1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>thinfilm_chess</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>MaterialThinfilm</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>MaterialThinfilm repesents an expression of a thin film.</p> 20 <p>As with the MaterialToon material settings, an RGB lookup table is used to enable application of reflection tables.</p> 21 <p>This section describes settings for the MaterialThinfilm material sample.</p> 22 <img src="assets/chess04.png" alt="thinfilm_chess Image"/> 23 <h2>Material Settings</h2> 24 <p>Click on thinfilm_mat displayed on the CreativeStudio Contents panel to open the material Properties panel.</p> 25 <h3>General</h3> 26 <p>Check the entire material Properties panel.</p> 27 <p>The lighting setting is set to <B>Fragment lighting</B>.</p> 28 <p>This indicates that fragment lights are rendered using a lookup table for MaterialThinfilm.</p> 29 <img src="assets/thinfilm_chess02.png" alt="thinfilm_chess Image 02"/> 30 <p class="new_hint"><B>Note:</B> Rendering settings must be changed to match the light being used.</p> 31 <h3>Color Settings</h3> 32 <p> Colors are not set for MaterialThinfilm, because its specular colors are specified in the lookup table.</p> 33 <h3>Fragment Settings</h3> 34 <p>Check the <B>Fragment</B> tab on the material <B>Properties</B> panel.</p> 35 <p>Fragment lighting for MaterialThinfilm uses Layer Config 4.</p> 36 <p>This setting enables the use of lookup tables for Spot, Reflection (R), Reflection (G), Reflection (B), Distribution 0, and Distribution 1.</p> 37 <img src="assets/thinfilm_chess04.png" alt="thinfilm_chess Image 04"/> 38 <p>For details on layer configurations, click <a href="../../../../user_guide/material/layer_configuration/index.html">here</a>.</p> 39 <h4>Lookup tables</h4> 40 <p>Check the following settings in the lookup table for MaterialThinfilm.</p> 41 <h5>Lookup table set</h5> 42 <p>LookupTableSetContentCtr0 is selected for the lookup table set.</p> 43 <img src="assets/thinfilm_chess05.png" alt="thinfilm_chess Image 05"/> 44 <p class="new_hint"><B>Note:</B> The lookup table set manages created lookup tables as a set.<br /> Clicking on LookupTableSetContentCtr0 displayed on the CreativeStudio Contents panel displays the lookup table Properties panel, where you can check the lookup tables being managed.</p> 45 <h6><span class="text_color">●</span>Elements</h6> 46 <p>Next, check lookup table elements.</p> 47 <p>Reflectance R, Reflectance G, Reflectance B, Distribution 0 and Distribution 1 are set for MaterialThinfilm in the lookup table.</p> 48 <p>The lookup tables being used here are managed all managed under the lookup table set LookupTableSetContentCtr0.</p> 49 <img src="assets/thinfilm_chess06.png" alt="thinfilm_chess Image 06"/> 50 <p>The lookup tables <em>thinfilm_reflectance_r</em>, <em>thinfilm_reflectance_g</em> and <em>thinfilm_reflectance_b</em> represent changes in RGB due to light shadows.<br /></p> 51 <h6><span class="text_color">●</span>Input angles</h6> 52 <p>Next, check the input angle.</p> 53 <p>With MaterialThinfilm, all components use NV.</p> 54 <img src="assets/thinfilm_chess07.png" alt="thinfilm_chess Image 07"/> 55 <p class="new_hint"><B>Note:</B> The input angle NV controls the distribution of light using the normal vector (N) of the model as seen from the camera (V).<br /> Expressions such as rim lights are possible for example.<BR> For details on the types of input angle, click <a href="../../../../user_guide/material/lookup_tables/index.html#input_angle">here</a>.</p> 56 <h4>Texture combiners</h4> 57 <p>Next, check the texture combiner settings.</p> 58 <p>The color of Combiner 0 is used for MaterialThinfilm.</p> 59 <img src="assets/thinfilm_chess09.png" alt="thinfilm_chess Image 09"/> 60 <table> 61 <thead> 62 <tr> 63 <th>Settings</th> 64 <th>Settings</th> 65 </tr> 66 </thead> 67 <tbody> 68 <tr> 69 <th>Formula</th> 70 <td>A</td> 71 </tr> 72 <tr> 73 <th>A: Source 0</th> 74 <td>Secondary color</td> 75 </tr> 76 </tbody> 77 </table> 78 <p>This setting indicates that the secondary color will be used as-is.</p> 79 <p class="new_hint"><B>Note:</B> The output result of the vertex shader is used for Source 1 and Source 2. However, there is no effect on the model because the result is not used by the calculation formula.</p> 80 <h2>CurveEditor panel</h2> 81 <p>Check the CurveEditor panel for the lookup tables actually used with MaterialThinfilm.</p> 82 <p>Select LookupTableSetContentCtr0 located on the Creative Studio Contents panel.</p> 83 <p>While in the state described, select <B>Window</B> > <B>Curve editor...</B> from the menu bar to open the CurveEditor panel.</p> 84 <a href="assets/thinfilm_chess10.png" rel="ibox" title="Click image to enlarge"><img class="ui_thumb" src="assets/thinfilm_chess10.png" alt="thinfilm_chess Image 10"/></a> 85 <ul> 86 <li>Horizontal axis: results in a change from 0 to 1 (from 90 degress to 0 degrees) using the angle created by input angle elements.</li> 87 <li>Vertical axis represents color (light) intensity.</li> 88 </ul> 89 <h3>thinfilm_reflectance_r / g / b settings</h3> 90 <p>Select thinfilm_reflectance_r/g/b displayed on the CurveEditor panel to check their curves.</p> 91 <a href="assets/thinfilm_chess11.png" rel="ibox" title="Click image to enlarge"><img class="ui_thumb" src="assets/thinfilm_chess11.png" alt="thinfilm_chess Image 11"/></a> 92 <p>Three lookup tables are used to express a bright crimson color toward the far edge of the model.</p> 93 <!-- InstanceEndEditable --> </div> 94 <div class="footer" /> 95</div> 96<hr><p>CONFIDENTIAL</p></body> 97<!-- InstanceEnd --> 98</html>