1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Setting Up CreativeStudio</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Setting Up CreativeStudio</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This section describes how to set up CreativeStudio to use content- creation environments.</p> 19 <p>This is only a simple setup guide for tool users, and cannot be used to build programs.</p> 20 <p>Before setting up CreativeStudio check that you have the proper computer <a href="../introduction.html#operating_environment">operating environment</a>.</p> 21 <p>CreativeStudio may not work properly if this operating environment is not fully satisfied.</p> 22 <h2>Installing CreativeStudio</h2> 23 <p class="no">(1) Download the NintendoWare package and extract it to install in a convenient location on your system.</p> 24 <p>The package does not include an installer, so it is installed to the location to which it is extracted.</p> 25 <p class="no">(2) Set environment variables.</p> 26 <p>CreativeStudio has a <CODE>WSF</CODE> file for the setting the environment variable. </p> 27 <p><CODE>NintendoWare/CTR/setup.wsf</CODE></p> 28 <p>Double-click on <CODE>setup.wsf</CODE> to automatically create the <CODE>NW4C_ROOT</CODE> environment variable and configure the path to the CTR folder.</p> 29 <p class="new_hint"><B>Note:</B> If you are manually configuring the environment variable, set the <CODE>NW4C_ROOT</CODE> variable to the path to the CTR folder where NintendoWare was installed.</p> 30 <a name="maya_plug_in" id="maya_plug_in"></a> 31 <h2>Setting Up the Maya Plug-in</h2> 32 <p>The Maya plug-in is actually a group of plug-ins provided by NintendoWare to export the data created with Maya as 3D intermediate files.</p> 33 <p>This section describes how to set up the Maya plug-in.</p> 34 <p class="new_hint">For more information about the plug-in, see the Maya Plug-In Manual, which can be found at the following location. <CODE>%NW4C_ROOT%/documents/DccPlugin/Maya</CODE></p> 35 <h3>Set the Environment Variable</h3> 36 <p>You must configure certain environment variables to use the Maya plug-in.</p> 37 <p>Exit Maya if it is currently running, and then configure the variables.</p> 38 <p class="warning">Which variables to configure depends on which version of Maya you have installed.</p> 39 <p>Microsoft Windows XP Professional 32-bit version (SP3 or later)</p> 40 <table> 41 <thead> 42 <tr> 43 <th>Version</th> 44 <th>Environment Variable Name</th> 45 <th>Environment Variable Value</th> 46 </tr> 47 </thead> 48 <tbody> 49 <tr> 50 <th>Maya 2008</th> 51 <td><CODE>NW4C_MAYA2008_APP_ROOT</CODE></td> 52 <td>Maya installation folder<br />(Example: <CODE>C:/Program Files/Autodesk/Maya2008</CODE>)</td> 53 </tr> 54 <tr> 55 <th>Maya 2009</th> 56 <td><CODE>NW4C_MAYA2009_APP_ROOT</CODE></td> 57 <td>Maya installation folder<br />(Example: <CODE>C:/Program Files/Autodesk/Maya2009</CODE>)</td> 58 </tr> 59 <tr> 60 <th>Maya 2010</th> 61 <td><CODE>NW4C_MAYA2010_APP_ROOT</CODE></td> 62 <td>Maya installation folder<br />(Example: <CODE>C:/Program Files/Autodesk/Maya2010</CODE>)</td> 63 </tr> 64 </tbody> 65 </table> 66 <p>Microsoft Windows 7 64-bit version</p> 67 <table> 68 <thead> 69 <tr> 70 <th>Version</th> 71 <th>Environment Variable Name</th> 72 <th>Environment Variable Value</th> 73 </tr> 74 </thead> 75 <tbody> 76 <tr> 77 <th>Maya 2008 64bit</th> 78 <td>NW4C_MAYA2008_X64_APP_ROOT </td> 79 <td>Maya installation folder<br />(Example: <CODE>C:/Program Files/Autodesk/Maya2008</CODE>)</td> 80 </tr> 81 <tr> 82 <th>Maya 2009 64bit</th> 83 <td>NW4C_MAYA2009_X64_APP_ROOT</td> 84 <td>Maya installation folder<br />(Example: <CODE>C:/Program Files/Autodesk/Maya2009</CODE>)</td> 85 </tr> 86 <tr> 87 <th>Maya 2010 64bit</th> 88 <td>NW4C_MAYA2010_X64_APP_ROOT</td> 89 <td>Maya installation folder<br />(Example: <CODE>C:/Program Files/Autodesk/Maya2010</CODE>)</td> 90 </tr> 91 </tbody> 92 </table> 93 <h3>Launching Maya</h3> 94 <p>You must launch Maya from a special batch file to use the Maya plug-in.