1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>Hemispherical Lights</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>Hemispherical Light Settings</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>This page describes the basics of creating and setting hemispherical lights.</p> 20 <h2>Hemispherical Lights</h2> 21 <p>Hemispherical lights are ambient lights where two-color interpolation is made based on two colors (top and bottom).</p> 22 <p class="hint">The top is called the sky color, and the bottom is called the ground color.</p> 23 <h3>Loading Models</h3> 24 <p>On the CreativeStudio menu, select <B>File</B> → <B>Open</B> → <B>Intermediate file</B> to load the model intermediate file.</p> 25 <p>In this example, we describe a spherical model that uses Lambert shading.</p> 26 <a href="assets/hemisphere_lighting01.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/hemisphere_lighting01.png" alt="Cube model sample display image 01"/></a> 27 <p>Reference: <br /> The size and position of the sample sphere being used are given below. <br />Here, Maya is being used as the 3DCG tool. (Defaults are used for all tool settings.)</p> 28 <ul> 29 <li>Radius: 3.5</li> 30 <li>X, Y, Z position: 0 , 3.5 , 0</li> 31 </ul> 32 <h3>Material Panel Settings</h3> 33 <p>You can use the CreativeStudio material <B>Properties</B> panel to configure a material to be lit solely by hemispherical lights.</p> 34 <p>Select a material displayed in the <B>Contents</B> panel to open the material <B>Properties</B> panel.</p> 35 <h4>Changing lighting settings</h4> 36 <p>Under <B>Lighting</B> on the <B>General</B> tab of the material <B>Properties</B> panel, select <B>Enable hemispherical lighting</B>.</p> 37 <img src="assets/hemisphere_lighting02.png" alt="Rendering settings"/> 38 <h4>Texture Combiner Settings</h4> 39 <p>Configure the settings for combiner 0 on the material panel as follows.</p> 40 <p>For details on texture combiners, click <a href="../../../ui_reference/panel/material/standard_panel/standard_panel_combiner/index.html#combiner">here</a>.</p> 41 </p> 42 <img src="assets/hemisphere_lighting03.png" alt="Cube model combiner image"/> 43 <p class="hint">This configures the material to only be lit by vertex lights.<br /> With this configuration, you cannot use the B: Source 1 and C: Source 2 settings.</p> 44 <h3>Creating and Configuring Hemisphere Lights</h3> 45 <p>On the CreativeStudio menu, click <B>Create</B> → <B>Light</B> → <B>Hemispherical light</B> to create a hemispherical light.</p> 46 <a href="assets/hemisphere_lighting04.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/hemisphere_lighting04.png" alt="Creating a hemispherical light"/></a> 47 <h4>Opening the Light Panel</h4> 48 <p>Click a light displayed in the <B>Contents</B> panel to open the light <B>Properties</B> panel.</p> 49 <h5>Adjusting the Ground Color</h5> 50 <p>Change the light panel ground color settings to the values below.</p> 51 <img src="assets/hemisphere_lighting05.png" alt="Changing the ground color"/> 52 <p class="new_hint"><B>Note:</B> Left-clicking on the thumbnail allows you to set the color using the displayed <a href="../../../ui_reference/panel/property/index.html#color_picker">color picker</a> popup.</p> 53 <p>These settings produce the following preview.</p> 54 <a href="assets/hemisphere_lighting06.png" rel="ibox" title="Click to enlarge image"><img class="ui_thumb" src="assets/hemisphere_lighting06.png" alt="Preview after changing the ground color"/></a> 55 <h5>Changing the Sky Color Weight</h5> 56 <p>Change the weight of the sky color to adjust the relative strengths of the sky and ground colors.</p> 57 <img src="assets/hemisphere_lighting07.png" alt="Changing the Sky Color Weight"/> 58 <p>Setting the sky color weight closer to 1 makes the sky color stronger, and setting the weight closer to 0 makes the ground color stronger.</p> 59 <p>In this example, we set the sky color to 1, making the sky color stronger as shown below.</p> 60 <img src="assets/hemisphere_lighting08.png" alt="Preview after changing the sky color weight"/> <!-- InstanceEndEditable --> </div> 61 <div class="footer" /> 62</div> 63<hr><p>CONFIDENTIAL</p></body> 64<!-- InstanceEnd --> 65</html>