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48    <title>nw::gfx::SceneUpdater</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::SceneUpdater</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class SceneUpdater : public <a href="../../../nw/gfx/ISceneUpdater/Overview.html">nw::gfx::ISceneUpdater</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class for updating scenes.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/SceneUpdater/Builder/Overview.html"><CODE>nw::gfx::SceneUpdater::Builder</CODE></a>
67            </th>
68            <td>Class for building scene updater classes.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="enum" id="enum">
72      <h2>Enumerated Types</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <td width="100"> </td>
77            <th>
78              <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a>
79            </th>
80            <td>The render sort mode.(Inherited from <a href="../../../nw/gfx/ISceneUpdater/Overview.html">ISceneUpdater</a>)</td>
81          </tr>
82          <tr>
83            <td width="100"> </td>
84            <th>
85              <a href="../../../nw/gfx/ISceneUpdater/DepthSortMode.html">DepthSortMode</a>
86            </th>
87            <td>The depth sort mode.(Inherited from <a href="../../../nw/gfx/ISceneUpdater/Overview.html">ISceneUpdater</a>)</td>
88          </tr> </table>
89      </div>
90    </a> <a name="variable" id="variable">
91      <h2>Member Variables</h2>
92      <div class="section">
93        <table class="members">
94          <tr>
95            <td width="100"> </td>
96            <th>
97              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
98            </th>
99            <td width="100" />
100            <td>
101        </td>
102          </tr>
103          <tr>
104            <td width="100">
105              <span class="protected_style" title="protected">protected</span> </td>
106            <th>
107              <span class="argument">m_SkeletonUpdater</span>
108            </th>
109            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/SkeletonUpdater/Overview.html">SkeletonUpdater</a> &gt;</CODE></td>
110            <td>
111        </td>
112          </tr>
113          <tr>
114            <td width="100">
115              <span class="protected_style" title="protected">protected</span> </td>
116            <th>
117              <span class="argument">m_WorldMatrixUpdater</span>
118            </th>
119            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/WorldMatrixUpdater/Overview.html">WorldMatrixUpdater</a> &gt;</CODE></td>
120            <td>
121        </td>
122          </tr>
123          <tr>
124            <td width="100">
125              <span class="protected_style" title="protected">protected</span> </td>
126            <th>
127              <span class="argument">m_BillboardUpdater</span>
128            </th>
129            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/BillboardUpdater/Overview.html">BillboardUpdater</a> &gt;</CODE></td>
130            <td>
131        </td>
132          </tr>
133          <tr>
134            <td width="100">
135              <span class="protected_style" title="protected">protected</span> </td>
136            <th>
137              <span class="argument">m_DepthSortMode</span>
138            </th>
139            <td width="100"><a href="../../../nw/gfx/ISceneUpdater/DepthSortMode.html">DepthSortMode</a></td>
140            <td>
141        </td>
142          </tr> </table>
143      </div>
144    </a> <a name="function" id="function">
145      <h2>Member Functions</h2>
146      <div class="section">
147        <table class="members">
148          <tr>
149            <th class="category" colspan="3">Set/Get</th>
150          </tr>
151          <tr>
152            <td width="100"> <span class="virtual_style" title="virtual">V</span>
153            </td>
154            <th>
155              <a href="../../../nw/gfx/SceneUpdater/GetDepthSortMode.html">GetDepthSortMode</a>
156            </th>
157            <td>Gets the depth sort mode.</td>
158          </tr>
159          <tr>
160            <td width="100"> <span class="virtual_style" title="virtual">V</span>
161            </td>
162            <th>
163              <a href="../../../nw/gfx/SceneUpdater/SetDepthSortMode.html">SetDepthSortMode</a>
164            </th>
165            <td>Sets the depth sort mode.</td>
166          </tr>
167          <tr>
168            <th class="category" colspan="3">Update</th>
169          </tr>
170          <tr>
171            <td width="100"> <span class="virtual_style" title="virtual">V</span>
172            </td>
173            <th>
174              <a href="../../../nw/gfx/SceneUpdater/UpdateAll.html">UpdateAll</a>
175            </th>
176            <td>Updates the scene. Animation is updated at the same time.</td>
177          </tr>
178          <tr>
179            <td width="100">  </td>
180            <th>
181              <a href="../../../nw/gfx/SceneUpdater/UpdateTransformNode.html">UpdateTransformNode</a>
182            </th>
183            <td>Updates the world matrix of a transform node.</td>
184          </tr>
185          <tr>
186            <td width="100">  </td>
187            <th>
188              <a href="../../../nw/gfx/SceneUpdater/UpdateSkeletalModel.html">UpdateSkeletalModel</a>
189            </th>
190            <td>Updates the world matrix of a scale model.</td>
191          </tr>
192          <tr>
193            <td width="100">  </td>
194            <th>
195              <a href="../../../nw/gfx/SceneUpdater/UpdateAnim.html">UpdateAnim</a>
196            </th>
197            <td>Advances the animation frame.</td>
198          </tr>
199          <tr>
200            <td width="100">  </td>
201            <th>
202              <a href="../../../nw/gfx/SceneUpdater/EvaluateAnim.html">EvaluateAnim</a>
203            </th>
204            <td>Evaluates the animation.</td>
205          </tr>
206          <tr>
207            <th class="category" colspan="3">Updated by the camera.</th>
208          </tr>
209          <tr>
210            <td width="100"> <span class="virtual_style" title="virtual">V</span>
211            </td>
212            <th>
213              <a href="../../../nw/gfx/SceneUpdater/SubmitView.html"><CODE>SubmitView</CODE></a>
214            </th>
215            <td>Updates a scene based on the camera's visual range, and builds the render queue.</td>
216          </tr>
217          <tr>
218            <th class="category" colspan="3">Create/Destroy</th>
219          </tr>
220          <tr>
221            <td width="100">  </td>
222            <th>
223              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
224            </th>
225            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
226          </tr>
227          <tr>
228            <th class="category" colspan="3">Constructors and Destructors</th>
229          </tr>
230          <tr>
231            <td width="100">
232              <span class="protected_style" title="protected">protected</span>  </td>
233            <th>
234              <a href="../../../nw/gfx/SceneUpdater/SceneUpdater.html"><CODE>SceneUpdater</CODE></a>
235            </th>
236            <td>Constructor.</td>
237          </tr>
238          <tr>
239            <td width="100">
240              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
241            </td>
242            <th>
243              <a href="../../../nw/gfx/SceneUpdater/~SceneUpdater.html"><CODE>~SceneUpdater</CODE></a>
244            </th>
245            <td>Destructor.</td>
246          </tr> </table>
247      </div>
248    </a>
249    <h2>Class Hierarchy</h2>
250    <div class="section">
251      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/ISceneUpdater/Overview.html">nw::gfx::ISceneUpdater</a><br />    <b>nw::gfx::SceneUpdater</b>
252      </p>
253    </div>
254  <hr><p>CONFIDENTIAL</p></body>
255</html>
256