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48    <title>nw::snd</title>
49  </head>
50  <body>
51    <h1><a href="../../nw/Overview.html">nw</a>::snd Namespace</h1>
52    <h2>Description</h2>
53    <div class="section">
54      <p>Namespace for the sound library. See the <I>Sound Programmer's Guide</I> in conjunction with this documentation.</p>
55    </div>
56    <a name="class" id="class">
57      <h2>Classes</h2>
58      <div class="section">
59        <table class="members">
60          <tr>
61            <th>
62              <a href="../../nw/snd/BiquadFilterCallback/Overview.html">nw::snd::BiquadFilterCallback</a>
63            </th>
64            <td>An abstract class that represents a biquad filter.</td>
65          </tr>
66          <tr>
67            <th>
68              <a href="../../nw/snd/FxBase/Overview.html"><CODE>nw::snd::FxBase</CODE></a>
69            </th>
70            <td>Abstract class for effects.</td>
71          </tr>
72          <tr>
73            <th>
74              <a href="../../nw/snd/FxDelay/Overview.html">nw::snd::FxDelay</a>
75            </th>
76            <td>The delay effect class.</td>
77          </tr>
78          <tr>
79            <th>
80              <a href="../../nw/snd/FxReverb/Overview.html">nw::snd::FxReverb</a>
81            </th>
82            <td>Reverb effect class.</td>
83          </tr>
84          <tr>
85            <th>
86              <a href="../../nw/snd/HioSoundArchive/Overview.html">nw::snd::HioSoundArchive</a>
87            </th>
88            <td>This class handles sound archive data stored on the host PC.</td>
89          </tr>
90          <tr>
91            <th>
92              <a href="../../nw/snd/MemorySoundArchive/Overview.html"><CODE>nw::snd::MemorySoundArchive</CODE></a>
93            </th>
94            <td>This class handles sound archive data in memory.</td>
95          </tr>
96          <tr>
97            <th>
98              <a href="../../nw/snd/RomSoundArchive/Overview.html"><CODE>nw::snd::RomSoundArchive</CODE></a>
99            </th>
100            <td>This class handles sound archive data in a ROM.</td>
101          </tr>
102          <tr>
103            <th>
104              <a href="../../nw/snd/SequenceSoundHandle/Overview.html"><CODE>nw::snd::SequenceSoundHandle</CODE></a>
105            </th>
106            <td>A handle class used to control sequence sounds that are played back.</td>
107          </tr>
108          <tr>
109            <th>
110              <a href="../../nw/snd/Sound3DActor/Overview.html"><CODE>nw::snd::Sound3DActor</CODE></a>
111            </th>
112            <td>A 3D sound actor class used to represent an audio source within a 3D space.</td>
113          </tr>
114          <tr>
115            <th>
116              <a href="../../nw/snd/Sound3DCalculator/Overview.html"><CODE>nw::snd::Sound3DCalculator</CODE></a>
117            </th>
118            <td>A class that consolidates standard parameter calculations for 3D sound.</td>
119          </tr>
120          <tr>
121            <th>
122              <a href="../../nw/snd/Sound3DEngine/Overview.html"><CODE>nw::snd::Sound3DEngine</CODE></a>
123            </th>
124            <td>A parameter calculation engine class for 3D sounds.</td>
125          </tr>
126          <tr>
127            <th>
128              <a href="../../nw/snd/Sound3DListener/Overview.html"><CODE>nw::snd::Sound3DListener</CODE></a>
129            </th>
130            <td>A 3D sound listener class used to represent a listening point within a 3D space.</td>
131          </tr>
132          <tr>
133            <th>
134              <a href="../../nw/snd/Sound3DManager/Overview.html">nw::snd::Sound3DManager</a>
135            </th>
136            <td>A class used to calculate and manage 3D sound parameters.</td>
137          </tr>
138          <tr>
139            <th>
140              <a href="../../nw/snd/SoundActor/Overview.html"><CODE>nw::snd::SoundActor</CODE></a>
141            </th>
