1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../common/manual.css" rel="stylesheet" type="text/css" /> 8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 9<title>Untitled Document</title> 10<!-- InstanceEndEditable --> 11</head> 12<body> 13<div> 14 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 15 <h1>Effect</h1> 16 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 17 <h3>arrow_particle</h3> 18 <p>This sample draws arrow particles so they trace parabolic arcs in the direction they were shot.</p> 19 <h6>Expression Points</h6> 20 <p>The point of this sample is how to set rotation animations in the forward direction of movement of a particle. (The figure is a depiction of arrow_particle)</p> 21 <p><img class="" src="assets" alt=""/></p> 22 <h4>Data Files</h4> 23 <h6>arrow01 </h6> 24 <p>This is the arrow texture. (The figure is a depiction of arrow01.)</p> 25 <p><img class="" src="assets" alt=""/></p> 26 <h4>Effect Data Details</h4> 27 <h6>Setting the Parameters </h6> 28 <h6>Rotation</h6> 29 <p>Set the rotation animation to directional.<BR> Set standard for velocity. The arrow points in the direction of movement. (The figure is a screenshot of parameters.)</p> 30 <p><img class="" src="assets" alt=""/><br /> 31 </p> 32 <h6>Speed</h6> 33 <p>Particles are drawn to move in a parabolic arc based on the settings for <B>Disperse from y-axis</B>, <B>Specified direction</B>, and <B>Gravity</B>. (The figure is a screenshot of parameters.)</p> 34 <p><img class="" src="assets" alt=""/></p> 35 <p> </p> 36 <h3>light_particle</h3> 37 <p>In this effect, light particles grow in size from the center and then fade out.</p> 38 <h6>Expression Points</h6> 39 <p>The point of this sample is to show light growing larger and expanding and then becoming smaller by using the values set usign a scale animation curve.</p> 40 <h4>Data Files</h4> 41 <h6>light_particle01</h6> 42 <p>This texture represents a shimmering light. (The figure is a depiction of light_particle01.)</p> 43 <p><img class="" src="assets" alt=""/></p> 44 <h6>light_particle02</h6> 45 <p>This texture represents a ring of light. (The figure is a depiction of light_particle02.)</p> 46 <p><img class="" src="assets" alt=""/></p> 47 <h4>Effect Data Details</h4> 48 <h6>LightSet0</h6> 49 <p>Rotation</p> 50 <p>Particles are emitted in a disc shape by setting inital values for rotate immediately after particle emission. (The figure is a screenshot of parameters.)</p> 51 <p><img class="" src="assets" alt=""/></p> 52 <p>Scale</p> 53 <p>The shimmering light appears to grow larger and then smaller by setting <B>Add to previous value</B> for the reference value of the animation. (The figure is a screenshot of parameters.)</p> 54 <p><img class="" src="assets" alt=""/></p> 55 <p>Alpha</p> 56 <p>The shimmering light can be made to gradually fade out by setting an alpha animation. (The figure is a screenshot of parameters.)</p> 57 <p><img class="" src="assets" alt=""/></p> 58 <h6>LightSet1</h6> 59 <p>Scale</p> 60 <p>The ring of light appears to grow larger and then smaller by setting Add to previous value for the reference value of the animation. (The figure is a screenshot of parameters.)</p> 61 <p><img class="" src="assets" alt=""/></p> 62 <p>Alpha</p> 63 <p>The shimmering light can be made to gradually fade out by setting an alpha animation. (The figure is a screenshot of parameters.)</p> 64 <p><img class="" src="assets" alt=""/></p> 65 <p> </p> 66 <h3>smoke_particle</h3> 67 <p>In this effect, smoke particles spread out from the center, grow smaller, and then fade out.</p> 68 <h6>Expression Points</h6> 69 <p>The point of this sample is to show an animation that uses texture patterns. (The figure is a depiction of smoke_particle.)</p> 70 <p><img class="" src="assets" alt=""/></p> 71 <h4>Data Files</h4> 72 <h6>smoke_anim</h6> 73 <p>This is a smoke texture. (The figure is a depiction of smoke_particle.)</p> 74 <p><img class="" src="assets" alt=""/></p> 75 <h4>Effect Data Details</h4> 76 <h6>Setting the Parameters</h6> 77 <h6>Speed</h6> 78 <p>Particles can be made to spread forcefully from the center based on animation settings made for <B>Disperse from Y-axis</B>, <B>Acceleration</B>, and <B>Gravity</B>. (The figure is a screenshot of parameters.)</p> 79 <p><img class="" src="assets" alt=""/></p> 80 <h6>Texture coordinates</h6> 81 <p>Set the animation so the smoke gradually becomes finer and finger by setting <B>Texture pattern</B> under vertex UV translate. (The figure is a screenshot of parameters.)</p> 82 <h6> </h6> 83 <h6><img class="" src="assets" alt=""/></h6> 84 <!-- InstanceEndEditable --> </div> 85 <div class="footer" /> 86</div> 87<hr><p>CONFIDENTIAL</p></body> 88<!-- InstanceEnd --></html>