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48    <title>nw::gfx::res::ResShadowTexture</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResShadowTexture</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ResShadowTexture : public <a href="../../../../nw/gfx/res/ResPixelBasedTexture/Overview.html">nw::gfx::res::ResPixelBasedTexture</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Binary resource class that represents a shadow texture using image data.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/Overview.html"><CODE>nw::gfx::res::ResShadowTexture::DynamicBuilder</CODE></a>
67            </th>
68            <td>Class for dynamically building cameras. Memory is allocated in the number of bytes equal to the specified height and width in pixels. Memory for mipmaps is also allocated when a mipmap size has been specified.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="struct" id="struct">
72      <h2>Structures</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <th>
77              <a href="../../../../nw/gfx/res/ResShadowTexture/Description/Overview.html">nw::gfx::res::ResShadowTexture::Description</a>
78            </th>
79            <td>Content to configure.</td>
80          </tr> </table>
81      </div>
82    </a> <a name="enum" id="enum">
83      <h2>Enumerated Types</h2>
84      <div class="section">
85        <table class="members">
86          <tr>
87            <td width="100"> </td>
88            <th>
89              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/FormatHW.html">FormatHW</a>
90            </th>
91            <td>
92        (Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
93          </tr> </table>
94      </div>
95    </a> <a name="function" id="function">
96      <h2>Member Functions</h2>
97      <div class="section">
98        <table class="members">
99          <tr>
100            <th class="category" colspan="3">Create/Destroy</th>
101          </tr>
102          <tr>
103            <td width="100">  </td>
104            <th>
105              <a href="../../../../nw/gfx/res/ResShadowTexture/DynamicDestroy.html">DynamicDestroy</a>
106            </th>
107            <td>Dynamically destroys a created texture.</td>
108          </tr>
109          <tr>
110            <th class="category" colspan="3">Other</th>
111          </tr>
112          <tr>
113            <td width="100">  </td>
114            <th>
115              <a href="../../../../nw/gfx/res/ResShadowTexture/ResShadowTexture.html">ResShadowTexture</a>
116            </th>
117            <td>Constructor.</td>
118          </tr>
119          <tr>
120            <td width="100">  </td>
121            <th>
122              <a href="../../../../nw/gfx/res/ResShadowTexture/ptr.html">ptr</a>
123            </th>
124            <td>Gets a pointer to actual data.</td>
125          </tr>
126          <tr>
127            <td width="100">  </td>
128            <th>
129              <a href="../../../../nw/gfx/res/ResShadowTexture/ref.html"><CODE>ref</CODE></a>
130            </th>
131            <td>Gets the reference to the actual data.</td>
132          </tr>
133          <tr>
134            <td width="100">  </td>
135            <th>
136              <a href="../../../../nw/gfx/res/ResShadowTexture/operator==.html"><CODE>operator==</CODE></a>
137            </th>
138            <td>
139        </td>
140          </tr>
141          <tr>
142            <td width="100">  </td>
143            <th>
144              <a href="../../../../nw/gfx/res/ResShadowTexture/operator!=.html"><CODE>operator!=</CODE></a>
145            </th>
146            <td>
147        </td>
148          </tr>
149          <tr>
150            <td width="100">  </td>
151            <th>
152              <a href="../../../../nw/gfx/res/ResShadowTexture/GetImage.html"><CODE>GetImage</CODE></a>
153            </th>
154            <td>Gets pixel data.</td>
155          </tr>
156          <tr>
157            <td width="100">  </td>
158            <th>
159              <a href="../../../../nw/gfx/res/ResShadowTexture/IsPerspectiveShadow.html">IsPerspectiveShadow</a>
160            </th>
161            <td>
162        </td>
163          </tr>
164          <tr>
165            <td width="100">  </td>
166            <th>
167              <a href="../../../../nw/gfx/res/ResShadowTexture/SetPerspectiveShadow.html">SetPerspectiveShadow</a>
168            </th>
169            <td>
170        </td>
171          </tr>
172          <tr>
173            <td width="100">  </td>
174            <th>
175              <a href="../../../../nw/gfx/res/ResShadowTexture/GetShadowZBias.html">GetShadowZBias</a>
176            </th>
177            <td>
178        </td>
179          </tr>
180          <tr>
181            <td width="100">  </td>
182            <th>
183              <a href="../../../../nw/gfx/res/ResShadowTexture/SetShadowZBias.html">SetShadowZBias</a>
184            </th>
185            <td>
186        </td>
187          </tr>
188          <tr>
189            <td width="100">  </td>
190            <th>
191              <a href="../../../../nw/gfx/res/ResShadowTexture/GetShadowZScale.html">GetShadowZScale</a>
192            </th>
193            <td>
194        </td>
195          </tr>
196          <tr>
197            <td width="100">  </td>
198            <th>
199              <a href="../../../../nw/gfx/res/ResShadowTexture/SetShadowZScale.html">SetShadowZScale</a>
200            </th>
201            <td>
202        </td>
203          </tr>
204          <tr>
205            <td width="100">  </td>
206            <th>
207              <a href="../../../../nw/gfx/res/ResShadowTexture/GetLocationAddress.html">GetLocationAddress</a>
208            </th>
209            <td>Gets the address of the texture image.</td>
210          </tr>
211          <tr>
212            <td width="100">  </td>
213            <th>
214              <a href="../../../../nw/gfx/res/ResShadowTexture/SetLocationAddress.html">SetLocationAddress</a>
215            </th>
216            <td>Sets the address of the texture image already deployed in memory.</td>
217          </tr>
218          <tr>
219            <td width="100">  </td>
220            <th>
221              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetHeight.html"><CODE>GetHeight</CODE></a>
222            </th>
223            <td>Gets the texture height.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
224          </tr>
225          <tr>
226            <td width="100">  </td>
227            <th>
228              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetHeight.html">SetHeight</a>
229            </th>
230            <td>Sets the texture height.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
231          </tr>
232          <tr>
233            <td width="100">  </td>
234            <th>
235              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetWidth.html"><CODE>GetWidth</CODE></a>
236            </th>
237            <td>Gets the texture width.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
238          </tr>
239          <tr>
240            <td width="100">  </td>
241            <th>
242              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetWidth.html">SetWidth</a>
243            </th>
244            <td>Sets the texture width.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
245          </tr>
246          <tr>
247            <td width="100">  </td>
