1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::SkeletalModel</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::SkeletalModel</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class SkeletalModel : public <a href="../../../nw/gfx/Model/Overview.html">nw::gfx::Model</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Model class that can contain a lightweight internal hierarchical structure.</p> 61 </div> 62 <a name="class" id="class"> 63 <h2>Classes</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/SkeletalModel/Builder/Overview.html"><CODE>nw::gfx::SkeletalModel::Builder</CODE></a> 69 </th> 70 <td>Class for building skeletal models.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="struct" id="struct"> 74 <h2>Structures</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <th> 79 <a href="../../../nw/gfx/SkeletalModel/Description/Overview.html"><CODE>nw::gfx::SkeletalModel::Description</CODE></a> 80 </th> 81 <td>Content to configure.</td> 82 </tr> </table> 83 </div> 84 </a> <a name="enum" id="enum"> 85 <h2>Enumerated Types</h2> 86 <div class="section"> 87 <table class="members"> 88 <tr> 89 <td width="100"> </td> 90 <th> 91 <a href="../../../nw/gfx/Model/BufferOption.html"><CODE>BufferOption</CODE></a> 92 </th> 93 <td>Definitions of bit formats for buffer options.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 94 </tr> 95 <tr> 96 <td width="100"> </td> 97 <th> 98 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 99 </th> 100 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 101 </tr> </table> 102 </div> 103 </a> <a name="typedef" id="typedef"> 104 <h2><CODE>typedef</CODE> Definitions</h2> 105 <div class="section"> 106 <table class="members"> 107 <tr> 108 <th class="category" colspan="3">Materials</th> 109 </tr> 110 <tr> 111 <td width="100" /> 112 <th> 113 <a href="../../../nw/gfx/Model/MaterialRange.html"><CODE>MaterialRange</CODE></a> 114 </th> 115 <td>Definition of a type that represents the range of a material list.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 116 </tr> 117 <tr> 118 <th class="category" colspan="3">Other</th> 119 </tr> 120 <tr> 121 <td width="100" /> 122 <th> 123 <a href="../../../nw/gfx/Model/RenderSignal.html"><CODE>RenderSignal</CODE></a> 124 </th> 125 <td>Definition of a callback slot that is called during rendering.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 126 </tr> 127 <tr> 128 <td width="100" /> 129 <th> 130 <a href="../../../nw/gfx/Model/RenderSlot.html"><CODE>RenderSlot</CODE></a> 131 </th> 132 <td>Definition of a callback slot that is called during rendering.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 133 </tr> 134 <tr> 135 <td width="100" /> 136 <th> 137 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 138 </th> 139 <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 140 </tr> 141 <tr> 142 <td width="100" /> 143 <th> 144 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 145 </th> 146 <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 147 </tr> 148 <tr> 149 <td width="100" /> 150 <th> 151 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 152 </th> 153 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 154 </tr> 155 <tr> 156 <td width="100" /> 157 <th> 158 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 159 </th> 160 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 161 </tr> </table> 162 </div> 163 </a> <a name="constant" id="constant"> 164 <h2>Member Constants</h2> 165 <div class="section"> 166 <table class="members"> 167 <tr> 168 <td width="100"> 169 <span class="static_style" title="static">S</span> 170 </td> 171 <th> 172 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 173 </th> 174 <td width="100">const int</td> 175 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 176 </tr> 177 <tr> 178 <td width="100"> 179 <span class="static_style" title="static">S</span> 180 </td> 181 <th> 182 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 183 </th> 184 <td width="100">const int</td> 185 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 186 </tr> 187 <tr> 188 <td width="100"> 189 <span