1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResParticleSet</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResParticleSet</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResParticleSet : public <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Binary resource class representing a particle set.</p> 61 </div> 62 <a name="function" id="function"> 63 <h2>Member Functions</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../../nw/gfx/res/ResParticleSet/ResParticleSet.html">ResParticleSet</a> 70 </th> 71 <td>Constructor.</td> 72 </tr> 73 <tr> 74 <td width="100"> </td> 75 <th> 76 <a href="../../../../nw/gfx/res/ResParticleSet/ptr.html">ptr</a> 77 </th> 78 <td>Gets a pointer to actual data.</td> 79 </tr> 80 <tr> 81 <td width="100"> </td> 82 <th> 83 <a href="../../../../nw/gfx/res/ResParticleSet/ref.html"><CODE>ref</CODE></a> 84 </th> 85 <td>Gets the reference to the actual data.</td> 86 </tr> 87 <tr> 88 <td width="100"> </td> 89 <th> 90 <a href="../../../../nw/gfx/res/ResParticleSet/operator==.html"><CODE>operator ==</CODE></a> 91 </th> 92 <td> 93 </td> 94 </tr> 95 <tr> 96 <td width="100"> </td> 97 <th> 98 <a href="../../../../nw/gfx/res/ResParticleSet/operator!=.html"><CODE>operator!=</CODE></a> 99 </th> 100 <td> 101 </td> 102 </tr> 103 <tr> 104 <td width="100"> </td> 105 <th> 106 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleCollection.html"><CODE>GetParticleCollection</CODE></a> 107 </th> 108 <td> 109 </td> 110 </tr> 111 <tr> 112 <td width="100"> </td> 113 <th> 114 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleInitializersCount.html">GetParticleInitializersCount</a> 115 </th> 116 <td> 117 </td> 118 </tr> 119 <tr> 120 <td width="100"> </td> 121 <th> 122 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleInitializers.html">GetParticleInitializers</a> 123 </th> 124 <td> 125 </td> 126 </tr> 127 <tr> 128 <td width="100"> </td> 129 <th> 130 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleUpdatersCount.html">GetParticleUpdatersCount</a> 131 </th> 132 <td> 133 </td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleUpdaters.html">GetParticleUpdaters</a> 139 </th> 140 <td> 141 </td> 142 </tr> 143 <tr> 144 <td width="100"> </td> 145 <th> 146 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleShapeBuilder.html">GetParticleShapeBuilder</a> 147 </th> 148 <td> 149 </td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleShapeIndex.html">GetParticleShapeIndex</a> 155 </th> 156 <td> 157 </td> 158 </tr> 159 <tr> 160 <td width="100"> </td> 161 <th> 162 <a href="../../../../nw/gfx/res/ResParticleSet/SetParticleShapeIndex.html">SetParticleShapeIndex</a> 163 </th> 164 <td> 165 </td> 166 </tr> 167 <tr> 168 <td width="100"> </td> 169 <th> 170 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleSetPriority.html">GetParticleSetPriority</a> 171 </th> 172 <td> 173 </td> 174 </tr> 175 <tr> 176 <td width="100"> </td> 177 <th> 178 <a href="../../../../nw/gfx/res/ResParticleSet/SetParticleSetPriority.html">SetParticleSetPriority</a> 179 </th> 180 <td> 181 </td> 182 </tr> 183 <tr> 184 <td width="100"> </td> 185 <th> 186 <a href="../../../../nw/gfx/res/ResParticleSet/GetIsForceWorld.html">GetIsForceWorld</a> 187 </th> 188 <td> 189 </td> 190 </tr> 191 <tr> 192 <td width="100"> </td> 193 <th> 194 <a href="../../../../nw/gfx/res/ResParticleSet/SetIsForceWorld.html">SetIsForceWorld</a> 195 </th> 196 <td> 197 </td> 198 </tr> 199 <tr> 200 <td width="100"> </td> 201 <th> 202 <a href="../../../../nw/gfx/res/ResParticleSet/GetIsBufferFlushEnabled.html">GetIsBufferFlushEnabled</a> 203 </th> 204 <td> 205 </td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210 <a href="../../../../nw/gfx/res/ResParticleSet/SetIsBufferFlushEnabled.html">SetIsBufferFlushEnabled</a> 211 </th> 212 <td> 213 </td> 214 </tr> 215 <tr> 216 <td width="100"> </td> 217 <th> 218 <a href="../../../../nw/gfx/res/ResParticleSet/GetIsInheritParentVelocity.html">GetIsInheritParentVelocity</a> 219 </th> 220 <td> 221 </td> 222 </tr> 223 <tr> 224 <td width="100"> </td> 225 <th> 226 <a href="../../../../nw/gfx/res/ResParticleSet/SetIsInheritParentVelocity.html">SetIsInheritParentVelocity</a> 227 </th> 228 <td> 229 </td> 230 </tr> 231 <tr> 232 <td width="100"> </td> 233 <th> 234 <a href="../../../../nw/gfx/res/ResParticleSet/Setup.html">Setup</a> 235 </th> 236 <td> 237 </td> 238 </tr> 239 <tr> 240 <td width="100"> </td> 241 <th> 242 <a href="../../../../nw/gfx/res/ResSceneNode/GetFlags.html"><CODE>GetFlags</CODE></a> 243 </th> 244 <td>Gets the flag setting.