1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Light Set</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Light Set</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This page uses sample data to describe basic settings for light sets.</p> 19 <p>Light sets are set on the scene environment <B>Properties</B> panel of CreativeStudio.</p> 20 <p>The scene environment is a feature that can be created by selecting <B>Create</B> > <B>Scene environment</B> on the CreativeStudio menu bar. Lights, fogs, and cameras can each be independently configured for multiple materials in a scene.</p> 21 22 <p class="new_hint"><B>Note:</B> A light set is a feature that can be used to set objects illuminated by particular lights at the material level.</p> 23 <h2>Loading sample data</h2> 24 <p>Use CreativeStudio to load the ToyR sample data prepared in the following folder.</p> 25 <p>" %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyBlock/ToyR.cres "</p> 26 <img src="assets/light_set01.png" alt="Light Set Image 01"/> 27 <h3>Checking Light Sets</h3> 28 <p>Check details regarding light sets on the scene environment <B>Properties</B> panel.</p> 29 <p>Select <B>SceneEnvironment1</B> shown on the <B>Contents</B> panel of CreativeStudio.</p> 30 <img src="assets/light_set02.png" alt="Light Set Image 02"/> 31 <p>The scene environment <B>Properties</B> panel appears when <B>SceneEnvironment1</B> is selected.</p> 32 <p>All light sets created under CreativeStudio are displayed on the scene environment <B>Properties</B> panel.</p> 33 <p>You can create new light sets or edit existing ones.</p> 34 <img src="assets/light_set03.png" alt="Light Set Image 03"/> 35 <h3>Creating a Light Set</h3> 36 <p>This section describes how to create and edit a light set using the scene environment <B>Properties</B> panel.</p> 37 <p class="no">(1) Press <B>Add</B> located under Light sets on the scene environment <B>Properties</B> panel.</p> 38 <img src="assets/light_set04.png" alt="Light Set Image 04"/> 39 <p class="no">(2) Pressing the <B>Add</B> button opens the <B>Add a light set</B> dialog box.</p> 40 <p>A serial number is set automatically for <B>Number</B>, but this can be changed freely.</p> 41 <p>You can set any name for the light set under <B>Comment</B>.</p> 42 <img src="assets/light_set05.png" alt="Light Set Image 05"/> 43 <p>Here, we will create a light set using number 3 without changing anything, so press <B>OK</B>.</p> 44 <p>Pressing <B>OK</B> creates and adds <B>Light set 3</B> to <B>Light sets</B>.</p> 45 <img src="assets/light_set06.png" alt="Light Set Image 06"/> 46 <p class="no">(3) Create a new light to be added to the light set.</p> 47 <p>On the CreativeStudio menu, select Create > Light > Fragment light to create a fragment light.</p> 48 <p>Select the fragment light created as <B>Light1</B> on the <B>Contents</B> panel to open the fragment light <B>Properties</B> panel.</p> 49 <p>Set the new fragment light as a directional light.</p> 50 <img src="assets/light_set07.png" alt="Light Set Image 07"/> 51 <p>Any color can be set for the diffuse color, but here we will use R=0, G=1, and B=1.</p> 52 <p class="no">(4) Set the light in the light set on the scene environment <B>Properties</B> panel.</p> 53 <p>Select <B>Light set 3</B> on the scene environment <B>Properties</B> panel.</p> 54 <p>When a light set is selected, <B>List of lights: Light set</B> opens automatically, so press <B>Add</B>.</p> 55 <img src="assets/light_set08.png" alt="Light Set Image 08"/> 56 <p>Pressing the <B>Add</B> button opens the <B>Add a light</B> dialog box.</p> 57 <img src="assets/light_set09.png" alt="Light Set Image 09"/> 58 <p>Select the <B>Light1</B> fragment light just created from the pull-down menu on the <B>Add a light</B> dialog box.</p> 59 <img src="assets/light_set10.png" alt="Light Set Image 10"/> 60 <p>Once the light has been selected, press <B>OK</B>.</p> 61 <p>When <B>OK</B> is pressed, the newly created fragment light is set for <B>Light set 3</B>.</p> 62 <img src="assets/light_set11.png" alt="Light Set Image 11"/> 63 <p>Now, this light can be set for each material as a light set.</p> 64 <p class="no">(5) Set the created light set for the material.</p> 65 <p>Select the material whose light set is to be changed on the <B>Contents</B> panel.</p> 66 <p>At this point, select material <B>Toy_R1</B> of ToyR.</p> 67 <img src="assets/light_set12.png" alt="Light Set Image 12"/> 68 <p>When <B>Toy_R1</B> is selected, the material <B>Properties</B> panel will open. Check the light set number setting under <B>General</B>.</p> 69 <p>The light set number of material <B>Toy_R1</B> is 2.</p> 70 <p class="no">(6) Enter the light set number to be changed.</p> 71 <p>Enter 3 because the light set number 3 is the one just created.</p> 72 <img src="assets/light_set13.png" alt="Light Set Image 13"/> 73 <p>When the number is changed, the light being used by Toy_R1 on the <B>Preview</B> screen of CreativeStudio will change, but because only a fragment light is set for <B>Light set 3</B>, the shadow of the model will be pure black.</p> 74 <img src="assets/light_set14.png" alt="Light Set Image 14"/> 75 <p>At this point, add an ambient light to <B>Light set 3</B>.</p> 76 <p class="no">(7) Return to Step (4) and add <B>ambientLight1</B> to <B>Light set 3</B>.</p> 77 <p>When <B>ambientLight1</B> is added, <B>Light set 3</B> will have both a fragment light and ambient light, and the shadow of the model will change.</p> 78 <img src="assets/light_set15.png" alt="Light Set Image 14"/> 79 <p>This technique can be applied to create various different light sets ahead of time, allowing the light settings for each material to be easily changed.</p> 80 <p>In addition, light sets can be easily shared within a project using sharing.</p> 81 <!-- InstanceEndEditable --> </div> 82 <div class="footer" /> 83</div> 84<hr><p>CONFIDENTIAL</p></body> 85<!-- InstanceEnd --> 86</html>