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50    <title>nw::gfx::SkeletalModel</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::SkeletalModel</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class SkeletalModel : public <a href="../../../nw/gfx/Model/Overview.html">nw::gfx::Model</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Model class that can contain a lightweight internal hierarchical structure.</p>
61    </div>
62    <a name="class" id="class">
63      <h2>Classes</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/SkeletalModel/Builder/Overview.html"><CODE>nw::gfx::SkeletalModel::Builder</CODE></a>
69            </th>
70            <td>Class for building skeletal models.</td>
71          </tr> </table>
72      </div>
73    </a> <a name="struct" id="struct">
74      <h2>Structures</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <th>
79              <a href="../../../nw/gfx/SkeletalModel/Description/Overview.html"><CODE>nw::gfx::SkeletalModel::Description</CODE></a>
80            </th>
81            <td>Content to configure.</td>
82          </tr> </table>
83      </div>
84    </a> <a name="enum" id="enum">
85      <h2>Enumerated Types</h2>
86      <div class="section">
87        <table class="members">
88          <tr>
89            <td width="100"> </td>
90            <th>
91              <a href="../../../nw/gfx/Model/BufferOption.html"><CODE>BufferOption</CODE></a>
92            </th>
93            <td>Definitions of bit formats for buffer options.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
94          </tr>
95          <tr>
96            <td width="100"> </td>
97            <th>
98              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
99            </th>
100            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
101          </tr> </table>
102      </div>
103    </a> <a name="typedef" id="typedef">
104      <h2><CODE>typedef</CODE> Definitions</h2>
105      <div class="section">
106        <table class="members">
107          <tr>
108            <th class="category" colspan="3">Materials</th>
109          </tr>
110          <tr>
111            <td width="100" />
112            <th>
113              <a href="../../../nw/gfx/Model/MaterialRange.html"><CODE>MaterialRange</CODE></a>
114            </th>
115            <td>Definition of a type that represents the range of a material list.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
116          </tr>
117          <tr>
118            <th class="category" colspan="3">Other</th>
119          </tr>
120          <tr>
121            <td width="100" />
122            <th>
123              <a href="../../../nw/gfx/Model/RenderSignal.html"><CODE>RenderSignal</CODE></a>
124            </th>
125            <td>Definition of a callback slot that is called during rendering.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
126          </tr>
127          <tr>
128            <td width="100" />
129            <th>
130              <a href="../../../nw/gfx/Model/RenderSlot.html"><CODE>RenderSlot</CODE></a>
131            </th>
132            <td>Definition of a callback slot that is called during rendering.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
133          </tr>
134          <tr>
135            <td width="100" />
136            <th>
137              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
138            </th>
139            <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
140          </tr>
141          <tr>
142            <td width="100" />
143            <th>
144              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
145            </th>
146            <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
147          </tr>
148          <tr>
149            <td width="100" />
150            <th>
151              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
152            </th>
153            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
154          </tr>
155          <tr>
156            <td width="100" />
157            <th>
158              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
159            </th>
160            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
161          </tr> </table>
162      </div>
163    </a> <a name="constant" id="constant">
164      <h2>Member Constants</h2>
165      <div class="section">
166        <table class="members">
167          <tr>
168            <td width="100">
169              <span class="static_style" title="static">S</span>
170            </td>
171            <th>
172              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
173            </th>
174            <td width="100">const int</td>
175            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
176          </tr>
177          <tr>
178            <td width="100">
179              <span class="static_style" title="static">S</span>
180            </td>
181            <th>
182              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
183            </th>
184            <td width="100">const int</td>
185            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
186          </tr>
187          <tr>
188            <td width="100">
189              <span class="static_style" title="static">S</span>
190            </td>
191            <th>
192              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
193            </th>
