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48    <title>nw::gfx::UserRenderNode</title>
49  </head>
50  <body>
51    <h1><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::UserRenderNode Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class UserRenderNode : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class for user-defined render nodes.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/UserRenderNode/DynamicBuilder/Overview.html">nw::gfx::UserRenderNode::DynamicBuilder</a>
67            </th>
68            <td>Class for dynamically building user-defined render nodes. </td>
69          </tr> </table>
70      </div>
71    </a> <a name="struct" id="struct">
72      <h2>Structures</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <th>
77              <a href="../../../nw/gfx/UserRenderNode/Description/Overview.html">nw::gfx::UserRenderNode::Description</a>
78            </th>
79            <td>Content to configure.</td>
80          </tr> </table>
81      </div>
82    </a> <a name="enum" id="enum">
83      <h2>Enumerated Types</h2>
84      <div class="section">
85        <table class="members">
86          <tr>
87            <td width="100"> </td>
88            <th>
89              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
90            </th>
91            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
92          </tr> </table>
93      </div>
94    </a> <a name="typedef" id="typedef">
95      <h2><CODE>typedef</CODE> Definitions</h2>
96      <div class="section">
97        <table class="members">
98          <tr>
99            <td width="100" />
100            <th>
101              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
102            </th>
103            <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
104          </tr>
105          <tr>
106            <td width="100" />
107            <th>
108              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
109            </th>
110            <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
111          </tr>
112          <tr>
113            <td width="100" />
114            <th>
115              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
116            </th>
117            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
118          </tr>
119          <tr>
120            <td width="100" />
121            <th>
122              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
123            </th>
124            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
125          </tr> </table>
126      </div>
127    </a> <a name="constant" id="constant">
128      <h2>Member Constants</h2>
129      <div class="section">
130        <table class="members">
131          <tr>
132            <td width="100">
133              <span class="static_style" title="static">S</span>
134            </td>
135            <th>
136              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
137            </th>
138            <td width="100"><CODE>const int</CODE></td>
139            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
140          </tr>
141          <tr>
142            <td width="100">
143              <span class="static_style" title="static">S</span>
144            </td>
145            <th>
146              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
147            </th>
148            <td width="100"><CODE>const int</CODE></td>
149            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
150          </tr>
151          <tr>
152            <td width="100">
153              <span class="static_style" title="static">S</span>
154            </td>
155            <th>
156              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
157            </th>
158            <td width="100"><CODE>const int</CODE></td>
159            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
160          </tr> </table>
161      </div>
162    </a> <a name="variable" id="variable">
163      <h2>Member Variables</h2>
164      <div class="section">
165        <table class="members">
166          <tr>
167            <td width="100"> </td>
168            <th>
169              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
170            </th>
171            <td width="100" />
172            <td>
173        </td>
174          </tr>
175          <tr>
176            <td width="100">
177              <span class="protected_style" title="protected">protected</span> </td>
178            <th>
179              <span class="argument">m_TranslucencyKind</span>
180            </th>
181            <td width="100">gfx::ResMaterial::TranslucencyKind</td>
182            <td>
183        </td>
184          </tr>
185          <tr>
186            <td width="100">
187              <span class="protected_style" title="protected">protected</span> </td>
188            <th>
189              <span class="argument">m_Priority</span>
190            </th>
191            <td width="100"><span>u8</span></td>
192            <td>
193        </td>
194          </tr>
195          <tr>
196            <td width="100">
197              <span class="protected_style" title="protected">protected</span> </td>
198            <th>
199              <span class="argument">m_LayerId</span>
200            </th>
201            <td width="100"><span>u8</span></td>
202            <td>
203        </td>
204          </tr>
205          <tr>
206            <td width="100">
207              <span class="protected_style" title="protected">protected</span> </td>
208            <th>
209              <span class="argument">m_UserRenderCommand</span>
210            </th>
211            <td width="100"><a href="../../../nw/gfx/UserRenderCommand/Overview.html">UserRenderCommand</a> *</td>
212            <td>
213        </td>
214          </tr>
215          <tr>
216            <td width="100">
217              <span class="protected_style" title="protected">protected</span> </td>
218            <th>
219              <span class="argument">m_Description</span>
220            </th>
221            <td width="100"><a href="../../../nw/gfx/SceneNode/Description/Overview.html"><CODE>Description</CODE></a></td>