142            <td>A class used to play back and manage multiple sounds together.</td>
143          </tr>
144          <tr>
145            <th>
146              <a href="../../nw/snd/SoundArchive/Overview.html"><CODE>nw::snd::SoundArchive</CODE></a>
147            </th>
148            <td>A class that handles sound archives.</td>
149          </tr>
150          <tr>
151            <th>
152              <a href="../../nw/snd/SoundArchivePlayer/Overview.html"><CODE>nw::snd::SoundArchivePlayer</CODE></a>
153            </th>
154            <td>A class that plays back sounds in a sound archive.</td>
155          </tr>
156          <tr>
157            <th>
158              <a href="../../nw/snd/SoundDataManager/Overview.html"><CODE>nw::snd::SoundDataManager</CODE></a>
159            </th>
160            <td>A flag used to load sound archive data.</td>
161          </tr>
162          <tr>
163            <th>
164              <a href="../../nw/snd/SoundHandle/Overview.html">nw::snd::SoundHandle</a>
165            </th>
166            <td>A handle class used to control sounds that are played back.</td>
167          </tr>
168          <tr>
169            <th>
170              <a href="../../nw/snd/SoundHeap/Overview.html"><CODE>nw::snd::SoundHeap</CODE></a>
171            </th>
172            <td>A heap class used for sound data.</td>
173          </tr>
174          <tr>
175            <th>
176              <a href="../../nw/snd/SoundMemoryAllocatable/Overview.html"><CODE>nw::snd::SoundMemoryAllocatable</CODE></a>
177            </th>
178            <td>An interface for allocating memory used to store sound data.</td>
179          </tr>
180          <tr>
181            <th>
182              <a href="../../nw/snd/SoundPlayer/Overview.html"><CODE>nw::snd::SoundPlayer</CODE></a>
183            </th>
184            <td>A class used to play sounds.</td>
185          </tr>
186          <tr>
187            <th>
188              <a href="../../nw/snd/SoundStartable/Overview.html"><CODE>nw::snd::SoundStartable</CODE></a>
189            </th>
190            <td>An abstract class that represents a playable sound.</td>
191          </tr>
192          <tr>
193            <th>
194              <a href="../../nw/snd/SoundSystem/Overview.html">nw::snd::SoundSystem</a>
195            </th>
196            <td>Configures settings related to the overall sound system.</td>
197          </tr>
198          <tr>
199            <th>
200              <a href="../../nw/snd/StreamSoundHandle/Overview.html"><CODE>nw::snd::StreamSoundHandle</CODE></a>
201            </th>
202            <td>A handle class used to control stream sounds that are played back.</td>
203          </tr>
204          <tr>
205            <th>
206              <a href="../../nw/snd/WaveSoundHandle/Overview.html"><CODE>nw::snd::WaveSoundHandle</CODE></a>
207            </th>
208            <td>A handle class used to control wave sounds that are played back.</td>
209          </tr> </table>
210      </div>
211    </a> <a name="struct" id="struct">
212      <h2>Structures</h2>
213      <div class="section">
214        <table class="members">
215          <tr>
216            <th>
217              <a href="../../nw/snd/SoundAmbientParam/Overview.html"><CODE>nw::snd::SoundAmbientParam</CODE></a>
218            </th>
219            <td>Ambient parameter structure.</td>
220          </tr>
221          <tr>
222            <th>
223              <a href="../../nw/snd/SequenceUserprocCallbackParam/Overview.html"><CODE>nw::snd::SequenceUserprocCallbackParam</CODE></a>
224            </th>
225            <td>The structure used by the callback invoked by the <CODE>userproc</CODE> command.</td>
226          </tr>
227          <tr>
228            <th>
229              <a href="../../nw/snd/Sound3DParam/Overview.html"><CODE>nw::snd::Sound3DParam</CODE></a>
230            </th>
231            <td>These are 3D sound parameters.</td>
232          </tr>
233          <tr>
234            <th>