194            <td width="100">const int</td>
195            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
196          </tr> </table>
197      </div>
198    </a> <a name="variable" id="variable">
199      <h2>Member Variables</h2>
200      <div class="section">
201        <table class="members">
202          <tr>
203            <td width="100"> </td>
204            <th>
205              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
206            </th>
207            <td width="100" />
208            <td>
209        </td>
210          </tr>
211          <tr>
212            <td width="100">
213              <span class="protected_style" title="protected">protected</span> </td>
214            <th>
215              <span class="argument">m_Children</span>
216            </th>
217            <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td>
218            <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
219          </tr>
220          <tr>
221            <td width="100">
222              <span class="protected_style" title="protected">protected</span> </td>
223            <th>
224              <span class="argument">m_AnimBinding</span>
225            </th>
226            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> &gt;</CODE></td>
227            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
228          </tr>
229          <tr>
230            <td width="100">
231              <span class="protected_style" title="protected">protected</span> </td>
232            <th>
233              <span class="argument">m_BranchVisible</span>
234            </th>
235            <td width="100">bool</td>
236            <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
237          </tr> </table>
238      </div>
239    </a> <a name="function" id="function">
240      <h2>Member Functions</h2>
241      <div class="section">
242        <table class="members">
243          <tr>
244            <th class="category" colspan="3">Scene Trees</th>
245          </tr>
246          <tr>
247            <td width="100"> <span class="virtual_style" title="virtual">V</span>
248            </td>
249            <th>
250              <a href="../../../nw/gfx/SkeletalModel/Accept.html"><CODE>Accept</CODE></a>
251            </th>
252            <td>Accepts visitors.</td>
253          </tr>
254          <tr>
255            <td width="100"> <span class="virtual_style" title="virtual">V</span>
256            </td>
257            <th>
258              <a href="../../../nw/gfx/SkeletalModel/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
259            </th>
260            <td>Tracks back to the parent node and gets the world matrix.</td>
261          </tr>
262          <tr>
263            <td width="100"> <span class="virtual_style" title="virtual">V</span>
264            </td>
265            <th>
266              <a href="../../../nw/gfx/SkeletalModel/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a>
267            </th>
268            <td>Tracks back to the parent node and gets the world transform.</td>
269          </tr>
270          <tr>
271            <td width="100"> <span class="virtual_style" title="virtual">V</span>
272            </td>
273            <th>
274              <a href="../../../nw/gfx/SkeletalModel/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a>
275            </th>
276            <td>Tracks back to the parent node and gets the local transform.</td>
277          </tr>
278          <tr>
279            <td width="100"> <span class="virtual_style" title="virtual">V</span>
280            </td>
281            <th>
282              <a href="../../../nw/gfx/SkeletalModel/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a>
283            </th>
284            <td>Inherits transform information from the parent node.</td>
285          </tr>
286          <tr>
287            <td width="100">  </td>
288            <th>
289              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
290            </th>
291            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
292          </tr>
293          <tr>
294            <td width="100">  </td>
295            <th>
296              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
297            </th>
298            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
299          </tr>
300          <tr>
301            <td width="100">  </td>
302            <th>
303              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
304            </th>
305            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
306          </tr>
307          <tr>
308            <td width="100">  </td>
309            <th>
310              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
311            </th>
312            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
313          </tr>
314          <tr>
315            <td width="100">  </td>
316            <th>
317              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
318            </th>
319            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
320          </tr>
321          <tr>
322            <th class="category" colspan="3">Resources</th>
323          </tr>
324          <tr>
325            <td width="100">  </td>
326            <th>
327              <a href="../../../nw/gfx/SkeletalModel/GetResSkeletalModel.html"><CODE>GetResSkeletalModel</CODE></a>
