1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>material_carpaint</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>MaterialCarpaint</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>MaterialCarpaint is an expression of paint on a car.</p> 20 <p>This expression is made using distribution lookup tables.</p> 21 <p>This section describes material settings for MaterialCarpaint.</p> 22 <img src="assets/chess02.png" alt="carpaint_chess Image"/> 23 <h2>Material Settings</h2> 24 <p>Click on carpaint_mat displayed on the CreativeStudio Contents panel to open the material Properties panel.</p> 25 <p>All descriptions here are based on the material Properties panel in <em>Details</em> mode.</p> 26 <h3>General</h3> 27 <p>Check the <B>General</B> tab on the material <B>Properties</B> panel.</p> 28 <p><B>Enable fragment lighting</B> is set for lighting.</p> 29 <p>This indicates settings that use the MaterialCarpaint lookup table are carried out using fragment lighting.</p> 30 <img src="assets/carpaint_chess02.png" alt="carpaint_chess Image 02"/> 31 <p class="new_hint"><B>Note:</B> Rendering settings must be changed to match the light being used.</p> 32 <h3>Color Settings</h3> 33 <p>Check the <B>Color</B> tab on the material <B>Properties</B> panel.</p> 34 <p>Colors have been set for Specular 0 and 1.</p> 35 <p>MaterialCarpaint expresses different relections using the lookup table for the specular colors set for these parameters.</p> 36 <img src="assets/carpaint_chess03.png" alt="carpaint_chess Image 03"/> 37 <p>With MaterialCarpain, white color remains unchanged because diffuse is not used.</p> 38 <p>This white color is used for parts of the model where the color of Specular 0 and 1 are not reflected.</p> 39 <h3>Fragment Settings</h3> 40 <p>With fragment lighting, set layer config and a lookup table.</p> 41 <p>MaterialCarpain uses Layer Config 2.</p> 42 <p class="new_hint"><B>Note:</B> The layer configuration is a combination of reference tables that can be used for fragment lighting calculations. For details on layer configurations, click <a href="../../../../user_guide/material/layer_configuration/index.html">here</a>.</p> 43 <img src="assets/carpaint_chess04.png" alt="carpaint_chess Image 04"/> 44 <h4>Lookup tables</h4> 45 <p>The following settings are made in the lookup table for MaterialCarpaint.</p> 46 <h5>Lookup table set</h5> 47 <p>LookupTableSetContentCtr0 is selected.</p> 48 <p>Lookup tables that can be used are managed in the lookup table set.</p> 49 <p>Clicking on LookupTableSetContentCtr0 displayed in the <B>Contents</B> panel allows you to check the lookup tables being managed on the lookup table set <B>Properties</B> panel.</p> 50 <p>For details on lookup tables used with MaterialCarpaint, click <a href="#lookup_car">here</a>.</p> 51 <h5>Comp.</h5> 52 <p>With <B>MaterialCarpon</B>, lookup tables have been set for Distribution 0 and Distribution 1.</p> 53 <p class="hint">The lookup tables for Distribution 0 and Distribution 1 adjust the color (light) set for Specular 1 and 2 on the Color tab.</p> 54 <p>For details on lookup tables, click <a href="../../../../user_guide/material/lookup_tables/index.html">here</a>.</p> 55 <h5>Input angle</h5> 56 <p>With MaterialCarpaint, both Distribution 0 and Distribution 1 use input angle NH.</p> 57 <img src="assets/carpaint_chess07.png" alt="carpaint_chess Image 07"/> 58 <p class="new_hint"><B>Note:</B> The input angle NH represents light that is affected by the light and viewpoint.<br /> This is primarly used for specular expressions.<BR> For details on the types of input angle, click <a href="../../../../user_guide/material/lookup_tables/index.html#input_angle">here</a>.</p> 59 <p class="hint">The speculars set for Distribution 0 and Distribution 1 are added.</p> 60 <h5>Texture combiners</h5> 61 <p>The color of Combiner 0 is set for MaterialCarpaint.</p> 62 <img src="assets/carpaint_chess09.png" alt="carpaint_chess Image 09"/> 63 <p>This setting indicates that the secondary color will be used as-is.</p> 64 <p class="new_hint"><B>Note:</B> The output result of the vertex shader is used for Source 1 and Source 2. However, there is no effect on the model because the result is not used by the calculation formula.</p> 65 <a name="lookup_car" id="lookup_car"></a> 66 <h2>Checking lookup tables</h2> 67 <p>Check the CurveEditor panel for the lookup tables actually used with MaterialCarpaint.</p> 68 <p>Select LookupTableSetContentCtr0 located on the Creative Studio Contents panel.</p> 69 <p>While in the state described, select <B>Window</B> > <B>Curve editor...</B> from the menu bar to open the CurveEditor panel.</p> 70 <ul> 71 <li>Horizontal axis: results in a change from 0 to 1 (from 90 degress to 0 degrees) using the angle created by input angle elements.</li> 72 <li>Vertical axis represents color (light) intensity.</li> 73 </ul> 74 <h3>carpaint_distribution0 settings</h3> 75 <p>This setting expresses Specular 0 (yellow) sharply in the region where the angle created by NH is small (1 on the horizontal axis).</p> 76 <a href="assets/carpaint_chess11.png" rel="ibox" title="Click image to enlarge"><img class="ui_thumb" src="assets/carpaint_chess11.png" alt="carpain_chess Image 11"/></a> 77 <h3>carpaint_distribution1 settings</h3> 78 <p>Compared to the carpaint_distribution0 setting, a more gradual curve is created from the region where the angle created by NH is large (near 0 on the horizontal axis).</p> 79 <a href="assets/carpaint_chess12.png" rel="ibox" title="Click image to enlarge"><img class="ui_thumb" src="assets/carpaint_chess12.png" alt="carpain_chess Image 12"/></a> 80 <p>This makes parts of the MaterialCarpaint model that use Specular 1 (red) appear more gradual.</p> 81 <!-- InstanceEndEditable --> </div> 82 <div class="footer" /> 83</div> 84<hr><p>CONFIDENTIAL</p></body> 85<!-- InstanceEnd --> 86</html>