1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::Skeleton</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::Skeleton</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class Skeleton : public <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Interface that represents the internal hierarchical structure of a <span><CODE>SkeletalModel</CODE></span> object.</p><p>The <CODE>ISkeleton</CODE> class has been eliminated and replaced by <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</p></div> 59 <a name="class" id="class"> 60 <h2>Classes</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <th> 65 <a href="../../../nw/gfx/Skeleton/MatrixPose/Overview.html"><CODE>nw::gfx::Skeleton::MatrixPose</CODE></a> 66 </th> 67 <td>Class that indicates a skeleton matrix.</td> 68 </tr> 69 <tr> 70 <th> 71 <a href="../../../nw/gfx/Skeleton/OriginalPose/Overview.html"><CODE>nw::gfx::Skeleton::OriginalPose</CODE></a> 72 </th> 73 <td>Class that indicates a skeleton's initial pose.</td> 74 </tr> 75 <tr> 76 <th> 77 <a href="../../../nw/gfx/Skeleton/TransformPose/Overview.html"><CODE>nw::gfx::Skeleton::TransformPose</CODE></a> 78 </th> 79 <td>Class that indicates the pose bound to a movement.</td> 80 </tr> </table> 81 </div> 82 </a> <a name="typedef" id="typedef"> 83 <h2><CODE>typedef</CODE> Definitions</h2> 84 <div class="section"> 85 <table class="members"> 86 <tr> 87 <td width="100" /> 88 <th> 89 <a href="../../../nw/gfx/Skeleton/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 90 </th> 91 <td>Definition of a callback signal that is called during matrix calculation.</td> 92 </tr> 93 <tr> 94 <td width="100" /> 95 <th> 96 <a href="../../../nw/gfx/Skeleton/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 97 </th> 98 <td>Definition of a callback slot that is called during matrix calculation.</td> 99 </tr> </table> 100 </div> 101 </a> <a name="constant" id="constant"> 102 <h2>Member Constants</h2> 103 <div class="section"> 104 <table class="members"> 105 <tr> 106 <td width="100"> 107 <span class="static_style" title="static">S</span> 108 </td> 109 <th> 110 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 111 </th> 112 <td width="100"><CODE>const int</CODE></td> 113 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 114 </tr> 115 <tr> 116 <td width="100"> 117 <span class="static_style" title="static">S</span> 118 </td> 119 <th> 120 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 121 </th> 122 <td width="100"><CODE>const int</CODE></td> 123 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 124 </tr> 125 <tr> 126 <td width="100"> 127 <span class="static_style" title="static">S</span> 128 </td> 129 <th> 130 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 131 </th> 132 <td width="100"><CODE>const int</CODE></td> 133 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 134 </tr> </table> 135 </div> 136 </a> <a name="variable" id="variable"> 137 <h2>Member Variables</h2> 138 <div class="section"> 139 <table class="members"> 140 <tr> 141 <td width="100"> </td> 142 <th> 143 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 144 </th> 145 <td width="100" /> 146 <td> 147 </td> 148 </tr> </table> 149 </div> 150 </a> <a name="function" id="function"> 151 <h2>Member Functions</h2> 152 <div class="section"> 153 <table class="members"> 154 <tr> 155 <th class="category" colspan="3">Resources</th> 156 </tr> 157 <tr> 158 <td width="100"> </td> 159 <th> 160 <a href="../../../nw/gfx/Skeleton/GetResSkeleton.html"><CODE>GetResSkeleton</CODE></a> 161 </th> 162 <td>Gets the skeleton resource.</td> 163 </tr> 164 <tr> 165 <td width="100"> </td> 166 <th> 167 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 168 </th> 169 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 170 </tr> 171 <tr> 172 <td width="100"> </td> 173 <th> 174 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 175 </th> 176 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 177 </tr> 178 <tr> 179 <th class="category" colspan="3">Update</th> 180 </tr> 181 <tr> 182 <td width="100"> </td> 183 <th> 184 <a href="../../../nw/gfx/Skeleton/IsUpdated.html">IsUpdated</a> 185 </th> 186 <td>Gets whether the skeleton has already been updated.