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50    <title>nw::gfx::SceneEnvironmentSetting</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::SceneEnvironmentSetting</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class SceneEnvironmentSetting : public <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>The class indicating the scene environment settings.</p>
61    </div>
62    <a name="struct" id="struct">
63      <h2>Structures</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/SceneEnvironmentSetting/CameraBinder/Overview.html"><CODE>nw::gfx::SceneEnvironmentSetting::CameraBinder</CODE></a>
69            </th>
70            <td>Structure for camera binding.</td>
71          </tr>
72          <tr>
73            <th>
74              <a href="../../../nw/gfx/SceneEnvironmentSetting/Description/Overview.html"><CODE>nw::gfx::SceneEnvironmentSetting::Description</CODE></a>
75            </th>
76            <td>Content to configure.</td>
77          </tr>
78          <tr>
79            <th>
80              <a href="../../../nw/gfx/SceneEnvironmentSetting/FogBinder/Overview.html"><CODE>nw::gfx::SceneEnvironmentSetting::FogBinder</CODE></a>
81            </th>
82            <td>The structure for fog binding.</td>
83          </tr>
84          <tr>
85            <th>
86              <a href="../../../nw/gfx/SceneEnvironmentSetting/LightSetBinder/Overview.html"><CODE>nw::gfx::SceneEnvironmentSetting::LightSetBinder</CODE></a>
87            </th>
88            <td>The structure for light set binding.</td>
89          </tr> </table>
90      </div>
91    </a> <a name="typedef" id="typedef">
92      <h2><CODE>typedef</CODE> Definitions</h2>
93      <div class="section">
94        <table class="members">
95          <tr>
96            <td width="100" />
97            <th>
98              <a href="../../../nw/gfx/SceneEnvironmentSetting/LightSetBinderArray.html"><CODE>LightSetBinderArray</CODE></a>
99            </th>
100            <td>
101        </td>
102          </tr>
103          <tr>
104            <td width="100" />
105            <th>
106              <a href="../../../nw/gfx/SceneEnvironmentSetting/CameraBinderArray.html"><CODE>CameraBinderArray</CODE></a>
107            </th>
108            <td>
109        </td>
110          </tr>
111          <tr>
112            <td width="100" />
113            <th>
114              <a href="../../../nw/gfx/SceneEnvironmentSetting/FogBinderArray.html"><CODE>FogBinderArray</CODE></a>
115            </th>
116            <td>
117        </td>
118          </tr> </table>
119      </div>
120    </a> <a name="constant" id="constant">
121      <h2>Member Constants</h2>
122      <div class="section">
123        <table class="members">
124          <tr>
125            <td width="100">
126              <span class="static_style" title="static">S</span>
127            </td>
128            <th>
129              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
130            </th>
131            <td width="100">const int</td>
132            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
133          </tr>
134          <tr>
135            <td width="100">
136              <span class="static_style" title="static">S</span>
137            </td>
138            <th>
139              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
140            </th>
141            <td width="100">const int</td>
142            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
143          </tr>
144          <tr>
145            <td width="100">
146              <span class="static_style" title="static">S</span>
147            </td>
148            <th>
149              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
150            </th>
151            <td width="100">const int</td>
152            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
153          </tr> </table>
154      </div>
155    </a> <a name="variable" id="variable">
156      <h2>Member Variables</h2>
157      <div class="section">
158        <table class="members">
159          <tr>
160            <td width="100"> </td>
161            <th>
162              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
163            </th>
164            <td width="100" />
165            <td>
166        </td>
167          </tr> </table>
168      </div>
169    </a> <a name="function" id="function">
170      <h2>Member Functions</h2>
171      <div class="section">
172        <table class="members">
173          <tr>
174            <th class="category" colspan="3">Creation/Destruction</th>
175          </tr>
176          <tr>
177            <td width="100">
178              <span class="static_style" title="static">S</span> </td>
179            <th>
180              <a href="../../../nw/gfx/SceneEnvironmentSetting/Create.html"><CODE>Create</CODE></a>
181            </th>
182            <td>Creates the scene environment settings.</td>
183          </tr>
184          <tr>
185            <td width="100">
186              <span class="static_style" title="static">S</span> </td>
187            <th>
188              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
189            </th>
190            <td>Gets the memory size required at time of creation.</td>