class="static_style" title="static">S</span> 190 </td> 191 <th> 192 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 193 </th> 194 <td width="100">const int</td> 195 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 196 </tr> </table> 197 </div> 198 </a> <a name="variable" id="variable"> 199 <h2>Member Variables</h2> 200 <div class="section"> 201 <table class="members"> 202 <tr> 203 <td width="100"> </td> 204 <th> 205 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 206 </th> 207 <td width="100" /> 208 <td> 209 </td> 210 </tr> 211 <tr> 212 <td width="100"> 213 <span class="protected_style" title="protected">protected</span> </td> 214 <th> 215 <span class="argument">m_Children</span> 216 </th> 217 <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td> 218 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 219 </tr> 220 <tr> 221 <td width="100"> 222 <span class="protected_style" title="protected">protected</span> </td> 223 <th> 224 <span class="argument">m_AnimBinding</span> 225 </th> 226 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> ></CODE></td> 227 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 228 </tr> 229 <tr> 230 <td width="100"> 231 <span class="protected_style" title="protected">protected</span> </td> 232 <th> 233 <span class="argument">m_BranchVisible</span> 234 </th> 235 <td width="100">bool</td> 236 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 237 </tr> </table> 238 </div> 239 </a> <a name="function" id="function"> 240 <h2>Member Functions</h2> 241 <div class="section"> 242 <table class="members"> 243 <tr> 244 <th class="category" colspan="3">Scene Trees</th> 245 </tr> 246 <tr> 247 <td width="100"> <span class="virtual_style" title="virtual">V</span> 248 </td> 249 <th> 250 <a href="../../../nw/gfx/SkeletalModel/Accept.html"><CODE>Accept</CODE></a> 251 </th> 252 <td>Accepts visitors.</td> 253 </tr> 254 <tr> 255 <td width="100"> <span class="virtual_style" title="virtual">V</span> 256 </td> 257 <th> 258 <a href="../../../nw/gfx/SkeletalModel/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 259 </th> 260 <td>Tracks back to the parent node and gets the world matrix.</td> 261 </tr> 262 <tr> 263 <td width="100"> <span class="virtual_style" title="virtual">V</span> 264 </td> 265 <th> 266 <a href="../../../nw/gfx/SkeletalModel/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 267 </th> 268 <td>Tracks back to the parent node and gets the world transform.</td> 269 </tr> 270 <tr> 271 <td width="100"> <span class="virtual_style" title="virtual">V</span> 272 </td> 273 <th> 274 <a href="../../../nw/gfx/SkeletalModel/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 275 </th> 276 <td>Tracks back to the parent node and gets the local transform.</td> 277 </tr> 278 <tr> 279 <td width="100"> <span class="virtual_style" title="virtual">V</span> 280 </td> 281 <th> 282 <a href="../../../nw/gfx/SkeletalModel/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 283 </th> 284 <td>Inherits transform information from the parent node.</td> 285 </tr> 286 <tr> 287 <td width="100"> </td> 288 <th> 289 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 290 </th> 291 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 292 </tr> 293 <tr> 294 <td width="100"> </td> 295 <th> 296 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 297 </th> 298 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 299 </tr> 300 <tr> 301 <td width="100"> </td> 302 <th> 303 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 304 </th> 305 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 306 </tr> 307 <tr> 308 <td width="100"> </td> 309 <th> 310 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 311 </th> 312 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 313 </tr> 314 <tr> 315 <td width="100"> </td> 316 <th> 317 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 318 </th> 319 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 320 </tr> 321 <tr> 322 <th class="category" colspan="3">Resources</th> 323 </tr> 324 <tr> 325 <td width="100"> </td> 326 <th> 327 <a href="../../../nw/gfx/SkeletalModel/GetResSkeletalModel.html"><CODE>GetResSkeletalModel</CODE></a> 328 </th> 329 <td>Gets the skeletal model resource.