1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" />
7    <style type="text/css"><!--
8      span.static_style
9      {
10        font-size			: 8pt;
11        color				: white;
12        font-weight			: bold;
13        background			: #44f;
14        border-left			: solid 1px #aaf;
15        border-top			: solid 1px #aaf;
16        border-right		: solid 1px #00c;
17        border-bottom		: solid 1px #00c;
18        padding-left		: 2px;
19        padding-right		: 2px;
20      }
21      span.virtual_style
22      {
23        font-size			 : 8pt;
24        color				 : white;
25        font-weight			: bold;
26        background			: #0a0;
27        border-left			: solid 1px #0f0;
28        border-top			: solid 1px #0f0;
29        border-right		: solid 1px #060;
30        border-bottom		: solid 1px #060;
31        padding-left		: 2px;
32        padding-right		: 2px;
33      }
34      span.protected_style
35      {
36        font-size			 : 8pt;
37        color				 : white;
38        font-weight			: bold;
39        background			: #444;
40        border-left			: solid 1px #ccc;
41        border-top			: solid 1px #ccc;
42        border-right		: solid 1px #222;
43        border-bottom		: solid 1px #222;
44        padding-left		: 2px;
45        padding-right		: 2px;
46      }
47        --></style>
48    <title>nw::gfx::StandardSkeleton</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::StandardSkeleton</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class StandardSkeleton : public <a href="../../../nw/gfx/Skeleton/Overview.html">nw::gfx::Skeleton</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents the internal hierarchical structure of a <span><CODE>SkeletalModel</CODE></span> object.</p><p><a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a> has been changed to <a href="../../../nw/gfx/StandardSkeleton/Overview.html"><CODE>StandardSkeleton</CODE></a>.</p></div>
59    <a name="typedef" id="typedef">
60      <h2><CODE>typedef</CODE> Definitions</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100" />
65            <th>
66              <a href="../../../nw/gfx/Skeleton/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
67            </th>
68            <td>Definition of a callback signal that is called during matrix calculation.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
69          </tr>
70          <tr>
71            <td width="100" />
72            <th>
73              <a href="../../../nw/gfx/Skeleton/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
74            </th>
75            <td>Definition of a callback slot that is called during matrix calculation.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
76          </tr> </table>
77      </div>
78    </a> <a name="constant" id="constant">
79      <h2>Member Constants</h2>
80      <div class="section">
81        <table class="members">
82          <tr>
83            <td width="100">
84              <span class="static_style" title="static">S</span>
85            </td>
86            <th>
87              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
88            </th>
89            <td width="100"><CODE>const int</CODE></td>
90            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
91          </tr>
92          <tr>
93            <td width="100">
94              <span class="static_style" title="static">S</span>
95            </td>
96            <th>
97              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
98            </th>
99            <td width="100"><CODE>const int</CODE></td>
100            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
101          </tr>
102          <tr>
103            <td width="100">
104              <span class="static_style" title="static">S</span>
105            </td>
106            <th>
107              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
108            </th>
109            <td width="100"><CODE>const int</CODE></td>
110            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
111          </tr> </table>
112      </div>
113    </a> <a name="variable" id="variable">
114      <h2>Member Variables</h2>
115      <div class="section">
116        <table class="members">
117          <tr>
118            <td width="100"> </td>
119            <th>
120              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
121            </th>
122            <td width="100" />
123            <td>
124        </td>
125          </tr> </table>
126      </div>
127    </a> <a name="function" id="function">
128      <h2>Member Functions</h2>
129      <div class="section">
130        <table class="members">
131          <tr>
132            <th class="category" colspan="3">Create/Destroy</th>
133          </tr>
134          <tr>
135            <td width="100">
136              <span class="static_style" title="static">S</span> </td>
137            <th>
138              <a href="../../../nw/gfx/StandardSkeleton/Create.html"><CODE>Create</CODE></a>
139            </th>
140            <td>Creates a skeleton.</td>
141          </tr>
142          <tr>
143            <td width="100">
144              <span class="static_style" title="static">S</span> </td>
145            <th>
146              <a href="../../../nw/gfx/StandardSkeleton/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
147            </th>
148            <td>Gets the memory size required at time of creation.</td>
149          </tr>
150          <tr>
151            <td width="100">  </td>
152            <th>
153              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
154            </th>
155            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
156          </tr>
157          <tr>
158            <th class="category" colspan="3">Pause</th>
159          </tr>
160          <tr>
161            <td width="100"> <span class="virtual_style" title="virtual">V</span>
162            </td>
163            <th>
164              <a href="../../../nw/gfx/StandardSkeleton/LocalTransformPose.html"><CODE>LocalTransformPose</CODE></a>