328            </th>
329            <td>Gets the skeletal model resource.</td>
330          </tr>
331          <tr>
332            <td width="100">  </td>
333            <th>
334              <a href="../../../nw/gfx/Model/GetResModel.html"><CODE>GetResModel</CODE></a>
335            </th>
336            <td>Gets the model resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
337          </tr>
338          <tr>
339            <td width="100">  </td>
340            <th>
341              <a href="../../../nw/gfx/Model/GetResMeshes.html"><CODE>GetResMeshes</CODE></a>
342            </th>
343            <td>Gets an array of mesh resources.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
344          </tr>
345          <tr>
346            <td width="100">  </td>
347            <th>
348              <a href="../../../nw/gfx/Model/GetResMeshNodeVisibilities.html"><CODE>GetResMeshNodeVisibilities</CODE></a>
349            </th>
350            <td>Gets the <CODE>MeshNodeVisibility</CODE> resource at the specified index.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
351          </tr>
352          <tr>
353            <td width="100">  </td>
354            <th>
355              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
356            </th>
357            <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
358          </tr>
359          <tr>
360            <td width="100">  </td>
361            <th>
362              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
363            </th>
364            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
365          </tr>
366          <tr>
367            <td width="100">  </td>
368            <th>
369              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
370            </th>
371            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
372          </tr>
373          <tr>
374            <td width="100">  </td>
375            <th>
376              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
377            </th>
378            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
379          </tr>
380          <tr>
381            <th class="category" colspan="3">Skeletons</th>
382          </tr>
383          <tr>
384            <td width="100">  </td>
385            <th>
386              <a href="../../../nw/gfx/SkeletalModel/GetSkeleton.html"><CODE>GetSkeleton</CODE></a>
387            </th>
388            <td>Gets a skeleton.</td>
389          </tr>
390          <tr>
391            <td width="100">  </td>
392            <th>
393              <a href="../../../nw/gfx/SkeletalModel/IsSharingSkeleton.html"><CODE>IsSharingSkeleton</CODE></a>
394            </th>
395            <td>Returns <CODE>true</CODE> if sharing a skeleton with another model.</td>
396          </tr>
397          <tr>
398            <td width="100">  </td>
399            <th>
400              <a href="../../../nw/gfx/SkeletalModel/SwapSkeleton.html"><CODE>SwapSkeleton</CODE></a>
401            </th>
402            <td>Swaps ownership of a skeleton.</td>
403          </tr>
404          <tr>
405            <th class="category" colspan="3">Animation</th>
406          </tr>
407          <tr>
408            <td width="100">  </td>
409            <th>
410              <a href="../../../nw/gfx/SkeletalModel/GetSkeletalAnimGroup.html"><CODE>GetSkeletalAnimGroup</CODE></a>
411            </th>
412            <td>Gets the skeletal animation group.</td>
413          </tr>
414          <tr>
415            <td width="100">  </td>
416            <th>
417              <a href="../../../nw/gfx/SkeletalModel/GetSkeletalAnimBindingIndex.html"><CODE>GetSkeletalAnimBindingIndex</CODE></a>
418            </th>
419            <td>Gets the index among the animation bindings of a skeletal animation group.</td>
420          </tr>
421          <tr>
422            <td width="100">  </td>
423            <th>
424              <a href="../../../nw/gfx/SkeletalModel/GetSkeletalAnimObject.html"><CODE>GetSkeletalAnimObject</CODE></a>
425            </th>
426            <td>Gets a skeletal animation object.</td>
427          </tr>
428          <tr>
429            <td width="100">  </td>
430            <th>
431              <a href="../../../nw/gfx/SkeletalModel/SetSkeletalAnimObject.html"><CODE>SetSkeletalAnimObject</CODE></a>
432            </th>
433            <td>Sets a skeletal animation object.</td>
434          </tr>
435          <tr>
436            <td width="100">  </td>
437            <th>
438              <a href="../../../nw/gfx/SkeletalModel/GetFullBakedAnimEnabled.html"><CODE>GetFullBakedAnimEnabled</CODE></a>
439            </th>
440            <td>Gets a value indicating whether to use baked animation.</td>
441          </tr>
442          <tr>
443            <td width="100">  </td>
444            <th>
445              <a href="../../../nw/gfx/SkeletalModel/SetFullBakedAnimEnabled.html"><CODE>SetFullBakedAnimEnabled</CODE></a>
446            </th>
447            <td>Sets a value indicating whether to use baked animation.</td>
448          </tr>
449          <tr>
450            <td width="100">  </td>
451            <th>
452              <a href="../../../nw/gfx/Model/GetMaterialAnimGroup.html"><CODE>GetMaterialAnimGroup</CODE></a>
453            </th>
454            <td>Gets a material animation group.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
455          </tr>
456          <tr>
