1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResShadowTexture</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResShadowTexture</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ResShadowTexture : public <a href="../../../../nw/gfx/res/ResPixelBasedTexture/Overview.html">nw::gfx::res::ResPixelBasedTexture</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Binary resource class that represents a shadow texture using image data.</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/Overview.html"><CODE>nw::gfx::res::ResShadowTexture::DynamicBuilder</CODE></a> 67 </th> 68 <td>Class for dynamically building cameras. Memory is allocated in the number of bytes equal to the specified height and width in pixels. Memory for mipmaps is also allocated when a mipmap size has been specified.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="struct" id="struct"> 72 <h2>Structures</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <th> 77 <a href="../../../../nw/gfx/res/ResShadowTexture/Description/Overview.html">nw::gfx::res::ResShadowTexture::Description</a> 78 </th> 79 <td>Content to configure.</td> 80 </tr> </table> 81 </div> 82 </a> <a name="enum" id="enum"> 83 <h2>Enumerated Types</h2> 84 <div class="section"> 85 <table class="members"> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/FormatHW.html">FormatHW</a> 90 </th> 91 <td> 92 (Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 93 </tr> </table> 94 </div> 95 </a> <a name="function" id="function"> 96 <h2>Member Functions</h2> 97 <div class="section"> 98 <table class="members"> 99 <tr> 100 <th class="category" colspan="3">Create/Destroy</th> 101 </tr> 102 <tr> 103 <td width="100"> </td> 104 <th> 105 <a href="../../../../nw/gfx/res/ResShadowTexture/DynamicDestroy.html">DynamicDestroy</a> 106 </th> 107 <td>Dynamically destroys a created texture.</td> 108 </tr> 109 <tr> 110 <th class="category" colspan="3">Other</th> 111 </tr> 112 <tr> 113 <td width="100"> </td> 114 <th> 115 <a href="../../../../nw/gfx/res/ResShadowTexture/ResShadowTexture.html">ResShadowTexture</a> 116 </th> 117 <td>Constructor.</td> 118 </tr> 119 <tr> 120 <td width="100"> </td> 121 <th> 122 <a href="../../../../nw/gfx/res/ResShadowTexture/ptr.html">ptr</a> 123 </th> 124 <td>Gets a pointer to actual data.</td> 125 </tr> 126 <tr> 127 <td width="100"> </td> 128 <th> 129 <a href="../../../../nw/gfx/res/ResShadowTexture/ref.html"><CODE>ref</CODE></a> 130 </th> 131 <td>Gets the reference to the actual data.</td> 132 </tr> 133 <tr> 134 <td width="100"> </td> 135 <th> 136 <a href="../../../../nw/gfx/res/ResShadowTexture/operator==.html"><CODE>operator==</CODE></a> 137 </th> 138 <td> 139 </td> 140 </tr> 141 <tr> 142 <td width="100"> </td> 143 <th> 144 <a href="../../../../nw/gfx/res/ResShadowTexture/operator!=.html"><CODE>operator!=</CODE></a> 145 </th> 146 <td> 147 </td> 148 </tr> 149 <tr> 150 <td width="100"> </td> 151 <th> 152 <a href="../../../../nw/gfx/res/ResShadowTexture/GetImage.html"><CODE>GetImage</CODE></a> 153 </th> 154 <td>Gets pixel data.</td> 155 </tr> 156 <tr> 157 <td width="100"> </td> 158 <th> 159 <a href="../../../../nw/gfx/res/ResShadowTexture/IsPerspectiveShadow.html">IsPerspectiveShadow</a> 160 </th> 161 <td> 162 </td> 163 </tr> 164 <tr> 165 <td width="100"> </td> 166 <th> 167 <a href="../../../../nw/gfx/res/ResShadowTexture/SetPerspectiveShadow.html">SetPerspectiveShadow</a> 168 </th> 169 <td> 170 </td> 171 </tr> 172 <tr> 173 <td width="100"> </td> 174 <th> 175 <a href="../../../../nw/gfx/res/ResShadowTexture/GetShadowZBias.html">GetShadowZBias</a> 176 </th> 177 <td> 178 </td> 179 </tr> 180 <tr> 181 <td width="100"> </td> 182 <th> 183 <a href="../../../../nw/gfx/res/ResShadowTexture/SetShadowZBias.html">SetShadowZBias</a> 184 </th> 185 <td> 186 </td> 187 </tr> 188 <tr> 189 <td width="100"> </td> 190 <th> 191 <a href="../../../../nw/gfx/res/ResShadowTexture/GetShadowZScale.html">GetShadowZScale</a> 192 </th> 193 <td> 194 </td> 195 </tr> 196 <tr> 197 <td width="100"> </td> 198 <th> 199 <a href="../../../../nw/gfx/res/ResShadowTexture/SetShadowZScale.html">SetShadowZScale</a> 200 </th> 201 <td> 202 </td> 203 </tr> 204 <tr> 205 <td width="100"> </td> 206 <th> 207 <a href="../../../../nw/gfx/res/ResShadowTexture/GetLocationAddress.html">GetLocationAddress</a> 208 </th> 209 <td>Gets the address of the texture image.</td> 210 </tr> 211 <tr> 212 <td width="100"> </td> 213 <th> 214 <a href="../../../../nw/gfx/res/ResShadowTexture/SetLocationAddress.html">SetLocationAddress</a> 215 </th> 216 <td>Sets the address of the texture image already deployed in memory.</td> 217 </tr> 218 <tr> 219 <td width="100"> </td> 220 <th> 221 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetHeight.html"><CODE>GetHeight</CODE></a> 222 </th> 223 <td>Gets the texture height.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 224 </tr> 225 <tr> 226 <td width="100"> </td> 227 <th> 228 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetHeight.html">SetHeight</a> 229 </th> 230 <td>Sets the texture height.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 231 </tr> 232 <tr> 233 <td width="100"> </td> 234 <th> 235 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetWidth.html"><CODE>GetWidth</CODE></a> 236 </th> 237 <td>Gets the texture width.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 238 </tr> 239 <tr> 240 <td width="100"> </td> 241 <th> 242 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetWidth.html">SetWidth</a> 243 </th> 244 <td>Sets the texture width.