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7    <title>Layout (lyt) Sample Demo</title>
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9  <body>
10    <h1>Layout (lyt) Sample Demo</h1>
11
12      <h2>Location</h2>
13      <p>
14        <code>$NW4C_ROOT/demos/lyt</code>
15      </p>
16      <h2>Compilation</h2>
17      <p>
18        Change directories to $NW4C_ROOT/demos/lyt, and execute
19        <pre><CODE>% omake</CODE></pre>
20          The executable (.cci) file is generated in:
21        <pre>$NW4C_ROOT/demos/lyt/(sample demo name)/images/(platform)/(target)/</pre>
22            For example:
23        <pre>$NW4C_ROOT/demos/lyt/simple/images/CTR-TS.Process.MPCore.fast/Release/</pre>
24         
25      </p>
26      <h2>Execution</h2>
27      <p>
28      After the demo is compiled, load the generated executable file using PARTNER-CTR and execute.
29      </p>
30      <h2>Layout Data</h2>
31      <p>Layout data used by each sample demo is located in the following directory.</p>
32      <pre>$NW4C_ROOT/demos/lyt/(sample demo name)/images/(platform)/(target)/</pre>
33      <p>Font and texture data used in common with all sample demos is located in the following directory.</p>
34      <pre>$NW4C_ROOT/demos/lyt/commonRes/</pre>
35      <h2>Description</h2>
36      <table class="demos">
37        <tbody>
38          <tr>
39            <th><a href="demo/simple.html" target="_self">simple</a></th>
40            <td>Demonstrates how to playback and display layout animations. </td>
41          </tr>
42          <tr>
43            <th><a href="demo/animShare.html" target="_self">animShare</a></th>
44            <td>This is an animation sharing demo.</td>
45          </tr>
46          <tr>
47            <th><a href="demo/archiveFont.html" target="_self">archiveFont</a></th>
48            <td>Demonstrates how to display layouts using the archive font.</td>
49          </tr>
50          <tr>
51            <th><a href="demo/bounding.html" target="_self">bounding</a></th>
52            <td>This demo performs a hit check using boundary panes. </td>
53          </tr>
54          <tr>
55            <th><a href="demo/extUserData.html" target="_self">extUserData</a></th>
56            <td>This demo gets extended user data.</td>
57          </tr>
58          <tr>
59            <th><a href="demo/group.html" target="_self">group</a></th>
60            <td>This demo enumerates the panes by groups. </td>
61          </tr>
62          <tr>
63            <th><a href="demo/locationAdjust.html" target="_self">locationAdjust</a></th>
64            <td>Demonstrates how to restore original pane size when displaying a layout for the upper screen on the lower screen.</td>
65          </tr>
66          <tr>
67            <th><a href="demo/multiArc.html" target="_self">multiArc</a></th>
68            <td>This demo loads layout resources from multiple archives.</td>
69          </tr>
70          <tr>
71            <th><a href="demo/orthoStereo.html" target="_self">orthoStereo</a></th>
72            <td>Demonstrates stereoscopic view of layouts using orthogonals. </td>
73          </tr>
74          <tr>
75            <th><a href="demo/perspective.html" target="_self">perspective</a></th>
76            <td>Demonstrates how to display layouts in 3D-style using perspective projection.</td>
77          </tr>
78          <tr>
79            <th><a href="demo/simple2.html" target="_self">simple2</a></th>
80            <td>This demo adds picture panes by program. </td>
81          </tr>
82          <tr>
83            <th><a href="demo/tagGroupBind.html" target="_self">tagGroupBind</a></th>
84            <td>This demo independently controls animations for each group set using animation interval tag.</td>
85          </tr>
86          <tr>
87            <th><a href="demo/texVram.html" target="_self">texVram</a></th>
88            <td>This demo places textures in VRAM.</td>
89          </tr>
90        </tbody>
91      </table>
92      <!--       <h2>負荷表示について</h2>       <p>         いくつかのデモを除いて、下画面には CPU と GPU の負荷が表示されています。       </p>       <p>         CPU 負荷は以下の処理を除いた 1 フレームあたりの処理時間を示します。         <ul>           <li> VSync 待ち </li>           <li> コマンドリストの終了待ち </li>           <li> バッファのクリア処理 </li>           <li> 負荷表示の描画 </li>         </ul>         CPU と GPU が並行して動作する場合、割り込みなどの影響により CPU の処理時間が長くなることがあります。       </p>       <p>         GPU 負荷はモデルなどの描画処理にかかる 1 フレームあたりの時間を示します。         バッファ転送や負荷表示の描画などの時間は含まれていません。       </p>       -->
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