165            </th>
166            <td>Gets the pose for a local transform.</td>
167          </tr>
168          <tr>
169            <td width="100"> <span class="virtual_style" title="virtual">V</span>
170            </td>
171            <th>
172              <a href="../../../nw/gfx/StandardSkeleton/WorldTransformPose.html"><CODE>WorldTransformPose</CODE></a>
173            </th>
174            <td>Gets the pose for a world transform.</td>
175          </tr>
176          <tr>
177            <td width="100"> <span class="virtual_style" title="virtual">V</span>
178            </td>
179            <th>
180              <a href="../../../nw/gfx/StandardSkeleton/WorldMatrixPose.html"><CODE>WorldMatrixPose</CODE></a>
181            </th>
182            <td>Gets the pose for a world matrix.</td>
183          </tr>
184          <tr>
185            <td width="100"> <span class="virtual_style" title="virtual">V</span>
186            </td>
187            <th>
188              <a href="../../../nw/gfx/StandardSkeleton/SkiningMatrixPose.html"><CODE>SkiningMatrixPose</CODE></a>
189            </th>
190            <td>Gets the pose for a skinning matrix.</td>
191          </tr>
192          <tr>
193            <td width="100"> <span class="virtual_style" title="virtual">V</span>
194            </td>
195            <th>
196              <a href="../../../nw/gfx/StandardSkeleton/LocalOriginalPose.html"><CODE>LocalOriginalPose</CODE></a>
197            </th>
198            <td>Gets the original pose.</td>
199          </tr>
200          <tr>
201            <th class="category" colspan="3">Resources</th>
202          </tr>
203          <tr>
204            <td width="100">  </td>
205            <th>
206              <a href="../../../nw/gfx/Skeleton/GetResSkeleton.html"><CODE>GetResSkeleton</CODE></a>
207            </th>
208            <td>Gets the skeleton resource.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
209          </tr>
210          <tr>
211            <td width="100">  </td>
212            <th>
213              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
214            </th>
215            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
216          </tr>
217          <tr>
218            <td width="100">  </td>
219            <th>
220              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
221            </th>
222            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
223          </tr>
224          <tr>
225            <th class="category" colspan="3">Update</th>
226          </tr>
227          <tr>
228            <td width="100">  </td>
229            <th>
230              <a href="../../../nw/gfx/Skeleton/IsUpdated.html">IsUpdated</a>
231            </th>
232            <td>Gets whether the skeleton has already been updated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
233          </tr>
234          <tr>
235            <td width="100">  </td>
236            <th>
237              <a href="../../../nw/gfx/Skeleton/SetUpdated.html">SetUpdated</a>
238            </th>
239            <td>Sets whether the skeleton has already been updated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
240          </tr>
241          <tr>
242            <th class="category" colspan="3">Owner</th>
243          </tr>
244          <tr>
245            <td width="100">  </td>
246            <th>
247              <a href="../../../nw/gfx/Skeleton/GetOwnerSkeletalModel.html"><CODE>GetOwnerSkeletalModel</CODE></a>
248            </th>
249            <td>Gets the owner of a skeletal model.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
250          </tr>
251          <tr>
252            <td width="100">  </td>
253            <th>
254              <a href="../../../nw/gfx/Skeleton/SetOwnerSkeletalModel.html"><CODE>SetOwnerSkeletalModel</CODE></a>
255            </th>
256            <td>Sets the owner of a skeletal model.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
257          </tr>
258          <tr>
259            <th class="category" colspan="3">Callbacks</th>
260          </tr>
261          <tr>
262            <td width="100">  </td>
263            <th>
264              <a href="../../../nw/gfx/Skeleton/PreCalculateMatrixSignal.html"><CODE>PreCalculateMatrixSignal</CODE></a>
265            </th>
266            <td>Gets the signal before the bone matrix is calculated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
267          </tr>
268          <tr>
269            <td width="100">  </td>
270            <th>
271              <a href="../../../nw/gfx/Skeleton/PostCalculateMatrixSignal.html"><CODE>PostCalculateMatrixSignal</CODE></a>
272            </th>
273            <td>Gets the signal after the bone matrix is calculated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
274          </tr>
275          <tr>
276            <th class="category" colspan="3">Constructors and Destructors</th>
277          </tr>
278          <tr>
279            <td width="100">
280              <span class="protected_style" title="protected">protected</span>  </td>
281            <th>
282              <a href="../../../nw/gfx/StandardSkeleton/StandardSkeleton.html"><CODE>StandardSkeleton</CODE></a>
283            </th>
284            <td>Constructor.</td>
285          </tr>
286          <tr>
287            <td width="100">
288              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
289            </td>
290            <th>
291              <a href="../../../nw/gfx/StandardSkeleton/~StandardSkeleton.html"><CODE>~StandardSkeleton</CODE></a>
292            </th>
293            <td>Destructor.</td>
294          </tr> </table>
295      </div>
296    </a>
297    <h2>Class Hierarchy</h2>
298    <div class="section">
299      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/Skeleton/Overview.html">nw::gfx::Skeleton</a><br />      <b>nw::gfx::StandardSkeleton</b>
300      </p>
301    </div>
302  <hr><p>CONFIDENTIAL</p></body>
303</html>
304