191          </tr>
192          <tr>
193            <td width="100">  </td>
194            <th>
195              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
196            </th>
197            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
198          </tr>
199          <tr>
200            <th class="category" colspan="3">Updating</th>
201          </tr>
202          <tr>
203            <td width="100">  </td>
204            <th>
205              <a href="../../../nw/gfx/SceneEnvironmentSetting/ResolveReference.html"><CODE>ResolveReference</CODE></a>
206            </th>
207            <td>Uses scene contexts to resolve references.</td>
208          </tr>
209          <tr>
210            <td width="100">  </td>
211            <th>
212              <a href="../../../nw/gfx/SceneEnvironmentSetting/Clear.html"><CODE>Clear</CODE></a>
213            </th>
214            <td>Clears scene environment settings for which references have been resolved. Use when changing the <a href="../../../nw/gfx/SceneContext/Overview.html"><CODE>SceneContext</CODE></a> and running <CODE>ResolveReference</CODE> again.</td>
215          </tr>
216          <tr>
217            <th class="category" colspan="3">Set/Get</th>
218          </tr>
219          <tr>
220            <td width="100">  </td>
221            <th>
222              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetResSceneEnvironmentSetting.html"><CODE>GetResSceneEnvironmentSetting</CODE></a>
223            </th>
224            <td>Gets the resource.</td>
225          </tr>
226          <tr>
227            <td width="100">  </td>
228            <th>
229              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetCameraBegin.html"><CODE>GetCameraBegin</CODE></a>
230            </th>
231            <td>Gets the iterator pointing to the start of the camera.</td>
232          </tr>
233          <tr>
234            <td width="100">  </td>
235            <th>
236              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetCameraEnd.html"><CODE>GetCameraEnd</CODE></a>
237            </th>
238            <td>Gets the iterator pointing to the end of the camera.</td>
239          </tr>
240          <tr>
241            <td width="100">  </td>
242            <th>
243              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetFogBegin.html"><CODE>GetFogBegin</CODE></a>
244            </th>
245            <td>Gets the iterator pointing to the start of the fog.</td>
246          </tr>
247          <tr>
248            <td width="100">  </td>
249            <th>
250              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetFogEnd.html"><CODE>GetFogEnd</CODE></a>
251            </th>
252            <td>Gets the iterator pointing to the end of the fog.</td>
253          </tr>
254          <tr>
255            <td width="100">  </td>
256            <th>
257              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetLightSetBegin.html"><CODE>GetLightSetBegin</CODE></a>
258            </th>
259            <td>Gets the iterator pointing to the start of the light set.</td>
260          </tr>
261          <tr>
262            <td width="100">  </td>
263            <th>
264              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetLightSetEnd.html"><CODE>GetLightSetEnd</CODE></a>
265            </th>
266            <td>Gets the iterator pointing to the end of the light set.</td>
267          </tr>
268          <tr>
269            <th class="category" colspan="3">Resources</th>
270          </tr>
271          <tr>
272            <td width="100">  </td>
273            <th>
274              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
275            </th>
276            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
277          </tr>
278          <tr>
279            <td width="100">  </td>
280            <th>
281              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
282            </th>
283            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
284          </tr>
285          <tr>
286            <th class="category" colspan="3">Constructors and Destructors</th>
287          </tr>
288          <tr>
289            <td width="100">
290              <span class="protected_style" title="protected">protected</span>  </td>
291            <th>
292              <a href="../../../nw/gfx/SceneEnvironmentSetting/SceneEnvironmentSetting.html"><CODE>SceneEnvironmentSetting</CODE></a>
293            </th>
294            <td>Constructor.</td>
295          </tr>
296          <tr>
297            <td width="100">
298              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
299            </td>
300            <th>
301              <a href="../../../nw/gfx/SceneEnvironmentSetting/~SceneEnvironmentSetting.html"><CODE>~SceneEnvironmentSetting</CODE></a>
302            </th>
303            <td>Destructor.</td>
304          </tr> </table>
305      </div>
306    </a>
307    <h2>Class Hierarchy</h2>
308    <div class="section">
309      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br />    <b><CODE>nw::gfx::SceneEnvironmentSetting</CODE></b>
310      </p>
311    </div>
312  <hr><p>CONFIDENTIAL</p></body>
313</html>