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10<title>How to Display on Development Hardware</title>
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16    <h1>Displaying to PARTNER-CTR Debugger</h1>
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18    <p>This section describes how to display a model on PARTNER-CTR Debugger using PARTNER-CTR/S debugger software.</p>
19    <p class="new_hint"><B>Note:</B> For details on how to install and use PARTNER-CTR debugger software, see the manual supplied with PARTNER-CTR/S.</p>
20    <p class="hint">Since the offset value changes depending on the camera setting and data to be adjusted, it is important to verify the display using camera settings (W scale, Near and Far) and Z buffer settings (Z buffer format) that may be used in an actual game.<br /> We recommend that the display be verified on PARTNER-CTR Debugger, because the Z buffer is currently not accurately reproduced on CreativeStudio.</p>
21    <h2>Preparing for Display to PARTNER-CTR Debugger</h2>
22    <p class="no">(1) Launch PARTNER-CTR Debugger software to load the Viewer-TS.cci file from the location shown below.</p>
23    <p>&quot; %NW4C_ROOT%/tools/Viewer/Viewer-TS.cci &quot;</p>
24    <p>Load the <CODE>.cci</CODE> file and run <B>PARTNER-CTR Debugger software</B>. The Viewer will appear inside PARTNER-CTR Debugger.</p>
25    <p>Figure 1  Run Button for PARTNER-CTR Debugger</p>
26    <img src="assets/ctr_debugger.png" alt="PARTNER-CTR Software Debugger"/>
27    <p class="hint_warn">Caution:<br /> Viewer-TS.cci must be loaded to display on PARNTER-CTR Debugger using PARTNER-CTR Debugger software.<br /> You must follow these steps again when restarting PARTNER-CTR Debugger software.</p>
28    <p class="no">(2) Launch PARTNER-CTR HIO-DAEMON</p>
29    <p>You must launch PARTNER-CTR HIO-Daemon to display a model or animation on PARTNER-CTR Debugger.</p>
30    <p>Select <em>Start→All programs→PARTNER-CTR HIO-Daemon→PARTNER-CTR HIO-Daemon icon</em> to launch.</p>
31    <p>The following icon will appear on the Task bar if the daemon started normally.</p>
32    <p>Figure 2  PARTNER-CTR HIO-DAEMON Task Bar Icon</p>
33    <img src="assets/task_bar.png" alt="PARTNER-CTR HIO-DAEMON Icon"/>
34    <p class="new_hint"><B>Note:</B> PARTNER-CTR HIO-DAEMON is installed when PARTNER-CTR Debugger software is installed.<br /> You can select automatic startup during installation.</p>
35    <a name="target_preview" id="target_preview"></a>
36    <h2>Displaying to PARTNER-CTR Debugger Using Transfer to Viewer</h2>
37    <p>This section describes how to display on PARTNER-CTR Debugger by transferring content loaded into CreativeStudio to the Viewer.</p>
38    <p class="new_hint"><B>Note:</B> For information on detailed Viewer settings and Controller operations, see the NintendoWare for CTR Viewer Manual,  which is located at the path given below.<br /> %NW4C_ROOT%/documents/Viewer/Viewer.html</p>
39    <p class="no">(1) Check that the Viewer-TS.cci file has been loaded by PARTNER-CTR Debugger software and that PARTNER-CTR HIO-DAEMON is running. </p>
40    <p class="no">(2) In CreativeStudio, click File &rarr; Transfer to Viewer.</p>
41    <img src="assets/realmachine_display02.png" alt="Target preview"/>
42    <p class="new_hint"><B>Note:</B> You can also hit the F5 key to transfer to the viewer.</p>
43    <p class="no">(3) Once transferred to the Viewer, all content loaded into CreativeStudio will be output to the folder &quot;%NW4C_ROOT%/temp&quot; as a binary model file (model.bcmdl).</p>
44    <p>The binary model file (model.bcmdl) is loaded automatically when it is created, and transferred data is displayed on PARTNER-CTR Debugger. </p>
45    <p class="no">(4)If you want to reload again, select Reload on the Viewer  menu screen to reload the file.</p>
46    <h3>Checking Status on the Console Panel</h3>
47    <p>You can check CreativeStudio status on the <B>Console</B> panel.</p>
48    <p>On the CreativeStudio menu, select <B>Window</B> &rarr; <B>Console Panel</B> to open the <B>Console Panel</B> in a separate window.</p>
49    <p>For details on the <B>Console</B> panel, click <a href="../../../ui_reference/panel/console/index.html">here</a>.</p>
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