457            <td width="100">  </td>
458            <th>
459              <a href="../../../nw/gfx/Model/GetMaterialAnimBindingIndex.html"><CODE>GetMaterialAnimBindingIndex</CODE></a>
460            </th>
461            <td>Gets the index among the animation bindings of a material animation group.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
462          </tr>
463          <tr>
464            <td width="100">  </td>
465            <th>
466              <a href="../../../nw/gfx/Model/GetMaterialAnimObject.html"><CODE>GetMaterialAnimObject</CODE></a>
467            </th>
468            <td>Gets a material animation object.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
469          </tr>
470          <tr>
471            <td width="100">  </td>
472            <th>
473              <a href="../../../nw/gfx/Model/SetMaterialAnimObject.html"><CODE>SetMaterialAnimObject</CODE></a>
474            </th>
475            <td>Configures a material animation object.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
476          </tr>
477          <tr>
478            <td width="100">  </td>
479            <th>
480              <a href="../../../nw/gfx/Model/GetVisibilityAnimGroup.html"><CODE>GetVisibilityAnimGroup</CODE></a>
481            </th>
482            <td>Gets a visibility animation group.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
483          </tr>
484          <tr>
485            <td width="100">  </td>
486            <th>
487              <a href="../../../nw/gfx/Model/GetVisibilityAnimBindingIndex.html"><CODE>GetVisibilityAnimBindingIndex</CODE></a>
488            </th>
489            <td>Gets the animation binding index of a visibility animation group.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
490          </tr>
491          <tr>
492            <td width="100">  </td>
493            <th>
494              <a href="../../../nw/gfx/Model/GetVisibilityAnimObject.html"><CODE>GetVisibilityAnimObject</CODE></a>
495            </th>
496            <td>Gets a visibility animation object.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
497          </tr>
498          <tr>
499            <td width="100">  </td>
500            <th>
501              <a href="../../../nw/gfx/Model/SetVisibilityAnimObject.html"><CODE>SetVisibilityAnimObject</CODE></a>
502            </th>
503            <td>Sets a visibility animation object.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
504          </tr>
505          <tr>
506            <td width="100">  </td>
507            <th>
508              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
509            </th>
510            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
511          </tr>
512          <tr>
513            <td width="100">  </td>
514            <th>
515              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
516            </th>
517            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
518          </tr>
519          <tr>
520            <td width="100">  </td>
521            <th>
522              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a>
523            </th>
524            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
525          </tr>
526          <tr>
527            <th class="category" colspan="3">Callbacks</th>
528          </tr>
529          <tr>
530            <td width="100">  </td>
531            <th>
532              <a href="../../../nw/gfx/Model/PreRenderSignal.html"><CODE>PreRenderSignal</CODE></a>
533            </th>
534            <td>Gets the signal that is called before a model is rendered.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
535          </tr>
536          <tr>
537            <td width="100">  </td>
538            <th>
539              <a href="../../../nw/gfx/Model/PostRenderSignal.html"><CODE>PostRenderSignal</CODE></a>
540            </th>
541            <td>Gets the signal that is called after a model is rendered.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
542          </tr>
543          <tr>
544            <td width="100">  </td>
545            <th>
546              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
547            </th>
548            <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
549          </tr>
550          <tr>
551            <td width="100">  </td>
552            <th>
553              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
554            </th>
555            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
556          </tr>
557          <tr>
558            <th class="category" colspan="3">Materials</th>
559          </tr>
560          <tr>
561            <td width="100">  </td>
562            <th>
563              <a href="../../../nw/gfx/Model/GetMaterials.html"><CODE>GetMaterials</CODE></a>
564            </th>
565            <td>Gets the start and end of a material list.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
566          </tr>
567          <tr>
568            <td width="100">  </td>
569            <th>
570              <a href="../../../nw/gfx/Model/GetMaterialCount.html"><CODE>GetMaterialCount</CODE></a>
571            </th>
572            <td>Gets the number of materials.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
573          </tr>
574          <tr>
575            <td width="100">  </td>
576            <th>
577              <a href="../../../nw/gfx/Model/GetMaterial.html"><CODE>GetMaterial</CODE></a>