</td> 330 </tr> 331 <tr> 332 <td width="100"> </td> 333 <th> 334 <a href="../../../nw/gfx/Model/GetResModel.html"><CODE>GetResModel</CODE></a> 335 </th> 336 <td>Gets the model resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 337 </tr> 338 <tr> 339 <td width="100"> </td> 340 <th> 341 <a href="../../../nw/gfx/Model/GetResMeshes.html"><CODE>GetResMeshes</CODE></a> 342 </th> 343 <td>Gets an array of mesh resources.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 344 </tr> 345 <tr> 346 <td width="100"> </td> 347 <th> 348 <a href="../../../nw/gfx/Model/GetResMeshNodeVisibilities.html"><CODE>GetResMeshNodeVisibilities</CODE></a> 349 </th> 350 <td>Gets the <CODE>MeshNodeVisibility</CODE> resource at the specified index.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 351 </tr> 352 <tr> 353 <td width="100"> </td> 354 <th> 355 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 356 </th> 357 <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 358 </tr> 359 <tr> 360 <td width="100"> </td> 361 <th> 362 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 363 </th> 364 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 365 </tr> 366 <tr> 367 <td width="100"> </td> 368 <th> 369 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 370 </th> 371 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 372 </tr> 373 <tr> 374 <td width="100"> </td> 375 <th> 376 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 377 </th> 378 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 379 </tr> 380 <tr> 381 <th class="category" colspan="3">Skeletons</th> 382 </tr> 383 <tr> 384 <td width="100"> </td> 385 <th> 386 <a href="../../../nw/gfx/SkeletalModel/GetSkeleton.html"><CODE>GetSkeleton</CODE></a> 387 </th> 388 <td>Gets a skeleton.</td> 389 </tr> 390 <tr> 391 <td width="100"> </td> 392 <th> 393 <a href="../../../nw/gfx/SkeletalModel/IsSharingSkeleton.html"><CODE>IsSharingSkeleton</CODE></a> 394 </th> 395 <td>Returns <CODE>true</CODE> if sharing a skeleton with another model.</td> 396 </tr> 397 <tr> 398 <td width="100"> </td> 399 <th> 400 <a href="../../../nw/gfx/SkeletalModel/SwapSkeleton.html"><CODE>SwapSkeleton</CODE></a> 401 </th> 402 <td>Swaps ownership of a skeleton.</td> 403 </tr> 404 <tr> 405 <th class="category" colspan="3">Animation</th> 406 </tr> 407 <tr> 408 <td width="100"> </td> 409 <th> 410 <a href="../../../nw/gfx/SkeletalModel/GetSkeletalAnimGroup.html"><CODE>GetSkeletalAnimGroup</CODE></a> 411 </th> 412 <td>Gets the skeletal animation group.</td> 413 </tr> 414 <tr> 415 <td width="100"> </td> 416 <th> 417 <a href="../../../nw/gfx/SkeletalModel/GetSkeletalAnimBindingIndex.html"><CODE>GetSkeletalAnimBindingIndex</CODE></a> 418 </th> 419 <td>Gets the index among the animation bindings of a skeletal animation group.</td> 420 </tr> 421 <tr> 422 <td width="100"> </td> 423 <th> 424 <a href="../../../nw/gfx/SkeletalModel/GetSkeletalAnimObject.html"><CODE>GetSkeletalAnimObject</CODE></a> 425 </th> 426 <td>Gets a skeletal animation object.</td> 427 </tr> 428 <tr> 429 <td width="100"> </td> 430 <th> 431 <a href="../../../nw/gfx/SkeletalModel/SetSkeletalAnimObject.html"><CODE>SetSkeletalAnimObject</CODE></a> 432 </th> 433 <td>Sets a skeletal animation object.</td> 434 </tr> 435 <tr> 436 <td width="100"> </td> 437 <th> 438 <a href="../../../nw/gfx/SkeletalModel/GetFullBakedAnimEnabled.html"><CODE>GetFullBakedAnimEnabled</CODE></a> 439 </th> 440 <td>Gets a value indicating whether to use baked animation.</td> 441 </tr> 442 <tr> 443 <td width="100"> </td> 444 <th> 445 <a href="../../../nw/gfx/SkeletalModel/SetFullBakedAnimEnabled.html"><CODE>SetFullBakedAnimEnabled</CODE></a> 446 </th> 447 <td>Sets a value indicating whether to use baked animation.</td> 448 </tr> 449 <tr> 450 <td width="100"> </td> 451 <th> 452 <a href="../../../nw/gfx/Model/GetMaterialAnimGroup.html"><CODE>GetMaterialAnimGroup</CODE></a> 453 </th> 454 <td>Gets a material animation group.