1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Material Properties Panel (Details Mode)</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Details Mode</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This page describes features of the material <B>Properties</B> panel when in <B>Details</B> mode.</p> 19 <p><B>Details</B> mode is used to set parameters that cannot be set in <B>Standard</B> mode.</p> 20 <p>Settings available in <B>Details</B> mode are as follows.</p> 21 <table> 22 <thead> 23 <tr> 24 <th>Item</th> 25 <th>Description</th> 26 </tr> 27 </thead> 28 <tbody> 29 <tr> 30 <th><a href="../../property/index.html#category">Categories</a></th> 31 32 <td>The checkboxes allow you to show or hide separate category settings on the <B>Properties</B> panel.</td> 33 </tr> 34 <tr> 35 <th><a href="total_setting/index.html">General</a></th> 36 <td>Allows you to set rendering, texture assignments and the render layer on the material <B>Properties</B> panel.</td> 37 </tr> 38 <tr> 39 <th><a href="shader_parameter/index.html">Shader parameters</a></th> 40 <td>Under <B>Shader parameters</B>, you can add/delete shader parameters.</td> 41 </tr> 42 <tr> 43 <th><a href="rasterization/index.html">Rasterization</a></th> 44 <td>Select the culling method for polygons.</td> 45 </tr> 46 <tr> 47 <th><a href="color/index.html">Color</a></th> 48 <td>Allows you to set the material and constant colors.</td> 49 </tr> 50 <tr> 51 <th><a href="texture_setting/index.html">Texture configuration</a></th> 52 <td>Allows you to add or delete textures.</td> 53 </tr> 54 <tr> 55 <th><a href="texture_coordinator/index.html">Texture coordinators</a></th> 56 <td>Allows you to set the texture mapping method and scale, rotation and translation of UV coordinates.</td> 57 </tr> 58 <tr> 59 <th><a href="bump_mapping/index.html">Bump mapping</a></th> 60 <td>Set when a texture is used as a bump map.</td> 61 </tr> 62 <tr> 63 <th><a href="fragmentshader/index.html">Fragment shaders</a></th> 64 <td>Allows you to set the layer config type and initial buffer color value.</td> 65 </tr> 66 <tr> 67 <th><a href="LookUpTable/index.html">Lookup tables</a></th> 68 <td>Allows you to link a created lookup table with a material.</td> 69 </tr> 70 <tr> 71 <th><a href="fragment_lighting/index.html">Fragment lighting</a></th> 72 <td>Allows you to set the Fresnel factor and settings for lookup tables used by CreativeStudio.</td> 73 </tr> 74 <tr> 75 <th><a href="texture_combiner/index.html">Texture combiners</a></th> 76 <td>The <B>Texture combiners</B> section combines fragment lighting results or textures entered as input and determines their final color and alpha.</td> 77 </tr> 78 <tr> 79 <th><a href="alpha_test/index.html">Alpha test</a></th> 80 <td>Allows you to set a comparison function for the alpha test and set a reference value.</td> 81 </tr> 82 <tr> 83 <th><a href="depth_test/index.html">Depth test</a></th> 84 <td>Allows you to select whether to perform the test and the testing method.</td> 85 </tr> 86 <tr> 87 <th><a href="stencil_test/index.html">Stencil test</a></th> 88 <td>Allows you to select whether to perform the test and the testing method.</td> 89 </tr> 90 <tr> 91 <th><a href="blender/index.html">Blender</a></th> 92 <td>Allows you to set the formula and coefficients to use when blending.</td> 93 </tr> 94 <tr> 95 <th><a href="shader/index.html">Shaders</a></th> 96 <td>Allows you to add or remove shader parameters and register created shaders with the contents manager.</td> 97 </tr> 98 </tbody> 99 </table> 100 <!-- InstanceEndEditable --> </div> 101 <div class="footer" /> 102</div> 103<hr><p>CONFIDENTIAL</p></body> 104<!-- InstanceEnd --> 105</html>