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 245 </tr> 246 <tr> 247 <td width="100"> </td> 248 <th> 249 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetFormatType.html">GetFormatType</a> 250 </th> 251 <td>Gets the texture format type.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 252 </tr> 253 <tr> 254 <td width="100"> </td> 255 <th> 256 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetFormatType.html">SetFormatType</a> 257 </th> 258 <td>Sets the texture format type.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 259 </tr> 260 <tr> 261 <td width="100"> </td> 262 <th> 263 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetMipmapSize.html">GetMipmapSize</a> 264 </th> 265 <td>Gets the number of mipmaps.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 266 </tr> 267 <tr> 268 <td width="100"> </td> 269 <th> 270 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetMipmapSize.html">SetMipmapSize</a> 271 </th> 272 <td>Sets the number of mipmaps.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 273 </tr> 274 <tr> 275 <td width="100"> </td> 276 <th> 277 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetTextureObject.html">GetTextureObject</a> 278 </th> 279 <td>Gets a texture object.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 280 </tr> 281 <tr> 282 <td width="100"> </td> 283 <th> 284 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetTextureObject.html">SetTextureObject</a> 285 </th> 286 <td>Sets a texture object.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 287 </tr> 288 <tr> 289 <td width="100"> </td> 290 <th> 291 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetLocationFlag.html">GetLocationFlag</a> 292 </th> 293 <td>Gets a flag representing the memory location.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 294 </tr> 295 <tr> 296 <td width="100"> </td> 297 <th> 298 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetLocationFlag.html">SetLocationFlag</a> 299 </th> 300 <td>Sets a flag representing the memory location.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 301 </tr> 302 <tr> 303 <td width="100"> </td> 304 <th> 305 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetFormatHW.html">GetFormatHW</a> 306 </th> 307 <td>Gets the texture format.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 308 </tr> 309 <tr> 310 <td width="100"> </td> 311 <th> 312 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetFormatHW.html">SetFormatHW</a> 313 </th> 314 <td>Sets the texture format.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 315 </tr> 316 <tr> 317 <td width="100"> </td> 318 <th> 319 <a href="../../../../nw/gfx/res/ResTexture/GetRevision.html"><CODE>GetRevision</CODE></a> 320 </th> 321 <td>Gets the revision.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td> 322 </tr> 323 <tr> 324 <td width="100"> </td> 325 <th> 326 <a href="../../../../nw/gfx/res/ResTexture/Dereference.html"><CODE>Dereference</CODE></a> 327 </th> 328 <td>Obtains the texture entity, and not the reference.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td> 329 </tr> 330 <tr> 331 <td width="100"> </td> 332 <th> 333 <a href="../../../../nw/gfx/res/ResTexture/Setup.html">Setup</a> 334 </th> 335 <td>Initializes the texture resource.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td> 336 </tr> 337 <tr> 338 <td width="100"> </td> 339 <th> 340 <a href="../../../../nw/gfx/res/ResTexture/Cleanup.html"><CODE>Cleanup</CODE></a> 341 </th> 342 <td>Cleans up a resource.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td> 343 </tr> 344 <tr> 345 <td width="100"> </td> 346 <th> 347 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a> 348 </th> 349 <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 350 </tr> 351 <tr> 352 <td width="100"> </td> 353 <th> 354 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 355 </th> 356 <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 357 </tr> 358 <tr> 359 <td width="100"> </td> 360 <th> 361 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a> 362 </th> 363 <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 364 </tr> 365 <tr> 366 <td width="100"> </td> 367 <th> 368 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a> 369 </th> 370 <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 371 </tr> 372 <tr> 373 <td width="100"> </td> 374 <th> 375 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a> 376 </th> 377 <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 378 </tr> 379 <tr> 380 <td width="100"> </td> 381 <th> 382 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a> 383 </th> 384 <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 385 </tr> 386 <tr> 387 <td width="100"> </td> 388 <th> 389 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 390 </th> 391 <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 392 </tr> 393 <tr> 394 <td width="100"> </td> 395 <th> 396 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 397 </th> 398 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 399 </tr> 400 <tr> 401 <td width="100"> 402 <span class="static_style" title="static">S</span> </td> 403 <th> 404 <a href="../../../../nw/gfx/res/ResShadowTexture/GetClassName.html"><CODE>GetClassName</CODE></a> 405 </th> 406 <td> 407 </td> 408 </tr> </table> 409 </div> 410 </a> 411 <h2>Class Hierarchy</h2> 412 <div class="section"> 413 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <a href="../../../../nw/gfx/res/ResTexture/Overview.html">nw::gfx::res::ResTexture</a><br /> <a href="../../../../nw/gfx/res/ResPixelBasedTexture/Overview.html">nw::gfx::res::ResPixelBasedTexture</a><br /> <b>nw::gfx::res::ResShadowTexture</b> 414 </p> 415 </div> 416 <hr><p>CONFIDENTIAL</p></body> 417</html> 418