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 455 </tr> 456 <tr> 457 <td width="100"> </td> 458 <th> 459 <a href="../../../nw/gfx/Model/GetMaterialAnimBindingIndex.html"><CODE>GetMaterialAnimBindingIndex</CODE></a> 460 </th> 461 <td>Gets the index among the animation bindings of a material animation group.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 462 </tr> 463 <tr> 464 <td width="100"> </td> 465 <th> 466 <a href="../../../nw/gfx/Model/GetMaterialAnimObject.html"><CODE>GetMaterialAnimObject</CODE></a> 467 </th> 468 <td>Gets a material animation object.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 469 </tr> 470 <tr> 471 <td width="100"> </td> 472 <th> 473 <a href="../../../nw/gfx/Model/SetMaterialAnimObject.html"><CODE>SetMaterialAnimObject</CODE></a> 474 </th> 475 <td>Configures a material animation object.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 476 </tr> 477 <tr> 478 <td width="100"> </td> 479 <th> 480 <a href="../../../nw/gfx/Model/GetVisibilityAnimGroup.html"><CODE>GetVisibilityAnimGroup</CODE></a> 481 </th> 482 <td>Gets a visibility animation group.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 483 </tr> 484 <tr> 485 <td width="100"> </td> 486 <th> 487 <a href="../../../nw/gfx/Model/GetVisibilityAnimBindingIndex.html"><CODE>GetVisibilityAnimBindingIndex</CODE></a> 488 </th> 489 <td>Gets the animation binding index of a visibility animation group.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 490 </tr> 491 <tr> 492 <td width="100"> </td> 493 <th> 494 <a href="../../../nw/gfx/Model/GetVisibilityAnimObject.html"><CODE>GetVisibilityAnimObject</CODE></a> 495 </th> 496 <td>Gets a visibility animation object.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 497 </tr> 498 <tr> 499 <td width="100"> </td> 500 <th> 501 <a href="../../../nw/gfx/Model/SetVisibilityAnimObject.html"><CODE>SetVisibilityAnimObject</CODE></a> 502 </th> 503 <td>Sets a visibility animation object.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 504 </tr> 505 <tr> 506 <td width="100"> </td> 507 <th> 508 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 509 </th> 510 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 511 </tr> 512 <tr> 513 <td width="100"> </td> 514 <th> 515 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 516 </th> 517 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 518 </tr> 519 <tr> 520 <td width="100"> </td> 521 <th> 522 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a> 523 </th> 524 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 525 </tr> 526 <tr> 527 <th class="category" colspan="3">Callbacks</th> 528 </tr> 529 <tr> 530 <td width="100"> </td> 531 <th> 532 <a href="../../../nw/gfx/Model/PreRenderSignal.html"><CODE>PreRenderSignal</CODE></a> 533 </th> 534 <td>Gets the signal that is called before a model is rendered.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 535 </tr> 536 <tr> 537 <td width="100"> </td> 538 <th> 539 <a href="../../../nw/gfx/Model/PostRenderSignal.html"><CODE>PostRenderSignal</CODE></a> 540 </th> 541 <td>Gets the signal that is called after a model is rendered.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 542 </tr> 543 <tr> 544 <td width="100"> </td> 545 <th> 546 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 547 </th> 548 <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 549 </tr> 550 <tr> 551 <td width="100"> </td> 552 <th> 553 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 554 </th> 555 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 556 </tr> 557 <tr> 558 <th class="category" colspan="3">Materials</th> 559 </tr> 560 <tr> 561 <td width="100"> </td> 562 <th> 563 <a href="../../../nw/gfx/Model/GetMaterials.html"><CODE>GetMaterials</CODE></a> 564 </th> 565 <td>Gets the start and end of a material list.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 566 </tr> 567 <tr> 568 <td width="100"> </td> 569 <th> 570 <a href="../../../nw/gfx/Model/GetMaterialCount.html"><CODE>GetMaterialCount</CODE></a> 571 </th> 572 <td>Gets the number of materials.