1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>Model Properties Panel (Details Mode)</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>Model Properties Panel</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>The model Properties panel allows you to make various settings for models such as whether the model is displayed.</p> 20 <h2>Model Properties Panel Settings and Features</h2> 21 <p>This page describes model Properties panel settings and features.</p> 22 <a href="assets/model_panel.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/model_panel.png" alt="model Properties panel"/></a> 23 <table class="space"> 24 <tr> 25 <th><em>A</em></th> 26 <td class="td_color">Categories</td> 27 <td>You can select whether to show or hide categories on the model <B>Properties</B> panel using the checkboxes located under <B>Category</B>. <br /> You can also copy parameters to be set on the model <B>Properties</B> panel by pressing <B>Copy</B>. <br /> Note that settings in categories that have been hidden are not copied.</td> 28 </tr> 29 <tr> 30 <th><em>B</em></th> 31 <td class="td_color">General</td> 32 <td>Choose to mark or clear the <B>Enable model </B>checkbox.</td> 33 </tr> 34 <tr> 35 <th><em>C</em></th> 36 <td class="td_color">Positioning</td> 37 <td>Set the position of the model using <B>Scale</B>, <B>Rotate </B>and <B>Translate </B>.<br /> When the <I>Link </I>checkbox is marked, the Scale settings for the X, Y and Z axes can be set linked.</td> 38 </tr> 39 <tr> 40 <th><em>D</em></th> 41 <td class="td_color">Model info</td> 42 <td>Displays information about models loaded into CreativeStudio.</td> 43 </tr> 44 <tr> 45 <th><em>E</em></th> 46 <td class="td_color"><a href="#skelton">Skeleton</a></td> 47 <td>Use this to set a billboard process for the model.<br /> The skeleton settings items will not display if the loaded model is not using bones.</td> 48 </tr> 49 <tr> 50 <th><em>F</em></th> 51 <td class="td_color"><a href="#drawing_priority">Mesh</a></td> 52 <td>Allows you to set the render priority of a model.</td> 53 </tr> 54 <tr> 55 <th><em>G</em></th> 56 <td class="td_color">User Data</td> 57 <td>Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</td> 58 </tr> 59 </table> 60 <a name="skelton" id="skelton"></a> 61 <h3>Skeleton</h3> 62 <p>The following three tabs have been prepared for <B>Skeleton </B>settings:</p> 63 <ul> 64 <li>Bone matrix</li> 65 <li>Bone info</li> 66 <li>Billboard</li> 67 </ul> 68 <img src="assets/model_panel01.png" alt="Model Properties Panel 01"/> 69 <p>The contents of each tab are given below.</p> 70 <table> 71 <thead> 72 <tr> 73 <th>Tabs</th> 74 <th>Content</th> 75 </tr> 76 </thead> 77 <tbody> 78 <tr> 79 <th>Bone matrix</th> 80 <td>SRT information set using a 3DCG model is displayed.</td> 81 </tr> 82 <tr> 83 <th>Bone info</th> 84 <td>Displays bone information when data is output from a 3DCG file as an intermediate file.</td> 85 </tr> 86 <tr> 87 <th>Billboard</th> 88 <td>Billboarding can be set for the skeleton model loaded into CreativeStudio.</td> 89 </tr> 90 </tbody> 91 </table> 92 <p>The following settings can be made for billboards using radio buttons.</p> 93 <table> 94 <thead> 95 <tr> 96 <th>Billboarding</th> 97 <th>Description</th> 98 </tr> 99 </thead> 100 <tbody> 101 <tr> 102 <th>None.</th> 103 <td>Billboarding is disabled.</td> 104 </tr> 105 <tr> 106 <th>Standard</th> 107 <td>Billboarding is influenced by rotation of the parent node. <br /> The Z axis direction is parallel to the camera lens axis.</td> 108 </tr> 109 <tr> 110 <th>Rotation</th> 111 <td>Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector. <br /> The Z axis direction is parallel to the camera lens axis.</td> 112 </tr> 113 <tr> 114 <th>Y axis rotation</th> 115 <td>Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis. <br /> The Z axis direction is parallel to the camera lens axis.</td> 116 </tr> 117 <tr> 118 <th>Standard (perspective)</th> 119 <td>Billboarding is influenced by rotation of the parent node. <br /> The Z axis direction points toward the camera direction.</td> 120 </tr> 121 <tr> 122 <th>Rotation (perspective)</th> 123 <td>Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector. <br /> The Z axis direction points toward the camera direction.</td> 124 </tr> 125 <tr> 126 <th>Y-axis rotation (perspective)</th> 127 <td>Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis. <br /> The Z axis direction points toward the camera direction.</td> 128 </tr> 129 </tbody> 130 </table> 131 <a name="drawing_priority" id="drawing_priority"></a> 132 <h3>Mesh</h3> 133 <p>Shows the meshes loaded into CreativeStudio and lets you set the Render priority and Display/hide mesh.</p> 134 <img src="assets/model_panel02.png" alt="Model Panel 02"/> 135 <p>Selecting a displayed mesh will display render priority settings for the selected mesh.</p> 136 <img src="assets/model_panel03.png" alt="Model Properties Panel 03"/> 137 <p>Render priority uses depth test settings and other settings to change the appearance of a model. <br /> Basically, the higher the numeric value for render priority, the more a mesh appears in the foreground compared to meshes with lower numeric values.</p> 138 <h4>Select multiple meshes and edit them at same time</h4> 139 <p class="no">(1) By holding down the CTRL key you can select multiple meshes.</p> 140 <p class="no">(2) With multiple meshes selected, the Render priority and Display/hide settings can be edited for all of them at the same time.</p> 141 <img src="assets/model_panel04.png" alt="Model Properties Panel 04"/> 142 <p class="new_hint"><B>Note:</B> When multiple meshes have been selected, the number of selected meshes is shown. <img src="assets/model_panel05.png" alt="Model Properties Panel 05"/></p> 143 <!-- InstanceEndEditable --> </div> 144 <div class="footer" /> 145</div> 146<hr><p>CONFIDENTIAL</p></body> 147<!-- InstanceEnd --> 148</html>