222            <td>
223        </td>
224          </tr>
225          <tr>
226            <td width="100">
227              <span class="protected_style" title="protected">protected</span> </td>
228            <th>
229              <span class="argument">m_Children</span>
230            </th>
231            <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td>
232            <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
233          </tr>
234          <tr>
235            <td width="100">
236              <span class="protected_style" title="protected">protected</span> </td>
237            <th>
238              <span class="argument">m_AnimBinding</span>
239            </th>
240            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> &gt;</CODE></td>
241            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
242          </tr>
243          <tr>
244            <td width="100">
245              <span class="protected_style" title="protected">protected</span> </td>
246            <th>
247              <span class="argument">m_BranchVisible</span>
248            </th>
249            <td width="100">bool</td>
250            <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
251          </tr> </table>
252      </div>
253    </a> <a name="function" id="function">
254      <h2>Member Functions</h2>
255      <div class="section">
256        <table class="members">
257          <tr>
258            <th class="category" colspan="3">Create/Destroy</th>
259          </tr>
260          <tr>
261            <td width="100">
262              <span class="static_style" title="static">S</span> </td>
263            <th>
264              <a href="../../../nw/gfx/UserRenderNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
265            </th>
266            <td>Gets the memory size required at time of creation.</td>
267          </tr>
268          <tr>
269            <td width="100">
270              <span class="static_style" title="static">S</span> </td>
271            <th>
272              <a href="../../../nw/gfx/TransformNode/Create.html">Create</a>
273            </th>
274            <td>Creates a transform node from a resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
275          </tr>
276          <tr>
277            <td width="100">  </td>
278            <th>
279              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
280            </th>
281            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
282          </tr>
283          <tr>
284            <td width="100">  </td>
285            <th>
286              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
287            </th>
288            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
289          </tr>
290          <tr>
291            <th class="category" colspan="3">Render settings</th>
292          </tr>
293          <tr>
294            <td width="100">  </td>
295            <th>
296              <a href="../../../nw/gfx/UserRenderNode/SetTranslucencyKind.html"><CODE>SetTranslucencyKind</CODE></a>
297            </th>
298            <td>Sets the render order type.</td>
299          </tr>
300          <tr>
301            <td width="100">  </td>
302            <th>
303              <a href="../../../nw/gfx/UserRenderNode/GetTranslucencyKind.html">GetTranslucencyKind</a>
304            </th>
305            <td>Gets the render order type.</td>
306          </tr>
307          <tr>
308            <td width="100">  </td>
309            <th>
310              <a href="../../../nw/gfx/UserRenderNode/SetPriority.html"><CODE>SetPriority</CODE></a>
311            </th>
312            <td>Sets the render priority.</td>
313          </tr>
314          <tr>
315            <td width="100">  </td>
316            <th>
317              <a href="../../../nw/gfx/UserRenderNode/GetPriority.html">GetPriority</a>
318            </th>
319            <td>Gets the render priority.</td>
320          </tr>
321          <tr>
322            <td width="100">  </td>
323            <th>
324              <a href="../../../nw/gfx/UserRenderNode/SetLayerId.html"><CODE>SetLayerId</CODE></a>
325            </th>
326            <td>Sets the ID that is given highest priority when sorting render elements.</td>
327          </tr>
328          <tr>
329            <td width="100">  </td>
330            <th>
331              <a href="../../../nw/gfx/UserRenderNode/GetLayerId.html"><CODE>GetLayerId</CODE></a>
332            </th>
333            <td>Gets the ID that is given highest priority when sorting render elements.</td>
334          </tr>
335          <tr>
336            <td width="100">  </td>
337            <th>
338              <a href="../../../nw/gfx/UserRenderNode/SetUserRenderCommand.html">SetUserRenderCommand</a>
339            </th>
340            <td>Sets a user render command.</td>
341          </tr>
342          <tr>
343            <td width="100">  </td>
344            <th>
345              <a href="../../../nw/gfx/UserRenderNode/GetUserRenderCommand.html">GetUserRenderCommand</a>
346            </th>
347            <td>Gets a user render command.</td>
348          </tr>
349          <tr>
350            <th class="category" colspan="3">Scene Trees</th>
351          </tr>
352          <tr>
353            <td width="100"> <span class="virtual_style" title="virtual">V</span>
354            </td>
355            <th>
356              <a href="../../../nw/gfx/UserRenderNode/Accept.html"><CODE>Accept</CODE></a>
357            </th>
358            <td>Accepts visitors.</td>
359          </tr>
360          <tr>
361            <td width="100"> <span class="virtual_style" title="virtual">V</span>
362            </td>
363            <th>
364              <a href="../../../nw/gfx/UserRenderNode/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
365            </th>
366            <td>Tracks back to the parent node and gets the world matrix.</td>
367          </tr>
368          <tr>
369            <td width="100"> <span class="virtual_style" title="virtual">V</span>
370            </td>
371            <th>
372              <a href="../../../nw/gfx/UserRenderNode/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a>
