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15    <h1>Texture Tips</h1>
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17    <p>This page includes useful information you should know before working on projects that use textures under CreativeStudio.</p>
18    <h3>What you see when using mirrors can differ depending on the texture coordinate system.</h3>
19    <p>This is an example of creating a circle using the <em>Mirror</em> tiling method on the upper left 1/4 texture with the texture coordinate scale values set to <em>2 for both the U and V directions</em>.</p>
20    <img class="user_guide_chart" src="assets/uv_coordinate_mirrorsmpl.png" alt="Sample Texture for Mirroring"/>
21    <h4>Maya and Softimage Texture Coordinate Systems</h4>
22    <p>When using the Maya and Softimage texture coordinate systems, the circle is displayed in the range from 0.0 to 1.0 for both U and V as shown in the following figure.</p>
23    <img class="user_guide_chart" src="assets/uv_coordinate_mirror_masi.png" alt="Maya and Softimage Mirror Settings"/>
24    <h4>3ds Max Texture Coordinate System</h4>
25    <p>When using the Maya and Softimage texture coordinate systems, the circle is displayed in a location offset from the range from 0.0 to 1.0 for both U and V as shown in the following figure.</p>
26    <img class="user_guide_chart" src="assets/uv_coordinate_mirror_max.png" alt="3DMax Mirror Settings"/>
27    <p>As shown in the following figure, it is possible to fit both U and V in the range from 0.0 to 1.0 by moving the texture coordinates by the amount the circle was offset.</p>
28    <img class="user_guide_chart" src="assets/uv_coordinate_maxoffset.png" alt="Correcting 3DMax Mirror Settings"/>
29    <p class="warning"> With both Maya and 3dsMax, the number of repetitions due to tiling grows as the texture scale is increased. <br /> With Softimage, the number of repetitions grows as the texture scale is decreased.<br /> Softimage Export plug-ins match data to be output with Maya or 3dsMax to make data easier to handle when using CreativeStudio.</p>
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