1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../css/manpage.css" type="text/css" /> 7 <title>Layout (lyt) Sample Demo</title> 8 </head> 9 <body> 10 <h1>Layout (lyt) Sample Demo</h1> 11 12 <h2>Location</h2> 13 <p> 14 <code>$NW4C_ROOT/demos/lyt</code> 15 </p> 16 <h2>Compilation</h2> 17 <p> 18 Change directories to $NW4C_ROOT/demos/lyt, and execute 19 <pre><CODE>% omake</CODE></pre> 20 The executable (.cci) file is generated in: 21 <pre>$NW4C_ROOT/demos/lyt/(sample demo name)/images/(platform)/(target)/</pre> 22 For example: 23 <pre>$NW4C_ROOT/demos/lyt/simple/images/CTR-TS.Process.MPCore.fast/Release/</pre> 24 25 </p> 26 <h2>Execution</h2> 27 <p> 28 After the demo is compiled, load the generated executable file using PARTNER-CTR and execute. 29 </p> 30 <h2>Layout Data</h2> 31 <p>Layout data used by each sample demo is located in the following directory.</p> 32 <pre>$NW4C_ROOT/demos/lyt/(sample demo name)/images/(platform)/(target)/</pre> 33 <p>Font and texture data used in common with all sample demos is located in the following directory.</p> 34 <pre>$NW4C_ROOT/demos/lyt/commonRes/</pre> 35 <h2>Description</h2> 36 <table class="demos"> 37 <tbody> 38 <tr> 39 <th><a href="demo/simple.html" target="_self">simple</a></th> 40 <td>Demonstrates how to playback and display layout animations. </td> 41 </tr> 42 <tr> 43 <th><a href="demo/animShare.html" target="_self">animShare</a></th> 44 <td>This is an animation sharing demo.</td> 45 </tr> 46 <tr> 47 <th><a href="demo/archiveFont.html" target="_self">archiveFont</a></th> 48 <td>Demonstrates how to display layouts using the archive font.</td> 49 </tr> 50 <tr> 51 <th><a href="demo/bounding.html" target="_self">bounding</a></th> 52 <td>This demo performs a hit check using boundary panes. </td> 53 </tr> 54 <tr> 55 <th><a href="demo/extUserData.html" target="_self">extUserData</a></th> 56 <td>This demo gets extended user data.</td> 57 </tr> 58 <tr> 59 <th><a href="demo/group.html" target="_self">group</a></th> 60 <td>This demo enumerates the panes by groups. </td> 61 </tr> 62 <tr> 63 <th><a href="demo/locationAdjust.html" target="_self">locationAdjust</a></th> 64 <td>Demonstrates how to restore original pane size when displaying a layout for the upper screen on the lower screen.</td> 65 </tr> 66 <tr> 67 <th><a href="demo/multiArc.html" target="_self">multiArc</a></th> 68 <td>This demo loads layout resources from multiple archives.</td> 69 </tr> 70 <tr> 71 <th><a href="demo/orthoStereo.html" target="_self">orthoStereo</a></th> 72 <td>Demonstrates stereoscopic view of layouts using orthogonals. </td> 73 </tr> 74 <tr> 75 <th><a href="demo/perspective.html" target="_self">perspective</a></th> 76 <td>Demonstrates how to display layouts in 3D-style using perspective projection.</td> 77 </tr> 78 <tr> 79 <th><a href="demo/simple2.html" target="_self">simple2</a></th> 80 <td>This demo adds picture panes by program. </td> 81 </tr> 82 <tr> 83 <th><a href="demo/tagGroupBind.html" target="_self">tagGroupBind</a></th> 84 <td>This demo independently controls animations for each group set using animation interval tag.</td> 85 </tr> 86 <tr> 87 <th><a href="demo/texVram.html" target="_self">texVram</a></th> 88 <td>This demo places textures in VRAM.</td> 89 </tr> 90 </tbody> 91 </table> 92 <!-- <h2>負荷表示について</h2> <p> いくつかのデモを除いて、下画面には CPU と GPU の負荷が表示されています。 </p> <p> CPU 負荷は以下の処理を除いた 1 フレームあたりの処理時間を示します。 <ul> <li> VSync 待ち </li> <li> コマンドリストの終了待ち </li> <li> バッファのクリア処理 </li> <li> 負荷表示の描画 </li> </ul> CPU と GPU が並行して動作する場合、割り込みなどの影響により CPU の処理時間が長くなることがあります。 </p> <p> GPU 負荷はモデルなどの描画処理にかかる 1 フレームあたりの時間を示します。 バッファ転送や負荷表示の描画などの時間は含まれていません。 </p> --> 93 <hr><p>CONFIDENTIAL</p></body> 94</html> 95