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16    <h1>Loading Models</h1>
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18    <p>This page describes how to load models created with a 3DCG tool using sample data into CreativeStudio.</p>
19    <p>Sample data is created using Maya.</p>
20    <a name="Toy01T" id="Toy01T"></a>
21    <h2>Loading sample data</h2>
22    <p>Load the sample data titled <B>Toy_T</B> located in the folder below into Maya.</p>
23    <p>&quot; %NW4C_ROOT%/SampleData/Graphics/DccPlugin/Maya/ToyBlock/scenes/Toy_T.ma &quot;</p>
24    <table>
25      <thead>
26        <tr>
27          <th class="thumb">Data</th>
28          <th class="thumb">Image</th>
29          <th>Description</th>
30        </tr>
31      </thead>
32      <tbody>
33        <tr>
34          <th class="thumb">Toy_T</th>
35          <td class="thumb"><img class="thumb" src="assets/Toy01T.png" alt="Toy01T"/></td>
36          <td>This model uses a moving skeletal animation.</td>
37        </tr>
38      </tbody>
39    </table>
40    <h3>Export Intermediate File from 3D CG Tool</h3>
41    <p>Export the Toy_T intermediate file using the Maya plug-in.</p>
42    <p class="new_hint">For details about export, see the Photoshop Plug-In Manual, which can be found in the following location: %NW4C_ROOT%/documents/DccPlugin</p>
43    <h4>Memory-resident version CreativeStudio (CreativeStudioDaemon)</h4>
44    <p>The memory-resident version of CreativeStudio is a version of creative studio that executes intermediate file optimization and merging by linking with the DCC tool exporter.</p>
45    <h5>Launching the memory-resident version of CreativeStudio</h5>
46    <p>Rather than the user directly launching the memory-resident version of CreativeStudio, it is automatically launched in the background when data is exported from a DCC tool (such as Maya).</p>
47    <p>Once the memory-resident version of CreativeStudio starts, an icon for CreativeStudio will appear in the Task tray and intermediate file optimization and merging at high speeds can be performed.</p>
48    <img src="assets/creativestudiodaemon.png" alt="Memory-resident version icon"/>
49    <p class="hint_warn">Caution:<br /> Separate initial settings are required to display the icon in a Windows 7 environment.</p>
50    <h5>Exiting the memory-resident version of CreativeStudio</h5>
51    <p>You can exit from the menu displayed when you right-click on the icon in the Task tray.</p>
52    <a name="NW4C_Export_Option" id="NW4C_Export_Option"></a>
53    <h4>NW4C Export Option Settings</h4>
54    <p>Note the following three points regarding settings used when exporting Toy_T sample data for which skeletal animation is set.</p>
55    <ol>
56      <li>Output Options
57        <p>Set <B>Export Target</B> to <B>All</B>.</p>
58        <p>This setting causes all active nodes in the scene to be output.</p>
59      </li>
60      <li>Output File Selection
61        <p>The following files will be check marked.</p>
62        <p><CODE>.cmdl</CODE></p>
63        <p><CODE>.ctex</CODE></p>
64        <p><CODE>.cskla</CODE></p>
65      </li>
66      <li>Animation Options
67        <p>Select the <B>Loop</B> checkbox.</p>
68        <p>The term &quot;Loop&quot; used here does not refer to the Loop setting made under CreativeStudio, but is the Loop checkbox selected when you want an animation to loop on the PARTNER-CTR Debugger.</p>
69      </li>
70    </ol>
71    <p class="hint_warn">Caution:<br /> If a model that uses skeletal animation is output as an intermediate file, always be sure to select <B>Skeletal Animation Data (.csklal)</B> under <B>Output File Selection</B>. <br /> If a checkbox for <B>Skeletal Animation Data (.cskal)</B> is not selected, the skeletal animation cannot be played using CreativeStudio.</p>
72    <p>The intermediate files listed below are created when Toy_T sample data is output from the 3D CG tool.</p>
73    <table>
74      <thead>
75        <tr>
76          <th>Filename</th>
77          <th>Content</th>
78        </tr>
79      </thead>
80      <tbody>
81        <tr>
82          <th>Toy_T.cmdl</th>
83          <td>This intermediate file contains model data for Toy_T.</td>
84        </tr>
85        <tr>
86          <th>Toy_T.cskla</th>
87          <td>This intermediate file contains the skeletal animation data for Toy_T.</td>
88        </tr>
89        <tr>
90          <th>Toy_T1.ctex</th>
91          <td>This intermediate file contains the texture data for Toy_T. <br /> This texture data is stored in the textures folder automatically created when outputting from the 3D CG tool.</td>
92        </tr>
93      </tbody>
94    </table>
95    <h3>Loading the Model into CreativeStudio</h3>
96    <p>On the CreativeStudio menu, select <B>File</B> &rarr; <B>Open</B> &rarr; <B>Intermediate file</B> to load <B>Toy_T.cmdl</B> and <B>Toy_T.cskla</B>.</p>
97    <p>When an intermediate file is opeed, bound texture data and other such information is automatically loaded.</p>
98    <p class="new_hint"><B>Note:</B> These intermediate files can also be loaded into CreativeStudio by dragging &amp; dropping them.</p>
99    <h3>Playing loaded model animations</h3>
100    <p>If an animation is configured for a loaded model, you must set the playback range for the animation in the timeline located at the bottom of the main window.</p>
101    <p><em>Main Window Timeline Panel</em></p>
102    <img src="assets/timeline.png" alt="Timeline panel"/>
103    <table class="space">
104      <tr>
105        <th><em>A</em></th>
106        <td class="td_color">First Playback Frame</td>
107        <td><span class="manual_image">Sets the starting frame for animation playback.</span></td>
108      </tr>
109      <tr>
110        <th><em>B</em></th>
111        <td class="td_color">Last Playback Frame</td>
112        <td><span class="manual_image">Sets the ending frame for animation playback.</span></td>
113      </tr>
114      <tr>
115        <th><em>C</em></th>
116        <td class="td_color">Animation Control Buttons</td>
117        <td><span class="manual_image">For starting/stopping animation playback.</span></td>
118      </tr>
119    </table>
120    <p class="hint_warn">Caution:<br /> The playback frame range is not set automatically on the timeline.<br /> To play an animation that you have created, you will need to to manually set the frame range.</p>
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