578            </th>
579            <td>Gets the material with the specified index number.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
580          </tr>
581          <tr>
582            <td width="100">  </td>
583            <th>
584              <a href="../../../nw/gfx/Model/GetMaterialActivator.html"><CODE>GetMaterialActivator</CODE></a>
585            </th>
586            <td>Gets the material activator.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
587          </tr>
588          <tr>
589            <td width="100">  </td>
590            <th>
591              <a href="../../../nw/gfx/Model/SetMaterialActivator.html"><CODE>SetMaterialActivator</CODE></a>
592            </th>
593            <td>Transfers ownership and sets the material activator. The material activator is also destroyed if the model class is destroyed.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
594          </tr>
595          <tr>
596            <td width="100">  </td>
597            <th>
598              <a href="../../../nw/gfx/Model/SetSharedMaterialActivator.html"><CODE>SetSharedMaterialActivator</CODE></a>
599            </th>
600            <td>Sets the material activator without transferring ownership. Set here if the material activator is managed on the user side.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
601          </tr>
602          <tr>
603            <th class="category" colspan="3">Buffer Options</th>
604          </tr>
605          <tr>
606            <td width="100">  </td>
607            <th>
608              <a href="../../../nw/gfx/Model/CheckBufferOption.html"><CODE>CheckBufferOption</CODE></a>
609            </th>
610            <td>Checks the buffer option.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
611          </tr>
612          <tr>
613            <td width="100">  </td>
614            <th>
615              <a href="../../../nw/gfx/Model/GetBufferOption.html"><CODE>GetBufferOption</CODE></a>
616            </th>
617            <td>Gets the buffer option.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
618          </tr>
619          <tr>
620            <th class="category" colspan="3">Matrices</th>
621          </tr>
622          <tr>
623            <td width="100">  </td>
624            <th>
625              <a href="../../../nw/gfx/Model/ModelViewMatrix.html"><CODE>ModelViewMatrix</CODE></a>
626            </th>
627            <td>Gets the modelview matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
628          </tr>
629          <tr>
630            <td width="100">  </td>
631            <th>
632              <a href="../../../nw/gfx/Model/NormalMatrix.html"><CODE>NormalMatrix</CODE></a>
633            </th>
634            <td>Gets the normal matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
635          </tr>
636          <tr>
637            <td width="100">  </td>
638            <th>
639              <a href="../../../nw/gfx/Model/UpdateModelViewMatrixAndNormalMatrix.html"><CODE>UpdateModelViewMatrixAndNormalMatrix</CODE></a>
640            </th>
641            <td>Updates the modelview matrix and the normal matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
642          </tr>
643          <tr>
644            <th class="category" colspan="3">Layers</th>
645          </tr>
646          <tr>
647            <td width="100">  </td>
648            <th>
649              <a href="../../../nw/gfx/Model/GetLayerId.html"><CODE>GetLayerId</CODE></a>
650            </th>
651            <td>Gets the layer ID.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
652          </tr>
653          <tr>
654            <td width="100">  </td>
655            <th>
656              <a href="../../../nw/gfx/Model/SetLayerId.html"><CODE>SetLayerId</CODE></a>
657            </th>
658            <td>Sets the layer ID.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
659          </tr>
660          <tr>
661            <td width="100">  </td>
662            <th>
663              <a href="../../../nw/gfx/Model/GetRenderLayerId.html"><CODE>GetRenderLayerId</CODE></a>
664            </th>
665            <td>Gets the render layer value of the mesh.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
666          </tr>
667          <tr>
668            <th class="category" colspan="3">Rendering</th>
669          </tr>
670          <tr>
671            <td width="100">  </td>
672            <th>
673              <a href="../../../nw/gfx/Model/IsVisible.html"><CODE>IsVisible</CODE></a>
674            </th>
675            <td>Gets a flag indicating whether to render the model.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
676          </tr>
677          <tr>
678            <td width="100">  </td>
679            <th>
680              <a href="../../../nw/gfx/Model/SetVisible.html"><CODE>SetVisible</CODE></a>
681            </th>
682            <td>Sets a flag indicating whether to render the model.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
683          </tr>
684          <tr>
685            <td width="100">  </td>
686            <th>
687              <a href="../../../nw/gfx/Model/IsMeshVisible.html"><CODE>IsMeshVisible</CODE></a>
688            </th>
689            <td>Gets a flag indicating whether to render the mesh.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
690          </tr>
691          <tr>
692            <td width="100">  </td>
693            <th>
