1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::SceneEnvironmentSetting</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::SceneEnvironmentSetting</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class SceneEnvironmentSetting : public <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>The class indicating the scene environment settings.</p> 61 </div> 62 <a name="struct" id="struct"> 63 <h2>Structures</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/SceneEnvironmentSetting/CameraBinder/Overview.html"><CODE>nw::gfx::SceneEnvironmentSetting::CameraBinder</CODE></a> 69 </th> 70 <td>Structure for camera binding.</td> 71 </tr> 72 <tr> 73 <th> 74 <a href="../../../nw/gfx/SceneEnvironmentSetting/Description/Overview.html"><CODE>nw::gfx::SceneEnvironmentSetting::Description</CODE></a> 75 </th> 76 <td>Content to configure.</td> 77 </tr> 78 <tr> 79 <th> 80 <a href="../../../nw/gfx/SceneEnvironmentSetting/FogBinder/Overview.html"><CODE>nw::gfx::SceneEnvironmentSetting::FogBinder</CODE></a> 81 </th> 82 <td>The structure for fog binding.</td> 83 </tr> 84 <tr> 85 <th> 86 <a href="../../../nw/gfx/SceneEnvironmentSetting/LightSetBinder/Overview.html"><CODE>nw::gfx::SceneEnvironmentSetting::LightSetBinder</CODE></a> 87 </th> 88 <td>The structure for light set binding.</td> 89 </tr> </table> 90 </div> 91 </a> <a name="typedef" id="typedef"> 92 <h2><CODE>typedef</CODE> Definitions</h2> 93 <div class="section"> 94 <table class="members"> 95 <tr> 96 <td width="100" /> 97 <th> 98 <a href="../../../nw/gfx/SceneEnvironmentSetting/LightSetBinderArray.html"><CODE>LightSetBinderArray</CODE></a> 99 </th> 100 <td> 101 </td> 102 </tr> 103 <tr> 104 <td width="100" /> 105 <th> 106 <a href="../../../nw/gfx/SceneEnvironmentSetting/CameraBinderArray.html"><CODE>CameraBinderArray</CODE></a> 107 </th> 108 <td> 109 </td> 110 </tr> 111 <tr> 112 <td width="100" /> 113 <th> 114 <a href="../../../nw/gfx/SceneEnvironmentSetting/FogBinderArray.html"><CODE>FogBinderArray</CODE></a> 115 </th> 116 <td> 117 </td> 118 </tr> </table> 119 </div> 120 </a> <a name="constant" id="constant"> 121 <h2>Member Constants</h2> 122 <div class="section"> 123 <table class="members"> 124 <tr> 125 <td width="100"> 126 <span class="static_style" title="static">S</span> 127 </td> 128 <th> 129 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 130 </th> 131 <td width="100">const int</td> 132 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 133 </tr> 134 <tr> 135 <td width="100"> 136 <span class="static_style" title="static">S</span> 137 </td> 138 <th> 139 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 140 </th> 141 <td width="100">const int</td> 142 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 143 </tr> 144 <tr> 145 <td width="100"> 146 <span class="static_style" title="static">S</span> 147 </td> 148 <th> 149 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 150 </th> 151 <td width="100">const int</td> 152 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 153 </tr> </table> 154 </div> 155 </a> <a name="variable" id="variable"> 156 <h2>Member Variables</h2> 157 <div class="section"> 158 <table class="members"> 159 <tr> 160 <td width="100"> </td> 161 <th> 162 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 163 </th> 164 <td width="100" /> 165 <td> 166 </td> 167 </tr> </table> 168 </div> 169 </a> <a name="function" id="function"> 170 <h2>Member Functions</h2> 171 <div class="section"> 172 <table class="members"> 173 <tr> 174 <th class="category" colspan="3">Creation/Destruction</th> 175 </tr> 176 <tr> 177 <td width="100"> 178 <span class="static_style" title="static">S</span> </td> 179 <th> 180 <a href="../../../nw/gfx/SceneEnvironmentSetting/Create.html"><CODE>Create</CODE></a> 181 </th> 182 <td>Creates the scene environment settings.</td> 183 </tr> 184 <tr> 185 <td width="100"> 186 <span class="static_style" title="static">S</span> </td> 187 <th> 188 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 189 </th> 190 <td>Gets the memory size required at time of creation.