235              <a href="../../nw/snd/StreamDataInfo/Overview.html"><CODE>nw::snd::StreamDataInfo</CODE></a>
236            </th>
237            <td>This set of parameters is for stream data.</td>
238          </tr>
239          <tr>
240            <th>
241              <a href="../../nw/snd/WaveSoundDataInfo/Overview.html"><CODE>nw::snd::WaveSoundDataInfo</CODE></a>
242            </th>
243            <td>This set of parameters is for wave sound data.</td>
244          </tr> </table>
245      </div>
246    </a> <a name="enum" id="enum">
247      <h2>Enumerated Types</h2>
248      <div class="section">
249        <table class="members">
250          <tr>
251            <td width="100"> </td>
252            <th>
253              <a href="../../nw/snd/OutputMode.html"><CODE>OutputMode</CODE></a>
254            </th>
255            <td>Definition of the sound output mode.</td>
256          </tr>
257          <tr>
258            <td width="100"> </td>
259            <th>
260              <a href="../../nw/snd/AuxBus.html">AuxBus</a>
261            </th>
262            <td>Definition of the AUX bus ID.</td>
263          </tr>
264          <tr>
265            <td width="100"> </td>
266            <th>
267              <a href="../../nw/snd/SampleFormat.html">SampleFormat</a>
268            </th>
269            <td>Sample format.</td>
270          </tr>
271          <tr>
272            <td width="100"> </td>
273            <th>
274              <a href="../../nw/snd/SeqMute.html">SeqMute</a>
275            </th>
276            <td>Definition for muting and unmuting sequence tracks.</td>
277          </tr>
278          <tr>
279            <td width="100"> </td>
280            <th>
281              <a href="../../nw/snd/PanMode.html">PanMode</a>
282            </th>
283            <td>Definition of the pan operation mode.</td>
284          </tr>
285          <tr>
286            <td width="100"> </td>
287            <th>
288              <a href="../../nw/snd/PanCurve.html">PanCurve</a>
289            </th>
290            <td>Pan curve definitions.</td>
291          </tr>
292          <tr>
293            <td width="100"> </td>
294            <th>
295              <a href="../../nw/snd/DecayCurve.html">DecayCurve</a>
296            </th>
297            <td>This is an enumerator type for volume attenuation curves.</td>
298          </tr>
299          <tr>
300            <td width="100"> </td>
301            <th>
302              <a href="../../nw/snd/BiquadFilterType.html">BiquadFilterType</a>
303            </th>
304            <td>Enumerated type indicating the biquad filter type.</td>
305          </tr>
306          <tr>
307            <td width="100"> </td>
308            <th>
309              <a href="../../nw/snd/SrcType.html"><CODE>SrcType</CODE></a>
310            </th>
311            <td>SRC type definitions (interpolation methods for the sampling rate converter).</td>
312          </tr> </table>
313      </div>
314    </a> <a name="typedef" id="typedef">
315      <h2><CODE>typedef</CODE> Definitions</h2>
316      <div class="section">
317        <table class="members">
318          <tr>
319            <td width="100" />
320            <th>
321              <a href="../../nw/snd/SoundFrameUserCallback.html">SoundFrameUserCallback</a>
322            </th>
323            <td>Type definition of the user callback function called by the sound frame process.</td>
324          </tr>
325          <tr>
326            <td width="100" />
327            <th>
328              <a href="../../nw/snd/SequenceUserprocCallback.html"><CODE>SequenceUserprocCallback</CODE></a>
329            </th>
330            <td>The callback of a user procedure that can be used by sequence sounds.</td>
331          </tr> </table>
332      </div>
333    </a>
334    <h2>Revision History</h2>
335    <div class="section">
336      <dl class="history">
337        <dt>2010/03/12</dt>
338        <dd>Initial version.<br />
339        </dd>
340      </dl>
341    </div>
342  <hr><p>CONFIDENTIAL</p></body>
343</html>
344