</td> 187 </tr> 188 <tr> 189 <td width="100"> </td> 190 <th> 191 <a href="../../../nw/gfx/Skeleton/SetUpdated.html">SetUpdated</a> 192 </th> 193 <td>Sets whether the skeleton has already been updated.</td> 194 </tr> 195 <tr> 196 <th class="category" colspan="3">Owner</th> 197 </tr> 198 <tr> 199 <td width="100"> </td> 200 <th> 201 <a href="../../../nw/gfx/Skeleton/GetOwnerSkeletalModel.html"><CODE>GetOwnerSkeletalModel</CODE></a> 202 </th> 203 <td>Gets the owner of a skeletal model.</td> 204 </tr> 205 <tr> 206 <td width="100"> </td> 207 <th> 208 <a href="../../../nw/gfx/Skeleton/SetOwnerSkeletalModel.html"><CODE>SetOwnerSkeletalModel</CODE></a> 209 </th> 210 <td>Sets the owner of a skeletal model.</td> 211 </tr> 212 <tr> 213 <th class="category" colspan="3">Pause</th> 214 </tr> 215 <tr> 216 <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span> 217 </td> 218 <th> 219 <a href="../../../nw/gfx/Skeleton/LocalTransformPose.html"><CODE>LocalTransformPose</CODE></a> 220 </th> 221 <td>Gets the pose for a local transform.</td> 222 </tr> 223 <tr> 224 <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span> 225 </td> 226 <th> 227 <a href="../../../nw/gfx/Skeleton/WorldTransformPose.html"><CODE>WorldTransformPose</CODE></a> 228 </th> 229 <td>Gets the pose for a world transform.</td> 230 </tr> 231 <tr> 232 <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span> 233 </td> 234 <th> 235 <a href="../../../nw/gfx/Skeleton/WorldMatrixPose.html"><CODE>WorldMatrixPose</CODE></a> 236 </th> 237 <td>Gets the pose for a world matrix.</td> 238 </tr> 239 <tr> 240 <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span> 241 </td> 242 <th> 243 <a href="../../../nw/gfx/Skeleton/SkiningMatrixPose.html"><CODE>SkiningMatrixPose</CODE></a> 244 </th> 245 <td>Gets the pose for a skinning matrix.</td> 246 </tr> 247 <tr> 248 <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span> 249 </td> 250 <th> 251 <a href="../../../nw/gfx/Skeleton/LocalOriginalPose.html"><CODE>LocalOriginalPose</CODE></a> 252 </th> 253 <td>Gets the original pose.</td> 254 </tr> 255 <tr> 256 <th class="category" colspan="3">Callbacks</th> 257 </tr> 258 <tr> 259 <td width="100"> </td> 260 <th> 261 <a href="../../../nw/gfx/Skeleton/PreCalculateMatrixSignal.html"><CODE>PreCalculateMatrixSignal</CODE></a> 262 </th> 263 <td>Gets the signal before the bone matrix is calculated.</td> 264 </tr> 265 <tr> 266 <td width="100"> </td> 267 <th> 268 <a href="../../../nw/gfx/Skeleton/PostCalculateMatrixSignal.html"><CODE>PostCalculateMatrixSignal</CODE></a> 269 </th> 270 <td>Gets the signal after the bone matrix is calculated.</td> 271 </tr> 272 <tr> 273 <th class="category" colspan="3">Create/Destroy</th> 274 </tr> 275 <tr> 276 <td width="100"> </td> 277 <th> 278 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 279 </th> 280 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 281 </tr> 282 <tr> 283 <th class="category" colspan="3">Constructors and Destructors</th> 284 </tr> 285 <tr> 286 <td width="100"> 287 <span class="protected_style" title="protected">protected</span> </td> 288 <th> 289 <a href="../../../nw/gfx/Skeleton/Skeleton.html"><CODE>Skeleton</CODE></a> 290 </th> 291 <td>Constructor.</td> 292 </tr> 293 <tr> 294 <td width="100"> 295 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 296 </td> 297 <th> 298 <a href="../../../nw/gfx/Skeleton/~Skeleton.html"><CODE>~Skeleton</CODE></a> 299 </th> 300 <td>Destructor.</td> 301 </tr> </table> 302 </div> 303 </a> 304 <h2>Class Hierarchy</h2> 305 <div class="section"> 306 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <b>nw::gfx::Skeleton</b> 307 </p> 308 </div> 309 <hr><p>CONFIDENTIAL</p></body> 310</html> 311