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11<title>Creating Particles</title>
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17    <h1>Creating Effects Using Particles</h1>
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19    <p>You can create effects in CreativeStudio by using particles.</p>
20    <p>This page describes the basics of creating effects and how to configure color animations for particles.</p>
21    <h2>Preparing to Create Effects with Particles</h2>
22    <p>On the CreativeStudio menu, select<B> Create</B> &rarr; <B>Effect</B>.</p>
23    <p>The <B>ParticleCtrCreationPanel</B> dialog box appears, where you can enter a name for the particle.</p>
24    <p>In this example, we enter &quot;color&quot; for the name.</p>
25    <img src="assets/particle_create01.png" alt="Entering the particle name"/>
26    <p>Enter a particle name, then click <B>Apply and close</B> or <B>Apply </B>to create the effect.</p>
27    <p>When you create a particle, CreativeStudio generates the following content.</p>
28    <table>
29      <thead>
30        <tr>
31          <th>Content name</th>
32          <th>Description</th>
33        </tr>
34      </thead>
35      <tbody>
36        <tr>
37          <th>&lt;user-supplied-name&gt;Model</th>
38          <td>This is a <a href="../../../user_guide/particle_effect/particleeffect_structure/content/index.html#ParticleModel">model</a>.<br /> You can create multiple particle sets in a model and then layer them together.<br /> You can then display or hide these particle sets, and expand or shrink, rotate, and move particles centered on the particle model.</td>
39        </tr>
40        <tr>
41          <th>&lt;user-supplied-name&gt;Particle</th>
42          <td>This is a <span class="hint"><a href="../../../user_guide/particle_effect/particleeffect_structure/content/index.html#ParticleSet">particle set</a>.<br /> You can use a particle set to configure particles and create particle animations.</span></td>
43        </tr>
44        <tr>
45          <th>&lt;user-supplied-name&gt;Material</th>
46          <td>This is the default material used only for particle effects.</td>
47        </tr>
48        <tr>
49          <th>&lt;user-supplied-name&gt;Texture</th>
50          <td>This is the texture used for the particle effect.</td>
51        </tr>
52        <tr>
53          <th>&lt;user-supplied-name&gt;Emitter</th>
54          <td>This is an <a href="../../../user_guide/particle_effect/particleeffect_structure/content/index.html#ParticleEmitter">emitter</a>.<br /> You can use the emitter to specify the particle set into which particles are emitted.<br /> You can also control how many particles are emitted and for how long.</td>
55        </tr>
56      </tbody>
57    </table>
58    <p class="hint">Each type of content is named according to the particle name you entered earlier.<br /> Ex: colorModel</p>
59    <h3>Checking Particles</h3>
60    <p>Check the created particle.</p>
61    <a href="assets/particle_create.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/particle_create.png" alt="Created particle image"/></a>
62    <p>Click the Play button in CreativeStudio to show the effect created in the <B>Preview </B>panel.</p>
63    <h3>Setting Particle Effects</h3>
64    <p>To make it easier to check the color animations you are creating, you can configure the direction of movement of particles and the number of frames.</p>
65    <h4>Configuring the Particle Movement Direction</h4>
66    <p>Use the particle set <B>Properties</B> panel to set the direction of movement of particles.</p>
67    <p>In this example, we configure the particles to move upwards at a uniform velocity.</p>
68    <p class="no">(1) To display the particle-set panel in the Properties panel of the main window, click once on colorParticle in CreativeStudio's Contents panel.</p>
69    <p class="new_hint"><B>Note:</B> Double-clicking on the colorParticle icon opens the particle set <B>Properties</B> panel in a separate window.</p>
70    <a href="assets/particle_create03.png" rel="ibox" title="Click the image"><img class="ui_thumb" src="assets/particle_create03.png" alt="Particle set Properties panel image"/></a>
71    <p class="no">(2) From the Position category group box, select <B>Add in specified direction</B> and press <B>Add</B>.</p>
72    <img src="assets/particle_create09.png" alt="Particle Set Panel Position"/>
73    <p class="no">(3) Now that the Add in specified direction item has been added, set these values:</p>
74    <p>Direction Y: 1<br />Speed: 0.2</p>
75    <p>With these settings, particles move upwards at a uniform velocity.</p>
76    <img src="assets/particle_create04.png" alt="Particles moving upwards at a uniform velocity"/>
77    <h4>Configuring the Timeline Panel</h4>
78    <p>In the timeline panel of CreativeStudio's main window, change the last frame to 200.</p>
79    <p class="hint">The frame number cannot be changed when the <B>Play</B> button is pressed, so stop the preview to change the value.</p>
80    <h3>Color Animation Settings</h3>
81    <p>You can configure color animation for the particles moving upwards at a uniform velocity.</p>
82    <p>On the particle set <B>Properties</B> panel, change the color animation to <B>Overwrite previous value</B>.</p>
83    <p class="new_hint"><B>Note:</B> <B>Overwrite previous value </B>is a method of animation. The value of the previous frame is overwritten with the next value to be set.</p>
84    <img src="assets/particle_create05.png" alt="Changing color animation absolute values"/>
85    <p>Use the <B>Curve Editor</B> panel to edit the animation.</p>
86    <h5>Opening the Curve Editor Panel</h5>
87    <p>On the CreativeStudio menu, click <B>Window</B> &rarr; <B>Curve Editor</B>.</p>
88    <p>For details on the <B>Curve editor</B> panel, click <a href="../../../ui_reference/tool_panel/curveeditor_panel/index.html">here</a>.</p>
89    <a href="assets/particle_create06.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/particle_create06.png" alt="Curvet panel image"/></a>
90    <p>When you open the <B>Curve editor</B> panel, <B>colorParticle</B> will appear at the top of the tree view. Click to expand the tree and show X, Y, and Z.</p>
91    <p class="hint">XYZ correspond to RGB color channels.</p>
92    <h5>Creating Curves</h5>
93    <p>Create animation curves for each of the X, Y, and Z color components of colorParticle.</p>
94    <p>Create animation curves as shown in the figures below.</p>
95    <img class="user_guide_chart" src="assets/startup_guide_effect_curve.png" alt="Color animation curves"/>
96    <p class="hint">You can copy your curves by hitting Ctrl+C, and paste by hitting Ctrl+V.<br /> You can save time by creating a curve for one color channel and then copying to other color channels and modifying as needed, instead of having to create from scratch each time.</p>
97    <p>After creating the color curves, you can check in the <B>Preview</B> window to see that the particles are animated, using the colors in the timing specified by the curves.</p>
98    <img src="assets/particle_create07.png" alt="Particle animation"/>
99    <h4>Configuring Random Particles</h4>
100    <p>You can configure your animation to use random timings.</p>
101    <h5>Configuring the Particle Set Panel</h5>
102    <p>Change the color animation Playback options you just configured as shown below.</p>
103    <img src="assets/particle_create10.png" alt="Setting the playback options for color animation"/>
104    <ul>
105      <li>Select <B>Specify frame count</B> as the option and then change the <B>Frames per cycle</B> value to 100.<br />Selecting <B>Specify frame count</B> allows you to freely change the length of the curves.<br /> In this example, we set the value to 100, and since this is the same as for the curves created earlier, the animation is rendered as-is.</li>
106      <li>Check the <B>Random offset</B> option.<br />Checking this option allows you to start the animation at any random offset.</li>
107    </ul>
108    <p class="hint">After changing the <B>Frames per cycle</B> value, you can run the Preview to confirm that the animation is changing randomly.</p>
109    <img src="assets/particle_create08.png" alt="Playback options image"/> <!-- InstanceEndEditable --> </div>
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