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10<title>Material Properties Panel (Details Mode)</title>
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16    <h1>Details Mode</h1>
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18    <p>This page describes features of the material <B>Properties</B> panel when in <B>Details</B> mode.</p>
19    <p><B>Details</B> mode is used to set parameters that cannot be set in <B>Standard</B> mode.</p>
20    <p>Settings available in <B>Details</B> mode are as follows.</p>
21    <table>
22      <thead>
23        <tr>
24          <th>Item</th>
25          <th>Description</th>
26        </tr>
27      </thead>
28      <tbody>
29        <tr>
30          <th><a href="../../property/index.html#category">Categories</a></th>
31
32          <td>The checkboxes allow you to show or hide separate category settings on the <B>Properties</B> panel.</td>
33        </tr>
34        <tr>
35          <th><a href="total_setting/index.html">General</a></th>
36          <td>Allows you to set rendering, texture assignments and the render layer on the material <B>Properties</B> panel.</td>
37        </tr>
38        <tr>
39          <th><a href="shader_parameter/index.html">Shader parameters</a></th>
40          <td>Under <B>Shader parameters</B>, you can add/delete shader parameters.</td>
41        </tr>
42        <tr>
43          <th><a href="rasterization/index.html">Rasterization</a></th>
44          <td>Select the culling method for polygons.</td>
45        </tr>
46        <tr>
47          <th><a href="color/index.html">Color</a></th>
48          <td>Allows you to set the material and constant colors.</td>
49        </tr>
50        <tr>
51          <th><a href="texture_setting/index.html">Texture configuration</a></th>
52          <td>Allows you to add or delete textures.</td>
53        </tr>
54        <tr>
55          <th><a href="texture_coordinator/index.html">Texture coordinators</a></th>
56          <td>Allows you to set the texture mapping method and scale, rotation and translation of UV coordinates.</td>
57        </tr>
58        <tr>
59          <th><a href="bump_mapping/index.html">Bump mapping</a></th>
60          <td>Set when a texture is used as a bump map.</td>
61        </tr>
62        <tr>
63          <th><a href="fragmentshader/index.html">Fragment shaders</a></th>
64          <td>Allows you to set the layer config type and initial buffer color value.</td>
65        </tr>
66        <tr>
67          <th><a href="LookUpTable/index.html">Lookup tables</a></th>
68          <td>Allows you to link a created lookup table with a material.</td>
69        </tr>
70        <tr>
71          <th><a href="fragment_lighting/index.html">Fragment lighting</a></th>
72          <td>Allows you to set the Fresnel factor and settings for lookup tables used by CreativeStudio.</td>
73        </tr>
74        <tr>
75          <th><a href="texture_combiner/index.html">Texture combiners</a></th>
76          <td>The <B>Texture combiners</B> section combines fragment lighting results or textures entered as input and determines their final color and alpha.</td>
77        </tr>
78        <tr>
79          <th><a href="alpha_test/index.html">Alpha test</a></th>
80          <td>Allows you to set a comparison function for the alpha test and set a reference value.</td>
81        </tr>
82        <tr>
83          <th><a href="depth_test/index.html">Depth test</a></th>
84          <td>Allows you to select whether to perform the test and the testing method.</td>
85        </tr>
86        <tr>
87          <th><a href="stencil_test/index.html">Stencil test</a></th>
88          <td>Allows you to select whether to perform the test and the testing method.</td>
89        </tr>
90        <tr>
91          <th><a href="blender/index.html">Blender</a></th>
92          <td>Allows you to set the formula and coefficients to use when blending.</td>
93        </tr>
94        <tr>
95          <th><a href="shader/index.html">Shaders</a></th>
96          <td>Allows you to add or remove shader parameters and register created shaders with the contents manager.</td>
97        </tr>
98      </tbody>
99    </table>
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102</div>
103<hr><p>CONFIDENTIAL</p></body>
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