1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::UserRenderNode</title> 49 </head> 50 <body> 51 <h1><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::UserRenderNode Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class UserRenderNode : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class for user-defined render nodes.</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/UserRenderNode/DynamicBuilder/Overview.html">nw::gfx::UserRenderNode::DynamicBuilder</a> 67 </th> 68 <td>Class for dynamically building user-defined render nodes. </td> 69 </tr> </table> 70 </div> 71 </a> <a name="struct" id="struct"> 72 <h2>Structures</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <th> 77 <a href="../../../nw/gfx/UserRenderNode/Description/Overview.html">nw::gfx::UserRenderNode::Description</a> 78 </th> 79 <td>Content to configure.</td> 80 </tr> </table> 81 </div> 82 </a> <a name="enum" id="enum"> 83 <h2>Enumerated Types</h2> 84 <div class="section"> 85 <table class="members"> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 90 </th> 91 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 92 </tr> </table> 93 </div> 94 </a> <a name="typedef" id="typedef"> 95 <h2><CODE>typedef</CODE> Definitions</h2> 96 <div class="section"> 97 <table class="members"> 98 <tr> 99 <td width="100" /> 100 <th> 101 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 102 </th> 103 <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 104 </tr> 105 <tr> 106 <td width="100" /> 107 <th> 108 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 109 </th> 110 <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 111 </tr> 112 <tr> 113 <td width="100" /> 114 <th> 115 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 116 </th> 117 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 118 </tr> 119 <tr> 120 <td width="100" /> 121 <th> 122 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 123 </th> 124 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 125 </tr> </table> 126 </div> 127 </a> <a name="constant" id="constant"> 128 <h2>Member Constants</h2> 129 <div class="section"> 130 <table class="members"> 131 <tr> 132 <td width="100"> 133 <span class="static_style" title="static">S</span> 134 </td> 135 <th> 136 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 137 </th> 138 <td width="100"><CODE>const int</CODE></td> 139 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 140 </tr> 141 <tr> 142 <td width="100"> 143 <span class="static_style" title="static">S</span> 144 </td> 145 <th> 146 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 147 </th> 148 <td width="100"><CODE>const int</CODE></td> 149 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 150 </tr> 151 <tr> 152 <td width="100"> 153 <span class="static_style" title="static">S</span> 154 </td> 155 <th> 156 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 157 </th> 158 <td width="100"><CODE>const int</CODE></td> 159 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 160 </tr> </table> 161 </div> 162 </a> <a name="variable" id="variable"> 163 <h2>Member Variables</h2> 164 <div class="section"> 165 <table class="members"> 166 <tr> 167 <td width="100"> </td> 168 <th> 169 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 170 </th> 171 <td width="100" /> 172 <td> 173 </td> 174 </tr> 175 <tr> 176 <td width="100"> 177 <span class="protected_style" title="protected">protected</span> </td> 178 <th> 179 <span class="argument">m_TranslucencyKind</span> 180 </th> 181 <td width="100">gfx::ResMaterial::TranslucencyKind</td> 182 <td> 183 </td> 184 </tr> 185 <tr> 186 <td width="100"> 187 <span class="protected_style" title="protected">protected</span> </td> 188 <th> 189 <span class="argument">m_Priority</span> 190 </th> 191 <td width="100"><span>u8</span></td> 192 <td> 193 </td> 194 </tr> 195 <tr> 196 <td width="100"> 197 <span class="protected_style" title="protected">protected</span> </td> 198 <th> 199 <span class="argument">m_LayerId</span> 200 </th> 201 <td width="100"><span>u8</span></td> 202 <td> 203 </td> 204 </tr> 205 <tr> 206 <td width="100"> 207 <span class="protected_style" title="protected">protected</span> </td> 208 <th> 209 <span class="argument">m_UserRenderCommand</span> 210 </th> 211 <td width="100"><a href="../../../nw/gfx/UserRenderCommand/Overview.html">UserRenderCommand</a> *</td> 212 <td> 213 </td> 214 </tr> 215 <tr> 216 <td width="100"> 217 <span class="protected_style" title="protected">protected</span> </td> 218 <th> 219 <span class="argument">m_Description</span> 220 </th> 