1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::SceneEnvironment</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::SceneEnvironment</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class SceneEnvironment</pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>The class indicating the scene environment.</p><p>The <CODE>RenderEnvironment </CODE>class has been eliminated and replaced by <CODE>SceneEnvironment</CODE>.</p></div> 59 <a name="struct" id="struct"> 60 <h2>Structures</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <th> 65 <a href="../../../nw/gfx/SceneEnvironment/Description/Overview.html">nw::gfx::SceneEnvironment::Description</a> 66 </th> 67 <td>Scene environment settings.</td> 68 </tr> </table> 69 </div> 70 </a> <a name="function" id="function"> 71 <h2>Member Functions</h2> 72 <div class="section"> 73 <table class="members"> 74 <tr> 75 <th class="category" colspan="3">Scene Environment Settings-Related</th> 76 </tr> 77 <tr> 78 <td width="100"> </td> 79 <th> 80 <a href="../../../nw/gfx/SceneEnvironment/ApplyFrom.html">ApplyFrom</a> 81 </th> 82 <td>Applies a scene environment from the scene environment settings.</td> 83 </tr> 84 <tr> 85 <td width="100"> </td> 86 <th> 87 <a href="../../../nw/gfx/SceneEnvironment/ClearSettings.html">ClearSettings</a> 88 </th> 89 <td>Clears the scene environment.</td> 90 </tr> 91 <tr> 92 <td width="100"> </td> 93 <th> 94 <a href="../../../nw/gfx/SceneEnvironment/SetFog.html">SetFog</a> 95 </th> 96 <td>Sets a fog in the fog array.</td> 97 </tr> 98 <tr> 99 <td width="100"> </td> 100 <th> 101 <a href="../../../nw/gfx/SceneEnvironment/GetFog.html">GetFog</a> 102 </th> 103 <td>Obtains a fog from the fog array.</td> 104 </tr> 105 <tr> 106 <td width="100"> </td> 107 <th> 108 <a href="../../../nw/gfx/SceneEnvironment/SetCamera.html">SetCamera</a> 109 </th> 110 <td>Sets a camera in the camera array.</td> 111 </tr> 112 <tr> 113 <td width="100"> </td> 114 <th> 115 <a href="../../../nw/gfx/SceneEnvironment/GetCamera.html"><CODE>GetCamera</CODE></a> 116 </th> 117 <td>Obtains a camera from the camera array.</td> 118 </tr> 119 <tr> 120 <td width="100"> </td> 121 <th> 122 <a href="../../../nw/gfx/SceneEnvironment/SetLightSet.html">SetLightSet</a> 123 </th> 124 <td>Sets a light set in the light set array.</td> 125 </tr> 126 <tr> 127 <td width="100"> </td> 128 <th> 129 <a href="../../../nw/gfx/SceneEnvironment/GetLightSet.html">GetLightSet</a> 130 </th> 131 <td>Obtains a light set from the light set array.</td> 132 </tr> 133 <tr> 134 <th class="category" colspan="3">Light-Related</th> 135 </tr> 136 <tr> 137 <td width="100"> </td> 138 <th> 139 <a href="../../../nw/gfx/SceneEnvironment/SetFragmentLight.html"><CODE>SetFragmentLight</CODE></a> 140 </th> 141 <td>Sets a fragment light.</td> 142 </tr> 143 <tr> 144 <td width="100"> </td> 145 <th> 146 <a href="../../../nw/gfx/SceneEnvironment/GetFragmentLightCount.html"><CODE>GetFragmentLightCount</CODE></a> 147 </th> 148 <td>Gets the number of fragment lights.</td> 149 </tr> 150 <tr> 151 <td width="100"> </td> 152 <th> 153 <a href="../../../nw/gfx/SceneEnvironment/GetFragmentLight.html"><CODE>GetFragmentLight</CODE></a> 154 </th> 155 <td>Gets the fragment light that has been set.</td> 156 </tr> 157 <tr> 158 <td width="100"> </td> 159 <th> 160 <a href="../../../nw/gfx/SceneEnvironment/SetVertexLight.html"><CODE>SetVertexLight</CODE></a> 161 </th> 162 <td>Sets a vertex light.