694              <a href="../../../nw/gfx/Model/InvalidateRenderKeyCache.html"><CODE>InvalidateRenderKeyCache</CODE></a>
695            </th>
696            <td>Disables the key cache used for render sorting.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
697          </tr>
698          <tr>
699            <th class="category" colspan="3">User Parameters</th>
700          </tr>
701          <tr>
702            <td width="100">  </td>
703            <th>
704              <a href="../../../nw/gfx/Model/GetUserParameter.html"><CODE>GetUserParameter</CODE></a>
705            </th>
706            <td>Gets user parameters.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
707          </tr>
708          <tr>
709            <td width="100">  </td>
710            <th>
711              <a href="../../../nw/gfx/Model/SetUserParameter.html"><CODE>SetUserParameter</CODE></a>
712            </th>
713            <td>Sets user parameters.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td>
714          </tr>
715          <tr>
716            <th class="category" colspan="3">Transforms</th>
717          </tr>
718          <tr>
719            <td width="100">  </td>
720            <th>
721              <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a>
722            </th>
723            <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
724          </tr>
725          <tr>
726            <td width="100">  </td>
727            <th>
728              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
729            </th>
730            <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
731          </tr>
732          <tr>
733            <td width="100">  </td>
734            <th>
735              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
736            </th>
737            <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
738          </tr>
739          <tr>
740            <td width="100">  </td>
741            <th>
742              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
743            </th>
744            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
745          </tr>
746          <tr>
747            <td width="100">  </td>
748            <th>
749              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
750            </th>
751            <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
752          </tr>
753          <tr>
754            <td width="100"> <span class="virtual_style" title="virtual">V</span>
755            </td>
756            <th>
757              <a href="../../../nw/gfx/SkeletalModel/UpdateDirection.html"><CODE>UpdateDirection</CODE></a>
758            </th>
759            <td>Updates the direction information.</td>
760          </tr>
761          <tr>
762            <td width="100"> <span class="virtual_style" title="virtual">V</span>
763            </td>
764            <th>
765              <a href="../../../nw/gfx/SkeletalModel/UpdateTransform.html"><CODE>UpdateTransform</CODE></a>
766            </th>
767            <td>Updates transform information.</td>
768          </tr>
769          <tr>
770            <td width="100">  </td>
771            <th>
772              <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a>
773            </th>
774            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
775          </tr>
776          <tr>
777            <td width="100">  </td>
778            <th>
779              <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a>
780            </th>
781            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
782          </tr>
783          <tr>
784            <th class="category" colspan="3">Creation/Destruction</th>
785          </tr>
786          <tr>
787            <td width="100">  </td>
788            <th>
789              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
790            </th>
791            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
792          </tr>
793          <tr>
794            <td width="100">
795              <span class="static_style" title="static">S</span> </td>
796            <th>
797              <a href="../../../nw/gfx/SceneNode/Create.html"><CODE>Create</CODE></a>
798            </th>
799            <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
800          </tr>
801          <tr>
802            <td width="100">
803              <span class="static_style" title="static">S</span> </td>
804            <th>
805              <a href="../../../nw/gfx/SceneNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
806            </th>
807            <td>Gets the memory size required at time of creation.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
808          </tr>
809          <tr>
810            <td width="100">  </td>
811            <th>
812              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
813            </th>
814            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
815          </tr>
816          <tr>
817            <th class="category" colspan="3">Traverses</th>
818          </tr>
819          <tr>
820            <td width="100">  </td>
821            <th>
822              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
823            </th>
824            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
825          </tr>
826          <tr>
827            <td width="100">  </td>
828            <th>