221 <td width="100"><a href="../../../nw/gfx/SceneNode/Description/Overview.html"><CODE>Description</CODE></a></td> 222 <td> 223 </td> 224 </tr> 225 <tr> 226 <td width="100"> 227 <span class="protected_style" title="protected">protected</span> </td> 228 <th> 229 <span class="argument">m_Children</span> 230 </th> 231 <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td> 232 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 233 </tr> 234 <tr> 235 <td width="100"> 236 <span class="protected_style" title="protected">protected</span> </td> 237 <th> 238 <span class="argument">m_AnimBinding</span> 239 </th> 240 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> ></CODE></td> 241 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 242 </tr> 243 <tr> 244 <td width="100"> 245 <span class="protected_style" title="protected">protected</span> </td> 246 <th> 247 <span class="argument">m_BranchVisible</span> 248 </th> 249 <td width="100">bool</td> 250 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 251 </tr> </table> 252 </div> 253 </a> <a name="function" id="function"> 254 <h2>Member Functions</h2> 255 <div class="section"> 256 <table class="members"> 257 <tr> 258 <th class="category" colspan="3">Create/Destroy</th> 259 </tr> 260 <tr> 261 <td width="100"> 262 <span class="static_style" title="static">S</span> </td> 263 <th> 264 <a href="../../../nw/gfx/UserRenderNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 265 </th> 266 <td>Gets the memory size required at time of creation.</td> 267 </tr> 268 <tr> 269 <td width="100"> 270 <span class="static_style" title="static">S</span> </td> 271 <th> 272 <a href="../../../nw/gfx/TransformNode/Create.html">Create</a> 273 </th> 274 <td>Creates a transform node from a resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 275 </tr> 276 <tr> 277 <td width="100"> </td> 278 <th> 279 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 280 </th> 281 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 282 </tr> 283 <tr> 284 <td width="100"> </td> 285 <th> 286 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 287 </th> 288 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 289 </tr> 290 <tr> 291 <th class="category" colspan="3">Render settings</th> 292 </tr> 293 <tr> 294 <td width="100"> </td> 295 <th> 296 <a href="../../../nw/gfx/UserRenderNode/SetTranslucencyKind.html"><CODE>SetTranslucencyKind</CODE></a> 297 </th> 298 <td>Sets the render order type.</td> 299 </tr> 300 <tr> 301 <td width="100"> </td> 302 <th> 303 <a href="../../../nw/gfx/UserRenderNode/GetTranslucencyKind.html">GetTranslucencyKind</a> 304 </th> 305 <td>Gets the render order type.</td> 306 </tr> 307 <tr> 308 <td width="100"> </td> 309 <th> 310 <a href="../../../nw/gfx/UserRenderNode/SetPriority.html"><CODE>SetPriority</CODE></a> 311 </th> 312 <td>Sets the render priority.</td> 313 </tr> 314 <tr> 315 <td width="100"> </td> 316 <th> 317 <a href="../../../nw/gfx/UserRenderNode/GetPriority.html">GetPriority</a> 318 </th> 319 <td>Gets the render priority.</td> 320 </tr> 321 <tr> 322 <td width="100"> </td> 323 <th> 324 <a href="../../../nw/gfx/UserRenderNode/SetLayerId.html"><CODE>SetLayerId</CODE></a> 325 </th> 326 <td>Sets the ID that is given highest priority when sorting render elements.</td> 327 </tr> 328 <tr> 329 <td width="100"> </td> 330 <th> 331 <a href="../../../nw/gfx/UserRenderNode/GetLayerId.html"><CODE>GetLayerId</CODE></a> 332 </th> 333 <td>Gets the ID that is given highest priority when sorting render elements.</td> 334 </tr> 335 <tr> 336 <td width="100"> </td> 337 <th> 338 <a href="../../../nw/gfx/UserRenderNode/SetUserRenderCommand.html">SetUserRenderCommand</a> 339 </th> 340 <td>Sets a user render command.</td> 341 </tr> 342 <tr> 343 <td width="100"> </td> 344 <th> 345 <a href="../../../nw/gfx/UserRenderNode/GetUserRenderCommand.html">GetUserRenderCommand</a> 346 </th> 347 <td>Gets a user render command.</td> 348 </tr> 349 <tr> 350 <th class="category" colspan="3">Scene Trees</th> 351 </tr> 352 <tr> 353 <td width="100"> <span class="virtual_style" title="virtual">V</span> 354 </td> 355 <th> 356 <a href="../../../nw/gfx/UserRenderNode/Accept.html"><CODE>Accept</CODE></a> 357 </th> 358 <td>Accepts visitors.</td> 359 </tr> 360 <tr> 361 <td width="100"> <span class="virtual_style" title="virtual">V</span> 362 </td> 363 <th> 364 <a href="../../../nw/gfx/UserRenderNode/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 365 </th> 366 <td>Tracks back to the parent node and gets the world matrix.