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 573 </tr> 574 <tr> 575 <td width="100"> </td> 576 <th> 577 <a href="../../../nw/gfx/Model/GetMaterial.html"><CODE>GetMaterial</CODE></a> 578 </th> 579 <td>Gets the material with the specified index number.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 580 </tr> 581 <tr> 582 <td width="100"> </td> 583 <th> 584 <a href="../../../nw/gfx/Model/GetMaterialActivator.html"><CODE>GetMaterialActivator</CODE></a> 585 </th> 586 <td>Gets the material activator.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 587 </tr> 588 <tr> 589 <td width="100"> </td> 590 <th> 591 <a href="../../../nw/gfx/Model/SetMaterialActivator.html"><CODE>SetMaterialActivator</CODE></a> 592 </th> 593 <td>Transfers ownership and sets the material activator. The material activator is also destroyed if the model class is destroyed.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 594 </tr> 595 <tr> 596 <td width="100"> </td> 597 <th> 598 <a href="../../../nw/gfx/Model/SetSharedMaterialActivator.html"><CODE>SetSharedMaterialActivator</CODE></a> 599 </th> 600 <td>Sets the material activator without transferring ownership. Set here if the material activator is managed on the user side.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 601 </tr> 602 <tr> 603 <th class="category" colspan="3">Buffer Options</th> 604 </tr> 605 <tr> 606 <td width="100"> </td> 607 <th> 608 <a href="../../../nw/gfx/Model/CheckBufferOption.html"><CODE>CheckBufferOption</CODE></a> 609 </th> 610 <td>Checks the buffer option.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 611 </tr> 612 <tr> 613 <td width="100"> </td> 614 <th> 615 <a href="../../../nw/gfx/Model/GetBufferOption.html"><CODE>GetBufferOption</CODE></a> 616 </th> 617 <td>Gets the buffer option.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 618 </tr> 619 <tr> 620 <th class="category" colspan="3">Matrices</th> 621 </tr> 622 <tr> 623 <td width="100"> </td> 624 <th> 625 <a href="../../../nw/gfx/Model/ModelViewMatrix.html"><CODE>ModelViewMatrix</CODE></a> 626 </th> 627 <td>Gets the modelview matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 628 </tr> 629 <tr> 630 <td width="100"> </td> 631 <th> 632 <a href="../../../nw/gfx/Model/NormalMatrix.html"><CODE>NormalMatrix</CODE></a> 633 </th> 634 <td>Gets the normal matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 635 </tr> 636 <tr> 637 <td width="100"> </td> 638 <th> 639 <a href="../../../nw/gfx/Model/UpdateModelViewMatrixAndNormalMatrix.html"><CODE>UpdateModelViewMatrixAndNormalMatrix</CODE></a> 640 </th> 641 <td>Updates the modelview matrix and the normal matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 642 </tr> 643 <tr> 644 <th class="category" colspan="3">Layers</th> 645 </tr> 646 <tr> 647 <td width="100"> </td> 648 <th> 649 <a href="../../../nw/gfx/Model/GetLayerId.html"><CODE>GetLayerId</CODE></a> 650 </th> 651 <td>Gets the layer ID.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 652 </tr> 653 <tr> 654 <td width="100"> </td> 655 <th> 656 <a href="../../../nw/gfx/Model/SetLayerId.html"><CODE>SetLayerId</CODE></a> 657 </th> 658 <td>Sets the layer ID.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 659 </tr> 660 <tr> 661 <td width="100"> </td> 662 <th> 663 <a href="../../../nw/gfx/Model/GetRenderLayerId.html"><CODE>GetRenderLayerId</CODE></a> 664 </th> 665 <td>Gets the render layer value of the mesh.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 666 </tr> 667 <tr> 668 <th class="category" colspan="3">Rendering</th> 669 </tr> 670 <tr> 671 <td width="100"> </td> 672 <th> 673 <a href="../../../nw/gfx/Model/IsVisible.html"><CODE>IsVisible</CODE></a> 674 </th> 675 <td>Gets a flag indicating whether to render the model.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 676 </tr> 677 <tr> 678 <td width="100"> </td> 679 <th> 680 <a href="../../../nw/gfx/Model/SetVisible.html"><CODE>SetVisible</CODE></a> 681 </th> 682 <td>Sets a flag indicating whether to render the model.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 683 </tr> 684 <tr> 685 <td width="100"> </td> 686 <th> 687 <a href="../../../nw/gfx/Model/IsMeshVisible.html"><CODE>IsMeshVisible</CODE></a> 688 </th> 689 <td>Gets a flag indicating whether to render the mesh.