829              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
830            </th>
831            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
832          </tr>
833          <tr>
834            <td width="100">  </td>
835            <th>
836              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
837            </th>
838            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
839          </tr>
840          <tr>
841            <td width="100">  </td>
842            <th>
843              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
844            </th>
845            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
846          </tr>
847          <tr>
848            <td width="100">  </td>
849            <th>
850              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
851            </th>
852            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
853          </tr>
854          <tr>
855            <td width="100">  </td>
856            <th>
857              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
858            </th>
859            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
860          </tr>
861          <tr>
862            <td width="100">  </td>
863            <th>
864              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
865            </th>
866            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
867          </tr>
868          <tr>
869            <td width="100">  </td>
870            <th>
871              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
872            </th>
873            <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
874          </tr>
875          <tr>
876            <td width="100">  </td>
877            <th>
878              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
879            </th>
880            <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
881          </tr>
882          <tr>
883            <th class="category" colspan="3">Constructors and Destructors</th>
884          </tr>
885          <tr>
886            <td width="100">
887              <span class="protected_style" title="protected">protected</span>  </td>
888            <th>
889              <a href="../../../nw/gfx/SkeletalModel/SkeletalModel.html"><CODE>SkeletalModel</CODE></a>
890            </th>
891            <td>Constructor.</td>
892          </tr>
893          <tr>
894            <td width="100">
895              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
896            </td>
897            <th>
898              <a href="../../../nw/gfx/SkeletalModel/~SkeletalModel.html"><CODE>~SkeletalModel</CODE></a>
899            </th>
900            <td>Destructor.</td>
901          </tr>
902          <tr>
903            <th class="category" colspan="3">Other</th>
904          </tr>
905          <tr>
906            <td width="100">
907              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
908            </td>
909            <th>
910              <a href="../../../nw/gfx/SkeletalModel/Initialize.html"><CODE>Initialize</CODE></a>
911            </th>
912            <td>Allocates memory for and initializes members.</td>
913          </tr>
914          <tr>
915            <td width="100">
916              <span class="protected_style" title="protected">protected</span>  </td>
917            <th>
918              <a href="../../../nw/gfx/SkeletalModel/CreateSkeletalAnimGroup.html"><CODE>CreateSkeletalAnimGroup</CODE></a>
919            </th>
920            <td>Creates an animation group for skeletal animation.</td>
921          </tr>
922          <tr>
923            <td width="100">
924              <span class="protected_style" title="protected">protected</span>  </td>
925            <th>
926              <a href="../../../nw/gfx/SkeletalModel/GetAnimTargetObject.html"><CODE>GetAnimTargetObject</CODE></a>
927            </th>
928            <td>Gets a pointer to model data registered for the skeletal animation.</td>
929          </tr>
930          <tr>
931            <td width="100">
932              <span class="protected_style" title="protected">protected</span>  </td>
933            <th>
934              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a>
935            </th>
936            <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
937          </tr>
938          <tr>
939            <td width="100">
940              <span class="protected_style" title="protected">protected</span>  </td>
941            <th>
942              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
943            </th>
944            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
945          </tr>
946          <tr>
947            <td width="100">
948              <span class="protected_style" title="protected">protected</span>  </td>
949            <th>
950              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
951            </th>
952            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
953          </tr> </table>
954      </div>
955    </a>
956    <h2>Class Hierarchy</h2>
957    <div class="section">
958      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br />        <a href="../../../nw/gfx/Model/Overview.html"><CODE>nw::gfx::Model</CODE></a><br />          <b><CODE>nw::gfx::SkeletalModel</CODE></b>
959      </p>
960    </div>
961  <hr><p>CONFIDENTIAL</p></body>
962</html>