248            <th>
249              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetFormatType.html">GetFormatType</a>
250            </th>
251            <td>Gets the texture format type.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
252          </tr>
253          <tr>
254            <td width="100">  </td>
255            <th>
256              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetFormatType.html">SetFormatType</a>
257            </th>
258            <td>Sets the texture format type.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
259          </tr>
260          <tr>
261            <td width="100">  </td>
262            <th>
263              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetMipmapSize.html">GetMipmapSize</a>
264            </th>
265            <td>Gets the number of mipmaps.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
266          </tr>
267          <tr>
268            <td width="100">  </td>
269            <th>
270              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetMipmapSize.html">SetMipmapSize</a>
271            </th>
272            <td>Sets the number of mipmaps.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
273          </tr>
274          <tr>
275            <td width="100">  </td>
276            <th>
277              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetTextureObject.html">GetTextureObject</a>
278            </th>
279            <td>Gets a texture object.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
280          </tr>
281          <tr>
282            <td width="100">  </td>
283            <th>
284              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetTextureObject.html">SetTextureObject</a>
285            </th>
286            <td>Sets a texture object.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
287          </tr>
288          <tr>
289            <td width="100">  </td>
290            <th>
291              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetLocationFlag.html">GetLocationFlag</a>
292            </th>
293            <td>Gets a flag representing the memory location.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
294          </tr>
295          <tr>
296            <td width="100">  </td>
297            <th>
298              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetLocationFlag.html">SetLocationFlag</a>
299            </th>
300            <td>Sets a flag representing the memory location.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
301          </tr>
302          <tr>
303            <td width="100">  </td>
304            <th>
305              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetFormatHW.html">GetFormatHW</a>
306            </th>
307            <td>Gets the texture format.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
308          </tr>
309          <tr>
310            <td width="100">  </td>
311            <th>
312              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetFormatHW.html">SetFormatHW</a>
313            </th>
314            <td>Sets the texture format.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td>
315          </tr>
316          <tr>
317            <td width="100">  </td>
318            <th>
319              <a href="../../../../nw/gfx/res/ResTexture/GetRevision.html"><CODE>GetRevision</CODE></a>
320            </th>
321            <td>Gets the revision.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td>
322          </tr>
323          <tr>
324            <td width="100">  </td>
325            <th>
326              <a href="../../../../nw/gfx/res/ResTexture/Dereference.html"><CODE>Dereference</CODE></a>
327            </th>
328            <td>Obtains the texture entity, and not the reference.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td>
329          </tr>
330          <tr>
331            <td width="100">  </td>
332            <th>
333              <a href="../../../../nw/gfx/res/ResTexture/Setup.html">Setup</a>
334            </th>
335            <td>Initializes the texture resource.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td>
336          </tr>
337          <tr>
338            <td width="100">  </td>
339            <th>
340              <a href="../../../../nw/gfx/res/ResTexture/Cleanup.html"><CODE>Cleanup</CODE></a>
341            </th>
342            <td>Cleans up a resource.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td>
343          </tr>
344          <tr>
345            <td width="100">  </td>
346            <th>
347              <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a>
348            </th>
349            <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
350          </tr>
351          <tr>
352            <td width="100">  </td>
353            <th>
354              <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a>
355            </th>
356            <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
357          </tr>
358          <tr>
359            <td width="100">  </td>
360            <th>
361              <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a>
362            </th>
363            <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
364          </tr>
365          <tr>
366            <td width="100">  </td>
367            <th>
368              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a>
369            </th>
370            <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
371          </tr>
372          <tr>
373            <td width="100">  </td>
374            <th>
375              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a>
376            </th>
377            <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
378          </tr>
379          <tr>
380            <td width="100">  </td>
381            <th>
382              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a>
383            </th>
384            <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
385          </tr>
386          <tr>
387            <td width="100">  </td>
388            <th>
389              <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a>
390            </th>
391            <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
392          </tr>
393          <tr>
394            <td width="100">  </td>
395            <th>
396              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
397            </th>
398            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td>
399          </tr>
400          <tr>
401            <td width="100">
402              <span class="static_style" title="static">S</span> </td>
403            <th>
404              <a href="../../../../nw/gfx/res/ResShadowTexture/GetClassName.html"><CODE>GetClassName</CODE></a>
405            </th>
406            <td>
407        </td>
408          </tr> </table>
409      </div>
410    </a>
411    <h2>Class Hierarchy</h2>
412    <div class="section">
413      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br />      <a href="../../../../nw/gfx/res/ResTexture/Overview.html">nw::gfx::res::ResTexture</a><br />        <a href="../../../../nw/gfx/res/ResPixelBasedTexture/Overview.html">nw::gfx::res::ResPixelBasedTexture</a><br />          <b>nw::gfx::res::ResShadowTexture</b>
414      </p>
415    </div>
416  <hr><p>CONFIDENTIAL</p></body>
417</html>
418