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 690 </tr> 691 <tr> 692 <td width="100"> </td> 693 <th> 694 <a href="../../../nw/gfx/Model/InvalidateRenderKeyCache.html"><CODE>InvalidateRenderKeyCache</CODE></a> 695 </th> 696 <td>Disables the key cache used for render sorting.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 697 </tr> 698 <tr> 699 <th class="category" colspan="3">User Parameters</th> 700 </tr> 701 <tr> 702 <td width="100"> </td> 703 <th> 704 <a href="../../../nw/gfx/Model/GetUserParameter.html"><CODE>GetUserParameter</CODE></a> 705 </th> 706 <td>Gets user parameters.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 707 </tr> 708 <tr> 709 <td width="100"> </td> 710 <th> 711 <a href="../../../nw/gfx/Model/SetUserParameter.html"><CODE>SetUserParameter</CODE></a> 712 </th> 713 <td>Sets user parameters.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 714 </tr> 715 <tr> 716 <th class="category" colspan="3">Transforms</th> 717 </tr> 718 <tr> 719 <td width="100"> </td> 720 <th> 721 <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a> 722 </th> 723 <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 724 </tr> 725 <tr> 726 <td width="100"> </td> 727 <th> 728 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 729 </th> 730 <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 731 </tr> 732 <tr> 733 <td width="100"> </td> 734 <th> 735 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 736 </th> 737 <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 738 </tr> 739 <tr> 740 <td width="100"> </td> 741 <th> 742 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 743 </th> 744 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 745 </tr> 746 <tr> 747 <td width="100"> </td> 748 <th> 749 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 750 </th> 751 <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 752 </tr> 753 <tr> 754 <td width="100"> <span class="virtual_style" title="virtual">V</span> 755 </td> 756 <th> 757 <a href="../../../nw/gfx/SkeletalModel/UpdateDirection.html"><CODE>UpdateDirection</CODE></a> 758 </th> 759 <td>Updates the direction information.</td> 760 </tr> 761 <tr> 762 <td width="100"> <span class="virtual_style" title="virtual">V</span> 763 </td> 764 <th> 765 <a href="../../../nw/gfx/SkeletalModel/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 766 </th> 767 <td>Updates transform information.</td> 768 </tr> 769 <tr> 770 <td width="100"> </td> 771 <th> 772 <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a> 773 </th> 774 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 775 </tr> 776 <tr> 777 <td width="100"> </td> 778 <th> 779 <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a> 780 </th> 781 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 782 </tr> 783 <tr> 784 <th class="category" colspan="3">Creation/Destruction</th> 785 </tr> 786 <tr> 787 <td width="100"> </td> 788 <th> 789 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 790 </th> 791 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 792 </tr> 793 <tr> 794 <td width="100"> 795 <span class="static_style" title="static">S</span> </td> 796 <th> 797 <a href="../../../nw/gfx/SceneNode/Create.html"><CODE>Create</CODE></a> 798 </th> 799 <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 800 </tr> 801 <tr> 802 <td width="100"> 803 <span class="static_style" title="static">S</span> </td> 804 <th> 805 <a href="../../../nw/gfx/SceneNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 806 </th> 807 <td>Gets the memory size required at time of creation.