1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <title>SubmitViewFunctor</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/SceneUpdateHelper/Overview.html">SceneUpdateHelper</a>::<a href="../../../../nw/gfx/SceneUpdateHelper/SubmitViewFunctor/Overview.html">SubmitViewFunctor</a>::SubmitViewFunctor</CODE> Constructor</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14SubmitViewFunctor( 15 <a href="../../../../nw/gfx/SkeletonUpdater/Overview.html">SkeletonUpdater</a> * skeletonUpdater, 16 <a href="../../../../nw/gfx/BillboardUpdater/Overview.html">BillboardUpdater</a> * billboardUpdater, 17 <a href="../../../../nw/gfx/BasicRenderQueue/Overview.html">RenderQueue</a> * renderQueue, 18 const <a href="../../../../nw/gfx/Camera/Overview.html">Camera</a> * camera, 19 <span>u8</span> layerId, 20 <span>u8</span> particleLayerId, 21 IsVisibleModel * isVisibleModel 22); 23</pre> 24 </div> 25 <h2>Arguments</h2> 26 <div class="section"> 27 <table class="arguments"> 28 <thead> 29 <tr> 30 <td width="15" /> 31 <th>Name</th> 32 <td>Description</td> 33 </tr> 34 </thead> 35 <tr> 36 <td>in</td> 37 <th><CODE>skeletonUpdater</CODE></th> 38 <td> 39 </td> 40 </tr> 41 <tr> 42 <td>in</td> 43 <th><CODE>billboardUpdater</CODE></th> 44 <td> 45 </td> 46 </tr> 47 <tr> 48 <td>in</td> 49 <th><CODE>renderQueue</CODE></th> 50 <td>Queue where the elements that make up the render targets are collected.</td> 51 </tr> 52 <tr> 53 <td>in</td> 54 <th>camera</th> 55 <td>Camera.</td> 56 </tr> 57 <tr> 58 <td>in</td> 59 <th><CODE>layerId</CODE></th> 60 <td>ID that is given highest priority when sorting render elements. This is used to control rendering of layers and billboarding.</td> 61 </tr> 62 <tr> 63 <td>in</td> 64 <th><CODE>particleLayerId</CODE></th> 65 <td><CODE>layerId</CODE> for rendering particles.</td> 66 </tr> 67 <tr> 68 <td>in</td> 69 <th>isVisibleModel</th> 70 <td>Function object used to identify the model to be displayed.</td> 71 </tr> </table> 72 </div> 73 <h2>Description</h2> 74 <div class="section"> 75 <p>Constructor.</p> 76 </div> 77 <hr><p>CONFIDENTIAL</p></body> 78</html> 79