373            </th>
374            <td>Tracks back to the parent node and gets the world transform.</td>
375          </tr>
376          <tr>
377            <td width="100"> <span class="virtual_style" title="virtual">V</span>
378            </td>
379            <th>
380              <a href="../../../nw/gfx/UserRenderNode/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a>
381            </th>
382            <td>Tracks back to the parent node and gets the local transform.</td>
383          </tr>
384          <tr>
385            <td width="100"> <span class="virtual_style" title="virtual">V</span>
386            </td>
387            <th>
388              <a href="../../../nw/gfx/UserRenderNode/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a>
389            </th>
390            <td>Inherits transform conversion information from the parent node.</td>
391          </tr>
392          <tr>
393            <td width="100">  </td>
394            <th>
395              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
396            </th>
397            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
398          </tr>
399          <tr>
400            <td width="100">  </td>
401            <th>
402              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
403            </th>
404            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
405          </tr>
406          <tr>
407            <td width="100">  </td>
408            <th>
409              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
410            </th>
411            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
412          </tr>
413          <tr>
414            <td width="100">  </td>
415            <th>
416              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
417            </th>
418            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
419          </tr>
420          <tr>
421            <td width="100">  </td>
422            <th>
423              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
424            </th>
425            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
426          </tr>
427          <tr>
428            <th class="category" colspan="3">Resources</th>
429          </tr>
430          <tr>
431            <td width="100">  </td>
432            <th>
433              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
434            </th>
435            <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
436          </tr>
437          <tr>
438            <td width="100">  </td>
439            <th>
440              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
441            </th>
442            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
443          </tr>
444          <tr>
445            <td width="100">  </td>
446            <th>
447              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
448            </th>
449            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
450          </tr>
451          <tr>
452            <td width="100">  </td>
453            <th>
454              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
455            </th>
456            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
457          </tr>
458          <tr>
459            <th class="category" colspan="3">Transforms</th>
460          </tr>
461          <tr>
462            <td width="100">  </td>
463            <th>
464              <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a>
465            </th>
466            <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
467          </tr>
468          <tr>
469            <td width="100">  </td>
470            <th>
471              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
472            </th>
473            <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
474          </tr>
475          <tr>
476            <td width="100">  </td>
477            <th>
478              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
479            </th>
480            <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
481          </tr>
482          <tr>
483            <td width="100">  </td>
484            <th>
485              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
486            </th>
487            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
488          </tr>
489          <tr>
490            <td width="100">  </td>
491            <th>
492              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
493            </th>
494            <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
495          </tr>
496          <tr>
497            <td width="100"> <span class="virtual_style" title="virtual">V</span>
498            </td>
499            <th>
500              <a href="../../../nw/gfx/UserRenderNode/UpdateDirection.html"><CODE>UpdateDirection</CODE></a>
501            </th>
502            <td>Updates the direction information.</td>
503          </tr>
504          <tr>
505            <td width="100"> <span class="virtual_style" title="virtual">V</span>
506            </td>
507            <th>
508              <a href="../../../nw/gfx/UserRenderNode/UpdateTransform.html"><CODE>UpdateTransform</CODE></a>
509            </th>
510            <td>Updates transform information.</td>
511          </tr>
512          <tr>
513            <td width="100">  </td>
514            <th>
515              <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a>
516            </th>
517            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
518          </tr>
519          <tr>
520            <td width="100">  </td>
521            <th>
522              <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a>
523            </th>
524            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
525          </tr>
526          <tr>
527            <th class="category" colspan="3">Callbacks</th>
528          </tr>
529          <tr>
530            <td width="100">  </td>
531            <th>
532              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