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 808 </tr> 809 <tr> 810 <td width="100"> </td> 811 <th> 812 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 813 </th> 814 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 815 </tr> 816 <tr> 817 <th class="category" colspan="3">Traverses</th> 818 </tr> 819 <tr> 820 <td width="100"> </td> 821 <th> 822 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 823 </th> 824 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 825 </tr> 826 <tr> 827 <td width="100"> </td> 828 <th> 829 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 830 </th> 831 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 832 </tr> 833 <tr> 834 <td width="100"> </td> 835 <th> 836 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 837 </th> 838 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 839 </tr> 840 <tr> 841 <td width="100"> </td> 842 <th> 843 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 844 </th> 845 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 846 </tr> 847 <tr> 848 <td width="100"> </td> 849 <th> 850 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 851 </th> 852 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 853 </tr> 854 <tr> 855 <td width="100"> </td> 856 <th> 857 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 858 </th> 859 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 860 </tr> 861 <tr> 862 <td width="100"> </td> 863 <th> 864 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 865 </th> 866 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 867 </tr> 868 <tr> 869 <td width="100"> </td> 870 <th> 871 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 872 </th> 873 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 874 </tr> 875 <tr> 876 <td width="100"> </td> 877 <th> 878 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 879 </th> 880 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 881 </tr> 882 <tr> 883 <th class="category" colspan="3">Constructors and Destructors</th> 884 </tr> 885 <tr> 886 <td width="100"> 887 <span class="protected_style" title="protected">protected</span> </td> 888 <th> 889 <a href="../../../nw/gfx/SkeletalModel/SkeletalModel.html"><CODE>SkeletalModel</CODE></a> 890 </th> 891 <td>Constructor.</td> 892 </tr> 893 <tr> 894 <td width="100"> 895 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 896 </td> 897 <th> 898 <a href="../../../nw/gfx/SkeletalModel/~SkeletalModel.html"><CODE>~SkeletalModel</CODE></a> 899 </th> 900 <td>Destructor.</td> 901 </tr> 902 <tr> 903 <th class="category" colspan="3">Other</th> 904 </tr> 905 <tr> 906 <td width="100"> 907 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 908 </td> 909 <th> 910 <a href="../../../nw/gfx/SkeletalModel/Initialize.html"><CODE>Initialize</CODE></a> 911 </th> 912 <td>Allocates memory for and initializes members.</td> 913 </tr> 914 <tr> 915 <td width="100"> 916 <span class="protected_style" title="protected">protected</span> </td> 917 <th> 918 <a href="../../../nw/gfx/SkeletalModel/CreateSkeletalAnimGroup.html"><CODE>CreateSkeletalAnimGroup</CODE></a> 919 </th> 920 <td>Creates an animation group for skeletal animation.</td> 921 </tr> 922 <tr> 923 <td width="100"> 924 <span class="protected_style" title="protected">protected</span> </td> 925 <th> 926 <a href="../../../nw/gfx/SkeletalModel/GetAnimTargetObject.html"><CODE>GetAnimTargetObject</CODE></a> 927 </th> 928 <td>Gets a pointer to model data registered for the skeletal animation.</td> 929 </tr> 930 <tr> 931 <td width="100"> 932 <span class="protected_style" title="protected">protected</span> </td> 933 <th> 934 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a> 935 </th> 936 <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 937 </tr> 938 <tr> 939 <td width="100"> 940 <span class="protected_style" title="protected">protected</span> </td> 941 <th> 942 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 943 </th> 944 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 945 </tr> 946 <tr> 947 <td width="100"> 948 <span class="protected_style" title="protected">protected</span> </td> 949 <th> 950 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 951 </th> 952 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 953 </tr> </table> 954 </div> 955 </a> 956 <h2>Class Hierarchy</h2> 957 <div class="section"> 958 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br /> <a href="../../../nw/gfx/Model/Overview.html"><CODE>nw::gfx::Model</CODE></a><br /> <b><CODE>nw::gfx::SkeletalModel</CODE></b> 959 </p> 960 </div> 961 <hr><p>CONFIDENTIAL</p></body> 962</html>