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50    <title>nw::gfx::res::ResParticleSet</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResParticleSet</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ResParticleSet : public <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Binary resource class representing a particle set.</p>
61    </div>
62    <a name="function" id="function">
63      <h2>Member Functions</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <td width="100">  </td>
68            <th>
69              <a href="../../../../nw/gfx/res/ResParticleSet/ResParticleSet.html">ResParticleSet</a>
70            </th>
71            <td>Constructor.</td>
72          </tr>
73          <tr>
74            <td width="100">  </td>
75            <th>
76              <a href="../../../../nw/gfx/res/ResParticleSet/ptr.html">ptr</a>
77            </th>
78            <td>Gets a pointer to actual data.</td>
79          </tr>
80          <tr>
81            <td width="100">  </td>
82            <th>
83              <a href="../../../../nw/gfx/res/ResParticleSet/ref.html"><CODE>ref</CODE></a>
84            </th>
85            <td>Gets the reference to the actual data.</td>
86          </tr>
87          <tr>
88            <td width="100">  </td>
89            <th>
90              <a href="../../../../nw/gfx/res/ResParticleSet/operator==.html"><CODE>operator ==</CODE></a>
91            </th>
92            <td>
93        </td>
94          </tr>
95          <tr>
96            <td width="100">  </td>
97            <th>
98              <a href="../../../../nw/gfx/res/ResParticleSet/operator!=.html"><CODE>operator!=</CODE></a>
99            </th>
100            <td>
101        </td>
102          </tr>
103          <tr>
104            <td width="100">  </td>
105            <th>
106              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleCollection.html"><CODE>GetParticleCollection</CODE></a>
107            </th>
108            <td>
109        </td>
110          </tr>
111          <tr>
112            <td width="100">  </td>
113            <th>
114              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleInitializersCount.html">GetParticleInitializersCount</a>
115            </th>
116            <td>
117        </td>
118          </tr>
119          <tr>
120            <td width="100">  </td>
121            <th>
122              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleInitializers.html">GetParticleInitializers</a>
123            </th>
124            <td>
125        </td>
126          </tr>
127          <tr>
128            <td width="100">  </td>
129            <th>
130              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleUpdatersCount.html">GetParticleUpdatersCount</a>
131            </th>
132            <td>
133        </td>
134          </tr>
135          <tr>
136            <td width="100">  </td>
137            <th>
138              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleUpdaters.html">GetParticleUpdaters</a>
139            </th>
140            <td>
141        </td>
142          </tr>
143          <tr>
144            <td width="100">  </td>
145            <th>
146              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleShapeBuilder.html">GetParticleShapeBuilder</a>
147            </th>
148            <td>
149        </td>
150          </tr>
151          <tr>
152            <td width="100">  </td>
153            <th>
154              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleShapeIndex.html">GetParticleShapeIndex</a>
155            </th>
156            <td>
157        </td>
158          </tr>
159          <tr>
160            <td width="100">  </td>
161            <th>
162              <a href="../../../../nw/gfx/res/ResParticleSet/SetParticleShapeIndex.html">SetParticleShapeIndex</a>
163            </th>
164            <td>
165        </td>
166          </tr>
167          <tr>
168            <td width="100">  </td>
169            <th>
170              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleSetPriority.html">GetParticleSetPriority</a>
171            </th>
172            <td>
173        </td>
174          </tr>
175          <tr>
176            <td width="100">  </td>
177            <th>
178              <a href="../../../../nw/gfx/res/ResParticleSet/SetParticleSetPriority.html">SetParticleSetPriority</a>
179            </th>
180            <td>
181        </td>
182          </tr>
183          <tr>
184            <td width="100">  </td>
185            <th>
186              <a href="../../../../nw/gfx/res/ResParticleSet/GetIsForceWorld.html">GetIsForceWorld</a>
187            </th>
188            <td>
189        </td>
190          </tr>
191          <tr>
192            <td width="100">  </td>
193            <th>
194              <a href="../../../../nw/gfx/res/ResParticleSet/SetIsForceWorld.html">SetIsForceWorld</a>
195            </th>
196            <td>
197        </td>
198          </tr>
199          <tr>
200            <td width="100">  </td>
201            <th>
202              <a href="../../../../nw/gfx/res/ResParticleSet/GetIsBufferFlushEnabled.html">GetIsBufferFlushEnabled</a>
203            </th>
204            <td>
205        </td>
206          </tr>
207          <tr>
208            <td width="100">  </td>
209            <th>
210              <a href="../../../../nw/gfx/res/ResParticleSet/SetIsBufferFlushEnabled.html">SetIsBufferFlushEnabled</a>
211            </th>
212            <td>
213        </td>
214          </tr>
215          <tr>
216            <td width="100">  </td>
217            <th>
218              <a href="../../../../nw/gfx/res/ResParticleSet/GetIsInheritParentVelocity.html">GetIsInheritParentVelocity</a>
219            </th>
220            <td>
221        </td>
222          </tr>
223          <tr>
224            <td width="100">  </td>
225            <th>
226              <a href="../../../../nw/gfx/res/ResParticleSet/SetIsInheritParentVelocity.html">SetIsInheritParentVelocity</a>
227            </th>
228            <td>
229        </td>
230          </tr>
231          <tr>
232            <td width="100">  </td>
233            <th>
