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15    <h1>Effect</h1>
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17    <h3>arrow_particle</h3>
18    <p>This sample draws arrow particles so they trace parabolic arcs in the direction they were shot.</p>
19    <h6>Expression Points</h6>
20    <p>The point of this sample is how to set rotation animations in the forward direction of movement of a particle. (The figure is a depiction of arrow_particle)</p>
21    <p><img class="" src="assets" alt=""/></p>
22    <h4>Data Files</h4>
23    <h6>arrow01 </h6>
24    <p>This is the arrow texture. (The figure is a depiction of arrow01.)</p>
25    <p><img class="" src="assets" alt=""/></p>
26    <h4>Effect Data Details</h4>
27    <h6>Setting the Parameters    </h6>
28    <h6>Rotation</h6>
29    <p>Set the rotation animation to directional.<BR> Set standard for velocity. The arrow points in the direction of movement. (The figure is a screenshot of parameters.)</p>
30    <p><img class="" src="assets" alt=""/><br />
31    </p>
32    <h6>Speed</h6>
33    <p>Particles are drawn to move in a parabolic arc based on the settings for <B>Disperse from y-axis</B>, <B>Specified direction</B>, and <B>Gravity</B>. (The figure is a screenshot of parameters.)</p>
34    <p><img class="" src="assets" alt=""/></p>
35    <p>&nbsp;</p>
36    <h3>light_particle</h3>
37    <p>In this effect, light particles grow in size from the center and then fade out.</p>
38    <h6>Expression Points</h6>
39    <p>The point of this sample is to show light growing larger and expanding and then becoming smaller by using the values set usign a scale animation curve.</p>
40    <h4>Data Files</h4>
41    <h6>light_particle01</h6>
42    <p>This texture represents a shimmering light. (The figure is a depiction of light_particle01.)</p>
43    <p><img class="" src="assets" alt=""/></p>
44    <h6>light_particle02</h6>
45    <p>This texture represents a ring of light. (The figure is a depiction of light_particle02.)</p>
46    <p><img class="" src="assets" alt=""/></p>
47    <h4>Effect Data Details</h4>
48    <h6>LightSet0</h6>
49    <p>Rotation</p>
50    <p>Particles are emitted in a disc shape by setting inital values for rotate immediately after particle emission. (The figure is a screenshot of parameters.)</p>
51    <p><img class="" src="assets" alt=""/></p>
52    <p>Scale</p>
53    <p>The shimmering light appears to grow larger and then smaller by setting <B>Add to previous value</B> for the reference value of the animation. (The figure is a screenshot of parameters.)</p>
54    <p><img class="" src="assets" alt=""/></p>
55    <p>Alpha</p>
56    <p>The shimmering light can be made to gradually fade out by setting an alpha animation. (The figure is a screenshot of parameters.)</p>
57    <p><img class="" src="assets" alt=""/></p>
58    <h6>LightSet1</h6>
59    <p>Scale</p>
60    <p>The ring of light appears to grow larger and then smaller by setting Add to previous value for the reference value of the animation. (The figure is a screenshot of parameters.)</p>
61    <p><img class="" src="assets" alt=""/></p>
62    <p>Alpha</p>
63    <p>The shimmering light can be made to gradually fade out by setting an alpha animation. (The figure is a screenshot of parameters.)</p>
64    <p><img class="" src="assets" alt=""/></p>
65    <p>&nbsp;</p>
66    <h3>smoke_particle</h3>
67    <p>In this effect, smoke particles spread out from the center, grow smaller, and then fade out.</p>
68    <h6>Expression Points</h6>
69    <p>The point of this sample is to show an animation that uses texture patterns. (The figure is a depiction of smoke_particle.)</p>
70    <p><img class="" src="assets" alt=""/></p>
71    <h4>Data Files</h4>
72    <h6>smoke_anim</h6>
73    <p>This is a smoke texture. (The figure is a depiction of smoke_particle.)</p>
74    <p><img class="" src="assets" alt=""/></p>
75    <h4>Effect Data Details</h4>
76    <h6>Setting the Parameters</h6>
77    <h6>Speed</h6>
78    <p>Particles can be made to spread forcefully from the center based on animation settings made for <B>Disperse from Y-axis</B>, <B>Acceleration</B>, and <B>Gravity</B>. (The figure is a screenshot of parameters.)</p>
79    <p><img class="" src="assets" alt=""/></p>
80    <h6>Texture coordinates</h6>
81    <p>Set the animation so the smoke gradually becomes finer and finger by setting <B>Texture pattern</B> under vertex UV translate. (The figure is a screenshot of parameters.)</p>
82    <h6>&nbsp;</h6>
83    <h6><img class="" src="assets" alt=""/></h6>
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