</td> 191 </tr> 192 <tr> 193 <td width="100"> </td> 194 <th> 195 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 196 </th> 197 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 198 </tr> 199 <tr> 200 <th class="category" colspan="3">Updating</th> 201 </tr> 202 <tr> 203 <td width="100"> </td> 204 <th> 205 <a href="../../../nw/gfx/SceneEnvironmentSetting/ResolveReference.html"><CODE>ResolveReference</CODE></a> 206 </th> 207 <td>Uses scene contexts to resolve references.</td> 208 </tr> 209 <tr> 210 <td width="100"> </td> 211 <th> 212 <a href="../../../nw/gfx/SceneEnvironmentSetting/Clear.html"><CODE>Clear</CODE></a> 213 </th> 214 <td>Clears scene environment settings for which references have been resolved. Use when changing the <a href="../../../nw/gfx/SceneContext/Overview.html"><CODE>SceneContext</CODE></a> and running <CODE>ResolveReference</CODE> again.</td> 215 </tr> 216 <tr> 217 <th class="category" colspan="3">Set/Get</th> 218 </tr> 219 <tr> 220 <td width="100"> </td> 221 <th> 222 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetResSceneEnvironmentSetting.html"><CODE>GetResSceneEnvironmentSetting</CODE></a> 223 </th> 224 <td>Gets the resource.</td> 225 </tr> 226 <tr> 227 <td width="100"> </td> 228 <th> 229 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetCameraBegin.html"><CODE>GetCameraBegin</CODE></a> 230 </th> 231 <td>Gets the iterator pointing to the start of the camera.</td> 232 </tr> 233 <tr> 234 <td width="100"> </td> 235 <th> 236 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetCameraEnd.html"><CODE>GetCameraEnd</CODE></a> 237 </th> 238 <td>Gets the iterator pointing to the end of the camera.</td> 239 </tr> 240 <tr> 241 <td width="100"> </td> 242 <th> 243 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetFogBegin.html"><CODE>GetFogBegin</CODE></a> 244 </th> 245 <td>Gets the iterator pointing to the start of the fog.</td> 246 </tr> 247 <tr> 248 <td width="100"> </td> 249 <th> 250 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetFogEnd.html"><CODE>GetFogEnd</CODE></a> 251 </th> 252 <td>Gets the iterator pointing to the end of the fog.</td> 253 </tr> 254 <tr> 255 <td width="100"> </td> 256 <th> 257 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetLightSetBegin.html"><CODE>GetLightSetBegin</CODE></a> 258 </th> 259 <td>Gets the iterator pointing to the start of the light set.</td> 260 </tr> 261 <tr> 262 <td width="100"> </td> 263 <th> 264 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetLightSetEnd.html"><CODE>GetLightSetEnd</CODE></a> 265 </th> 266 <td>Gets the iterator pointing to the end of the light set.</td> 267 </tr> 268 <tr> 269 <th class="category" colspan="3">Resources</th> 270 </tr> 271 <tr> 272 <td width="100"> </td> 273 <th> 274 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 275 </th> 276 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 277 </tr> 278 <tr> 279 <td width="100"> </td> 280 <th> 281 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 282 </th> 283 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 284 </tr> 285 <tr> 286 <th class="category" colspan="3">Constructors and Destructors</th> 287 </tr> 288 <tr> 289 <td width="100"> 290 <span class="protected_style" title="protected">protected</span> </td> 291 <th> 292 <a href="../../../nw/gfx/SceneEnvironmentSetting/SceneEnvironmentSetting.html"><CODE>SceneEnvironmentSetting</CODE></a> 293 </th> 294 <td>Constructor.</td> 295 </tr> 296 <tr> 297 <td width="100"> 298 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 299 </td> 300 <th> 301 <a href="../../../nw/gfx/SceneEnvironmentSetting/~SceneEnvironmentSetting.html"><CODE>~SceneEnvironmentSetting</CODE></a> 302 </th> 303 <td>Destructor.</td> 304 </tr> </table> 305 </div> 306 </a> 307 <h2>Class Hierarchy</h2> 308 <div class="section"> 309 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br /> <b><CODE>nw::gfx::SceneEnvironmentSetting</CODE></b> 310 </p> 311 </div> 312 <hr><p>CONFIDENTIAL</p></body> 313</html>