1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::SceneUpdater</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::SceneUpdater</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class SceneUpdater : public <a href="../../../nw/gfx/ISceneUpdater/Overview.html">nw::gfx::ISceneUpdater</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class for updating scenes.</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/SceneUpdater/Builder/Overview.html"><CODE>nw::gfx::SceneUpdater::Builder</CODE></a> 67 </th> 68 <td>Class for building scene updater classes.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="enum" id="enum"> 72 <h2>Enumerated Types</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <td width="100"> </td> 77 <th> 78 <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a> 79 </th> 80 <td>The render sort mode.(Inherited from <a href="../../../nw/gfx/ISceneUpdater/Overview.html">ISceneUpdater</a>)</td> 81 </tr> 82 <tr> 83 <td width="100"> </td> 84 <th> 85 <a href="../../../nw/gfx/ISceneUpdater/DepthSortMode.html">DepthSortMode</a> 86 </th> 87 <td>The depth sort mode.(Inherited from <a href="../../../nw/gfx/ISceneUpdater/Overview.html">ISceneUpdater</a>)</td> 88 </tr> </table> 89 </div> 90 </a> <a name="variable" id="variable"> 91 <h2>Member Variables</h2> 92 <div class="section"> 93 <table class="members"> 94 <tr> 95 <td width="100"> </td> 96 <th> 97 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 98 </th> 99 <td width="100" /> 100 <td> 101 </td> 102 </tr> 103 <tr> 104 <td width="100"> 105 <span class="protected_style" title="protected">protected</span> </td> 106 <th> 107 <span class="argument">m_SkeletonUpdater</span> 108 </th> 109 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/SkeletonUpdater/Overview.html">SkeletonUpdater</a> ></CODE></td> 110 <td> 111 </td> 112 </tr> 113 <tr> 114 <td width="100"> 115 <span class="protected_style" title="protected">protected</span> </td> 116 <th> 117 <span class="argument">m_WorldMatrixUpdater</span> 118 </th> 119 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/WorldMatrixUpdater/Overview.html">WorldMatrixUpdater</a> ></CODE></td> 120 <td> 121 </td> 122 </tr> 123 <tr> 124 <td width="100"> 125 <span class="protected_style" title="protected">protected</span> </td> 126 <th> 127 <span class="argument">m_BillboardUpdater</span> 128 </th> 129 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/BillboardUpdater/Overview.html">BillboardUpdater</a> ></CODE></td> 130 <td> 131 </td> 132 </tr> 133 <tr> 134 <td width="100"> 135 <span class="protected_style" title="protected">protected</span> </td> 136 <th> 137 <span class="argument">m_DepthSortMode</span> 138 </th> 139 <td width="100"><a href="../../../nw/gfx/ISceneUpdater/DepthSortMode.html">DepthSortMode</a></td> 140 <td> 141 </td> 142 </tr> </table> 143 </div> 144 </a> <a name="function" id="function"> 145 <h2>Member Functions</h2> 146 <div class="section"> 147 <table class="members"> 148 <tr> 149 <th class="category" colspan="3">Set/Get</th> 150 </tr> 151 <tr> 152 <td width="100"> <span class="virtual_style" title="virtual">V</span> 153 </td> 154 <th> 155 <a href="../../../nw/gfx/SceneUpdater/GetDepthSortMode.html">GetDepthSortMode</a> 156 </th> 157 <td>Gets the depth sort mode.</td> 158 </tr> 159 <tr> 160 <td width="100"> <span class="virtual_style" title="virtual">V</span> 161 </td> 162 <th> 163 <a href="../../../nw/gfx/SceneUpdater/SetDepthSortMode.html">SetDepthSortMode</a> 164 </th> 165 <td>Sets the depth sort mode.</td> 166 </tr> 167 <tr> 168 <th class="category" colspan="3">Update</th> 169 </tr> 170 <tr> 171 <td width="100"> <span class="virtual_style" title="virtual">V</span> 172 </td> 173 <th> 174 <a href="../../../nw/gfx/SceneUpdater/UpdateAll.html">UpdateAll</a> 175 </th> 176 <td>Updates the scene. Animation is updated at the same time.</td> 177 </tr> 178 <tr> 179 <td width="100"> </td> 180 <th> 181 <a href="../../../nw/gfx/SceneUpdater/UpdateTransformNode.html">UpdateTransformNode</a> 182 </th> 183 <td>Updates the world matrix of a transform node.</td> 184 </tr> 185 <tr> 186 <td width="100"> </td> 187 <th> 188 <a href="../../../nw/gfx/SceneUpdater/UpdateSkeletalModel.html">UpdateSkeletalModel</a> 189 </th> 190 <td>Updates the world matrix of a scale model.</td> 191 </tr> 192 <tr> 193 <td width="100"> </td> 194 <th> 195 <a href="../../../nw/gfx/SceneUpdater/UpdateAnim.html">UpdateAnim</a> 196 </th> 197 <td>Advances the animation frame.</td> 198 </tr> 199 <tr> 200 <td width="100"> </td> 201 <th> 202 <a href="../../../nw/gfx/SceneUpdater/EvaluateAnim.html">EvaluateAnim</a> 203 </th> 204 <td>Evaluates the animation.</td> 205 </tr> 206 <tr> 207 <th class="category" colspan="3">Updated by the camera.</th> 208 </tr> 209 <tr> 210 <td width="100"> <span class="virtual_style" title="virtual">V</span> 211 </td> 212 <th> 213 <a href="../../../nw/gfx/SceneUpdater/SubmitView.html"><CODE>SubmitView</CODE></a> 214 </th> 215 <td>Updates a scene based on the camera's visual range, and builds the render queue.</td> 216 </tr> 217 <tr> 218 <th class="category" colspan="3">Create/Destroy</th> 219 </tr> 220 <tr> 221 <td width="100"> </td> 222 <th> 223 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 224 </th> 225 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 226 </tr> 227 <tr> 228 <th class="category" colspan="3">Constructors and Destructors</th> 229 </tr> 230 <tr> 231 <td width="100"> 232 <span class="protected_style" title="protected">protected</span> </td> 233 <th> 234 <a href="../../../nw/gfx/SceneUpdater/SceneUpdater.html"><CODE>SceneUpdater</CODE></a> 235 </th> 236 <td>Constructor.</td> 237 </tr> 238 <tr> 239 <td width="100"> 240 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 241 </td> 242 <th> 243 <a href="../../../nw/gfx/SceneUpdater/~SceneUpdater.html"><CODE>~SceneUpdater</CODE></a> 244 </th> 245 <td>Destructor.</td> 246 </tr> </table> 247 </div> 248 </a> 249 <h2>Class Hierarchy</h2> 250 <div class="section"> 251 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/ISceneUpdater/Overview.html">nw::gfx::ISceneUpdater</a><br /> <b>nw::gfx::SceneUpdater</b> 252 </p> 253 </div> 254 <hr><p>CONFIDENTIAL</p></body> 255</html> 256