533            </th>
534            <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
535          </tr>
536          <tr>
537            <td width="100">  </td>
538            <th>
539              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
540            </th>
541            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
542          </tr>
543          <tr>
544            <th class="category" colspan="3">Animation</th>
545          </tr>
546          <tr>
547            <td width="100">  </td>
548            <th>
549              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
550            </th>
551            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
552          </tr>
553          <tr>
554            <td width="100">  </td>
555            <th>
556              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
557            </th>
558            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
559          </tr>
560          <tr>
561            <td width="100">  </td>
562            <th>
563              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a>
564            </th>
565            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
566          </tr>
567          <tr>
568            <th class="category" colspan="3">Traverses</th>
569          </tr>
570          <tr>
571            <td width="100">  </td>
572            <th>
573              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
574            </th>
575            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
576          </tr>
577          <tr>
578            <td width="100">  </td>
579            <th>
580              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
581            </th>
582            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
583          </tr>
584          <tr>
585            <td width="100">  </td>
586            <th>
587              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
588            </th>
589            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
590          </tr>
591          <tr>
592            <td width="100">  </td>
593            <th>
594              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
595            </th>
596            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
597          </tr>
598          <tr>
599            <td width="100">  </td>
600            <th>
601              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
602            </th>
603            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
604          </tr>
605          <tr>
606            <td width="100">  </td>
607            <th>
608              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
609            </th>
610            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
611          </tr>
612          <tr>
613            <td width="100">  </td>
614            <th>
615              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
616            </th>
617            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
618          </tr>
619          <tr>
620            <td width="100">  </td>
621            <th>
622              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
623            </th>
624            <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
625          </tr>
626          <tr>
627            <td width="100">  </td>
628            <th>
629              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
630            </th>
631            <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
632          </tr>
633          <tr>
634            <th class="category" colspan="3">Constructors and Destructors</th>
635          </tr>
636          <tr>
637            <td width="100">
638              <span class="protected_style" title="protected">protected</span>  </td>
639            <th>
640              <a href="../../../nw/gfx/UserRenderNode/UserRenderNode.html">UserRenderNode</a>
641            </th>
642            <td>Constructor.</td>
643          </tr>
644          <tr>
645            <td width="100">
646              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
647            </td>
648            <th>
649              <a href="../../../nw/gfx/UserRenderNode/~UserRenderNode.html">~UserRenderNode</a>
650            </th>
651            <td>Destructor.</td>
652          </tr>
653          <tr>
654            <td width="100">
655              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
656            </td>
657            <th>
658              <a href="../../../nw/gfx/UserRenderNode/Initialize.html"><CODE>Initialize</CODE></a>
659            </th>
660            <td>Allocates memory for and initializes members.</td>
661          </tr>
662          <tr>
663            <th class="category" colspan="3">Other</th>
664          </tr>
665          <tr>
666            <td width="100">
667              <span class="protected_style" title="protected">protected</span>  </td>
668            <th>
669              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a>
670            </th>
671            <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
672          </tr>
673          <tr>
674            <td width="100">
675              <span class="protected_style" title="protected">protected</span>  </td>
676            <th>
677              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
678            </th>
679            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
680          </tr>
681          <tr>
682            <td width="100">
683              <span class="protected_style" title="protected">protected</span>  </td>
684            <th>
685              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
686            </th>
687            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
688          </tr> </table>
689      </div>
690    </a>
691    <h2>Class Hierarchy</h2>
692    <div class="section">
693      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br />        <b>nw::gfx::UserRenderNode</b>
694      </p>
695    </div>
696  <hr><p>CONFIDENTIAL</p></body>
697</html>
698