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 245 </tr> 246 <tr> 247 <td width="100"> </td> 248 <th> 249 <a href="../../../../nw/gfx/res/ResSceneNode/SetFlags.html"><CODE>SetFlags</CODE></a> 250 </th> 251 <td>Sets flag value. Unset flags are disabled.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 252 </tr> 253 <tr> 254 <td width="100"> </td> 255 <th> 256 <a href="../../../../nw/gfx/res/ResSceneNode/EnableFlags.html"><CODE>EnableFlags</CODE></a> 257 </th> 258 <td>Enables the flag value that has been set. Unset flags are not changed.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 259 </tr> 260 <tr> 261 <td width="100"> </td> 262 <th> 263 <a href="../../../../nw/gfx/res/ResSceneNode/DisableFlags.html"><CODE>DisableFlags</CODE></a> 264 </th> 265 <td>Disables the flag value that has been set. Unset flags are not changed.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 266 </tr> 267 <tr> 268 <td width="100"> </td> 269 <th> 270 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildrenCount.html">GetChildrenCount</a> 271 </th> 272 <td>Gets the number of child scene objects.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 273 </tr> 274 <tr> 275 <td width="100"> </td> 276 <th> 277 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a> 278 </th> 279 <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 280 </tr> 281 <tr> 282 <td width="100"> </td> 283 <th> 284 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a> 285 </th> 286 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 287 </tr> 288 <tr> 289 <td width="100"> </td> 290 <th> 291 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a> 292 </th> 293 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 294 </tr> 295 <tr> 296 <td width="100"> </td> 297 <th> 298 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a> 299 </th> 300 <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 301 </tr> 302 <tr> 303 <td width="100"> </td> 304 <th> 305 <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html">IsBranchVisible</a> 306 </th> 307 <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 308 </tr> 309 <tr> 310 <td width="100"> </td> 311 <th> 312 <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 313 </th> 314 <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 315 </tr> 316 <tr> 317 <td width="100"> </td> 318 <th> 319 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a> 320 </th> 321 <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 322 </tr> 323 <tr> 324 <td width="100"> </td> 325 <th> 326 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 327 </th> 328 <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 329 </tr> 330 <tr> 331 <td width="100"> </td> 332 <th> 333 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a> 334 </th> 335 <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 336 </tr> 337 <tr> 338 <td width="100"> </td> 339 <th> 340 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a> 341 </th> 342 <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 343 </tr> 344 <tr> 345 <td width="100"> </td> 346 <th> 347 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a> 348 </th> 349 <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 350 </tr> 351 <tr> 352 <td width="100"> </td> 353 <th> 354 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a> 355 </th> 356 <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 357 </tr> 358 <tr> 359 <td width="100"> </td> 360 <th> 361 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 362 </th> 363 <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 364 </tr> 365 <tr> 366 <td width="100"> </td> 367 <th> 368 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 369 </th> 370 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 371 </tr> 372 <tr> 373 <td width="100"> 374 <span class="static_style" title="static">S</span> </td> 375 <th> 376 <a href="../../../../nw/gfx/res/ResParticleSet/GetClassName.html"><CODE>GetClassName</CODE></a> 377 </th> 378 <td> 379 </td> 380 </tr> </table> 381 </div> 382 </a> 383 <h2>Class Hierarchy</h2> 384 <div class="section"> 385 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br /> <b>nw::gfx::res::ResParticleSet</b> 386 </p> 387 </div> 388 <hr><p>CONFIDENTIAL</p></body> 389</html>