</td> 367 </tr> 368 <tr> 369 <td width="100"> <span class="virtual_style" title="virtual">V</span> 370 </td> 371 <th> 372 <a href="../../../nw/gfx/UserRenderNode/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 373 </th> 374 <td>Tracks back to the parent node and gets the world transform.</td> 375 </tr> 376 <tr> 377 <td width="100"> <span class="virtual_style" title="virtual">V</span> 378 </td> 379 <th> 380 <a href="../../../nw/gfx/UserRenderNode/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 381 </th> 382 <td>Tracks back to the parent node and gets the local transform.</td> 383 </tr> 384 <tr> 385 <td width="100"> <span class="virtual_style" title="virtual">V</span> 386 </td> 387 <th> 388 <a href="../../../nw/gfx/UserRenderNode/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 389 </th> 390 <td>Inherits transform conversion information from the parent node.</td> 391 </tr> 392 <tr> 393 <td width="100"> </td> 394 <th> 395 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 396 </th> 397 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 398 </tr> 399 <tr> 400 <td width="100"> </td> 401 <th> 402 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 403 </th> 404 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 405 </tr> 406 <tr> 407 <td width="100"> </td> 408 <th> 409 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 410 </th> 411 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 412 </tr> 413 <tr> 414 <td width="100"> </td> 415 <th> 416 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 417 </th> 418 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 419 </tr> 420 <tr> 421 <td width="100"> </td> 422 <th> 423 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 424 </th> 425 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 426 </tr> 427 <tr> 428 <th class="category" colspan="3">Resources</th> 429 </tr> 430 <tr> 431 <td width="100"> </td> 432 <th> 433 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 434 </th> 435 <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 436 </tr> 437 <tr> 438 <td width="100"> </td> 439 <th> 440 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 441 </th> 442 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 443 </tr> 444 <tr> 445 <td width="100"> </td> 446 <th> 447 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 448 </th> 449 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 450 </tr> 451 <tr> 452 <td width="100"> </td> 453 <th> 454 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 455 </th> 456 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 457 </tr> 458 <tr> 459 <th class="category" colspan="3">Transforms</th> 460 </tr> 461 <tr> 462 <td width="100"> </td> 463 <th> 464 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 465 </th> 466 <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 467 </tr> 468 <tr> 469 <td width="100"> </td> 470 <th> 471 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 472 </th> 473 <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 474 </tr> 475 <tr> 476 <td width="100"> </td> 477 <th> 478 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 479 </th> 480 <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 481 </tr> 482 <tr> 483 <td width="100"> </td> 484 <th> 485 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 486 </th> 487 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 488 </tr> 489 <tr> 490 <td width="100"> </td> 491 <th> 492 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 493 </th> 494 <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 495 </tr> 496 <tr> 497 <td width="100"> <span class="virtual_style" title="virtual">V</span> 498 </td> 499 <th> 500 <a href="../../../nw/gfx/UserRenderNode/UpdateDirection.html"><CODE>UpdateDirection</CODE></a> 501 </th> 502 <td>Updates the direction information.</td> 503 </tr> 504 <tr> 505 <td width="100"> <span class="virtual_style" title="virtual">V</span> 506 </td> 507 <th> 508 <a href="../../../nw/gfx/UserRenderNode/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 509 </th> 510 <td>Updates transform information.