</p> 95 <p>Launch Maya from the following batch file.</p> 96 <p class="warning">The back file differs depending on which version of Maya you have installed.</p> 97 <p>Microsoft Windows XP Professional 32-bit version (SP3 or later)</p> 98 <table> 99 <thead> 100 <tr> 101 <th>Version</th> 102 <th>Batch File</th> 103 </tr> 104 </thead> 105 <tbody> 106 <tr> 107 <th>Maya 2008</th> 108 <td><CODE>%NW4C_ROOT%/tools/DccPlugin/Maya/NW4C_Maya2008.bat</CODE></td> 109 </tr> 110 <tr> 111 <th>Maya 2009</th> 112 <td><CODE>%NW4C_ROOT%/tools/DccPlugin/Maya/NW4C_Maya2009.bat</CODE></td> 113 </tr> 114 <tr> 115 <th>Maya 2010</th> 116 <td><CODE>%NW4C_ROOT%/tools/DccPlugin/Maya/NW4C_Maya2010.bat</CODE></td> 117 </tr> 118 </tbody> 119 </table> 120 <p>Microsoft Windows 7 64-bit version</p> 121 <table> 122 <thead> 123 <tr> 124 <th>Version</th> 125 <th>Batch File</th> 126 </tr> 127 </thead> 128 <tbody> 129 <tr> 130 <th>Maya 2008 64bit</th> 131 <td>" %NW4C_ROOT%/tools\DccPlugin/Maya/NW4C_Maya2008_64bit.bat "</td> 132 </tr> 133 <tr> 134 <th>Maya 2009 64bit</th> 135 <td>" %NW4C_ROOT%/tools/DccPlugin/Maya/NW4C_Maya2009_64bit.bat "</td> 136 </tr> 137 <tr> 138 <th>Maya 2010 64bit</th> 139 <td>" %NW4C_ROOT%/tools\DccPlugin/Maya/NW4C_Maya2010_64bit.bat "</td> 140 </tr> 141 </tbody> 142 </table> 143 <p>Once the Maya plug-in is correctly installed, a new <B>NW4C</B> item is added to the main menu in Maya.</p> 144 <p>If the batch file does not work properly, check your environment variable settings.</p> 145 <h2>Setting Up the Photoshop Plug-in</h2> 146 <p>The Photoshop plug-in is actually a group of plug-ins provided by NintendoWare for the creation of NW4C texture files.</p> 147 <p>This section describes how to set up the Photoshop plug-in.</p> 148 <p class="new_hint">For more information about the plug-in, see the Photoshop Plug-In Manual, which can be found at the following location. <CODE>%NW4C_ROOT%/documents/DccPlugin/Photoshop</CODE></p> 149 <h3>Installing the Photoshop Plug-in</h3> 150 <p>To install the Photoshop plug-in, first confirm that Photoshop and Adobe Bridge are not running.</p> 151 <p>If Photoshop and Adobe Bridge are currently running, first quit them and then install the plug-in.</p> 152 <h4>Copy Files</h4> 153 <p>Copy the whole <CODE>NW4C_Photoshop_Plugin</CODE> folder located in <SPAN class="argument">%NW4C_ROOT%/tools/DccPlugin/Photoshop</SPAN> to one of the following locations.</p> 154 <p class="warning">Which copy destination depends on which version of Photoshop you have installed.</p> 155 <table> 156 <thead> 157 <tr> 158 <th>Version</th> 159 <th>The copy destination</th> 160 </tr> 161 </thead> 162 <tbody> 163 <tr> 164 <th>Photoshop CS2</th> 165 <td><CODE><Photoshop installation folder>/Plug-ins/Adobe Photoshop Only/</CODE></td> 166 </tr> 167 <tr> 168 <th>Photoshop CS3</th> 169 <td><CODE><Photoshop installation folder>/Plug-ins/</CODE></td> 170 </tr> 171 <tr> 172 <th>Photoshop CS4</th> 173 <td><CODE><Photoshop installation folder>/Plug-ins/</CODE></td> 174 </tr> 175 </tbody> 176 </table> 177 <p>Once the Photoshop plug-in is correctly installed, a new <B>NintendoWare for CTR</B> item is added to the <B>Filter</B> main menu in Photoshop.</p> 178 <!-- InstanceEndEditable --> </div> 179 <div 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