234              <a href="../../../../nw/gfx/res/ResParticleSet/Setup.html">Setup</a>
235            </th>
236            <td>
237        </td>
238          </tr>
239          <tr>
240            <td width="100">  </td>
241            <th>
242              <a href="../../../../nw/gfx/res/ResSceneNode/GetFlags.html"><CODE>GetFlags</CODE></a>
243            </th>
244            <td>Gets the flag setting.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
245          </tr>
246          <tr>
247            <td width="100">  </td>
248            <th>
249              <a href="../../../../nw/gfx/res/ResSceneNode/SetFlags.html"><CODE>SetFlags</CODE></a>
250            </th>
251            <td>Sets flag value. Unset flags are disabled.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
252          </tr>
253          <tr>
254            <td width="100">  </td>
255            <th>
256              <a href="../../../../nw/gfx/res/ResSceneNode/EnableFlags.html"><CODE>EnableFlags</CODE></a>
257            </th>
258            <td>Enables the flag value that has been set. Unset flags are not changed.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
259          </tr>
260          <tr>
261            <td width="100">  </td>
262            <th>
263              <a href="../../../../nw/gfx/res/ResSceneNode/DisableFlags.html"><CODE>DisableFlags</CODE></a>
264            </th>
265            <td>Disables the flag value that has been set. Unset flags are not changed.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
266          </tr>
267          <tr>
268            <td width="100">  </td>
269            <th>
270              <a href="../../../../nw/gfx/res/ResSceneNode/GetChildrenCount.html">GetChildrenCount</a>
271            </th>
272            <td>Gets the number of child scene objects.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
273          </tr>
274          <tr>
275            <td width="100">  </td>
276            <th>
277              <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a>
278            </th>
279            <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
280          </tr>
281          <tr>
282            <td width="100">  </td>
283            <th>
284              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a>
285            </th>
286            <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
287          </tr>
288          <tr>
289            <td width="100">  </td>
290            <th>
291              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a>
292            </th>
293            <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
294          </tr>
295          <tr>
296            <td width="100">  </td>
297            <th>
298              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a>
299            </th>
300            <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
301          </tr>
302          <tr>
303            <td width="100">  </td>
304            <th>
305              <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html">IsBranchVisible</a>
306            </th>
307            <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
308          </tr>
309          <tr>
310            <td width="100">  </td>
311            <th>
312              <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
313            </th>
314            <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
315          </tr>
316          <tr>
317            <td width="100">  </td>
318            <th>
319              <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a>
320            </th>
321            <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
322          </tr>
323          <tr>
324            <td width="100">  </td>
325            <th>
326              <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a>
327            </th>
328            <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
329          </tr>
330          <tr>
331            <td width="100">  </td>
332            <th>
333              <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a>
334            </th>
335            <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
336          </tr>
337          <tr>
338            <td width="100">  </td>
339            <th>
340              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a>
341            </th>
342            <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
343          </tr>
344          <tr>
345            <td width="100">  </td>
346            <th>
347              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a>
348            </th>
349            <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
350          </tr>
351          <tr>
352            <td width="100">  </td>
353            <th>
354              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a>
355            </th>
356            <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
357          </tr>
358          <tr>
359            <td width="100">  </td>
360            <th>
361              <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a>
362            </th>
363            <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
364          </tr>
365          <tr>
366            <td width="100">  </td>
367            <th>
368              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
369            </th>
370            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td>
371          </tr>
372          <tr>
373            <td width="100">
374              <span class="static_style" title="static">S</span> </td>
375            <th>
376              <a href="../../../../nw/gfx/res/ResParticleSet/GetClassName.html"><CODE>GetClassName</CODE></a>
377            </th>
378            <td>
379        </td>
380          </tr> </table>
381      </div>
382    </a>
383    <h2>Class Hierarchy</h2>
384    <div class="section">
385      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br />      <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br />        <b>nw::gfx::res::ResParticleSet</b>
386      </p>
387    </div>
388  <hr><p>CONFIDENTIAL</p></body>
389</html>