</td> 163 </tr> 164 <tr> 165 <td width="100"> </td> 166 <th> 167 <a href="../../../nw/gfx/SceneEnvironment/GetVertexLight.html"><CODE>GetVertexLight</CODE></a> 168 </th> 169 <td>Gets the vertex light that has been set.</td> 170 </tr> 171 <tr> 172 <td width="100"> </td> 173 <th> 174 <a href="../../../nw/gfx/SceneEnvironment/GetVertexLightCount.html"><CODE>GetVertexLightCount</CODE></a> 175 </th> 176 <td>Gets the number of vertex lights.</td> 177 </tr> 178 <tr> 179 <td width="100"> </td> 180 <th> 181 <a href="../../../nw/gfx/SceneEnvironment/SetAmbientLight.html"><CODE>SetAmbientLight</CODE></a> 182 </th> 183 <td>Sets an ambient light.</td> 184 </tr> 185 <tr> 186 <td width="100"> </td> 187 <th> 188 <a href="../../../nw/gfx/SceneEnvironment/GetAmbientLight.html"><CODE>GetAmbientLight</CODE></a> 189 </th> 190 <td>Gets the ambient light that has been set.</td> 191 </tr> 192 <tr> 193 <td width="100"> </td> 194 <th> 195 <a href="../../../nw/gfx/SceneEnvironment/SetHemiSphereLight.html"><CODE>SetHemiSphereLight</CODE></a> 196 </th> 197 <td>Sets a hemispherical light.</td> 198 </tr> 199 <tr> 200 <td width="100"> </td> 201 <th> 202 <a href="../../../nw/gfx/SceneEnvironment/GetHemiSphereLight.html"><CODE>GetHemiSphereLight</CODE></a> 203 </th> 204 <td>Gets a hemispherical light.</td> 205 </tr> 206 <tr> 207 <td width="100"> </td> 208 <th> 209 <a href="../../../nw/gfx/SceneEnvironment/SetActiveLightSet.html">SetActiveLightSet</a> 210 </th> 211 <td>Sets the active light set.</td> 212 </tr> 213 <tr> 214 <th class="category" colspan="3">Fog-Related</th> 215 </tr> 216 <tr> 217 <td width="100"> </td> 218 <th> 219 <a href="../../../nw/gfx/SceneEnvironment/SetActiveFog.html">SetActiveFog</a> 220 </th> 221 <td>Activates the fog with the specified index.</td> 222 </tr> 223 <tr> 224 <td width="100"> </td> 225 <th> 226 <a href="../../../nw/gfx/SceneEnvironment/GetActiveFog.html">GetActiveFog</a> 227 </th> 228 <td>Obtains active fogs.</td> 229 </tr> 230 <tr> 231 <th class="category" colspan="3">Flag-Related</th> 232 </tr> 233 <tr> 234 <td width="100"> </td> 235 <th> 236 <a href="../../../nw/gfx/SceneEnvironment/IsFragmentLightsDirty.html"><CODE>IsFragmentLightsDirty</CODE></a> 237 </th> 238 <td>Gets the flag that indicates whether to reconfigure fragment lights. This feature is provisional.</td> 239 </tr> 240 <tr> 241 <td width="100"> </td> 242 <th> 243 <a href="../../../nw/gfx/SceneEnvironment/SetFragmentLightsDirty.html"><CODE>SetFragmentLightsDirty</CODE></a> 244 </th> 245 <td>Sets the flag that indicates whether to reconfigure fragment lights. This feature is provisional.</td> 246 </tr> 247 <tr> 248 <td width="100"> </td> 249 <th> 250 <a href="../../../nw/gfx/SceneEnvironment/IsAmbientLightDirty.html">IsAmbientLightDirty</a> 251 </th> 252 <td>Gets the flag that indicates whether to reconfigure ambient light. This feature is provisional.</td> 253 </tr> 254 <tr> 255 <td width="100"> </td> 256 <th> 257 <a href="../../../nw/gfx/SceneEnvironment/SetAmbientLightDirty.html">SetAmbientLightDirty</a> 258 </th> 259 <td>Sets the flag that indicates whether to reconfigure ambient light. This feature is provisional.</td> 260 </tr> 261 <tr> 262 <td width="100"> </td> 263 <th> 264 <a href="../../../nw/gfx/SceneEnvironment/IsVertexLightsDirty.html"><CODE>IsVertexLightsDirty</CODE></a> 265 </th> 266 <td>Gets the flag that indicates whether to reconfigure vertex lights. This feature is provisional.