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11<title>Light animation</title>
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17    <h1>Light animation</h1>
18    <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" -->
19    <p>This page uses ToyMobile sample data to describe settings made when applying an animation to a light under CreativeStudio.</p>
20    <h2>Loading sample data</h2>
21    <p>An animation is created for the light diffuse color and transform of the sample data being used.</p>
22    <p>The transform animation being configured is used by exporting an animation created using the 3D CG tool.</p>
23    <p class="new_hint"><B>Note:</B> For information on exporting animations, see the Plug-in Manual provided separately.</p>
24    <h3>Loading Models and Effects</h3>
25    <p>Load the sample data by selecting <B>File &gt; Open &gt; Intermediate file</B> on the CreativeStudio menu</p>
26    <table>
27      <thead>
28        <tr>
29          <th>Intermediate files</th>
30          <th>Location</th>
31        </tr>
32      </thead>
33      <tbody>
34        <tr>
35          <th>Rocket and stars model</th>
36          <td>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobile.cres &quot;</td>
37        </tr>
38        <tr>
39          <th>Fire and smoke effects</th>
40          <td>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobileEffect.cres &quot;</td>
41        </tr>
42      </tbody>
43    </table>
44    <h3>Loading particle links (action)</h3>
45    <p>Load a particle link by selecting <B>File &gt; Open &gt; Particle link</B> on the CreativeStudio menu</p>
46    <table>
47      <thead>
48        <tr>
49          <th>Intermediate files</th>
50          <th>Location</th>
51        </tr>
52      </thead>
53      <tbody>
54        <tr>
55          <th>Particle link data</th>
56          <td>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobileAction.cact &quot;</td>
57        </tr>
58      </tbody>
59    </table>
60    <img src="assets/light_anim_01.png" alt="Light animation image"/>
61    <p class="hint_warn">Caution:<br /> The flame effect will not track the rocket just by loading the particle link (action) as described above. <BR> To make the flame track the rocket, see <a href="../../effect/action/index.html"> Linking Particles and 3D Models</a></p>
62    <p>When the sample model animation is played, a yellow light strikes the moon along with the engine exhaust.</p>
63    <h2>Editing the Animation</h2>
64    <p>This section describes the procedure for changing the light color using the <B>CurveEditor</B> panel.</p>
65    <p>On the main menu, select <B>Window</B> &gt; <B>CurveEditor</B> to open the <B>CurveEditor</B> panel.</p>
66    <p>Selecting the light displayed in the <B>Contents</B> panel displays the associated curve in the <B>CurveEditor</B> panel.</p>
67    <p>Figure 1  RGB Curves Set for the Diffuse Color of the Light for ToyMobile</p>
68    <a href="assets/light_anim_02.png" rel="ibox" title="Click to enlarge image"><img class="ui_thumb" src="assets/light_anim_02.png" alt="Light Animation Curve"/></a>
69    <p>Diffuse color settings for the Toy_Mobile light are given below.</p>
70    <table>
71      <thead>
72        <tr>
73          <th>Frame</th>
74          <th>Axes to be animated</th>
75          <th>Description of Curve</th>
76          <th>Description of Setting</th>
77        </tr>
78      </thead>
79      <tbody>
80        <tr>
81          <th rowspan="3">0 ~ 6</th>
82          <th>R</th>
83          <td>The curve for the R color component is created so that it approaches 0.4 between Frame 0 and Frame 6.</td>
84          <td rowspan="3">Since the G and B color components vary, the diffuse color of the light is animated from black to dark yellow.</td>
85        </tr>
86        <tr>
87          <th>G</th>
88          <td>The curve for the G color component is created so that it approaches 0 between Frame 0 and Frame 6.</td>
89        </tr>
90        <tr>
91          <th>B</th>
92          <td>The B color component is 0 until Frame 200.</td>
93        </tr>
94        <tr>
95          <th rowspan="3">6 ~ 102</th>
96          <th>R</th>
97          <td>There is no change to the curve during this period.</td>
98          <td rowspan="3">The diffuse color of the light remains dark yellow.</td>
99        </tr>
100        <tr>
101          <th>G</th>
102          <td>There is no change to the curve during this period.</td>
103        </tr>
104        <tr>
105          <th>B</th>
106          <td>The B color component is 0 until Frame 200.</td>
107        </tr>
108        <tr>
109          <th rowspan="3">102 ~ 111</th>
110          <th>R</th>
111          <td>The curve for the R color component is created so that it approaches 0 from Frame 102 to Frame 111.</td>
112          <td rowspan="3">Since the G and B color components change to 0 from Frame 0 to Frame 6, the diffuse color of the light is animated in reverse from dark yellow to black.</td>
113        </tr>
114        <tr>
115          <th>G</th>
116          <td>The curve for the G color component is created so that it approaches 0 between Frame 102 and Frame 111.</td>
117        </tr>
118        <tr>
119          <th>B</th>
120          <td>The B color component is 0 until Frame 200.</td>
121        </tr>
122        <tr>
123          <th rowspan="3">111 ~ 200</th>
124          <th>R</th>
125          <td>There is no change to the curve during this period.</td>
126          <td rowspan="3">The diffuse color of the light remains black.</td>
127        </tr>
128        <tr>
129          <th>G</th>
130          <td>There is no change to the curve during this period.</td>
131        </tr>
132        <tr>
133          <th>B</th>
134          <td>The B color component is 0 until Frame 200.</td>
135        </tr>
136      </tbody>
137    </table>
138    <p>In this section, we take a look at editing the diffuse color of the light for ToyMobile.</p>
139    <p>The key values in Frame 6 and Frame 102 for the G color component of the diffuse color on the <B>CurveEditor</B> panel vary from 0.4 to 0.2.</p>
140    <a href="assets/light_anim_03.png" rel="ibox" title="Click to enlarge image"><img class="ui_thumb" src="assets/light_anim_03.png" alt="Light Animation Curve"/></a>
141    <p>When the diffuse color is edited and the animation played, you can confirm that the light striking the moon varies from dark yellow to orange.</p>
142    <img src="assets/light_anim_04.png" alt="After light animation color change"/> <!-- InstanceEndEditable --> </div>
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