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16    <h1>Light Set</h1>
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18    <p>This page uses sample data to describe basic settings for light sets.</p>
19    <p>Light sets are set on the scene environment <B>Properties</B> panel of CreativeStudio.</p>
20    <p>The scene environment is a feature that can be created by selecting <B>Create</B> &gt; <B>Scene environment</B> on the CreativeStudio menu bar. Lights, fogs, and cameras can each be independently configured for multiple materials in a scene.</p>
21
22    <p class="new_hint"><B>Note:</B> A light set is a feature that can be used to set objects illuminated by particular lights at the material level.</p>
23    <h2>Loading sample data</h2>
24    <p>Use CreativeStudio to load the ToyR sample data prepared in the following folder.</p>
25    <p>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyBlock/ToyR.cres &quot;</p>
26    <img src="assets/light_set01.png" alt="Light Set Image 01"/>
27    <h3>Checking Light Sets</h3>
28    <p>Check details regarding light sets on the scene environment <B>Properties</B> panel.</p>
29    <p>Select <B>SceneEnvironment1</B> shown on the <B>Contents</B> panel of CreativeStudio.</p>
30    <img src="assets/light_set02.png" alt="Light Set Image 02"/>
31    <p>The scene environment <B>Properties</B> panel appears when <B>SceneEnvironment1</B> is selected.</p>
32    <p>All light sets created under CreativeStudio are displayed on the scene environment <B>Properties</B> panel.</p>
33    <p>You can create new light sets or edit existing ones.</p>
34    <img src="assets/light_set03.png" alt="Light Set Image 03"/>
35    <h3>Creating a Light Set</h3>
36    <p>This section describes how to create and edit a light set using the scene environment <B>Properties</B> panel.</p>
37    <p class="no">(1) Press <B>Add</B> located under Light sets on the scene environment <B>Properties</B> panel.</p>
38    <img src="assets/light_set04.png" alt="Light Set Image 04"/>
39    <p class="no">(2) Pressing the <B>Add</B> button opens the <B>Add a light set</B> dialog box.</p>
40    <p>A serial number is set automatically for <B>Number</B>, but this can be changed freely.</p>
41    <p>You can set any name for the light set under <B>Comment</B>.</p>
42    <img src="assets/light_set05.png" alt="Light Set Image 05"/>
43    <p>Here, we will create a light set using number 3 without changing anything, so press <B>OK</B>.</p>
44    <p>Pressing <B>OK</B> creates and adds <B>Light set 3</B> to <B>Light sets</B>.</p>
45    <img src="assets/light_set06.png" alt="Light Set Image 06"/>
46    <p class="no">(3) Create a new light to be added to the light set.</p>
47    <p>On the CreativeStudio menu, select Create &gt; Light &gt; Fragment light to create a fragment light.</p>
48    <p>Select the fragment light created as <B>Light1</B> on the <B>Contents</B> panel to open the fragment light <B>Properties</B> panel.</p>
49    <p>Set the new fragment light as a directional light.</p>
50    <img src="assets/light_set07.png" alt="Light Set Image 07"/>
51    <p>Any color can be set for the diffuse color, but here we will use R=0, G=1, and B=1.</p>
52    <p class="no">(4) Set the light in the light set on the scene environment <B>Properties</B> panel.</p>
53    <p>Select <B>Light set 3</B> on the scene environment <B>Properties</B> panel.</p>
54    <p>When a light set is selected, <B>List of lights: Light set</B> opens automatically, so press <B>Add</B>.</p>
55    <img src="assets/light_set08.png" alt="Light Set Image 08"/>
56    <p>Pressing the <B>Add</B> button opens the <B>Add a light</B> dialog box.</p>
57    <img src="assets/light_set09.png" alt="Light Set Image 09"/>
58    <p>Select the <B>Light1</B> fragment light just created from the pull-down menu on the <B>Add a light</B> dialog box.</p>
59    <img src="assets/light_set10.png" alt="Light Set Image 10"/>
60    <p>Once the light has been selected, press <B>OK</B>.</p>
61    <p>When <B>OK</B> is pressed, the newly created fragment light is set for <B>Light set 3</B>.</p>
62    <img src="assets/light_set11.png" alt="Light Set Image 11"/>
63    <p>Now, this light can be set for each material as a light set.</p>
64    <p class="no">(5) Set the created light set for the material.</p>
65    <p>Select the material whose light set is to be changed on the <B>Contents</B> panel.</p>
66    <p>At this point, select material <B>Toy_R1</B> of ToyR.</p>
67    <img src="assets/light_set12.png" alt="Light Set Image 12"/>
68    <p>When <B>Toy_R1</B> is selected, the material <B>Properties</B> panel will open. Check the light set number setting under <B>General</B>.</p>
69    <p>The light set number of material <B>Toy_R1</B> is 2.</p>
70    <p class="no">(6) Enter the light set number to be changed.</p>
71    <p>Enter 3 because the light set number 3 is the one just created.</p>
72    <img src="assets/light_set13.png" alt="Light Set Image 13"/>
73    <p>When the number is changed, the light being used by Toy_R1 on the <B>Preview</B> screen of CreativeStudio will change, but because only a fragment light is set for <B>Light set 3</B>, the shadow of the model will be pure black.</p>
74    <img src="assets/light_set14.png" alt="Light Set Image 14"/>
75    <p>At this point, add an ambient light to <B>Light set 3</B>.</p>
76    <p class="no">(7) Return to Step (4) and add <B>ambientLight1</B> to <B>Light set 3</B>.</p>
77    <p>When <B>ambientLight1</B> is added, <B>Light set 3</B> will have both a fragment light and ambient light, and the shadow of the model will change.</p>
78    <img src="assets/light_set15.png" alt="Light Set Image 14"/>
79    <p>This technique can be applied to create various different light sets ahead of time, allowing the light settings for each material to be easily changed.</p>
80    <p>In addition, light sets can be easily shared within a project using sharing.</p>
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