copy</B>. <br /> Note that settings in categories that have been hidden are not copied.</td>
28      </tr>
29      <tr>
30        <th><em>B</em></th>
31        <td class="td_color">General</td>
32        <td>Choose to mark or clear the <B>Enable model </B>checkbox.</td>
33      </tr>
34      <tr>
35        <th><em>C</em></th>
36        <td class="td_color">Positioning</td>
37        <td>Set the position of the model using <B>Scale</B>, <B>Rotate </B>and <B>Translate </B>.<br /> When the <I>Link </I>checkbox is marked, the Scale settings for the X, Y and Z axes can be set linked.</td>
38      </tr>
39      <tr>
40        <th><em>D</em></th>
41        <td class="td_color">Model info</td>
42        <td>Displays information about models loaded into CreativeStudio.</td>
43      </tr>
44      <tr>
45        <th><em>E</em></th>
46        <td class="td_color"><a href="#skelton">Skeleton</a></td>
47        <td>Use this to set a billboard process for the model.<br /> The skeleton settings items will not display if the loaded model is not using bones.</td>
48      </tr>
49      <tr>
50        <th><em>F</em></th>
51        <td class="td_color"><a href="#drawing_priority">Mesh</a></td>
52        <td>Allows you to set the render priority of a model.</td>
53      </tr>
54      <tr>
55        <th><em>G</em></th>
56        <td class="td_color">User Data</td>
57        <td>Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</td>
58      </tr>
59    </table>
60    <a name="skelton" id="skelton"></a>
61    <h3>Skeleton</h3>
62    <p>The following three tabs have been prepared for <B>Skeleton </B>settings:</p>
63    <ul>
64      <li>Bone matrix</li>
65      <li>Bone info</li>
66      <li>Billboard</li>
67    </ul>
68    <img src="assets/model_panel01.png" alt="Model Properties Panel 01"/>
69    <p>The contents of each tab are given below.</p>
70    <table>
71      <thead>
72        <tr>
73          <th>Tabs</th>
74          <th>Content</th>
75        </tr>
76      </thead>
77      <tbody>
78        <tr>
79          <th>Bone matrix</th>
80          <td>SRT information set using a 3DCG model is displayed.</td>
81        </tr>
82        <tr>
83          <th>Bone info</th>
84          <td>Displays bone information when data is output from a 3DCG file as an intermediate file.</td>
85        </tr>
86        <tr>
87          <th>Billboard</th>
88          <td>Billboarding can be set for the skeleton model loaded into CreativeStudio.</td>
89        </tr>
90      </tbody>
91    </table>
92    <p>The following settings can be made for billboards using radio buttons.</p>
93    <table>
94      <thead>
95        <tr>
96          <th>Billboarding</th>
97          <th>Description</th>
98        </tr>
99      </thead>
100      <tbody>
101        <tr>
102          <th>None.</th>
103          <td>Billboarding is disabled.</td>
104        </tr>
105        <tr>
106          <th>Standard</th>
107          <td>Billboarding is influenced by rotation of the parent node. <br /> The Z axis direction is parallel to the camera lens axis.</td>
108        </tr>
109        <tr>
110          <th>Rotation</th>
111          <td>Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector. <br /> The Z axis direction is parallel to the camera lens axis.</td>
112        </tr>
113        <tr>
114          <th>Y axis rotation</th>
115          <td>Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis. <br /> The Z axis direction is parallel to the camera lens axis.</td>
116        </tr>
117        <tr>
118          <th>Standard (perspective)</th>
119          <td>Billboarding is influenced by rotation of the parent node. <br /> The Z axis direction points toward the camera direction.</td>
120        </tr>
121        <tr>
122          <th>Rotation (perspective)</th>
123          <td>Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector. <br /> The Z axis direction points toward the camera direction.</td>
124        </tr>
125        <tr>
126          <th>Y-axis rotation (perspective)</th>
127          <td>Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis. <br /> The Z axis direction points toward the camera direction.</td>
128        </tr>
129      </tbody>
130    </table>
131    <a name="drawing_priority" id="drawing_priority"></a>
132    <h3>Mesh</h3>
133    <p>Shows the meshes loaded into CreativeStudio and lets you set the Render priority and Display/hide mesh.</p>
134    <img src="assets/model_panel02.png" alt="Model Panel 02"/>
135    <p>Selecting a displayed mesh will display render priority settings for the selected mesh.</p>
136    <img src="assets/model_panel03.png" alt="Model Properties Panel 03"/>
137    <p>Render priority uses depth test settings and other settings to change the appearance of a model. <br /> Basically, the higher the numeric value for render priority, the more a mesh appears in the foreground compared to meshes with lower numeric values.</p>
138    <h4>Select multiple meshes and edit them at same time</h4>
139    <p class="no">(1) By holding down the CTRL key you can select multiple meshes.</p>
140    <p class="no">(2) With multiple meshes selected, the  Render priority and Display/hide settings can be edited for all of them at the same time.</p>
141    <img src="assets/model_panel04.png" alt="Model Properties Panel 04"/>
142    <p class="new_hint"><B>Note:</B> When multiple meshes have been selected, the number of selected meshes is shown. <img src="assets/model_panel05.png" alt="Model Properties Panel 05"/></p>
143    <!-- InstanceEndEditable --> </div>
144  <div class="footer" />
145</div>
146<hr><p>CONFIDENTIAL</p></body>
147<!-- InstanceEnd -->
148</html>