1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Ambient Settings</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Ambient Settings</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>Ambient settings are used to set colors when no light is striking the scene.</p> 19 <p>For details on ambient, click <a href="../../../../../../glossary/index.html#Ambient">here</a>.</p> 20 <h2>Ambient Components</h2> 21 <p>There are three locations where ambient can be set under CreativeStudio.</p> 22 <h4>Ambient light</h4> 23 <p>Raises all color in a scene.</p> 24 <h4>Material ambient</h4> 25 <p>Each environmental light of a material can be specified separately.</p> 26 <h4>Light ambient</h4> 27 <p>Event environmental lights can be created by setting the ambient for multiple light sources.</p> 28 <h3>Ambient calculations</h3> 29 <p>There is a relationship among the three ambient settings.</p> 30 <p class="system">[ (Material ambient) x (Ambient light) ] x [ (Light ambient) + ... (Individual components) ]</p> 31 <p class="hint_warn">Caution:<br /> <em>If the color does not change even when the slider is moved while setting ambient,</em> check the settings for the material ambient and/or ambient light.<br /> This may be due to an RGB value of 0 or near zero.</p> 32 <h2>Ambient Light and Ambient</h2> 33 <p>Ambient light is used only with fragment lights.</p> 34 <p>If a material has been set for rendering using a vertex shader, that material will not be affected by ambient light.</p> 35 <p>On the other hand, the ambient of a light or material will be affected by this setting regardless of the rendering method.</p> 36 <h2>Ambient Settings at Time of Output from Maya</h2> 37 <h4>Material ambient</h4> 38 <p>Material ambient settings made under Maya are not inherited. Material ambients are always output as R:G:B = 1:1:1.</p> 39 <h4>Light ambient</h4> 40 <p>There is no parameter under Maya for setting light ambient. When the light is output, the ambient values become R: G: B = 0 : 0 : 0</p> 41 <h4>Ambient light</h4> 42 <p>Although ambient light settings made under Maya are output as-is, depending on the settings, the ambient light may appear different when viewed under CreativeStudio.</p> 43 <!-- InstanceEndEditable --> </div> 44 <div class="footer" /> 45</div> 46<hr><p>CONFIDENTIAL</p></body> 47<!-- InstanceEnd --> 48</html>