</td> 511 </tr> 512 <tr> 513 <td width="100"> </td> 514 <th> 515 <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a> 516 </th> 517 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 518 </tr> 519 <tr> 520 <td width="100"> </td> 521 <th> 522 <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a> 523 </th> 524 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 525 </tr> 526 <tr> 527 <th class="category" colspan="3">Callbacks</th> 528 </tr> 529 <tr> 530 <td width="100"> </td> 531 <th> 532 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 533 </th> 534 <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 535 </tr> 536 <tr> 537 <td width="100"> </td> 538 <th> 539 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 540 </th> 541 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 542 </tr> 543 <tr> 544 <th class="category" colspan="3">Animation</th> 545 </tr> 546 <tr> 547 <td width="100"> </td> 548 <th> 549 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 550 </th> 551 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 552 </tr> 553 <tr> 554 <td width="100"> </td> 555 <th> 556 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 557 </th> 558 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 559 </tr> 560 <tr> 561 <td width="100"> </td> 562 <th> 563 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a> 564 </th> 565 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 566 </tr> 567 <tr> 568 <th class="category" colspan="3">Traverses</th> 569 </tr> 570 <tr> 571 <td width="100"> </td> 572 <th> 573 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 574 </th> 575 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 576 </tr> 577 <tr> 578 <td width="100"> </td> 579 <th> 580 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 581 </th> 582 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 583 </tr> 584 <tr> 585 <td width="100"> </td> 586 <th> 587 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 588 </th> 589 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 590 </tr> 591 <tr> 592 <td width="100"> </td> 593 <th> 594 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 595 </th> 596 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 597 </tr> 598 <tr> 599 <td width="100"> </td> 600 <th> 601 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 602 </th> 603 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 604 </tr> 605 <tr> 606 <td width="100"> </td> 607 <th> 608 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 609 </th> 610 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 611 </tr> 612 <tr> 613 <td width="100"> </td> 614 <th> 615 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 616 </th> 617 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 618 </tr> 619 <tr> 620 <td width="100"> </td> 621 <th> 622 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 623 </th> 624 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 625 </tr> 626 <tr> 627 <td width="100"> </td> 628 <th> 629 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 630 </th> 631 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 632 </tr> 633 <tr> 634 <th class="category" colspan="3">Constructors and Destructors</th> 635 </tr> 636 <tr> 637 <td width="100"> 638 <span class="protected_style" title="protected">protected</span> </td> 639 <th> 640 <a href="../../../nw/gfx/UserRenderNode/UserRenderNode.html">UserRenderNode</a> 641 </th> 642 <td>Constructor.</td> 643 </tr> 644 <tr> 645 <td width="100"> 646 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 647 </td> 648 <th> 649 <a href="../../../nw/gfx/UserRenderNode/~UserRenderNode.html">~UserRenderNode</a> 650 </th> 651 <td>Destructor.</td> 652 </tr> 653 <tr> 654 <td width="100"> 655 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 656 </td> 657 <th> 658 <a href="../../../nw/gfx/UserRenderNode/Initialize.html"><CODE>Initialize</CODE></a> 659 </th> 660 <td>Allocates memory for and initializes members.</td> 661 </tr> 662 <tr> 663 <th class="category" colspan="3">Other</th> 664 </tr> 665 <tr> 666 <td width="100"> 667 <span class="protected_style" title="protected">protected</span> </td> 668 <th> 669 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a> 670 </th> 671 <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 672 </tr> 673 <tr> 674 <td width="100"> 675 <span class="protected_style" title="protected">protected</span> </td> 676 <th> 677 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 678 </th> 679 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 680 </tr> 681 <tr> 682 <td width="100"> 683 <span class="protected_style" title="protected">protected</span> </td> 684 <th> 685 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 686 </th> 687 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 688 </tr> </table> 689 </div> 690 </a> 691 <h2>Class Hierarchy</h2> 692 <div class="section"> 693 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br /> <b>nw::gfx::UserRenderNode</b> 694 </p> 695 </div> 696 <hr><p>CONFIDENTIAL</p></body> 697</html> 698