1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../common/manual.css" rel="stylesheet" type="text/css" /> 8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 9<title>Texture Tips</title> 10<!-- InstanceEndEditable --> 11</head> 12<body> 13<div> 14 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 15 <h1>Texture Tips</h1> 16 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 17 <p>This page includes useful information you should know before working on projects that use textures under CreativeStudio.</p> 18 <h3>What you see when using mirrors can differ depending on the texture coordinate system.</h3> 19 <p>This is an example of creating a circle using the <em>Mirror</em> tiling method on the upper left 1/4 texture with the texture coordinate scale values set to <em>2 for both the U and V directions</em>.</p> 20 <img class="user_guide_chart" src="assets/uv_coordinate_mirrorsmpl.png" alt="Sample Texture for Mirroring"/> 21 <h4>Maya and Softimage Texture Coordinate Systems</h4> 22 <p>When using the Maya and Softimage texture coordinate systems, the circle is displayed in the range from 0.0 to 1.0 for both U and V as shown in the following figure.</p> 23 <img class="user_guide_chart" src="assets/uv_coordinate_mirror_masi.png" alt="Maya and Softimage Mirror Settings"/> 24 <h4>3ds Max Texture Coordinate System</h4> 25 <p>When using the Maya and Softimage texture coordinate systems, the circle is displayed in a location offset from the range from 0.0 to 1.0 for both U and V as shown in the following figure.</p> 26 <img class="user_guide_chart" src="assets/uv_coordinate_mirror_max.png" alt="3DMax Mirror Settings"/> 27 <p>As shown in the following figure, it is possible to fit both U and V in the range from 0.0 to 1.0 by moving the texture coordinates by the amount the circle was offset.</p> 28 <img class="user_guide_chart" src="assets/uv_coordinate_maxoffset.png" alt="Correcting 3DMax Mirror Settings"/> 29 <p class="warning"> With both Maya and 3dsMax, the number of repetitions due to tiling grows as the texture scale is increased. <br /> With Softimage, the number of repetitions grows as the texture scale is decreased.<br /> Softimage Export plug-ins match data to be output with Maya or 3dsMax to make data easier to handle when using CreativeStudio.</p> 30 <!-- InstanceEndEditable --> </div> 31 <div class="footer" /> 32</div> 33<hr><p>CONFIDENTIAL</p></body> 34<!-- InstanceEnd --></html>