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7    <title>SubmitView</title>
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9  <body>
10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/SceneUpdater/Overview.html">SceneUpdater</a>::SubmitView</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14virtual void SubmitView(
15     <a href="../../../nw/gfx/BasicRenderQueue/Overview.html">RenderQueue</a> * renderQueue,
16     <a href="../../../nw/gfx/SceneContext/Overview.html">SceneContext</a> * sceneContext,
17     const <a href="../../../nw/gfx/Camera/Overview.html">Camera</a> & camera,
18     <span>u8</span> layerId,
19     <span>u8</span> particleLayerId,
20     <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a> renderSortMode = ALL_MESH_BASE_SORT
21);
22</pre>
23    </div>
24    <h2>Arguments</h2>
25    <div class="section">
26      <table class="arguments">
27        <thead>
28          <tr>
29            <td width="15" />
30            <th>Name</th>
31            <td>Description</td>
32          </tr>
33        </thead>
34        <tr>
35          <td>in</td>
36          <th><CODE>renderQueue</CODE></th>
37          <td>Queue where the elements that make up the render targets are collected.</td>
38        </tr>
39        <tr>
40          <td>in</td>
41          <th><CODE>sceneContext</CODE></th>
42          <td>Scene context.</td>
43        </tr>
44        <tr>
45          <td>in</td>
46          <th>camera</th>
47          <td>Camera.</td>
48        </tr>
49        <tr>
50          <td>in</td>
51          <th><CODE>layerId</CODE></th>
52          <td>ID that is given highest priority when sorting render elements. This is used to control rendering of layers and billboarding.</td>
53        </tr>
54        <tr>
55          <td>in</td>
56          <th><CODE>particleLayerId</CODE></th>
57          <td><CODE>layerId</CODE> for rendering particles.</td>
58        </tr>
59        <tr>
60          <td>in</td>
61          <th>renderSortMode</th>
62          <td>The render sort mode.</td>
63        </tr> </table>
64    </div>
65    <h2>Return Values</h2>
66    <div class="section">
67                None.
68               </div>
69    <h2>Description</h2>
70    <div class="section">
71      <p>Updates a scene based on the camera's visual range, and builds the render queue.</p><p><CODE>SubmitView</CODE> function for rendering particles in a separate layer.</p></div>
72  <hr><p>CONFIDENTIAL</p></body>
73</html>
74