</td> 267 </tr> 268 <tr> 269 <td width="100"> </td> 270 <th> 271 <a href="../../../nw/gfx/SceneEnvironment/SetVertexLightsDirty.html"><CODE>SetVertexLightsDirty</CODE></a> 272 </th> 273 <td>Sets the flag that indicates whether to reconfigure vertex lights. This feature is provisional.</td> 274 </tr> 275 <tr> 276 <td width="100"> </td> 277 <th> 278 <a href="../../../nw/gfx/SceneEnvironment/IsHemiSphereLightDirty.html"><CODE>IsHemiSphereLightDirty</CODE></a> 279 </th> 280 <td>Gets the flag that indicates whether to reconfigure hemispherical lights. This feature is provisional.</td> 281 </tr> 282 <tr> 283 <td width="100"> </td> 284 <th> 285 <a href="../../../nw/gfx/SceneEnvironment/SetHemiSphereLightDirty.html"><CODE>SetHemiSphereLightDirty</CODE></a> 286 </th> 287 <td>Sets the flag that indicates whether to reconfigure hemispherical lights. This feature is provisional.</td> 288 </tr> 289 <tr> 290 <td width="100"> </td> 291 <th> 292 <a href="../../../nw/gfx/SceneEnvironment/IsFogDirty.html"><CODE>IsFogDirty</CODE></a> 293 </th> 294 <td>Gets the flag that indicates whether to reconfigure fog. This feature is provisional.</td> 295 </tr> 296 <tr> 297 <td width="100"> </td> 298 <th> 299 <a href="../../../nw/gfx/SceneEnvironment/SetFogDirty.html"><CODE>SetFogDirty</CODE></a> 300 </th> 301 <td>Sets the flag that indicates whether to reconfigure fog. This feature is provisional.</td> 302 </tr> 303 <tr> 304 <td width="100"> </td> 305 <th> 306 <a href="../../../nw/gfx/SceneEnvironment/SetAllFlagsDirty.html">SetAllFlagsDirty</a> 307 </th> 308 <td>Sets the flag that indicates whether to reconfigure light and fog. This feature is provisional.</td> 309 </tr> 310 <tr> 311 <th class="category" colspan="3">State-related</th> 312 </tr> 313 <tr> 314 <td width="100"> </td> 315 <th> 316 <a href="../../../nw/gfx/SceneEnvironment/Reset.html"><CODE>Reset</CODE></a> 317 </th> 318 <td>Resets all states.</td> 319 </tr> 320 <tr> 321 <td width="100"> </td> 322 <th> 323 <a href="../../../nw/gfx/SceneEnvironment/ResetFragmentLights.html">ResetFragmentLights</a> 324 </th> 325 <td>Resets the fragment light state.</td> 326 </tr> 327 <tr> 328 <td width="100"> </td> 329 <th> 330 <a href="../../../nw/gfx/SceneEnvironment/ResetVertexLights.html">ResetVertexLights</a> 331 </th> 332 <td>Resets the vertex light state.</td> 333 </tr> 334 <tr> 335 <td width="100"> </td> 336 <th> 337 <a href="../../../nw/gfx/SceneEnvironment/ResetHemiSphereLight.html">ResetHemiSphereLight</a> 338 </th> 339 <td>Resets the hemispherical light state.</td> 340 </tr> 341 <tr> 342 <td width="100"> </td> 343 <th> 344 <a href="../../../nw/gfx/SceneEnvironment/ResetAmbientLight.html">ResetAmbientLight</a> 345 </th> 346 <td>Resets the ambient light state.</td> 347 </tr> 348 <tr> 349 <td width="100"> </td> 350 <th> 351 <a href="../../../nw/gfx/SceneEnvironment/ResetFog.html">ResetFog</a> 352 </th> 353 <td>Resets the fog state.</td> 354 </tr> 355 <tr> 356 <td width="100"> </td> 357 <th> 358 <a href="../../../nw/gfx/SceneEnvironment/ResetLightSet.html">ResetLightSet</a> 359 </th> 360 <td>Resets the light set state.</td> 361 </tr> 362 <tr> 363 <th class="category" colspan="3">Other</th> 364 </tr> 365 <tr> 366 <td width="100"> </td> 367 <th> 368 <a href="../../../nw/gfx/SceneEnvironment/SceneEnvironment.html">SceneEnvironment</a> 369 </th> 370 <td>Constructor.</td> 371 </tr> </table> 372 </div> 373 </a> 374 <hr><p>CONFIDENTIAL</p></body> 375</html> 376